void Role::Init(std::shared_ptr<class Scene> scene_) { gameObject.SetTexture("Data\\Texture\\ice.dds"); gameObject.InitResource(GEOMETRY_TYPE_BOX); rootNode_ = scene_->CreateChild("rootNode_"); rootNode_->SetWorldPosition({ 0, 10, 0 }); HpNode* pNode_ = rootNode_->CreateChild("Bip01_Pelvis"); pNode_->SetWorldPosition({ 0, 8, 0 }); pNode_ = rootNode_->CreateChild("Bip01_Spine1"); pNode_->SetWorldPosition({ 3, 8, 0 }); }