Exemple #1
0
/// %Realm List command handler
bool AuthSocket::_HandleRealmList()
{
    DEBUG_LOG("Entering _HandleRealmList");
    if (ibuf.GetLength() < 5)
        return false;

    ibuf.Remove(5);

    ///- Get the user id (else close the connection)
    // No SQL injection (escaped user name)

    QueryResult *result = loginDatabase.PQuery("SELECT id,sha_pass_hash FROM account WHERE username = '******'",_safelogin.c_str());
    if (!result)
    {
        sLog.outError("[ERROR] user %s tried to login and we cannot find him in the database.",_login.c_str());
        SetCloseAndDelete();
        return false;
    }

    uint32 id = (*result)[0].GetUInt32();
    std::string rI = (*result)[1].GetCppString();
    delete result;

    ///- Update realm list if need
    m_realmList.UpdateIfNeed();

    RealmList::RealmMap::const_iterator rlm;
    RealmList built_realmList;
    for (rlm = m_realmList.begin(); rlm != m_realmList.end(); ++rlm)
    {
        if ( _expversion & POST_BC_EXP_FLAG )//2.4.3 and 3.1.3 cliens
        {
            if (rlm->second.gamebuild == _build)
                built_realmList.AddRealm(rlm->second);
        }
        else if ( _expversion & PRE_BC_EXP_FLAG )//1.12.1 and 1.12.2 clients are compatible with eachother
        {
            if ( AuthHelper::IsPreBCAcceptedClientBuild ( rlm->second.gamebuild ) )
                built_realmList.AddRealm(rlm->second);
        }

    }

    ///- Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm)
    ByteBuffer pkt;
    pkt << (uint32) 0;
    if (  _expversion & POST_BC_EXP_FLAG )//only 2.4.3 and 3.1.3 cliens
        pkt << (uint16) built_realmList.size();
    else
        pkt << (uint32) built_realmList.size();
    RealmList::RealmMap::const_iterator i;
    for (i = built_realmList.begin(); i != built_realmList.end(); ++i)
    {
        uint8 AmountOfCharacters;

        // No SQL injection. id of realm is controlled by the database.
        result = loginDatabase.PQuery("SELECT numchars FROM realmcharacters WHERE realmid = '%d' AND acctid='%u'",i->second.m_ID,id);
        if (result)
        {
            Field *fields = result->Fetch();
            AmountOfCharacters = fields[0].GetUInt8();
            delete result;
        }
        else
            AmountOfCharacters = 0;

        uint8 lock = (i->second.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;

        pkt << i->second.icon;                             // realm type
        if ( _expversion & POST_BC_EXP_FLAG )//only 2.4.3 and 3.1.3 cliens
            pkt << lock;                                       // if 1, then realm locked
        pkt << i->second.color;                            // if 2, then realm is offline
        pkt << i->first;
        pkt << i->second.address;
        pkt << i->second.populationLevel;
        pkt << AmountOfCharacters;
        pkt << i->second.timezone;                          // realm category
        if ( _expversion & POST_BC_EXP_FLAG )//2.4.3 and 3.1.3 clients
            pkt << (uint8) 0x2C;                                // unk, may be realm number/id?
        else
            pkt << (uint8) 0x0; //1.12.1 and 1.12.2 clients
    }

    if ( _expversion & POST_BC_EXP_FLAG )//2.4.3 and 3.1.3 cliens
    {
        pkt << (uint8) 0x10;
        pkt << (uint8) 0x00;
    }else{//1.12.1 and 1.12.2 clients
        pkt << (uint8) 0x00;
        pkt << (uint8) 0x02;
    }

    ByteBuffer hdr;
    hdr << (uint8) REALM_LIST;
    hdr << (uint16)pkt.size();
    hdr.append(pkt);

    SendBuf((char const*)hdr.contents(), hdr.size());

    return true;
}
Exemple #2
0
void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
{
    DEBUG_LOG( "WORLD: SendTrainerList" );

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: SendTrainerList - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    // trainer list loaded at check;
    if (!unit->IsTrainerOf(_player,true))
        return;

    CreatureInfo const *ci = unit->GetCreatureInfo();
    if (!ci)
        return;

    TrainerSpellData const* cSpells = unit->GetTrainerSpells();
    TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();

    if (!cSpells && !tSpells)
    {
        DEBUG_LOG("WORLD: SendTrainerList - Training spells not found for %s", guid.GetString().c_str());
        return;
    }

    uint32 maxcount = (cSpells ? cSpells->spellList.size() : 0) + (tSpells ? tSpells->spellList.size() : 0);
    uint32 trainer_type = cSpells && cSpells->trainerType ? cSpells->trainerType : (tSpells ? tSpells->trainerType : 0);

    WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+maxcount*38 + strTitle.size()+1);
    data << ObjectGuid(guid);
    data << uint32(trainer_type);

    size_t count_pos = data.wpos();
    data << uint32(maxcount);

    // reputation discount
    float fDiscountMod = _player->GetReputationPriceDiscount(unit);
    bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;

    uint32 count = 0;

    if (cSpells)
    {
        for(TrainerSpellMap::const_iterator itr = cSpells->spellList.begin(); itr != cSpells->spellList.end(); ++itr)
        {
            TrainerSpell const* tSpell = &itr->second;

            uint32 reqLevel = 0;
            if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell, &reqLevel))
                continue;

            reqLevel = tSpell->isProvidedReqLevel ? tSpell->reqLevel : std::max(reqLevel, tSpell->reqLevel);

            TrainerSpellState state = _player->GetTrainerSpellState(tSpell, reqLevel);

            SendTrainerSpellHelper(data, tSpell, state, fDiscountMod, can_learn_primary_prof, reqLevel);

            ++count;
        }
    }

    if (tSpells)
    {
        for(TrainerSpellMap::const_iterator itr = tSpells->spellList.begin(); itr != tSpells->spellList.end(); ++itr)
        {
            TrainerSpell const* tSpell = &itr->second;

            uint32 reqLevel = 0;
            if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell, &reqLevel))
                continue;

            reqLevel = tSpell->isProvidedReqLevel ? tSpell->reqLevel : std::max(reqLevel, tSpell->reqLevel);

            TrainerSpellState state = _player->GetTrainerSpellState(tSpell, reqLevel);

            SendTrainerSpellHelper(data, tSpell, state, fDiscountMod, can_learn_primary_prof, reqLevel);

            ++count;
        }
    }

    data << strTitle;

    data.put<uint32>(count_pos,count);
    SendPacket(&data);
}
Exemple #3
0
void hleEnterVblank(u64 userdata, int cyclesLate) {
	int vbCount = userdata;

	DEBUG_LOG(SCEDISPLAY, "Enter VBlank %i", vbCount);

	isVblank = 1;
	vCount++; // vCount increases at each VBLANK.
	hCountBase += hCountPerVblank; // This is the "accumulated" hcount base.
	if (hCountBase > 0x7FFFFFFF) {
		hCountBase -= 0x80000000;
	}
	frameStartTicks = CoreTiming::GetTicks();

	// Wake up threads waiting for VBlank
	u32 error;
	for (size_t i = 0; i < vblankWaitingThreads.size(); i++) {
		if (--vblankWaitingThreads[i].vcountUnblock == 0) {
			// Only wake it if it wasn't already released by someone else.
			SceUID waitID = __KernelGetWaitID(vblankWaitingThreads[i].threadID, WAITTYPE_VBLANK, error);
			if (waitID == 1) {
				__KernelResumeThreadFromWait(vblankWaitingThreads[i].threadID, 0);
			}
			vblankWaitingThreads.erase(vblankWaitingThreads.begin() + i--);
		}
	}

	// Trigger VBlank interrupt handlers.
	__TriggerInterrupt(PSP_INTR_IMMEDIATE | PSP_INTR_ONLY_IF_ENABLED | PSP_INTR_ALWAYS_RESCHED, PSP_VBLANK_INTR, PSP_INTR_SUB_ALL);

	CoreTiming::ScheduleEvent(msToCycles(vblankMs) - cyclesLate, leaveVblankEvent, vbCount + 1);

	gpuStats.numVBlanks++;

	numVBlanksSinceFlip++;

	// TODO: Should this be done here or in hleLeaveVblank?
	if (framebufIsLatched) {
		DEBUG_LOG(SCEDISPLAY, "Setting latched framebuffer %08x (prev: %08x)", latchedFramebuf.topaddr, framebuf.topaddr);
		framebuf = latchedFramebuf;
		framebufIsLatched = false;
		gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.pspFramebufLinesize, framebuf.pspFramebufFormat);
	}
	// We flip only if the framebuffer was dirty. This eliminates flicker when using
	// non-buffered rendering. The interaction with frame skipping seems to need
	// some work.
	if (gpu->FramebufferDirty()) {
		if (g_Config.iShowFPSCounter && g_Config.iShowFPSCounter < 4) {
			CalculateFPS();
		}

		// Setting CORE_NEXTFRAME causes a swap.
		// Check first though, might've just quit / been paused.
		if (gpu->FramebufferReallyDirty()) {
			if (coreState == CORE_RUNNING) {
				coreState = CORE_NEXTFRAME;
				gpu->CopyDisplayToOutput();
				actualFlips++;
			}
		}

		gpuStats.numFlips++;

		bool throttle, skipFrame;
		// 1.001f to compensate for the classic 59.94 NTSC framerate that the PSP seems to have.
		DoFrameTiming(throttle, skipFrame, (float)numVBlanksSinceFlip * (1.001f / 60.0f));

		int maxFrameskip = 8;
		if (throttle) {
			if (g_Config.iFrameSkip == 1) {
				// 4 here means 1 drawn, 4 skipped - so 12 fps minimum.
				maxFrameskip = 4;
			} else {
				maxFrameskip = g_Config.iFrameSkip - 1;
			}
		}
		if (numSkippedFrames >= maxFrameskip) {
			skipFrame = false;
		}

		if (skipFrame) {
			gstate_c.skipDrawReason |= SKIPDRAW_SKIPFRAME;
			numSkippedFrames++;
		} else {
			gstate_c.skipDrawReason &= ~SKIPDRAW_SKIPFRAME;
			numSkippedFrames = 0;
		}

		// Returning here with coreState == CORE_NEXTFRAME causes a buffer flip to happen (next frame).
		// Right after, we regain control for a little bit in hleAfterFlip. I think that's a great
		// place to do housekeeping.
		CoreTiming::ScheduleEvent(0 - cyclesLate, afterFlipEvent, 0);
		numVBlanksSinceFlip = 0;
	}
}
Exemple #4
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recv_data)
{
    ObjectGuid guid;
    uint32 quest;
    recv_data >> guid >> quest;

    if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_ACCEPT_QUEST"))
        return;

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);

    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);

    // no or incorrect quest giver
    if (!pObject
        || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->HasQuest(quest))
        || (pObject->GetTypeId() == TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
       )
    {
        _player->PlayerTalkClass->CloseGossip();
        _player->ClearDividerGuid();
        return;
    }

    Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
    if (qInfo)
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(qInfo, true))
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->ClearDividerGuid();
            return;
        }

        if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
        {
            pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
            _player->ClearDividerGuid();
        }

        if (_player->CanAddQuest(qInfo, true))
        {
            _player->AddQuest(qInfo, pObject);              // pObject (if it item) can be destroyed at call

            if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* pGroup = _player->GetGroup())
                {
                    for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* pPlayer = itr->getSource();

                        if (!pPlayer || pPlayer == _player) // not self
                            continue;

                        if (pPlayer->CanTakeQuest(qInfo, true))
                        {
                            pPlayer->SetDividerGuid(_player->GetObjectGuid());

                            // need confirmation that any gossip window will close
                            pPlayer->PlayerTalkClass->CloseGossip();

                            _player->SendQuestConfirmAccept(qInfo, pPlayer);
                        }
                    }
                }
            }

            if (_player->CanCompleteQuest(quest))
                _player->CompleteQuest(quest);

            _player->PlayerTalkClass->CloseGossip();

            if (qInfo->GetSrcSpell() > 0)
                _player->CastSpell(_player, qInfo->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->CloseGossip();
}
Exemple #5
0
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
Exemple #6
0
void sceKernelSetGPO(u32 ledAddr)
{
	// Sets debug LEDs.
	DEBUG_LOG(HLE,"sceKernelSetGPO(%02x)", ledAddr);
}
Exemple #7
0
int sceKernelIcacheInvalidateRange(u32 addr, int size) {
	DEBUG_LOG(HLE,"sceKernelIcacheInvalidateRange(%08x, %i)", addr, size);
	// TODO: Make the JIT hash and compare the touched blocks.
	return 0;
}
void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEFIELD_PORT");

    uint8 type;                                             // arenatype if arena
    uint8 unk2;                                             // unk, can be 0x0 (may be if was invited?) and 0x1
    uint32 bgTypeId_;                                       // type id from dbc
    uint16 unk;                                             // 0x1F90 constant?
    uint8 action;                                           // enter battle 0x1, leave queue 0x0

    recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;

    if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
    {
        sLog.outError("BattlegroundHandler: invalid bgtype (%u) received.", bgTypeId_);
        return;
    }

    if (type && !IsArenaTypeValid(ArenaType(type)))
    {
        sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), arena type wrong: %u.", _player->GetGUIDLow(), type);
        return;
    }

    if (!_player->InBattleGroundQueue())
    {
        sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
        return;
    }

    // get GroupQueueInfo from BattleGroundQueue
    BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
    BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, ArenaType(type));
    BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
    // we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
    GroupQueueInfo ginfo;
    if (!bgQueue.GetPlayerGroupInfoData(_player->GetObjectGuid(), &ginfo))
    {
        sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
        return;
    }
    // if action == 1, then instanceId is required
    if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
    {
        sLog.outError("BattlegroundHandler: instance not found.");
        return;
    }

    BattleGround* bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);

    // bg template might and must be used in case of leaving queue, when instance is not created yet
    if (!bg && action == 0)
        bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
    if (!bg)
    {
        sLog.outError("BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
        return;
    }

    // expected bracket entry
    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
    if (!bracketEntry)
        return;

    // some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
    if (action == 1 && ginfo.arenaType == ARENA_TYPE_NONE)
    {
        // if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
        if (!_player->CanJoinToBattleground())
        {
            // send bg command result to show nice message
            WorldPacket data2;
            sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
            _player->GetSession()->SendPacket(&data2);
            action = 0;
            DEBUG_LOG("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
        }
        // if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
        if (_player->getLevel() > bg->GetMaxLevel())
        {
            sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
                          _player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
            action = 0;
        }
    }
    uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
    WorldPacket data;
    switch (action)
    {
        case 1:                                         // port to battleground
            if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
                return;                                 // cheating?

            if (!_player->InBattleGround())
                _player->SetBattleGroundEntryPoint();

            // resurrect the player
            if (!_player->isAlive())
            {
                _player->ResurrectPlayer(1.0f);
                _player->SpawnCorpseBones();
            }
            // stop taxi flight at port
            if (_player->IsTaxiFlying())
            {
                _player->GetMotionMaster()->MovementExpired();
                _player->m_taxi.ClearTaxiDestinations();
            }

            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), _player->GetBGTeam());
            _player->GetSession()->SendPacket(&data);
            // remove battleground queue status from BGmgr
            bgQueue.RemovePlayer(_player->GetObjectGuid(), false);
            // this is still needed here if battleground "jumping" shouldn't add deserter debuff
            // also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
            if (BattleGround* currentBg = _player->GetBattleGround())
                currentBg->RemovePlayerAtLeave(_player->GetObjectGuid(), false, true);

            // set the destination instance id
            _player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
            // set the destination team
            _player->SetBGTeam(ginfo.GroupTeam);
            // bg->HandleBeforeTeleportToBattleGround(_player);
            sBattleGroundMgr.SendToBattleGround(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
            // add only in HandleMoveWorldPortAck()
            // bg->AddPlayer(_player,team);
            DEBUG_LOG("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
            break;
        case 0:                                         // leave queue
            // if player leaves rated arena match before match start, it is counted as he played but he lost
            if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
            {
                ArenaTeam* at = sObjectMgr.GetArenaTeamById(ginfo.ArenaTeamId);
                if (at)
                {
                    DEBUG_LOG("UPDATING memberLost's personal arena rating for %s by opponents rating: %u, because he has left queue!", _player->GetGuidStr().c_str(), ginfo.OpponentsTeamRating);
                    at->MemberLost(_player, ginfo.OpponentsTeamRating);
                    at->SaveToDB();
                }
            }
            _player->RemoveBattleGroundQueueId(bgQueueTypeId);  // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, ARENA_TYPE_NONE, TEAM_NONE);
            bgQueue.RemovePlayer(_player->GetObjectGuid(), true);
            // player left queue, we should update it - do not update Arena Queue
            if (ginfo.arenaType == ARENA_TYPE_NONE)
                sBattleGroundMgr.ScheduleQueueUpdate(ginfo.ArenaTeamRating, ginfo.arenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
            SendPacket(&data);
            DEBUG_LOG("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
            break;
        default:
            sLog.outError("Battleground port: unknown action %u", action);
            break;
    }
}
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/)
{
    // empty opcode
    DEBUG_LOG("WORLD: Battleground status");

    WorldPacket data;
    // we must update all queues here
    BattleGround* bg = NULL;
    for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
    {
        BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
        if (!bgQueueTypeId)
            continue;

        BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
        ArenaType arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId);
        // bgTypeId is always BATTLEGROUND_AA for arena whereas GetBattleGroundTypeId() is the actual arena map type
        if (bgTypeId == _player->GetBattleGroundTypeId() || (bgTypeId == BATTLEGROUND_AA && sBattleGroundMgr.IsArenaType(_player->GetBattleGroundTypeId())))
        {
            bg = _player->GetBattleGround();
            // i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
            // so i must use bg pointer to get that information
            if (bg && bg->GetArenaType() == arenaType)
            {
                // this line is checked, i only don't know if GetStartTime is changing itself after bg end!
                // send status in BattleGround
                sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam());
                SendPacket(&data);
                continue;
            }
        }
        // we are sending update to player about queue - he can be invited there!
        // get GroupQueueInfo for queue status
        BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
        GroupQueueInfo ginfo;
        if (!bgQueue.GetPlayerGroupInfoData(_player->GetObjectGuid(), &ginfo))
            continue;
        if (ginfo.IsInvitedToBGInstanceGUID)
        {
            bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
            if (!bg)
                continue;
            uint32 remainingTime = WorldTimer::getMSTimeDiff(WorldTimer::getMSTime(), ginfo.RemoveInviteTime);
            // send status invited to BattleGround
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType, TEAM_NONE);
            SendPacket(&data);
        }
        else
        {
            bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
            if (!bg)
                continue;

            // expected bracket entry
            PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
            if (!bracketEntry)
                continue;

            uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
            // send status in BattleGround Queue
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, WorldTimer::getMSTimeDiff(ginfo.JoinTime, WorldTimer::getMSTime()), arenaType, TEAM_NONE);
            SendPacket(&data);
        }
    }
}
Exemple #10
0
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
{
    DEBUG_LOG("SESSION: received unimplemented opcode %s (0x%.4X)",
              recvPacket.GetOpcodeName(),
              recvPacket.GetOpcode());
}
void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket& /*recv_data*/)
{
    // empty opcode
    DEBUG_LOG("WORLD: Received opcode MSG_BATTLEGROUND_PLAYER_POSITIONS");

    BattleGround* bg = _player->GetBattleGround();
    if (!bg)                                                // can't be received if player not in battleground
        return;

    switch (bg->GetTypeID())
    {
        case BATTLEGROUND_WS:
        {
            uint32 flagCarrierCount = 0;

            Player* flagCarrierAlliance = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagCarrierGuid());
            if (flagCarrierAlliance)
                ++flagCarrierCount;

            Player* flagCarrierHorde = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagCarrierGuid());
            if (flagCarrierHorde)
                ++flagCarrierCount;

            WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
            data << uint32(0);
            data << uint32(flagCarrierCount);

            if (flagCarrierAlliance)
            {
                data << flagCarrierAlliance->GetObjectGuid();
                data << float(flagCarrierAlliance->GetPositionX());
                data << float(flagCarrierAlliance->GetPositionY());
            }
            if (flagCarrierHorde)
            {
                data << flagCarrierHorde->GetObjectGuid();
                data << float(flagCarrierHorde->GetPositionX());
                data << float(flagCarrierHorde->GetPositionY());
            }

            SendPacket(&data);
            break;
        }
        case BATTLEGROUND_EY:
        {
            uint32 flagCarrierCount = 0;

            Player* flagCarrier = sObjectMgr.GetPlayer(((BattleGroundEY*)bg)->GetFlagCarrierGuid());
            if (flagCarrier)
                flagCarrierCount = 1;

            WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
            data << uint32(0);
            data << uint32(flagCarrierCount);

            if (flagCarrier)
            {
                data << flagCarrier->GetObjectGuid();
                data << float(flagCarrier->GetPositionX());
                data << float(flagCarrier->GetPositionY());
            }

            SendPacket(&data);
            break;
        }
        case BATTLEGROUND_AB:
        case BATTLEGROUND_AV:
        {
            // for other BG types - send default
            WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4);
            data << uint32(0);
            data << uint32(0);
            SendPacket(&data);
            break;
        }
        default:
            // maybe it is sent also in arena - do nothing
            break;
    }
}
Exemple #12
0
/// %Log the player out
void WorldSession::LogoutPlayer(bool Save)
{
    // finish pending transfers before starting the logout
    while (_player && _player->IsBeingTeleportedFar())
        HandleMoveWorldportAckOpcode();

    m_playerLogout = true;
    m_playerSave = Save;

    if (_player)
    {
        sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());

        if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
            DoLootRelease(lootGuid);

        ///- If the player just died before logging out, make him appear as a ghost
        // FIXME: logout must be delayed in case lost connection with client in time of combat
        if (_player->GetDeathTimer())
        {
            _player->getHostileRefManager().deleteReferences();
            _player->BuildPlayerRepop();
            _player->RepopAtGraveyard();
        }
        else if (!_player->getAttackers().empty())
        {
            _player->CombatStop();
            _player->getHostileRefManager().setOnlineOfflineState(false);
            _player->RemoveAllAurasOnDeath();

            // build set of player who attack _player or who have pet attacking of _player
            std::set<Player*> aset;
            for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
            {
                Unit* owner = (*itr)->GetOwner();           // including player controlled case
                if (owner)
                {
                    if (owner->GetTypeId() == TYPEID_PLAYER)
                        aset.insert((Player*)owner);
                }
                else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
                    aset.insert((Player*)(*itr));
            }

            _player->SetPvPDeath(!aset.empty());
            _player->KillPlayer();
            _player->BuildPlayerRepop();
            _player->RepopAtGraveyard();

            // give honor to all attackers from set like group case
            for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
                (*itr)->RewardHonor(_player, aset.size());

            // give bg rewards and update counters like kill by first from attackers
            // this can't be called for all attackers.
            if (!aset.empty())
                if (BattleGround* bg = _player->GetBattleGround())
                    bg->HandleKillPlayer(_player, *aset.begin());
        }
        else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
        {
            // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
            _player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
            //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
            _player->KillPlayer();
            _player->BuildPlayerRepop();
            _player->RepopAtGraveyard();
        }
        // drop a flag if player is carrying it
        if (BattleGround* bg = _player->GetBattleGround())
            bg->EventPlayerLoggedOut(_player);

        ///- Teleport to home if the player is in an invalid instance
        if (!_player->m_InstanceValid && !_player->isGameMaster())
        {
            _player->TeleportToHomebind();
            // this is a bad place to call for far teleport because we need player to be in world for successful logout
            // maybe we should implement delayed far teleport logout?
        }

        // FG: finish pending transfers after starting the logout
        // this should fix players beeing able to logout and login back with full hp at death position
        while (_player->IsBeingTeleportedFar())
            HandleMoveWorldportAckOpcode();

        for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
        {
            if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
            {
                _player->RemoveBattleGroundQueueId(bgQueueTypeId);
                sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetObjectGuid(), true);
            }
        }

        ///- Reset the online field in the account table
        // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
        // No SQL injection as AccountID is uint32
        static SqlStatementID id;

        SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE account SET active_realm_id = ? WHERE id = ?");
        stmt.PExecute(uint32(0), GetAccountId());

        ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
        if (Guild* guild = sGuildMgr.GetGuildById(_player->GetGuildId()))
        {
            if (MemberSlot* slot = guild->GetMemberSlot(_player->GetObjectGuid()))
            {
                slot->SetMemberStats(_player);
                slot->UpdateLogoutTime();
            }

            guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetObjectGuid(), _player->GetName());
        }

        ///- Remove pet
        _player->RemovePet(PET_SAVE_AS_CURRENT);

        ///- empty buyback items and save the player in the database
        // some save parts only correctly work in case player present in map/player_lists (pets, etc)
        if (Save)
            _player->SaveToDB();

        ///- Leave all channels before player delete...
        _player->CleanupChannels();

        ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
        _player->UninviteFromGroup();

        // remove player from the group if he is:
        // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
        if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
            _player->RemoveFromGroup();

        ///- Send update to group
        if (_player->GetGroup())
            _player->GetGroup()->SendUpdate();

        ///- Broadcast a logout message to the player's friends
        sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetObjectGuid(), true);
        sSocialMgr.RemovePlayerSocial(_player->GetGUIDLow());

        ///- Remove the player from the world
        // the player may not be in the world when logging out
        // e.g if he got disconnected during a transfer to another map
        // calls to GetMap in this case may cause crashes
        if (_player->IsInWorld())
        {
            Map* _map = _player->GetMap();
            _map->Remove(_player, true);
        }
        else
        {
            _player->CleanupsBeforeDelete();
            Map::DeleteFromWorld(_player);
        }

        SetPlayer(NULL);                                    // deleted in Remove/DeleteFromWorld call

        ///- Send the 'logout complete' packet to the client
        WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
        SendPacket(&data);

        ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
        // No SQL injection as AccountId is uint32

        static SqlStatementID updChars;

        stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 0 WHERE account = ?");
        stmt.PExecute(GetAccountId());

        DEBUG_LOG("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
    }

    m_playerLogout = false;
    m_playerSave = false;
    m_playerRecentlyLogout = true;
    LogoutRequest(0);
}
Exemple #13
0
/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(PacketFilter& updater)
{
    ///- Retrieve packets from the receive queue and call the appropriate handlers
    /// not process packets if socket already closed
    WorldPacket* packet = NULL;
    while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
    {
        /*#if 1
        sLog.outError( "MOEP: %s (0x%.4X)",
                        packet->GetOpcodeName(),
                        packet->GetOpcode());
        #endif*/

        DEBUG_LOG("Received packet %u %s from %s", packet->GetOpcode(), LookupOpcodeName(packet->GetOpcode()), GetPlayer() ? GetPlayer()->GetGuidStr().c_str() : "<unknown>");

        OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
        try
        {
            switch (opHandle.status)
            {
                case STATUS_LOGGEDIN:
                    if (!_player)
                    {
                        // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
                        if (!m_playerRecentlyLogout)
                            LogUnexpectedOpcode(packet, "the player has not logged in yet");
                    }
                    else if (_player->IsInWorld())
                        ExecuteOpcode(opHandle, packet);

                    // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
                    break;
                case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
                    if (!_player && !m_playerRecentlyLogout)
                    {
                        LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
                    }
                    else
                        // not expected _player or must checked in packet hanlder
                        ExecuteOpcode(opHandle, packet);
                    break;
                case STATUS_TRANSFER:
                    if (!_player)
                        LogUnexpectedOpcode(packet, "the player has not logged in yet");
                    else if (_player->IsInWorld())
                        LogUnexpectedOpcode(packet, "the player is still in world");
                    else
                        ExecuteOpcode(opHandle, packet);
                    break;
                case STATUS_AUTHED:
                    // prevent cheating with skip queue wait
                    if (m_inQueue)
                    {
                        LogUnexpectedOpcode(packet, "the player not pass queue yet");
                        break;
                    }

                    // single from authed time opcodes send in to after logout time
                    // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
                    if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
                        m_playerRecentlyLogout = false;

                    ExecuteOpcode(opHandle, packet);
                    break;
                case STATUS_NEVER:
                    sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
                                  packet->GetOpcodeName(),
                                  packet->GetOpcode());
                    break;
                case STATUS_UNHANDLED:
                    DEBUG_LOG("SESSION: received not handled opcode %s (0x%.4X)",
                              LookupOpcodeName(packet->GetOpcode()),
                              packet->GetOpcode());
                    break;
                default:
                    sLog.outError("SESSION: received wrong-status-req opcode %s (0x%.4X)",
                                  packet->GetOpcodeName(),
                                  packet->GetOpcode());
                    break;
            }
        }
        catch (ByteBufferException&)
        {
            sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i.",
                          packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
            if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
            {
                DEBUG_LOG("Dumping error causing packet:");
                packet->hexlike();
            }

            if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
            {
                DETAIL_LOG("Disconnecting session [account id %u / address %s] for badly formatted packet.",
                           GetAccountId(), GetRemoteAddress().c_str());

                KickPlayer();
            }
        }

        delete packet;
    }

    ///- Cleanup socket pointer if need
    if (m_Socket && m_Socket->IsClosed())
    {
        m_Socket->RemoveReference();
        m_Socket = NULL;
    }

    // check if we are safe to proceed with logout
    // logout procedure should happen only in World::UpdateSessions() method!!!
    if (updater.ProcessLogout())
    {
        ///- If necessary, log the player out
        time_t currTime = time(NULL);
        if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
            LogoutPlayer(true);

        if (!m_Socket)
            return false;                                   // Will remove this session from the world session map
    }

    return true;
}
    CreatureAI* selectAI(Creature* creature)
    {
        const CreatureAICreator *ai_factory = NULL;
        CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance());

        if (creature->isPet())
            ai_factory = ai_registry.GetRegistryItem("PetAI");

        //scriptname in db
        if (!ai_factory)
            if (CreatureAI* scriptedAI = sScriptMgr.GetAI(creature))
                return scriptedAI;

        // AIname in db
        std::string ainame=creature->GetAIName();
        if (!ai_factory && !ainame.empty())
            ai_factory = ai_registry.GetRegistryItem(ainame.c_str());

        // select by NPC flags
        if (!ai_factory)
        {
            if (creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
                ai_factory = ai_registry.GetRegistryItem("PetAI");
            else if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
                ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
            else if (creature->isGuard())
                ai_factory = ai_registry.GetRegistryItem("GuardAI");
            else if (creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
                ai_factory = ai_registry.GetRegistryItem("PetAI");
            else if (creature->isTotem())
                ai_factory = ai_registry.GetRegistryItem("TotemAI");
            else if (creature->isTrigger())
            {
                if (creature->m_spells[0])
                    ai_factory = ai_registry.GetRegistryItem("TriggerAI");
                else
                    ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
            }
            else if (creature->GetCreatureType() == CREATURE_TYPE_CRITTER && !creature->HasSummonMask(SUMMON_MASK_GUARDIAN))
                ai_factory = ai_registry.GetRegistryItem("CritterAI");
        }

        // select by permit check
        if (!ai_factory)
        {
            int best_val = -1;
            typedef CreatureAIRegistry::RegistryMapType RMT;
            RMT const &l = ai_registry.GetRegisteredItems();
            for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
            {
                const CreatureAICreator *factory = iter->second;
                const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory);
                ASSERT(p != NULL);
                int val = p->Permit(creature);
                if (val > best_val)
                {
                    best_val = val;
                    ai_factory = p;
                }
            }
        }

        // select NullCreatureAI if not another cases
        ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();

        DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
        return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
    }
Exemple #15
0
int main(int argc, char *argv[]) {
#ifdef _NEED_WIN_GENERATE_DUMP
	_oldWndExceptionFilter = SetUnhandledExceptionFilter(_exceptionFilter);
#endif

	InitOpenSSL _init;

	settingsParseArgs(argc, argv);
	for (int32 i = 0; i < argc; ++i) {
		if (string("-fixprevious") == argv[i]) {
			return psFixPrevious();
		} else if (string("-cleanup") == argv[i]) {
			return psCleanup();
		}
	}
	logsInit();

	Local::readSettings();
	if (cFromAutoStart() && !cAutoStart()) {
		psAutoStart(false, true);
		Local::stop();
		return 0;
	}

	DEBUG_LOG(("Application Info: Telegram started, test mode: %1, exe dir: %2").arg(logBool(cTestMode())).arg(cExeDir()));
	if (cDebug()) {
		LOG(("Application Info: Telegram started in debug mode"));
		for (int32 i = 0; i < argc; ++i) {
			LOG(("Argument: %1").arg(QString::fromLocal8Bit(argv[i])));
		}
        QStringList logs = psInitLogs();
        for (int32 i = 0, l = logs.size(); i < l; ++i) {
            LOG(("Init Log: %1").arg(logs.at(i)));
        }
    }
    psClearInitLogs();

	DEBUG_LOG(("Application Info: ideal thread count: %1, using %2 connections per session").arg(QThread::idealThreadCount()).arg(cConnectionsInSession()));

	psStart();
	int result = 0;
	{
		QByteArray args[] = { "-style=0" }; // prepare fake args
		static const int a_cnt = sizeof(args) / sizeof(args[0]);
		int a_argc = a_cnt + 1;
		char *a_argv[a_cnt + 1] = { argv[0], args[0].data() };

		Application app(a_argc, a_argv);
		if (!App::quiting()) {
			result = app.exec();
		}
	}
    psFinish();
	Local::stop();

	DEBUG_LOG(("Application Info: Telegram done, result: %1").arg(result));

	if (cRestartingUpdate()) {
		DEBUG_LOG(("Application Info: executing updater to install update.."));
		psExecUpdater();
	} else if (cRestarting()) {
		DEBUG_LOG(("Application Info: executing Telegram, because of restart.."));
		psExecTelegram();
	}

	logsClose();
	return result;
}
void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
    // recv_data.hexlike();

    ObjectGuid guid;                                        // arena Battlemaster guid
    uint8 arenaslot;                                        // 2v2, 3v3 or 5v5
    uint8 asGroup;                                          // asGroup
    uint8 isRated;                                          // isRated

    recv_data >> guid >> arenaslot >> asGroup >> isRated;

    // ignore if we already in BG or BG queue
    if (_player->InBattleGround())
        return;

    Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
    if (!unit)
        return;

    if (!unit->isBattleMaster())                            // it's not battle master
        return;

    ArenaType arenatype;
    uint32 arenaRating = 0;

    switch (arenaslot)
    {
        case 0:
            arenatype = ARENA_TYPE_2v2;
            break;
        case 1:
            arenatype = ARENA_TYPE_3v3;
            break;
        case 2:
            arenatype = ARENA_TYPE_5v5;
            break;
        default:
            sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
            return;
    }

    // check existence
    BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA);
    if (!bg)
    {
        sLog.outError("Battleground: template bg (all arenas) not found");
        return;
    }

    BattleGroundTypeId bgTypeId = bg->GetTypeID();
    BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
    if (!bracketEntry)
        return;

    GroupJoinBattlegroundResult err;

    Group* grp = NULL;

    // check queue conditions
    if (!asGroup)
    {
        // you can't join in this way by client
        if (isRated)
            return;

        // check if already in queue
        if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
            // player is already in this queue
            return;
        // check if has free queue slots
        if (!_player->HasFreeBattleGroundQueueId())
            return;
    }
    else
    {
        grp = _player->GetGroup();
        // no group found, error
        if (!grp)
            return;
        if (grp->GetLeaderGuid() != _player->GetObjectGuid())
            return;
        // may be Group::CanJoinBattleGroundQueue should be moved to player class...
        err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
    }

    uint32 ateamId = 0;

    if (isRated)
    {
        ateamId = _player->GetArenaTeamId(arenaslot);
        // check real arena team existence only here (if it was moved to group->CanJoin .. () then we would have to get it twice)
        ArenaTeam* at = sObjectMgr.GetArenaTeamById(ateamId);
        if (!at)
        {
            _player->GetSession()->SendNotInArenaTeamPacket(arenatype);
            return;
        }
        // get the team rating for queue
        arenaRating = at->GetRating();
        // the arena team id must match for everyone in the group
        // get the personal ratings for queue
        uint32 avg_pers_rating = 0;

        for (Group::member_citerator citr = grp->GetMemberSlots().begin(); citr != grp->GetMemberSlots().end(); ++citr)
        {
            ArenaTeamMember const* at_member = at->GetMember(citr->guid);
            if (!at_member)                                 // group member joining to arena must be in leader arena team
                return;

            // calc avg personal rating
            avg_pers_rating += at_member->personal_rating;
        }

        avg_pers_rating /= grp->GetMembersCount();

        // if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
        if (avg_pers_rating + 150 < arenaRating)
            arenaRating = avg_pers_rating;
    }

    BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
    if (asGroup)
    {
        uint32 avgTime = 0;

        if (err > 0)
        {
            DEBUG_LOG("Battleground: arena join as group start");
            if (isRated)
                DEBUG_LOG("Battleground: arena team id %u, leader %s queued with rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName(), arenaRating, arenatype);

            // set arena rated type to show correct minimap arena icon
            bg->SetRated(isRated);

            GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
            avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
        }

        for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player* member = itr->getSource();
            if (!member)
                continue;

            WorldPacket data;

            if (err <= 0)
            {
                sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
                member->GetSession()->SendPacket(&data);
                continue;
            }

            // add to queue
            uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);

            // send status packet (in queue)
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, TEAM_NONE);
            member->GetSession()->SendPacket(&data);
            sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
            member->GetSession()->SendPacket(&data);
            DEBUG_LOG("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName(), member->GetBGTeam());
        }
        DEBUG_LOG("Battleground: arena join as group end");
    }
    else
    {
        GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
        uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
        uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);

        WorldPacket data;
        // send status packet (in queue)
        sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, TEAM_NONE);
        SendPacket(&data);
        DEBUG_LOG("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
    }
    sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
Corpse*
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
    Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
    if(!corpse)
    {
        //in fact this function is called from several places
        //even when player doesn't have a corpse, not an error
        //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
        return NULL;
    }

    DEBUG_LOG("Deleting Corpse and spawning bones.");

    // remove corpse from player_guid -> corpse map
    RemoveCorpse(corpse);

    // remove resurrectable corpse from grid object registry (loaded state checked into call)
    // do not load the map if it's not loaded
    Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId());
    if(map)
        map->Remove(corpse, false);

    // remove corpse from DB
    corpse->DeleteFromDB();

    Corpse *bones = NULL;
    // create the bones only if the map and the grid is loaded at the corpse's location
    // ignore bones creating option in case insignia
    if (map && (insignia ||
        (map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
        !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
    {
        // Create bones, don't change Corpse
        bones = new Corpse;
        bones->Create(corpse->GetGUIDLow());

        for (int i = 3; i < CORPSE_END; ++i)                    // don't overwrite guid and object type
            bones->SetUInt32Value(i, corpse->GetUInt32Value(i));

        bones->SetGrid(corpse->GetGrid());
        // bones->m_time = m_time;                              // don't overwrite time
        // bones->m_inWorld = m_inWorld;                        // don't overwrite world state
        // bones->m_type = m_type;                              // don't overwrite type
        bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
        bones->SetPhaseMask(corpse->GetPhaseMask(), false);

        bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
        bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);

        for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
        {
            if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
                bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
        }

        // add bones in grid store if grid loaded where corpse placed
        map->Add(bones);
    }

    // all references to the corpse should be removed at this point
    delete corpse;

    return bones;
}
void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
{
    ObjectGuid guid;
    uint32 bgTypeId_;
    uint32 instanceId;
    uint8 joinAsGroup;
    bool isPremade = false;
    Group* grp;

    recv_data >> guid;                                      // battlemaster guid
    recv_data >> bgTypeId_;                                 // battleground type id (DBC id)
    recv_data >> instanceId;                                // instance id, 0 if First Available selected
    recv_data >> joinAsGroup;                               // join as group

    if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
    {
        sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUIDLow());
        return;
    }

    BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);

    DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEMASTER_JOIN from %s", guid.GetString().c_str());

    // can do this, since it's battleground, not arena
    BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, ARENA_TYPE_NONE);

    // ignore if player is already in BG
    if (_player->InBattleGround())
        return;

    // get bg instance or bg template if instance not found
    BattleGround* bg = NULL;
    if (instanceId)
        bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId);

    if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
    {
        sLog.outError("Battleground: no available bg / template found");
        return;
    }

    // expected bracket entry
    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
    if (!bracketEntry)
        return;

    GroupJoinBattlegroundResult err;

    // check queue conditions
    if (!joinAsGroup)
    {
        // check Deserter debuff
        if (!_player->CanJoinToBattleground())
        {
            WorldPacket data;
            sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
            _player->GetSession()->SendPacket(&data);
            return;
        }
        // check if already in queue
        if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
            // player is already in this queue
            return;
        // check if has free queue slots
        if (!_player->HasFreeBattleGroundQueueId())
            return;
    }
    else
    {
        grp = _player->GetGroup();
        // no group found, error
        if (!grp)
            return;
        if (grp->GetLeaderGuid() != _player->GetObjectGuid())
            return;
        err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
        isPremade = sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH) &&
                    (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
    }
    // if we're here, then the conditions to join a bg are met. We can proceed in joining.

    // _player->GetGroup() was already checked, grp is already initialized
    BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
    if (joinAsGroup)
    {
        GroupQueueInfo* ginfo = NULL;
        uint32 avgTime = 0;

        if (err > 0)
        {
            DEBUG_LOG("Battleground: the following players are joining as group:");
            ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, ARENA_TYPE_NONE, false, isPremade, 0);
            avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
        }

        for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player* member = itr->getSource();
            if (!member)
                continue;                                   // this should never happen

            WorldPacket data;

            if (err <= 0)
            {
                sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
                member->GetSession()->SendPacket(&data);
                continue;
            }

            // add to queue
            uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);

            // send status packet (in queue)
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->arenaType, TEAM_NONE);
            member->GetSession()->SendPacket(&data);
            sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
            member->GetSession()->SendPacket(&data);
            DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName(), member->GetBGTeam());
        }
        DEBUG_LOG("Battleground: group end");
    }
    else
    {
        GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, ARENA_TYPE_NONE, false, isPremade, 0);
        uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
        // already checked if queueSlot is valid, now just get it
        uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);

        WorldPacket data;
        // send status packet (in queue)
        sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->arenaType, TEAM_NONE);
        SendPacket(&data);
        DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
    }
    sBattleGroundMgr.ScheduleQueueUpdate(0, ARENA_TYPE_NONE, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
Exemple #19
0
u32 sceKernelGetGPI()
{
	// Always returns 0 on production systems.
	DEBUG_LOG(HLE,"0=sceKernelGetGPI()");
	return 0;
}
Exemple #20
0
void Write32(const u32 _iValue, const u32 _iAddress)
{
	DEBUG_LOG(DVDINTERFACE, "(w32): 0x%08x @ 0x%08x", _iValue, _iAddress);

	switch (_iAddress & 0xFF)
	{
	case DI_STATUS_REGISTER:
		{
			UDISR tmpStatusReg(_iValue);

			m_DISR.DEINITMASK	= tmpStatusReg.DEINITMASK;
			m_DISR.TCINTMASK	= tmpStatusReg.TCINTMASK;
			m_DISR.BRKINTMASK	= tmpStatusReg.BRKINTMASK;
			m_DISR.BREAK		= tmpStatusReg.BREAK;

			if (tmpStatusReg.DEINT)		m_DISR.DEINT = 0;
			if (tmpStatusReg.TCINT)		m_DISR.TCINT = 0;
			if (tmpStatusReg.BRKINT)	m_DISR.BRKINT = 0;

			if (m_DISR.BREAK)
			{
				_dbg_assert_(DVDINTERFACE, 0);
			}
			
			UpdateInterrupts();
		}
		break;

	case DI_COVER_REGISTER:	
		{
			UDICVR tmpCoverReg(_iValue);

			m_DICVR.CVRINTMASK = tmpCoverReg.CVRINTMASK;

			if (tmpCoverReg.CVRINT)	m_DICVR.CVRINT = 0;

			UpdateInterrupts();
		}
		break;

	case DI_COMMAND_0:				m_DICMDBUF[0].Hex = _iValue; break;
	case DI_COMMAND_1:				m_DICMDBUF[1].Hex = _iValue; break;
	case DI_COMMAND_2:				m_DICMDBUF[2].Hex = _iValue; break;

	case DI_DMA_ADDRESS_REGISTER:
		{
			m_DIMAR.Hex = _iValue & ~0xfc00001f;
		}
		break;
	case DI_DMA_LENGTH_REGISTER:
		{
			m_DILENGTH.Hex = _iValue & ~0x1f;
		}
		break;
	case DI_DMA_CONTROL_REGISTER:	
		{
			m_DICR.Hex = _iValue & 7;
			if (m_DICR.TSTART)
			{
				if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed)
				{
					u64 ticksUntilTC = m_DILENGTH.Length * 
						(SystemTimers::GetTicksPerSecond() / (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii?DISC_TRANSFER_RATE_WII:DISC_TRANSFER_RATE_GC)) + 
						(SystemTimers::GetTicksPerSecond() * DISC_ACCESS_TIME_MS / 1000);
					CoreTiming::ScheduleEvent((int)ticksUntilTC, tc);
				}
				else
				{
					ExecuteCommand(m_DICR);
				}
			}
		}
		break;

	case DI_IMMEDIATE_DATA_BUFFER:	m_DIIMMBUF.Hex = _iValue; break;

	case DI_CONFIG_REGISTER:
		{
			WARN_LOG(DVDINTERFACE, "Write to DICFG, ignored as it's read-only");
		}
		break;

	default:
		_dbg_assert_msg_(DVDINTERFACE, 0, "Write to unknown DI address 0x%08x", _iAddress);
		break;
	}
}
Exemple #21
0
static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
{
	u32 address = baseAddress;
	u32 dataIndex = 0;

	while (transferSize > 0 && address < 0x1058)
	{
		u32 newValue = src.Peek<u32>(dataIndex * sizeof(u32));
		u32 nextAddress = address + 1;

		switch (address)
		{
		case XFMEM_ERROR:
		case XFMEM_DIAG:
		case XFMEM_STATE0: // internal state 0
		case XFMEM_STATE1: // internal state 1
		case XFMEM_CLOCK:
		case XFMEM_SETGPMETRIC:
			nextAddress = 0x1007;
			break;

		case XFMEM_CLIPDISABLE:
			//if (data & 1) {} // disable clipping detection
			//if (data & 2) {} // disable trivial rejection
			//if (data & 4) {} // disable cpoly clipping acceleration
			break;

		case XFMEM_VTXSPECS: //__GXXfVtxSpecs, wrote 0004
			break;

		case XFMEM_SETNUMCHAN:
			if (xfmem.numChan.numColorChans != (newValue & 3))
				VertexManagerBase::Flush();
			break;

		case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
		case XFMEM_SETCHAN1_AMBCOLOR:
			{
				u8 chan = address - XFMEM_SETCHAN0_AMBCOLOR;
				if (xfmem.ambColor[chan] != newValue)
				{
					VertexManagerBase::Flush();
					VertexShaderManager::SetMaterialColorChanged(chan);
				}
				break;
			}

		case XFMEM_SETCHAN0_MATCOLOR: // Channel Material Color
		case XFMEM_SETCHAN1_MATCOLOR:
			{
				u8 chan = address - XFMEM_SETCHAN0_MATCOLOR;
				if (xfmem.matColor[chan] != newValue)
				{
					VertexManagerBase::Flush();
					VertexShaderManager::SetMaterialColorChanged(chan + 2);
				}
				break;
			}

		case XFMEM_SETCHAN0_COLOR: // Channel Color
		case XFMEM_SETCHAN1_COLOR:
		case XFMEM_SETCHAN0_ALPHA: // Channel Alpha
		case XFMEM_SETCHAN1_ALPHA:
			if (((u32*)&xfmem)[address] != (newValue & 0x7fff))
				VertexManagerBase::Flush();
			break;

		case XFMEM_DUALTEX:
			if (xfmem.dualTexTrans.enabled != (newValue & 1))
				VertexManagerBase::Flush();
			break;


		case XFMEM_SETMATRIXINDA:
			//_assert_msg_(GX_XF, 0, "XF matrixindex0");
			VertexShaderManager::SetTexMatrixChangedA(newValue);
			break;
		case XFMEM_SETMATRIXINDB:
			//_assert_msg_(GX_XF, 0, "XF matrixindex1");
			VertexShaderManager::SetTexMatrixChangedB(newValue);
			break;

		case XFMEM_SETVIEWPORT:
		case XFMEM_SETVIEWPORT+1:
		case XFMEM_SETVIEWPORT+2:
		case XFMEM_SETVIEWPORT+3:
		case XFMEM_SETVIEWPORT+4:
		case XFMEM_SETVIEWPORT+5:
			VertexManagerBase::Flush();
			VertexShaderManager::SetViewportChanged();
			PixelShaderManager::SetViewportChanged();
			GeometryShaderManager::SetViewportChanged();

			nextAddress = XFMEM_SETVIEWPORT + 6;
			break;

		case XFMEM_SETPROJECTION:
		case XFMEM_SETPROJECTION+1:
		case XFMEM_SETPROJECTION+2:
		case XFMEM_SETPROJECTION+3:
		case XFMEM_SETPROJECTION+4:
		case XFMEM_SETPROJECTION+5:
		case XFMEM_SETPROJECTION+6:
			VertexManagerBase::Flush();
			VertexShaderManager::SetProjectionChanged();
			GeometryShaderManager::SetProjectionChanged();

			nextAddress = XFMEM_SETPROJECTION + 7;
			break;

		case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
			if (xfmem.numTexGen.numTexGens != (newValue & 15))
				VertexManagerBase::Flush();
			break;

		case XFMEM_SETTEXMTXINFO:
		case XFMEM_SETTEXMTXINFO+1:
		case XFMEM_SETTEXMTXINFO+2:
		case XFMEM_SETTEXMTXINFO+3:
		case XFMEM_SETTEXMTXINFO+4:
		case XFMEM_SETTEXMTXINFO+5:
		case XFMEM_SETTEXMTXINFO+6:
		case XFMEM_SETTEXMTXINFO+7:
			VertexManagerBase::Flush();

			nextAddress = XFMEM_SETTEXMTXINFO + 8;
			break;

		case XFMEM_SETPOSMTXINFO:
		case XFMEM_SETPOSMTXINFO+1:
		case XFMEM_SETPOSMTXINFO+2:
		case XFMEM_SETPOSMTXINFO+3:
		case XFMEM_SETPOSMTXINFO+4:
		case XFMEM_SETPOSMTXINFO+5:
		case XFMEM_SETPOSMTXINFO+6:
		case XFMEM_SETPOSMTXINFO+7:
			VertexManagerBase::Flush();

			nextAddress = XFMEM_SETPOSMTXINFO + 8;
			break;

		// --------------
		// Unknown Regs
		// --------------

		// Maybe these are for Normals?
		case 0x1048: //xfmem.texcoords[0].nrmmtxinfo.hex = data; break; ??
		case 0x1049:
		case 0x104a:
		case 0x104b:
		case 0x104c:
		case 0x104d:
		case 0x104e:
		case 0x104f:
			DEBUG_LOG(VIDEO, "Possible Normal Mtx XF reg?: %x=%x", address, newValue);
			break;

		case 0x1013:
		case 0x1014:
		case 0x1015:
		case 0x1016:
		case 0x1017:

		default:
			if (newValue != 0) // Ignore writes of zero.
				WARN_LOG(VIDEO, "Unknown XF Reg: %x=%x", address, newValue);
			break;
		}

		int transferred = nextAddress - address;
		address = nextAddress;

		transferSize -= transferred;
		dataIndex += transferred;
	}
}
Exemple #22
0
void ExecuteCommand(UDICR& _DICR)
{
//	_dbg_assert_(DVDINTERFACE, _DICR.RW == 0); // only DVD to Memory
	int GCAM = ((SConfig::GetInstance().m_SIDevice[0] == SIDEVICE_AM_BASEBOARD)
		&& (SConfig::GetInstance().m_EXIDevice[2] == EXIDEVICE_AM_BASEBOARD))
		? 1 : 0;

	if (GCAM)
	{
		ERROR_LOG(DVDINTERFACE,
			"DVD: %08x, %08x, %08x, DMA=addr:%08x,len:%08x,ctrl:%08x",
			m_DICMDBUF[0].Hex, m_DICMDBUF[1].Hex, m_DICMDBUF[2].Hex,
			m_DIMAR.Hex, m_DILENGTH.Hex, m_DICR.Hex);
		// decrypt command. But we have a zero key, that simplifies things a lot.
		// If you get crazy dvd command errors, make sure 0x80000000 - 0x8000000c is zero'd
		m_DICMDBUF[0].Hex <<= 24;
	}


	switch (m_DICMDBUF[0].CMDBYTE0)
	{
	case DVDLowInquiry:
		if (GCAM)
		{
			// 0x29484100...
			// was 21 i'm not entirely sure about this, but it works well.
			m_DIIMMBUF.Hex = 0x21000000;
		}
		else
		{
			// small safety check, dunno if it's needed
			if ((m_DICMDBUF[1].Hex == 0) && (m_DILENGTH.Length == 0x20))
			{
				u8* driveInfo = Memory::GetPointer(m_DIMAR.Address);
				// gives the correct output in GCOS - 06 2001/08 (61)
				// there may be other stuff missing ?
				driveInfo[4] = 0x20;
				driveInfo[5] = 0x01;
				driveInfo[6] = 0x06;
				driveInfo[7] = 0x08;
				driveInfo[8] = 0x61;

				// Just for fun
				INFO_LOG(DVDINTERFACE, "Drive Info: %02x %02x%02x/%02x (%02x)",
					driveInfo[6], driveInfo[4], driveInfo[5], driveInfo[7], driveInfo[8]);
			}
		}
		break;

	// "Set Extension"...not sure what it does
	case 0x55:
		INFO_LOG(DVDINTERFACE, "SetExtension");
		break;

	// DMA Read from Disc
	case 0xA8:
		if (g_bDiscInside)
		{
			switch (m_DICMDBUF[0].CMDBYTE3)
			{
			case 0x00: // Read Sector
				{
					u32 iDVDOffset = m_DICMDBUF[1].Hex << 2;

					DEBUG_LOG(DVDINTERFACE, "Read: DVDOffset=%08x, DMABuffer=%08x, SrcLength=%08x, DMALength=%08x",
						iDVDOffset, m_DIMAR.Address, m_DICMDBUF[2].Hex, m_DILENGTH.Length);
					_dbg_assert_(DVDINTERFACE, m_DICMDBUF[2].Hex == m_DILENGTH.Length);

					if (GCAM)
					{
						if (iDVDOffset & 0x80000000) // read request to hardware buffer
						{
							u32 len = m_DILENGTH.Length / 4;
							switch (iDVDOffset)
							{
							case 0x80000000:
								ERROR_LOG(DVDINTERFACE, "GC-AM: READ MEDIA BOARD STATUS (80000000)");
								for (u32 i = 0; i < len; i++)
									Memory::Write_U32(0, m_DIMAR.Address + i * 4);
								break;
							case 0x80000040:
								ERROR_LOG(DVDINTERFACE, "GC-AM: READ MEDIA BOARD STATUS (2) (80000040)");
								for (u32 i = 0; i < len; i++)
									Memory::Write_U32(~0, m_DIMAR.Address + i * 4);
								Memory::Write_U32(0x00000020, m_DIMAR.Address); // DIMM SIZE, LE
								Memory::Write_U32(0x4743414D, m_DIMAR.Address + 4); // GCAM signature
								break;
							case 0x80000120:
								ERROR_LOG(DVDINTERFACE, "GC-AM: READ FIRMWARE STATUS (80000120)");
								for (u32 i = 0; i < len; i++)
									Memory::Write_U32(0x01010101, m_DIMAR.Address + i * 4);
								break;
							case 0x80000140:
								ERROR_LOG(DVDINTERFACE, "GC-AM: READ FIRMWARE STATUS (80000140)");
								for (u32 i = 0; i < len; i++)
									Memory::Write_U32(0x01010101, m_DIMAR.Address + i * 4);
								break;
							case 0x84000020:
								ERROR_LOG(DVDINTERFACE, "GC-AM: READ MEDIA BOARD STATUS (1) (84000020)");
								for (u32 i = 0; i < len; i++)
									Memory::Write_U32(0x00000000, m_DIMAR.Address + i * 4);
								break;
							default:
								ERROR_LOG(DVDINTERFACE, "GC-AM: UNKNOWN MEDIA BOARD LOCATION %x", iDVDOffset);
								break;
							}
							break;
						}
						else if ((iDVDOffset == 0x1f900000) || (iDVDOffset == 0x1f900020))
						{
							ERROR_LOG(DVDINTERFACE, "GC-AM: READ MEDIA BOARD COMM AREA (1f900020)");
							memcpy(Memory::GetPointer(m_DIMAR.Address), media_buffer + iDVDOffset - 0x1f900000, m_DILENGTH.Length);
							for (u32 i = 0; i < m_DILENGTH.Length; i += 4)
								ERROR_LOG(DVDINTERFACE, "GC-AM: %08x", Memory::Read_U32(m_DIMAR.Address + i));
							break;
						}
					}

					// Here is the actual Disk Reading
					if (!DVDRead(iDVDOffset, m_DIMAR.Address, m_DILENGTH.Length))
					{
						PanicAlertT("Cant read from DVD_Plugin - DVD-Interface: Fatal Error");
					}
				}
				break;

			case 0x40: // Read DiscID
				_dbg_assert_(DVDINTERFACE, m_DICMDBUF[1].Hex == 0);
				_dbg_assert_(DVDINTERFACE, m_DICMDBUF[2].Hex == m_DILENGTH.Length);
				_dbg_assert_(DVDINTERFACE, m_DILENGTH.Length == 0x20);
				if (!DVDRead(m_DICMDBUF[1].Hex, m_DIMAR.Address, m_DILENGTH.Length))
					PanicAlertT("Cant read from DVD_Plugin - DVD-Interface: Fatal Error");
				WARN_LOG(DVDINTERFACE, "Read DiscID %08x", Memory::Read_U32(m_DIMAR.Address))
				break;

			default:
				_dbg_assert_msg_(DVDINTERFACE, 0, "Unknown Read Subcommand");
				break;
			}
		}
		else
		{
			// there is no disc to read
			_DICR.TSTART = 0;
			m_DILENGTH.Length = 0;
			g_ErrorCode = ERROR_NO_DISK | ERROR_COVER_H;
			GenerateDIInterrupt(INT_DEINT);
			return;
		}
		break;

	// GC-AM
	case 0xAA:
		if (GCAM)
		{
			ERROR_LOG(DVDINTERFACE, "GC-AM: 0xAA, DMABuffer=%08x, DMALength=%08x", m_DIMAR.Address, m_DILENGTH.Length);
			u32 iDVDOffset = m_DICMDBUF[1].Hex << 2;
			unsigned int len = m_DILENGTH.Length; 
			int offset = iDVDOffset - 0x1F900000;
			/*
			if (iDVDOffset == 0x84800000)
			{
				ERROR_LOG(DVDINTERFACE, "firmware upload");
			}
			else*/
			if ((offset < 0) || ((offset + len) > 0x40) || len > 0x40)
			{
				u32 addr = m_DIMAR.Address;
				if (iDVDOffset == 0x84800000) {
					ERROR_LOG(DVDINTERFACE, "FIRMWARE UPLOAD");
				} else {
					ERROR_LOG(DVDINTERFACE, "ILLEGAL MEDIA WRITE");
				}
				while (len >= 4)
				{
					ERROR_LOG(DVDINTERFACE, "GC-AM Media Board WRITE (0xAA): %08x: %08x", iDVDOffset, Memory::Read_U32(addr));
					addr += 4;
					len -= 4;
					iDVDOffset += 4;
				}
			}
			else
			{
				u32 addr = m_DIMAR.Address;
				memcpy(media_buffer + offset, Memory::GetPointer(addr), len);
				while (len >= 4)
				{
					ERROR_LOG(DVDINTERFACE, "GC-AM Media Board WRITE (0xAA): %08x: %08x", iDVDOffset, Memory::Read_U32(addr));
					addr += 4;
					len -= 4;
					iDVDOffset += 4;
				}
			}
		}
		break;

	// Seek (immediate)
	case DVDLowSeek:
		if (!GCAM)
		{
			// We don't care :)
			DEBUG_LOG(DVDINTERFACE, "Seek: offset=%08x (ignoring)", m_DICMDBUF[1].Hex << 2);
		}
		else
		{
			memset(media_buffer, 0, 0x20);
			media_buffer[0] = media_buffer[0x20]; // ID
			media_buffer[2] = media_buffer[0x22];
			media_buffer[3] = media_buffer[0x23] | 0x80;
			int cmd = (media_buffer[0x23]<<8)|media_buffer[0x22];
			ERROR_LOG(DVDINTERFACE, "GC-AM: execute buffer, cmd=%04x", cmd);
			switch (cmd)
			{
			case 0x00:
				media_buffer[4] = 1;
				break;
			case 0x1:
				media_buffer[7] = 0x20; // DIMM Size
				break;
			case 0x100:
				{
					// urgh
					static int percentage = 0;
					static int status = 0;
					percentage++;
					if (percentage > 100)
					{
						status++;
						percentage = 0;
					}
					media_buffer[4] = status;
					/* status:
					0 - "Initializing media board. Please wait.."
					1 - "Checking network. Please wait..."
					2 - "Found a system disc. Insert a game disc"
					3 - "Testing a game program. %d%%"
					4 - "Loading a game program. %d%%"
					5  - go
					6  - error xx 
					*/
					media_buffer[8] = percentage;
					media_buffer[4] = 0x05;
					media_buffer[8] = 0x64;
					break;
				}
			case 0x101:
				media_buffer[4] = 3; // version
				media_buffer[5] = 3; 
				media_buffer[6] = 1; // xxx
				media_buffer[8] = 1;
				media_buffer[16] = 0xFF;
				media_buffer[17] = 0xFF;
				media_buffer[18] = 0xFF;
				media_buffer[19] = 0xFF;
				break;
			case 0x102:  // get error code
				media_buffer[4] = 1; // 0: download incomplete (31), 1: corrupted, other error 1
				media_buffer[5] = 0;
				break;
			case 0x103:
				memcpy(media_buffer + 4, "A89E27A50364511", 15);  // serial
				break;
#if 0
			case 0x301: // unknown
				memcpy(media_buffer + 4, media_buffer + 0x24, 0x1c);
				break;
			case 0x302:
				break;
#endif
			default:
				ERROR_LOG(DVDINTERFACE, "GC-AM: execute buffer (unknown)");
				break;
			}
			memset(media_buffer + 0x20, 0, 0x20);
			m_DIIMMBUF.Hex = 0x66556677; // just a random value that works.
		}
		break;

	case DVDLowOffset:
		DEBUG_LOG(DVDINTERFACE, "DVDLowOffset: ignoring...");
		break;

	// Request Error Code
	case DVDLowRequestError:
		ERROR_LOG(DVDINTERFACE, "Requesting error... (0x%08x)", g_ErrorCode);
		m_DIIMMBUF.Hex = g_ErrorCode;
		break;

	// Audio Stream (Immediate)
	//	m_DICMDBUF[0].CMDBYTE1		= subcommand
	//	m_DICMDBUF[1].Hex << 2		= offset on disc 
	//	m_DICMDBUF[2].Hex			= Length of the stream
	case 0xE1:
		{
			u32 pos = m_DICMDBUF[1].Hex << 2;
			u32 length = m_DICMDBUF[2].Hex;

			// Start playing
			if (!g_bStream && m_DICMDBUF[0].CMDBYTE1 == 0 && pos != 0 && length != 0)
			{
				AudioPos = pos;
				CurrentStart = pos;
				CurrentLength = length;
				NGCADPCM::InitFilter();
				g_bStream = true;
			}

			LoopStart = pos;
			LoopLength = length;
			g_bStream = (m_DICMDBUF[0].CMDBYTE1 == 0); // This command can start/stop the stream

			// Stop stream
			if (m_DICMDBUF[0].CMDBYTE1 == 1)
			{
				AudioPos = 0;
				LoopStart = 0;
				LoopLength = 0;
				CurrentStart = 0;
				CurrentLength = 0;
			}

			WARN_LOG(DVDINTERFACE, "(Audio) Stream subcmd = %08x offset = %08x length=%08x",
				m_DICMDBUF[0].Hex, m_DICMDBUF[1].Hex << 2, m_DICMDBUF[2].Hex);
		}
		break;

	// Request Audio Status (Immediate)
	case 0xE2:
		{
			switch (m_DICMDBUF[0].CMDBYTE1)
			{
			case 0x00: // Returns streaming status
				m_DIIMMBUF.Hex = (AudioPos == 0) ? 0 : 1;
				break;
			case 0x01: // Returns the current offset
				if (g_bStream)
					m_DIIMMBUF.Hex = (AudioPos - CurrentStart) >> 2;
				else
					m_DIIMMBUF.Hex = 0;
				break;
			case 0x02: // Returns the start offset
				if (g_bStream)
					m_DIIMMBUF.Hex = CurrentStart >> 2;
				else
					m_DIIMMBUF.Hex = 0;
				break;
			case 0x03: // Returns the total length
				if (g_bStream)
					m_DIIMMBUF.Hex = CurrentLength;
				else
					m_DIIMMBUF.Hex = 0;
				break;
			default:
				WARN_LOG(DVDINTERFACE, "(Audio): Subcommand: %02x  Request Audio status %s", m_DICMDBUF[0].CMDBYTE1, g_bStream? "on":"off");
				break;
			}
Exemple #23
0
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
{
    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_CANCEL");

    _player->PlayerTalkClass->CloseGossip();
}
Exemple #24
0
 int Ardb::GeoSearch(Context& ctx, RedisCommandFrame& cmd)
 {
     GeoSearchOptions options;
     std::string err;
     if (0 != options.Parse(cmd.GetArguments(), err, 1))
     {
         fill_error_reply(ctx.reply, "%s", err.c_str());
         return 0;
     }
     ValueObject meta;
     int ret = GetMetaValue(ctx, cmd.GetArguments()[0], ZSET_META, meta);
     CHECK_ARDB_RETURN_VALUE(ctx.reply, ret);
     ctx.reply.type = REDIS_REPLY_ARRAY;
     if (0 != ret)
     {
         return 0;
     }
     uint64 t1 = get_current_epoch_millis();
     uint32 min_radius = 75; //magic number
     if (options.asc && options.limit > 0 && options.offset == 0 && options.radius > min_radius)
     {
         uint32 old_radius = options.radius;
         options.radius = min_radius;
         do
         {
             ctx.reply.Clear();
             int point_num = GeoSearchByOptions(ctx, meta, options);
             if(point_num < 0)
             {
                 break;
             }
             if (options.radius == old_radius)
             {
                 break;
             }
             if (point_num > 0)
             {
                 if (point_num >= options.limit)
                 {
                     break;
                 }
                 options.radius *= sqrt((options.limit / point_num) + 1);
             }
             else
             {
                 options.radius *= 8;
             }
             if (options.radius > old_radius)
             {
                 options.radius = old_radius;
             }
         } while (options.radius <= old_radius);
     }
     else
     {
         GeoSearchByOptions(ctx, meta, options);
     }
     ctx.reply.type = REDIS_REPLY_ARRAY;
     uint64 t2 = get_current_epoch_millis();
     DEBUG_LOG("####Cost %llums to range geosearch", t2 - t1);
     return 0;
 }
Exemple #25
0
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
    uint32 questId;
    recvPacket >> questId;

    DEBUG_LOG("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);

    if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questId))
    {
        if (Group* pGroup = _player->GetGroup())
        {
            for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player* pPlayer = itr->getSource();

                if (!pPlayer || pPlayer == _player)         // skip self
                    continue;

                _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);

                if (_player->GetDistance(pPlayer) > 10)
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_TOO_FAR);
                    continue;
                }

                if (!pPlayer->SatisfyQuestStatus(pQuest, false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
                    continue;
                }

                if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
                    continue;
                }

                if (!pPlayer->CanTakeQuest(pQuest, false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
                    continue;
                }

                if (!pPlayer->SatisfyQuestLog(false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
                    continue;
                }

                if (pPlayer->GetDividerGuid())
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
                    continue;
                }

                pPlayer->SetDividerGuid(_player->GetObjectGuid());

                if (pPlayer->GetPlayerbotAI())
                    pPlayer->GetPlayerbotAI()->AcceptQuest( pQuest, _player );
                else
                {
                    pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true);
                    pPlayer->SetDividerGuid(_player->GetObjectGuid());
                }
            }
        }
    }
}
Exemple #26
0
    int Ardb::GeoSearchByOptions(Context& ctx, ValueObject& meta, GeoSearchOptions& options)
    {
        uint64 start_time = get_current_epoch_micros();
        int ret = 0;
        double x = options.x, y = options.y;
        if (options.by_member)
        {
            Data element, score;
            element.SetString(options.member, true);
            ret = ZSetScore(ctx, meta, element, score);
            if (0 != ret || score.IsNil())
            {
                return -1;
            }
            GeoHashHelper::GetMercatorXYByHash(score.value.iv, x, y);
        }
        else
        {
            if (options.coord_type != GEO_MERCATOR_TYPE)
            {
                x = GeoHashHelper::GetMercatorX(options.x);
                y = GeoHashHelper::GetMercatorY(options.y);
            }
        }
        DEBUG_LOG("####Step1: Cost %lluus", get_current_epoch_micros() - start_time);
        GeoPointArray points;
        ZSetRangeByScoreOptions fetch_options;
        fetch_options.withscores = false;
        fetch_options.op = OP_GET;
        fetch_options.fill_reply = false;
        fetch_options.fetch_geo_location = true;
        if (options.in_members)
        {
            StringSet::iterator it = options.submembers.begin();
            while (it != options.submembers.end())
            {
                //GeoPoint point;
                Data element, score;
                element.SetString(*it, true);
                Location loc;
                ret = ZSetScore(ctx, meta, element, score, &loc);
                if (0 == ret)
                {
                    fetch_options.results.push_back(element);
                    //fetch_options.results.push_back(score);
                    fetch_options.locs.push_back(loc);
                }
                it++;
            }
        }
        else
        {
            GeoHashBitsSet ress;
            GeoHashHelper::GetAreasByRadiusV2(GEO_MERCATOR_TYPE, y, x, options.radius, ress);
            /*
             * Merge areas if possible to avoid disk search
             */
            std::vector<ZRangeSpec> range_array;
            GeoHashBitsSet::iterator rit = ress.begin();
            typedef TreeMap<uint64, uint64>::Type HashRangeMap;
            HashRangeMap tmp;
            while (rit != ress.end())
            {
                GeoHashBits& hash = *rit;
                GeoHashBits next = hash;
                next.bits++;
                tmp[GeoHashHelper::Allign60Bits(hash)] = GeoHashHelper::Allign60Bits(next);
                rit++;
            }
            HashRangeMap::iterator tit = tmp.begin();
            HashRangeMap::iterator nit = tmp.begin();
            nit++;
            while (tit != tmp.end())
            {
                ZRangeSpec range;
                range.contain_min = true;
                range.contain_max = true;
                range.min.SetInt64(tit->first);
                range.max.SetInt64(tit->second);
                while (nit != tmp.end() && nit->first == range.max.value.iv)
                {
                    range.max.SetInt64(nit->second);
                    nit++;
                    tit++;
                }
                range_array.push_back(range);
                nit++;
                tit++;
            }

            DEBUG_LOG("After areas merging, reduce searching area size from %u to %u", ress.size(), range_array.size());
            std::vector<ZRangeSpec>::iterator hit = range_array.begin();
            ZSetIterator* iter = NULL;
            while (hit != range_array.end())
            {
                ZRangeSpec& range = *hit;
                uint64 t1 = get_current_epoch_millis();
                ZSetRangeByScore(ctx, meta, range, fetch_options, iter);
                uint64 t2 = get_current_epoch_millis();
                DEBUG_LOG("####Cost %llums to range fetch", t2 - t1);
                hit++;
            }
            DELETE(iter);
        }
        DEBUG_LOG("####Step2: Cost %lluus", get_current_epoch_micros() - start_time);
        uint32 outrange = 0;
        LocationDeque::iterator lit = fetch_options.locs.begin();
        DataArray::iterator vit = fetch_options.results.begin();
        while (vit != fetch_options.results.end())
        {
            Location& loc = *lit;
            GeoPoint point;
            point.x = loc.x;
            point.y = loc.y;
            /*
             * distance accuracy is 0.2m
             */
            if (GeoHashHelper::GetDistanceSquareIfInRadius(GEO_MERCATOR_TYPE, x, y, point.x, point.y, options.radius,
                    point.distance, 0.2))
            {
                vit->GetDecodeString(point.value);
                /*
                 * filter by exclude/include
                 */
                if (!options.includes.empty() || !options.excludes.empty())
                {
                    Data subst;
                    subst.SetString(point.value, false);
                    bool matched = options.includes.empty() ? true : false;
                    if (!options.includes.empty())
                    {
                        StringStringMap::const_iterator sit = options.includes.begin();
                        while (sit != options.includes.end())
                        {
                            Data mv;
                            if (0 != MatchValueByPattern(ctx, sit->first, sit->second, subst, mv))
                            {
                                matched = false;
                                break;
                            }
                            else
                            {
                                matched = true;
                            }
                            sit++;
                        }
                    }
                    if (matched && !options.excludes.empty())
                    {
                        StringStringMap::const_iterator sit = options.excludes.begin();
                        while (sit != options.excludes.end())
                        {
                            Data mv;
                            if (0 == MatchValueByPattern(ctx, sit->first, sit->second, subst, mv))
                            {
                                matched = false;
                                break;
                            }
                            else
                            {
                                matched = true;
                            }
                            sit++;
                        }
                    }
                    if (matched)
                    {
                        points.push_back(point);
                    }
                }
                else
                {
                    points.push_back(point);
                }
            }
            else
            {
                outrange++;
            }
            vit++;
            lit++;
        }
        DEBUG_LOG("###Result size:%d,  outrange:%d", points.size(), outrange);
        DEBUG_LOG("####Step3: Cost %lluus", get_current_epoch_micros() - start_time);
        if (!options.nosort)
        {
            std::sort(points.begin(), points.end(), options.asc ? less_by_distance : great_by_distance);
        }
        DEBUG_LOG("####Step3.5: Cost %lluus", get_current_epoch_micros() - start_time);
        if (options.offset > 0)
        {
            if ((uint32) options.offset > points.size())
            {
                points.clear();
            }
            else
            {
                GeoPointArray::iterator start = points.begin() + options.offset;
                points.erase(points.begin(), start);
            }
        }
        if (options.limit > 0)
        {
            if ((uint32) options.limit < points.size())
            {
                GeoPointArray::iterator end = points.begin() + options.limit;
                points.erase(end, points.end());
            }
        }
        DEBUG_LOG("####Step4: Cost %lluus", get_current_epoch_micros() - start_time);
        ValueObjectMap meta_cache;
        GeoPointArray::iterator pit = points.begin();
        while (pit != points.end())
        {
            RedisReply& r = ctx.reply.AddMember();
            fill_str_reply(r, pit->value);
            GeoGetOptionArray::const_iterator ait = options.get_patterns.begin();
            while (ait != options.get_patterns.end())
            {
                if (ait->get_distances)
                {
                    RedisReply& rr = ctx.reply.AddMember();
                    rr.type = REDIS_REPLY_STRING;
                    char dbuf[128];
                    int dlen = snprintf(dbuf, sizeof(dbuf), "%.2f", sqrt(pit->distance));
                    rr.str.assign(dbuf, dlen);
                }
                else if (ait->get_coodinates)
                {
                    if (options.coord_type == GEO_WGS84_TYPE)
                    {
                        pit->x = GeoHashHelper::GetWGS84X(pit->x);
                        pit->y = GeoHashHelper::GetWGS84Y(pit->y);
                    }
                    RedisReply& rr1 = ctx.reply.AddMember();
                    RedisReply& rr2 = ctx.reply.AddMember();
                    if (options.coord_type == GEO_WGS84_TYPE)
                    {
                        fill_double_reply(rr1, pit->x);
                        fill_double_reply(rr2, pit->y);
                    }
                    else
                    {
                        char dbuf[128];
                        int dlen = snprintf(dbuf, sizeof(dbuf), "%.2f", pit->x);
                        rr1.type = REDIS_REPLY_STRING;
                        rr1.str.assign(dbuf, dlen);
                        dlen = snprintf(dbuf, sizeof(dbuf), "%.2f", pit->y);
                        rr2.type = REDIS_REPLY_STRING;
                        rr2.str.assign(dbuf, dlen);
                    }
                }
                else if (ait->hgetall)
                {
                    std::string keystr(ait->get_pattern.data(), ait->get_pattern.size());
                    string_replace(keystr, "*", pit->value);
                    RedisReply& rr = ctx.reply.AddMember();
                    rr.type = REDIS_REPLY_ARRAY;
                    HashGetAll(ctx, keystr, rr);
                }
                else
                {
                    Data v, attr;
                    v.SetString(pit->value, false);
                    GetValueByPattern(ctx, ait->get_pattern, v, attr, &meta_cache);
                    RedisReply& rr = ctx.reply.AddMember();
                    fill_value_reply(rr, attr);
                }
                ait++;
            }
            pit++;
        }
        DEBUG_LOG("####Step5: Cost %lluus", get_current_epoch_micros() - start_time);
        uint64 end_time = get_current_epoch_micros();
        DEBUG_LOG("Cost %llu microseconds to search.", end_time - start_time);
        return points.size();
    }
Exemple #27
0
void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    uint32 spellId = 0;

    recv_data >> guid >> spellId;
    DEBUG_LOG("WORLD: Received CMSG_TRAINER_BUY_SPELL Trainer: %s, learn spell id is: %u", guid.GetString().c_str(), spellId);

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: HandleTrainerBuySpellOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    if (!unit->IsTrainerOf(_player, true))
        return;

    // check present spell in trainer spell list
    TrainerSpellData const* cSpells = unit->GetTrainerSpells();
    TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();

    if (!cSpells && !tSpells)
        return;

    // Try find spell in npc_trainer
    TrainerSpell const* trainer_spell = cSpells ? cSpells->Find(spellId) : NULL;

    // Not found, try find in npc_trainer_template
    if (!trainer_spell && tSpells)
        trainer_spell = tSpells->Find(spellId);

    // Not found anywhere, cheating?
    if (!trainer_spell)
        return;

    // can't be learn, cheat? Or double learn with lags...
    uint32 reqLevel = 0;
    if(!_player->IsSpellFitByClassAndRace(trainer_spell->learnedSpell, &reqLevel))
        return;

    reqLevel = trainer_spell->isProvidedReqLevel ? trainer_spell->reqLevel : std::max(reqLevel, trainer_spell->reqLevel);
    if (_player->GetTrainerSpellState(trainer_spell, reqLevel) != TRAINER_SPELL_GREEN)
        return;

    // apply reputation discount
    uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));

    // check money requirement
    if(_player->GetMoney() < nSpellCost )
        return;

    _player->ModifyMoney( -int32(nSpellCost) );

    WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);           // visual effect on trainer
    data << ObjectGuid(guid);
    data << uint32(0xB3);                                   // index from SpellVisualKit.dbc
    SendPacket(&data);

    data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12);            // visual effect on player
    data << _player->GetObjectGuid();
    data << uint32(0x016A);                                 // index from SpellVisualKit.dbc
    SendPacket(&data);

    // learn explicitly or cast explicitly
    if(trainer_spell->IsCastable())
        _player->CastSpell(_player, trainer_spell->spell, true);
    else
        _player->learnSpell(spellId, false);

    data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
    data << ObjectGuid(guid);
    data << uint32(spellId);                                // should be same as in packet from client
    SendPacket(&data);
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid guid;
    recv_data >> guid;

    Player* player = ObjectAccessor::FindPlayer(guid, false);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3 + 4 + 2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data << guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(data);
        return;
    }

    Pet* pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data << player->GetPackGUID();

    uint32 mask1 = 0x00040BFF;                              // common mask, real flags used 0x000040BFF
    if (pet)
        mask1 = 0x7FFFFFFF;                                 // for hunters and other classes with pets

    Powers powerType = player->GetPowerType();
    data << uint32(mask1);                                  // group update mask
    data << uint16(GetGroupMemberStatus(player));           // member's online status
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    data << uint8(powerType);                               // GROUP_UPDATE_FLAG_POWER_TYPE
    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL

    // verify player coordinates and zoneid to send to teammates
    uint16 iZoneId = 0;
    uint16 iCoordX = 0;
    uint16 iCoordY = 0;

    if (player->IsInWorld())
    {
        iZoneId = player->GetZoneId();
        iCoordX = player->GetPositionX();
        iCoordY = player->GetPositionY();
    }
    else if (player->IsBeingTeleported())               // Player is in teleportation
    {
        WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination
        iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
        iCoordX = loc.coord_x;
        iCoordY = loc.coord_y;
    }
    else
    {
        // unknown player status.
    }

    data << uint16(iZoneId);                              // GROUP_UPDATE_FLAG_ZONE
    data << uint16(iCoordX);                              // GROUP_UPDATE_FLAG_POSITION
    data << uint16(iCoordY);                              // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                               // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (uint32 aura = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);
            data << uint32(aura);
            data << uint8(1);
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->GetPowerType();
        data << pet->GetObjectGuid();                       // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << uint16(pet->GetDisplayId());                // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << uint32(pet->GetHealth());                   // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << uint32(pet->GetMaxHealth());                // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << uint8(petpowertype);                        // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << uint16(pet->GetPower(petpowertype));        // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << uint16(pet->GetMaxPower(petpowertype));     // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                        // placeholder
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (uint32 petaura = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);
                data << uint32(petaura);
                data << uint8(1);
            }
        }
        data.put<uint64>(petMaskPos, petauramask);          // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << uint8(0);                                   // GROUP_UPDATE_FLAG_PET_NAME
        data << uint64(0);                                  // GROUP_UPDATE_FLAG_PET_AURAS
    }

    if (player->GetTransportInfo())                         // GROUP_UPDATE_FLAG_VEHICLE_SEAT
        data << uint32(((Unit*)player->GetTransportInfo()->GetTransport())->GetVehicleInfo()->GetVehicleEntry()->m_seatID[player->GetTransportInfo()->GetTransportSeat()]);

    SendPacket(data);
}
Exemple #29
0
u32 sceDisplayIsVblank() {
	DEBUG_LOG(SCEDISPLAY,"%i=sceDisplayIsVblank()",isVblank);
	return isVblank;
}
Exemple #30
0
/// Logon Proof command handler
bool AuthSocket::_HandleLogonProof()
{
    DEBUG_LOG("Entering _HandleLogonProof");
    ///- Read the packet
    if (ibuf.GetLength() < sizeof(sAuthLogonProof_C))
        return false;
    sAuthLogonProof_C lp;
    ibuf.Read((char *)&lp, sizeof(sAuthLogonProof_C));

    /// <ul><li> If the client has no valid version
    if (_expversion == NO_VALID_EXP_FLAG)
    {
        ///- Check if we have the appropriate patch on the disk

        // 24 = len("./patches/65535enGB.mpq")+1
        char tmp[24];
        // No buffer overflow (fixed length of arguments)
        sprintf(tmp, "./patches/%d%s.mpq", _build, _localizationName.c_str());
        // This will be closed at the destruction of the AuthSocket (client disconnection)
        FILE *pFile = fopen(tmp, "rb");

        if (!pFile)
        {
            ByteBuffer pkt;
            pkt << (uint8) AUTH_LOGON_CHALLENGE;
            pkt << (uint8) 0x00;
            pkt << (uint8) REALM_AUTH_WRONG_BUILD_NUMBER;
            DEBUG_LOG("[AuthChallenge] %u is not a valid client version!", _build);
            DEBUG_LOG("[AuthChallenge] Patch %s not found", tmp);
            SendBuf((char const*)pkt.contents(), pkt.size());
            return true;
        }
        else                                                // have patch
        {
            pPatch = pFile;
            XFER_INIT xferh;

            ///- Get the MD5 hash of the patch file (get it from preloaded Patcher cache or calculate it)
            if (PatchesCache.GetHash(tmp, (uint8*)&xferh.md5))
            {
                DEBUG_LOG("\n[AuthChallenge] Found precached patch info for patch %s", tmp);
            }
            else
            {                                               // calculate patch md5
                printf("\n[AuthChallenge] Patch info for %s was not cached.", tmp);
                PatchesCache.LoadPatchMD5(tmp);
                PatchesCache.GetHash(tmp, (uint8*)&xferh.md5);
            }

            ///- Send a packet to the client with the file length and MD5 hash
            uint8 data[2] = { AUTH_LOGON_PROOF, REALM_AUTH_UPDATE_CLIENT };
            SendBuf((const char*)data, sizeof(data));

            memcpy(&xferh, "0\x05Patch", 7);
            xferh.cmd = XFER_INITIATE;
            fseek(pPatch, 0, SEEK_END);
            xferh.file_size = ftell(pPatch);

            SendBuf((const char*)&xferh, sizeof(xferh));
            return true;
        }
    }
    /// </ul>

    ///- Continue the SRP6 calculation based on data received from the client
    BigNumber A;

    A.SetBinary(lp.A, 32);

    // SRP safeguard: abort if A==0
    if (A.isZero())
        return false;

    Sha1Hash sha;
    sha.UpdateBigNumbers(&A, &B, NULL);
    sha.Finalize();
    BigNumber u;
    u.SetBinary(sha.GetDigest(), 20);
    BigNumber S = (A * (v.ModExp(u, N))).ModExp(b, N);

    uint8 t[32];
    uint8 t1[16];
    uint8 vK[40];
    memcpy(t, S.AsByteArray(32), 32);
    for (int i = 0; i < 16; ++i)
    {
        t1[i] = t[i * 2];
    }
    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();
    for (int i = 0; i < 20; ++i)
    {
        vK[i * 2] = sha.GetDigest()[i];
    }
    for (int i = 0; i < 16; ++i)
    {
        t1[i] = t[i * 2 + 1];
    }
    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();
    for (int i = 0; i < 20; ++i)
    {
        vK[i * 2 + 1] = sha.GetDigest()[i];
    }
    K.SetBinary(vK, 40);

    uint8 hash[20];

    sha.Initialize();
    sha.UpdateBigNumbers(&N, NULL);
    sha.Finalize();
    memcpy(hash, sha.GetDigest(), 20);
    sha.Initialize();
    sha.UpdateBigNumbers(&g, NULL);
    sha.Finalize();
    for (int i = 0; i < 20; ++i)
    {
        hash[i] ^= sha.GetDigest()[i];
    }
    BigNumber t3;
    t3.SetBinary(hash, 20);

    sha.Initialize();
    sha.UpdateData(_login);
    sha.Finalize();
    uint8 t4[SHA_DIGEST_LENGTH];
    memcpy(t4, sha.GetDigest(), SHA_DIGEST_LENGTH);

    sha.Initialize();
    sha.UpdateBigNumbers(&t3, NULL);
    sha.UpdateData(t4, SHA_DIGEST_LENGTH);
    sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
    sha.Finalize();
    BigNumber M;
    M.SetBinary(sha.GetDigest(), 20);

    ///- Check if SRP6 results match (password is correct), else send an error
    if (!memcmp(M.AsByteArray(), lp.M1, 20))
    {
        sLog.outBasic("User '%s' successfully authenticated", _login.c_str());

        ///- Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account
        // No SQL injection (escaped user name) and IP address as received by socket
        const char* K_hex = K.AsHexStr();
        loginDatabase.PExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = '%u', failed_logins = 0 WHERE username = '******'", K_hex, GetRemoteAddress().c_str(), GetLocaleByName(_localizationName), _safelogin.c_str());
        OPENSSL_free((void*)K_hex);

        ///- Finish SRP6 and send the final result to the client
        sha.Initialize();
        sha.UpdateBigNumbers(&A, &M, &K, NULL);
        sha.Finalize();

        if (_expversion & POST_BC_EXP_FLAG)//2.4.3 and 3.1.3 clients (10146 is Chinese build for 3.1.3)
        {
            sAuthLogonProof_S proof;
            memcpy(proof.M2, sha.GetDigest(), 20);
            proof.cmd = AUTH_LOGON_PROOF;
            proof.error = 0;
            proof.unk1 = 0x00800000;
            proof.unk2 = 0x00;
            proof.unk3 = 0x00;
            SendBuf((char *)&proof, sizeof(proof));
        }else{
            sAuthLogonProof_S_Old proof;
            memcpy(proof.M2, sha.GetDigest(), 20);
            proof.cmd = AUTH_LOGON_PROOF;
            proof.error = 0;
            //proof.unk1 = 0x00800000;
            proof.unk2 = 0x00;
            //proof.unk3 = 0x00;
            SendBuf((char *)&proof, sizeof(proof));
        }

        ///- Set _authed to true!
        _authed = true;
    }
    else
    {
        char data[4]= { AUTH_LOGON_PROOF, REALM_AUTH_NO_MATCH, 3, 0};
        SendBuf(data, sizeof(data));
        sLog.outBasic("[AuthChallenge] account %s tried to login with wrong password!",_login.c_str ());

        uint32 MaxWrongPassCount = sConfig.GetIntDefault("WrongPass.MaxCount", 0);
        if (MaxWrongPassCount > 0)
        {
            //Increment number of failed logins by one and if it reaches the limit temporarily ban that account or IP
            loginDatabase.PExecute("UPDATE account SET failed_logins = failed_logins + 1 WHERE username = '******'",_safelogin.c_str());

            if (QueryResult *loginfail = loginDatabase.PQuery("SELECT id, failed_logins FROM account WHERE username = '******'", _safelogin.c_str()))
            {
                Field* fields = loginfail->Fetch();
                uint32 failed_logins = fields[1].GetUInt32();

                if (failed_logins >= MaxWrongPassCount)
                {
                    uint32 WrongPassBanTime = sConfig.GetIntDefault("WrongPass.BanTime", 600);
                    bool WrongPassBanType = sConfig.GetBoolDefault("WrongPass.BanType", false);

                    if (WrongPassBanType)
                    {
                        uint32 acc_id = fields[0].GetUInt32();
                        loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban',1)",
                            acc_id, WrongPassBanTime);
                        sLog.outBasic("[AuthChallenge] account %s got banned for '%u' seconds because it failed to authenticate '%u' times",
                            _login.c_str(), WrongPassBanTime, failed_logins);
                    }
                    else
                    {
                        std::string current_ip = GetRemoteAddress();
                        loginDatabase.escape_string(current_ip);
                        loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban')",
                            current_ip.c_str(), WrongPassBanTime);
                        sLog.outBasic("[AuthChallenge] IP %s got banned for '%u' seconds because account %s failed to authenticate '%u' times",
                            current_ip.c_str(), WrongPassBanTime, _login.c_str(), failed_logins);
                    }
                }
                delete loginfail;
            }
        }
    }
    return true;
}