void ThreadPool::start_thinking(Position& pos, StateListPtr& states, const Search::LimitsType& limits, bool ponderMode) { main()->wait_for_search_finished(); stopOnPonderhit = stop = false; ponder = ponderMode; Search::Limits = limits; Search::RootMoves rootMoves; for (const auto& m : MoveList<LEGAL>(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) rootMoves.emplace_back(m); if (!rootMoves.empty()) Tablebases::filter_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search // and call 'go' again without setting a new position states.get() == NULL. assert(states.get() || setupStates.get()); if (states.get()) setupStates = std::move(states); // Ownership transfer, states is now empty // We use Position::set() to set root position across threads. But there are // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot // be deduced from a fen string, so set() clears them and to not lose the info // we need to backup and later restore setupStates->back(). Note that setupStates // is shared by threads but is accessed in read-only mode. StateInfo tmp = setupStates->back(); for (Thread* th : *this) { th->nodes = th->tbHits = 0; th->rootDepth = th->completedDepth = DEPTH_ZERO; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); th->nmp_ply = 0; th->pair = -1; } setupStates->back() = tmp; main()->start_searching(); }
void ThreadPool::start_thinking(Position& pos, StateListPtr& states, const Search::LimitsType& limits) { main()->wait_for_search_finished(); Search::Signals.stopOnPonderhit = Search::Signals.stop = false; Search::Limits = limits; Search::RootMoves rootMoves; for (const auto& m : MoveList<LEGAL>(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) rootMoves.push_back(Search::RootMove(m)); if (!rootMoves.empty()) Tablebases::rank_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search // and call 'go' again without setting a new position states.get() == NULL. assert(states.get() || setupStates.get()); if (states.get()) setupStates = std::move(states); // Ownership transfer, states is now empty StateInfo tmp = setupStates->back(); for (Thread* th : Threads) { th->maxPly = 0; th->tbHits = 0; th->rootDepth = DEPTH_ZERO; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); } setupStates->back() = tmp; // Restore st->previous, cleared by Position::set() main()->start_searching(); }