Example #1
0
//--------------------------------------------------------------
void testApp::draw()
{
	ofEnableBlendMode(OF_BLENDMODE_ADD);
	
	// sys.debugDraw();
	
	// bind texture, enable point sprite while drawing particles
	sprite.bind();
	ofEnablePointSprites();
	sys.draw();
	ofDisablePointSprites();
	sprite.unbind();
}
Example #2
0
//--------------------------------------------------------------
void testApp::draw()
{
	ofEnableBlendMode(OF_BLENDMODE_ADD);
	
	cam.begin();

	ofEnableAlphaBlending();
	sys.draw();

	em.draw();
	
	mod.draw();
	mod2.draw();

	cam.end();
}