Example #1
0
	void UiManager::resizeTexture(const QSize &aSize, const Ogre::MaterialPtr &aMaterial, const Ogre::TexturePtr &aTexture)
	{
		assert(!aMaterial.isNull());
		assert(!aTexture.isNull());
		
		// get the smallest power of two dimension that is at least as large as the new UI size
		Ogre::uint newTexWidth = nextHigherPowerOfTwo(aSize.width());
		Ogre::uint newTexHeight = nextHigherPowerOfTwo(aSize.height());
	
		if (!aTexture.isNull())
		{
			std::string txtrName = aTexture->getName();
			
			// remove the old texture
			aTexture->unload();
			aMaterial->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
			Ogre::TextureManager::getSingleton().remove(aTexture->getHandle());
	
			Ogre::TexturePtr newTxtr = Ogre::TextureManager::getSingleton().createManual(
					txtrName, "General", Ogre::TEX_TYPE_2D, newTexWidth, newTexHeight, 0, Ogre::PF_A8R8G8B8,
					Ogre::TU_DYNAMIC_WRITE_ONLY);
	
			// add the new texture
			Ogre::TextureUnitState* txtrUstate = aMaterial->getTechnique(0)->getPass(0)->createTextureUnitState(txtrName);
	
			// adjust it to stay aligned and scaled to the window
			Ogre::Real txtrUScale = (Ogre::Real)newTexWidth / aSize.width();
			Ogre::Real txtrVScale = (Ogre::Real)newTexHeight / aSize.height();
			txtrUstate->setTextureScale(txtrUScale, txtrVScale);
			txtrUstate->setTextureScroll((1 / txtrUScale) / 2 - 0.5, (1 / txtrVScale) / 2 - 0.5);
		}
	}
Example #2
0
void Ogre2dManager::spriteBltFull(
   std::string textureName,
   double x1, double y1, double x2, double y2,
   double tx1, double ty1, double tx2, double ty2)
{
   Ogre::TexturePtr tp;
   Ogre2dSprite spr;
 
   spr.x1=x1;
   spr.y1=y1;
   spr.x2=x2;
   spr.y2=y2;
 
   spr.tx1=tx1;
   spr.ty1=ty1;
   spr.tx2=tx2;
   spr.ty2=ty2;
 
   tp=Ogre::TextureManager::getSingleton().getByName(textureName);
   spr.texHandle=tp->getHandle();
 
   sprites.push_back(spr);
}