Example #1
0
	void ShadowMap::Bind(std::shared_ptr<GraphicDevice>& graphicDevice)
	{
		graphicDevice->SetRenderTarget(renderTarget, depthStencil);
		graphicDevice->SetViewport(viewport);
		graphicDevice->SetDepthEnable(true);
		graphicDevice->ClearRenderTarget(Color::White);
		graphicDevice->ClearDepthStencil();
	}