Example #1
0
void MeshObject::loadMesh()
{
    try
    {
        Ogre::String resourceGroup = Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME;
        mesh = static_cast<Ogre::MeshPtr>(Ogre::MeshManager::getSingleton().create(meshName, resourceGroup));
        if(backgroundLoading)
        {
            mesh->setBackgroundLoaded(true);
            mesh->addListener(this);
            ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(
                         Ogre::MeshManager::getSingletonPtr()->getResourceType(),
                         mesh->getName(),
                         resourceGroup,
                         false,
                         0,
                         0,
                         0);

            // try to load its textures in the background
            for(int i=0; i<mesh->getNumSubMeshes(); i++)
            {
                SubMesh *sm = mesh->getSubMesh(i);
                String materialName = sm->getMaterialName();
                Ogre::MaterialPtr mat = static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().getByName(materialName)); //, resourceGroup));
                if(mat.isNull()) continue;
                for(int tn=0; tn<mat->getNumTechniques(); tn++)
                {
                    Technique *t = mat->getTechnique(tn);
                    for(int pn=0; pn<t->getNumPasses(); pn++)
                    {
                        Pass *p = t->getPass(pn);
                        for(int tun=0; tun<p->getNumTextureUnitStates(); tun++)
                        {
                            TextureUnitState *tu = p->getTextureUnitState(tun);
                            String textureName = tu->getTextureName();
                            // now add this texture to the background loading queue
                            Ogre::TexturePtr tex = static_cast<Ogre::TexturePtr>(Ogre::TextureManager::getSingleton().create(textureName, resourceGroup));
                            tex->setBackgroundLoaded(true);
                            tex->addListener(this);
                            ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(
                                         Ogre::TextureManager::getSingletonPtr()->getResourceType(),
                                         tex->getName(),
                                         resourceGroup,
                                         false,
                                         0,
                                         0,
                                         0);

                        }
                    }

                }
            }
        }

        if(!backgroundLoading)
            postProcess();
    }
    catch (Ogre::Exception* e)
    {
        LOG("exception while loading mesh: " + e->getFullDescription());
    }

}