Exemple #1
0
static inline void        Saig_ObjDualFanin( Aig_Man_t * pAigNew, Vec_Ptr_t * vCopies, Aig_Obj_t * pObj, int iFanin, Aig_Obj_t ** ppRes0, Aig_Obj_t ** ppRes1 ) {

    Aig_Obj_t * pTemp0, * pTemp1, * pCare;
    int fCompl;
    assert( iFanin == 0 || iFanin == 1 );
    if ( iFanin == 0 )
    {
        pTemp0 = Saig_ObjDual( vCopies, Aig_ObjFaninId0(pObj), 0 );
        pTemp1 = Saig_ObjDual( vCopies, Aig_ObjFaninId0(pObj), 1 );
        fCompl = Aig_ObjFaninC0( pObj );
    }
    else
    {
        pTemp0 = Saig_ObjDual( vCopies, Aig_ObjFaninId1(pObj), 0 );
        pTemp1 = Saig_ObjDual( vCopies, Aig_ObjFaninId1(pObj), 1 );
        fCompl = Aig_ObjFaninC1( pObj );
    }
    if ( fCompl )
    {
        pCare   = Aig_Or( pAigNew, pTemp0, pTemp1 );
        *ppRes0 = Aig_And( pAigNew, pTemp1, pCare );
        *ppRes1 = Aig_And( pAigNew, pTemp0, pCare );
    }
    else
    {
        *ppRes0 = pTemp0;
        *ppRes1 = pTemp1;
    }
}
Exemple #2
0
/**Function*************************************************************

  Synopsis    [Create the new node assuming it does not exist.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Obj_t * Aig_ObjCreate( Aig_Man_t * p, Aig_Obj_t * pGhost )
{
    Aig_Obj_t * pObj;
    assert( !Aig_IsComplement(pGhost) );
    assert( Aig_ObjIsHash(pGhost) );
//    assert( pGhost == &p->Ghost );
    // get memory for the new object
    pObj = Aig_ManFetchMemory( p );
    pObj->Type = pGhost->Type;
    // add connections
    Aig_ObjConnect( p, pObj, pGhost->pFanin0, pGhost->pFanin1 );
    // update node counters of the manager
    p->nObjs[Aig_ObjType(pObj)]++;
    assert( pObj->pData == NULL );
    if ( p->pManHaig )
    {
        pGhost->pFanin0 = Aig_ObjHaig( pGhost->pFanin0 );
        pGhost->pFanin1 = Aig_ObjHaig( pGhost->pFanin1 );
        pObj->pHaig = Aig_ObjCreate( p->pManHaig, pGhost );
        assert( !Aig_IsComplement(pObj->pHaig) );
//        printf( "Creating  HAIG node %d equivalent to node %d.\n", pObj->pHaig->Id, pObj->Id );
    }
    // create the power counter
    if ( p->vProbs )
    {
        float Prob0 = Aig_Int2Float( Vec_IntEntry( p->vProbs, Aig_ObjFaninId0(pObj) ) );
        float Prob1 = Aig_Int2Float( Vec_IntEntry( p->vProbs, Aig_ObjFaninId1(pObj) ) );
        Prob0 = Aig_ObjFaninC0(pObj)? 1.0 - Prob0 : Prob0;
        Prob1 = Aig_ObjFaninC1(pObj)? 1.0 - Prob1 : Prob1;
        Vec_IntSetEntry( p->vProbs, pObj->Id, Aig_Float2Int(Prob0 * Prob1) );
    }
    return pObj;
}
/**Function*************************************************************

  Synopsis    [Creates fast simulation manager.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Saig_SimObj_t * Saig_ManCreateMan( Aig_Man_t * p )
{
    Saig_SimObj_t * pAig, * pEntry;
    Aig_Obj_t * pObj;
    int i;
    pAig = ABC_CALLOC( Saig_SimObj_t, Aig_ManObjNumMax(p)+1 );
//    printf( "Allocating %7.2f Mb.\n", 1.0 * sizeof(Saig_SimObj_t) * (Aig_ManObjNumMax(p)+1)/(1<<20) );
    Aig_ManForEachObj( p, pObj, i )
    {
        pEntry = pAig + i;
        pEntry->Type = pObj->Type;
        if ( Aig_ObjIsPi(pObj) || i == 0 )
        {
            if ( Saig_ObjIsLo(p, pObj) )
            {
                pEntry->iFan0 = (Saig_ObjLoToLi(p, pObj)->Id << 1);
                pEntry->iFan1 = -1;
            }
            continue;
        }
        pEntry->iFan0 = (Aig_ObjFaninId0(pObj) << 1) | Aig_ObjFaninC0(pObj);
        if ( Aig_ObjIsPo(pObj) )
            continue;
        assert( Aig_ObjIsNode(pObj) );
        pEntry->iFan1 = (Aig_ObjFaninId1(pObj) << 1) | Aig_ObjFaninC1(pObj);
    }