void btMultiBody_getBaseWorldTransform(btMultiBody* obj, btTransform* value) { ATTRIBUTE_ALIGNED16(btTransform) temp = obj->getBaseWorldTransform(); BTTRANSFORM_SET(value, temp); }
void btMultibodyLink_getCachedWorldTransform(btMultibodyLink* obj, btTransform* value) { BTTRANSFORM_SET(value, obj->m_cachedWorldTransform); }