Exemple #1
0
	void Impl_Light_Sky::OnDetach()
	{
		ClearPropertySet();
		m_pRenderManager->RemoveLight(m_pLight);
		m_pLight->Release();
		m_pLight.reset();
	}
Exemple #2
0
	void Impl_AABBoxRenderer::OnDetach()
	{
		ClearPropertySet();
		m_pManager->RemoveEventHandler(m_hFrustumCull);

		m_pRD->Release();
		m_pRD.reset();
		
		m_pRenderManager.reset();

	}
	void VoxelWorldGeneratorImpl::OnDetach()
	{
		ClearPropertySet();
	}
Exemple #4
0
	void VoxelObjectImpl::OnDetach()
	{
		ClearPropertySet();
	}