Example #1
0
void Role::Init(std::shared_ptr<class Scene> scene_)
{
	gameObject.SetTexture("Data\\Texture\\ice.dds");
	gameObject.InitResource(GEOMETRY_TYPE_BOX);
	

	rootNode_ = scene_->CreateChild("rootNode_");
	rootNode_->SetWorldPosition({ 0, 10, 0 });
	
	HpNode* pNode_ = rootNode_->CreateChild("Bip01_Pelvis");
	pNode_->SetWorldPosition({ 0, 8, 0 });

	pNode_ = rootNode_->CreateChild("Bip01_Spine1");
	pNode_->SetWorldPosition({ 3, 8, 0 });
}