Example #1
0
void GraphicsImpl::threadWillStart()
{
	subscribeToFeed("input_keyboard", boost::bind(&GraphicsImpl::handleKeyEvents, this, _1));
	subscribeToFeed("input_mouse", boost::bind(&GraphicsImpl::handleMouseEvents, this, _1));
	subscribeToFeed("world_dynamic", boost::bind(&GraphicsImpl::handleWorldEvents, this, _1));
	subscribeToFeed("create_object", boost::bind(&GraphicsImpl::handleObjectEvents, this, _1));
	subscribeToFeed("create_terrain", boost::bind(&GraphicsImpl::handleTerrainEvents, this, _1));
	subscribeToFeed("world_removed", boost::bind(&GraphicsImpl::handleRemovedObjects, this, _1));

	Dout <<  "Creating root";
	root = new Ogre::Root("", "", resourcePath + "ogre.log");

	Dout << "Loading plugins" ;
	loadPlugins();

	Dout << "Setting Ressources" ;
	setupResources();

	Dout << "Configuring root" ;

	if (!configure()) {
		Derr << "Failed to configure root";
	}


	Dout << "Create Scenemanager" ;

	chooseSceneManager();

	Dout << "Create Camera" ;
	createCamera();

	Dout << "Create Viewport" ;
	createViewports();

	Dout << "Set default MipMap lvl" ;
	Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);

	Dout << "Create resource listeners" ;
	createResourceListener();

	Dout << "Load resources" ;
	loadResources();

	Dout << "Setup GUI";
	setupGUI();

	Dout << "Create Framelistener" ;
	createFrameListener();

	Dout << "Create Basic Scene" ;
	createScene();

	root->clearEventTimes();

	InformationManager::Instance()->offerData("window", this);
}
Example #2
0
void ClientApplication::run()
{
    Ogre::Root* root = mGraphicsManager->getRoot();
    Ogre::RenderWindow* window = mGraphicsManager->getWindow();

    root->getRenderSystem()->_initRenderTargets();
    root->clearEventTimes();

    boost::timer timer;

    while( !mShutdown )
    {
        if( mShutdownRequested )
        {
            mStateMachine->popTo( 0 );
            mShutdown = true;
        }

        const Real elapsed = timer.elapsed();
        timer.restart();

        mEarlyUpdateSignal();
        mEarlyFrameSignal( elapsed );
        mUpdateSignal();
        mFrameSignal( elapsed );
        mLateUpdateSignal();
        mLateFrameSignal( elapsed );

        Ogre::WindowEventUtilities::messagePump();

        // Render even when the window is inactive.
        if( window->isActive() )
        {
            root->renderOneFrame();
        }
        else if( window->isVisible() )
        {
            root->renderOneFrame();
            window->update();

#if DIVERSIA_PLATFORM == DIVERSIA_PLATFORM_WIN32
            Sleep( ( 1.0 / 60.0 ) * 1000.0 );
#else
            usleep( ( 1.0 / 60.0 ) * 1000000.0 );
#endif
        }
        else if( !window->isActive() && !window->isVisible() )
        {
#if DIVERSIA_PLATFORM == DIVERSIA_PLATFORM_WIN32
            Sleep( ( 1.0 / 60.0 ) * 1000.0 );
#else
            usleep( ( 1.0 / 60.0 ) * 1000000.0 );
#endif
        }
    }
}
Example #3
0
void Client::Play() {
    OgreEasy::SimpleOgreInit lOgreInit;
    if(!lOgreInit.initOgre()) {
        std::cout<<"Could not init ogre"<<std::endl;
        return;
    }
    Ogre::Root* lRoot = lOgreInit.mRoot.get();
    Ogre::RenderWindow* lWindow = lOgreInit.mWindow;
    World* w = new World();
    w->SetDebugMode(false);
    GameObject camObject = w->AddObject("camera");
    camObject.AddCameraComponent("camera");
    camObject.SetPosition(Ogre::Vector3(0,0,0));
    camObject.LookAt(Ogre::Vector3(0,0,0));

    GameObject& light2 = w->AddObject("point_light");
    light2.AddLightComponent(Ogre::Light::LT_DIRECTIONAL);
    light2.SetPosition(Ogre::Vector3(0,0,40));
    light2.LookAt(Ogre::Vector3(0,100,0));

    GameObject& c = w->AddPhysicsObject("esine", "cube/Cube.mesh");
    c.SetPosition(Ogre::Vector3(0,0,0));
    c.AddBoxCollider(1,1,1);
    PhysicsComponent phys = c.GetPhysicsComponent();
    phys.SetMass(1.0);
    c.SetMaterial("tex");

    GameObject& c2 = w->AddPhysicsObject("esine2", "cube/Cube.mesh");
    c2.SetPosition(Ogre::Vector3(1,2,1));
    c2.AddBoxCollider(1,1,1);
    PhysicsComponent phys2 = c2.GetPhysicsComponent();
    phys2.SetMass(1.0);
    c2.SetMaterial("tex");

    GameObject& taso = w->AddPhysicsObject("taso", "cube/other/Cube.mesh");
    taso.SetPosition(Ogre::Vector3(0, -10, 0));
    taso.AddBoxCollider(10,0.1,10);
    taso.SetMaterial("plane");
    PhysicsComponent phys3 = taso.GetPhysicsComponent();
    phys3.SetMass(0.0);

    GameObject& anim = w->AddObject("anim"  , "second_anim/Cube.mesh");
    anim.SetPosition(Ogre::Vector3(0, -5, 0));
    anim.SetMaterial("tex");

    lRoot->clearEventTimes();
    float f=0.0;
    unsigned long t=0;
    double d;
    Ogre::Timer* a = new Ogre::Timer();
    while(!lWindow->isClosed()) {
        t=a->getMicroseconds();

        camObject.SetPosition(Ogre::Vector3(cos(f)*15.0, -5, sin(f)*15.0));
        camObject.LookAt(Ogre::Vector3(-0,-10,-0), Ogre::Vector3::UNIT_Y);
        w->Update(d);

        f+=d*.5;
        d = (double)(a->getMicroseconds()-t)/1000000;
    }
    delete w;
}