Example #1
0
void Game::InitToolbar() {
  sfgui_window_ = std::unique_ptr<SfguiWindow>(
      new SfguiWindow(&sfgui_, TOOLBAR_WINDOW_SIZE, TOOLBAR_WINDOW_SIZE));

  tool_print_variables_.AddVariable("current_turn", &current_turn_, 0.01);
  sfgui_window_->AddWindow(tool_print_variables_.WindowPtr());
}