DXGI_SAMPLE_DESC Multisampling::getSampleDescMultisampled(Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice)
{
	unsigned int numQualityLevels = 0;
	DX::ThrowIfFailed(
		d3dDevice->CheckMultisampleQualityLevels(DXGI_FORMAT_B8G8R8A8_UNORM, 1, &numQualityLevels)
		);

	DXGI_SAMPLE_DESC sampleDesc;
	sampleDesc.Count = SAMPLE_SIZE;
	sampleDesc.Quality = numQualityLevels - 1;
	return sampleDesc;
}