Example #1
0
void GameState::keyReleased(const SDL_KeyboardEvent &arg)
{
	if (arg.keysym.sym == SDLK_F1 && (arg.keysym.mod & ~(KMOD_NUM | KMOD_CAPS)) == 0)
	{
		mDisplayHelpMode = (mDisplayHelpMode + 1) % mNumDisplayHelpModes;

		Ogre::String finalText;
		generateDebugText(0, finalText);
		mpDebugText->setCaption(finalText);
		mpDebugTextShadow->setCaption(finalText);
	}
	else if (arg.keysym.sym == SDLK_F1 && (arg.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)))
	{
		//Hot reload of PBS shaders. We need to clear the microcode cache
		//to prevent using old compiled versions.
		Ogre::Root *root = mpGraphicsSystem->getRoot();
		Ogre::HlmsManager *hlmsManager = root->getHlmsManager();

		Ogre::Hlms *hlms = hlmsManager->getHlms(Ogre::HLMS_PBS);
		Ogre::GpuProgramManager::getSingleton().clearMicrocodeCache();
		hlms->reloadFrom(hlms->getDataFolder());
	}
	else if (arg.keysym.sym == SDLK_F2 && (arg.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)))
	{
		//Hot reload of Unlit shaders.
		Ogre::Root *root = mpGraphicsSystem->getRoot();
		Ogre::HlmsManager *hlmsManager = root->getHlmsManager();

		Ogre::Hlms *hlms = hlmsManager->getHlms(Ogre::HLMS_UNLIT);
		Ogre::GpuProgramManager::getSingleton().clearMicrocodeCache();
		hlms->reloadFrom(hlms->getDataFolder());
	}
	else if (arg.keysym.sym == SDLK_F3 && (arg.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)))
	{
		//Hot reload of Unlit shaders.
		Ogre::Root *root = mpGraphicsSystem->getRoot();
		Ogre::HlmsManager *hlmsManager = root->getHlmsManager();

		Ogre::Hlms *hlms = hlmsManager->getComputeHlms();
		Ogre::GpuProgramManager::getSingleton().clearMicrocodeCache();
		hlms->reloadFrom(hlms->getDataFolder());
	}
	else
	{
		bool handledEvent = false;

		if (mpCameraController)
			handledEvent = mpCameraController->keyReleased(arg);

		if (!handledEvent)
			IGameState::keyReleased(arg);
	}
}