void ElementTreeModel::setMesh(MeshLib::Mesh const& mesh) { this->clearView(); QList<QVariant> mesh_name; mesh_name << "Name:" << QString::fromStdString(mesh.getName()) << "" << "" << ""; TreeItem* name_item = new TreeItem(mesh_name, _rootItem); _rootItem->appendChild(name_item); QList<QVariant> nodes_number; nodes_number << "#Nodes: " << QString::number(mesh.getNumberOfNodes()) << "" << ""; TreeItem* nodes_item = new TreeItem(nodes_number, _rootItem); _rootItem->appendChild(nodes_item); QList<QVariant> elements_number; elements_number << "#Elements: " << QString::number(mesh.getNumberOfElements()) << "" << ""; TreeItem* elements_item = new TreeItem(elements_number, _rootItem); _rootItem->appendChild(elements_item); const std::array<QString, 7> n_element_names = {{ "Lines:", "Triangles:", "Quads:", "Tetrahedra:", "Hexahedra:", "Pyramids:", "Prisms:" }}; const std::array<unsigned, 7>& n_element_types (MeshLib::MeshInformation::getNumberOfElementTypes(mesh)); for (std::size_t i=0; i<n_element_types.size(); ++i) { if (n_element_types[i]) { QList<QVariant> elements_number; elements_number << n_element_names[i] << QString::number(n_element_types[i]) << "" << ""; TreeItem* type_item = new TreeItem(elements_number, elements_item); elements_item->appendChild(type_item); } } QList<QVariant> bounding_box; bounding_box << "Bounding Box" << "" << "" << ""; TreeItem* aabb_item = new TreeItem(bounding_box, _rootItem); _rootItem->appendChild(aabb_item); const GeoLib::AABB aabb (MeshLib::MeshInformation::getBoundingBox(mesh)); auto const& min = aabb.getMinPoint(); auto const& max = aabb.getMaxPoint(); QList<QVariant> min_aabb; min_aabb << "Min:" << QString::number(min[0], 'f') << QString::number(min[1], 'f') << QString::number(min[2], 'f'); TreeItem* min_item = new TreeItem(min_aabb, aabb_item); aabb_item->appendChild(min_item); QList<QVariant> max_aabb; max_aabb << "Max:" << QString::number(max[0], 'f') << QString::number(max[1], 'f') << QString::number(max[2], 'f'); TreeItem* max_item = new TreeItem(max_aabb, aabb_item); aabb_item->appendChild(max_item); QList<QVariant> edges; edges << "Edge Length: " << "[" + QString::number(mesh.getMinEdgeLength(), 'f') + "," << QString::number(mesh.getMaxEdgeLength(), 'f') + "]" << ""; TreeItem* edge_item = new TreeItem(edges, _rootItem); _rootItem->appendChild(edge_item); std::vector<std::string> const& vec_names (mesh.getProperties().getPropertyVectorNames()); for (std::size_t i=0; i<vec_names.size(); ++i) { QList<QVariant> array_info; array_info << QString::fromStdString(vec_names[i]) + ": "; auto vec_bounds (MeshLib::MeshInformation::getValueBounds<int>(mesh, vec_names[i])); if (vec_bounds.second != std::numeric_limits<int>::max()) array_info << "[" + QString::number(vec_bounds.first) + "," << QString::number(vec_bounds.second) + "]" << ""; else { auto vec_bounds (MeshLib::MeshInformation::getValueBounds<double>(mesh, vec_names[i])); if (vec_bounds.second != std::numeric_limits<double>::max()) array_info << "[" + QString::number(vec_bounds.first) + "," << QString::number(vec_bounds.second) + "]" << ""; } if (array_info.size() == 1) array_info << "[ ?" << "? ]" << ""; TreeItem* vec_item = new TreeItem(array_info, _rootItem); _rootItem->appendChild(vec_item); } reset(); }