Example #1
0
void ElementTreeModel::setMesh(MeshLib::Mesh const& mesh)
{
    this->clearView();

    QList<QVariant> mesh_name;
    mesh_name << "Name:" << QString::fromStdString(mesh.getName()) << "" << "" << "";
    TreeItem* name_item = new TreeItem(mesh_name, _rootItem);
    _rootItem->appendChild(name_item);

    QList<QVariant> nodes_number;
    nodes_number << "#Nodes: " << QString::number(mesh.getNumberOfNodes()) << "" << "";
    TreeItem* nodes_item = new TreeItem(nodes_number, _rootItem);
    _rootItem->appendChild(nodes_item);

    QList<QVariant> elements_number;
    elements_number << "#Elements: " << QString::number(mesh.getNumberOfElements()) << "" << "";
    TreeItem* elements_item = new TreeItem(elements_number, _rootItem);
    _rootItem->appendChild(elements_item);

    const std::array<QString, 7> n_element_names = {{ "Lines:", "Triangles:", "Quads:", "Tetrahedra:", "Hexahedra:", "Pyramids:", "Prisms:" }};
    const std::array<unsigned, 7>& n_element_types (MeshLib::MeshInformation::getNumberOfElementTypes(mesh));
    for (std::size_t i=0; i<n_element_types.size(); ++i)
    {
        if (n_element_types[i])
        {
            QList<QVariant> elements_number;
            elements_number << n_element_names[i] << QString::number(n_element_types[i]) << "" << "";
            TreeItem* type_item = new TreeItem(elements_number, elements_item);
            elements_item->appendChild(type_item);
        }
    }

    QList<QVariant> bounding_box;
    bounding_box << "Bounding Box" << "" << "" << "";
    TreeItem* aabb_item = new TreeItem(bounding_box, _rootItem);
    _rootItem->appendChild(aabb_item);

    const GeoLib::AABB aabb (MeshLib::MeshInformation::getBoundingBox(mesh));
    auto const& min = aabb.getMinPoint();
    auto const& max = aabb.getMaxPoint();

    QList<QVariant> min_aabb;
    min_aabb << "Min:" << QString::number(min[0], 'f') << QString::number(min[1], 'f') << QString::number(min[2], 'f');
    TreeItem* min_item = new TreeItem(min_aabb, aabb_item);
    aabb_item->appendChild(min_item);

    QList<QVariant> max_aabb;
    max_aabb << "Max:" << QString::number(max[0], 'f') << QString::number(max[1], 'f') << QString::number(max[2], 'f');
    TreeItem* max_item = new TreeItem(max_aabb, aabb_item);
    aabb_item->appendChild(max_item);

    QList<QVariant> edges;
    edges << "Edge Length: " << "[" + QString::number(mesh.getMinEdgeLength(), 'f') + "," << QString::number(mesh.getMaxEdgeLength(), 'f') + "]" << "";
    TreeItem* edge_item = new TreeItem(edges, _rootItem);
    _rootItem->appendChild(edge_item);

    std::vector<std::string> const& vec_names (mesh.getProperties().getPropertyVectorNames());
    for (std::size_t i=0; i<vec_names.size(); ++i)
    {
        QList<QVariant> array_info;
        array_info << QString::fromStdString(vec_names[i]) + ": ";
        auto vec_bounds (MeshLib::MeshInformation::getValueBounds<int>(mesh, vec_names[i]));
        if (vec_bounds.second != std::numeric_limits<int>::max())
            array_info << "[" + QString::number(vec_bounds.first) + "," << QString::number(vec_bounds.second) + "]" << "";
        else
        {
            auto vec_bounds (MeshLib::MeshInformation::getValueBounds<double>(mesh, vec_names[i]));
            if (vec_bounds.second != std::numeric_limits<double>::max())
                array_info  << "[" + QString::number(vec_bounds.first) + "," << QString::number(vec_bounds.second) + "]" << "";
        }
        if (array_info.size() == 1)
            array_info << "[ ?" << "? ]" << "";
        TreeItem* vec_item = new TreeItem(array_info, _rootItem);
        _rootItem->appendChild(vec_item);
    }

    reset();

}