void DashboardInstrument_BaroHistory::Draw(wxGCDC* dc) { m_WindowRect = GetClientRect(); m_DrawAreaRect=GetClientRect(); m_DrawAreaRect.SetHeight(m_WindowRect.height-m_TopLineHeight-m_TitleHeight); m_DrawAreaRect.SetX (m_LeftLegend+3); DrawBackground(dc); DrawForeground(dc); }
void BitmapView::Draw(BRect updateRect) { BRect bounds(Bounds()); DrawBackground(bounds, updateRect); if (fBitmap == NULL) return; BRect bitmapBounds = fBitmap->Bounds(); if (bitmapBounds.Width() <= 0.0f || bitmapBounds.Height() <= 0.0f) return; float scale = 1.0f; if (fScaleBitmap) { float hScale = bounds.Width() / bitmapBounds.Width(); float vScale = bounds.Height() / bitmapBounds.Height(); scale = std::min(hScale, vScale); } float width = bitmapBounds.Width() * scale; float height = bitmapBounds.Height() * scale; switch (LayoutAlignment().horizontal) { case B_ALIGN_LEFT: break; case B_ALIGN_RIGHT: bounds.left = floorf(bounds.right - width); break; default: case B_ALIGN_HORIZONTAL_CENTER: bounds.left = floorf(bounds.left + (bounds.Width() - width) / 2.0f); break; } switch (LayoutAlignment().vertical) { case B_ALIGN_TOP: break; case B_ALIGN_BOTTOM: bounds.top = floorf(bounds.bottom - height); break; default: case B_ALIGN_VERTICAL_CENTER: bounds.top = floorf(bounds.top + (bounds.Height() - height) / 2.0f); break; } bounds.right = ceilf(bounds.left + width); bounds.bottom = ceilf(bounds.top + height); SetDrawingMode(B_OP_OVER); DrawBitmap(fBitmap, bitmapBounds, bounds, B_FILTER_BITMAP_BILINEAR); }
void TitleScreenOutputFrame(void) { DrawBackground(&BG, 0); HighScoreDisplayDraw(&HSD); for (int i = 0; i < MAX_PLAYERS; i++) { Tex t = GetControlTex(i); SDL_Rect dest = { SCREEN_X((i + 1) * FIELD_WIDTH / (MAX_PLAYERS + 1)) - t.W / 2, (SCREEN_HEIGHT - t.H) / 2 - SCREEN_X(PLAYER_RADIUS), t.W, t.H }; RenderTex(t.T, NULL, &dest); } for (int i = 0; i < MAX_PLAYERS; i++) { PlayerDraw(&players[i], 0); } for (int i = 0; i < MAX_PLAYERS; i++) { BlockDraw(&blocks[i], 0); } DrawTitleImg(); // Draw player icons if winners if (!Start) { const int left = (SCREEN_WIDTH - PLAYER_SPRITESHEET_WIDTH * winners) / 2; for (int i = 0; i < winners; i++) { const int playerIndex = winnerIndices[i]; SDL_Rect src = { 0, 0, PLAYER_SPRITESHEET_WIDTH, PLAYER_SPRITESHEET_HEIGHT }; SDL_Rect dest = { left + i * PLAYER_SPRITESHEET_WIDTH, SCREEN_HEIGHT * 0.66f, src.w, src.h }; RenderTex(PlayerSpritesheets[playerIndex].T, &src, &dest); } } SDL_Color c = { 177, 177, 177, 255 }; TextRenderCentered( font, WelcomeMessage, (int)(SCREEN_HEIGHT * 0.75f), c); SDL_RenderPresent(Renderer); }
void InGameMenuScreen::render() { UIShader_Prepare(); UIBegin(); DrawBackground(1.0f); const char *title; if (UTF8StringHasNonASCII(game_title.c_str())) { title = "(can't display japanese title)"; } else { title = game_title.c_str(); } ui_draw2d.DrawText(UBUNTU48, title, dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER); int x = 30; int y = 50; UICheckBox(GEN_ID, x, y += 50, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats); UICheckBox(GEN_ID, x, y += 50, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter); // TODO: Maybe shouldn't show this if the screen ratios are very close... UICheckBox(GEN_ID, x, y += 50, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay); UICheckBox(GEN_ID, x, y += 50, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform); bool fs = g_Config.iFrameSkip == 1; UICheckBox(GEN_ID, x, y += 50, "Frameskip", ALIGN_TOPLEFT, &fs); g_Config.iFrameSkip = fs ? 1 : 0; // TODO: Add UI for more than one slot. HLinear hlinear1(x, y + 80, 20); if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) { SaveState::SaveSlot(0, 0, 0); screenManager()->finishDialog(this, DR_CANCEL); } if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) { SaveState::LoadSlot(0, 0, 0); screenManager()->finishDialog(this, DR_CANCEL); } VLinear vlinear(dp_xres - 10, 160, 20); if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Continue", ALIGN_RIGHT)) { screenManager()->finishDialog(this, DR_CANCEL); } if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) { screenManager()->finishDialog(this, DR_OK); } if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) { gpu->DumpNextFrame(); } DrawWatermark(); UIEnd(); glsl_bind(UIShader_Get()); ui_draw2d.Flush(UIShader_Get()); }
void DrawHighlightedButton(buttonT & button) { SetPenColor("ACTIVATED_BACKGROUND"); DrawBackground(button); SetPenColor("ACTIVATED_INNERSHADE"); DrawInnerShade(button); SetPenColor("ACTIVATED_BORDER"); DrawOutline(button); SetPenColor("ACTIVATED_TEXT"); DrawButtonText(button); }
void TacticsInstrument_WindDirHistory::Draw(wxGCDC* dc) { m_WindowRect = GetClientRect(); m_DrawAreaRect = GetClientRect(); m_DrawAreaRect.SetHeight(m_WindowRect.height - m_TopLineHeight - m_TitleHeight); m_DrawAreaRect.SetX(m_LeftLegend + 3); // wxLogMessage("WindHist: m_WindowRect.height=%d,m_DrawAreaRect.height=%d,m_TopLineHeight=%d,m_TitleHeight=%d", m_WindowRect.height, m_DrawAreaRect.height, m_TopLineHeight, m_TitleHeight); DrawBackground(dc); DrawForeground(dc); }
void CDreamSkinWindow::DrawItem(HDC hDC, SKINITEM *pItem, RECT rcItem, WCHAR *wstrTitle) { RECT rcClient = GetItemRectClient(pItem, rcItem); DrawBackground(hDC, rcItem, &pItem->skinBk); DrawBorder(hDC, &pItem->skinLBorder, &pItem->skinRBorder, &pItem->skinTBorder, &pItem->skinBBorder, rcItem); if (wstrTitle) DrawTitle(hDC, &pItem->skinTxt, rcClient, wstrTitle); }
void GBDebuggerView::Draw() { UpdateTarget(); DrawBackground(); GBRect box; if ( ! target ) { DrawStringLeft("No robot selected", 4, 20, 12); box.top = kEdgeSpace; box.bottom = box.top + kProfileBoxHeight; box.right = Width() - kEdgeSpace; box.left = box.right - kProfileBoxWidth; DrawProfileBox(box); } else { // draw robot name box.left = box.top = kEdgeSpace; box.right = Width() - kEdgeSpace; box.bottom = box.top + kStatusBoxHeight; DrawStatusBox(box); // get brain const GBStackBrain * sbrain = dynamic_cast<GBStackBrain *>(target->Brain()); if ( sbrain ) { // draw pc box.top = box.bottom + kEdgeSpace; box.bottom = box.top + kPCBoxHeight; box.right -= kHardwareBoxWidth + kEdgeSpace; DrawPCBox(box, sbrain); // draw stack box.top = box.bottom + kEdgeSpace; box.bottom = box.top + kStackBoxHeight; box.right = (Width() - kHardwareBoxWidth - kEdgeSpace) / 2; DrawStackBox(box, sbrain); // draw return stack box.left = (Width() - kHardwareBoxWidth + kEdgeSpace) / 2; box.right = Width() - kHardwareBoxWidth - kEdgeSpace * 2; DrawReturnStackBox(box, sbrain); // draw variables box.top = box.bottom + kEdgeSpace; box.bottom = box.top + (sbrain->NumVariables() + sbrain->NumVectorVariables()) * 10 + 15; box.left = kEdgeSpace; DrawVariablesBox(box, sbrain); // draw prints box.top = box.bottom + kEdgeSpace; box.bottom = box.top + kPrintBoxHeight; DrawPrintBox(box, sbrain); } // draw hardware box.top = kStatusBoxHeight + kEdgeSpace * 2; box.right = Width() - kEdgeSpace; box.left = box.right - kHardwareBoxWidth; box.bottom = box.top + kHardwareBoxHeight; DrawHardwareBox(box); } // record worldChanges = world.ChangeCount(); redrawAnyway = false; }
void SystemScreen::render() { UIShader_Prepare(); UIBegin(UIShader_Get()); DrawBackground(1.0f); I18NCategory *s = GetI18NCategory("System"); I18NCategory *g = GetI18NCategory("General"); ui_draw2d.SetFontScale(1.5f, 1.5f); ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER); ui_draw2d.SetFontScale(1.0f, 1.0f); if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) { screenManager()->finishDialog(this, DR_OK); } int x = 30; int y = 30; int stride = 40; int columnw = 400; UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit); if (g_Config.bJit) UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory); UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats); UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter); VGrid vlang(530, 100, dp_yres - 50, 10, 10); for (size_t i = 0; i < langs_.size(); i++) { std::string code; size_t dot = langs_[i].name.find('.'); if (dot != std::string::npos) code = langs_[i].name.substr(0, dot); std::string buttonTitle = langs_[i].name; if (!code.empty()) buttonTitle = code; if (UIButton(GEN_ID_LOOP(i), vlang, LARGE_BUTTON_WIDTH, 0, buttonTitle.c_str(), ALIGN_TOPLEFT)) { std::string oldLang = g_Config.languageIni; g_Config.languageIni = code; if (i18nrepo.LoadIni(g_Config.languageIni)) { // Dunno what else to do here. // After this, g and s are no longer valid. Let's return, some flicker is okay. g = GetI18NCategory("General"); s = GetI18NCategory("System"); } else { g_Config.languageIni = oldLang; } } } UIEnd(); }
void DeveloperScreen::render() { UIShader_Prepare(); UIBegin(UIShader_Get()); DrawBackground(1.0f); I18NCategory *g = GetI18NCategory("General"); I18NCategory *d = GetI18NCategory("Developer"); I18NCategory *s = GetI18NCategory("System"); ui_draw2d.SetFontScale(1.5f, 1.5f); ui_draw2d.DrawText(UBUNTU24, d->T("Developer Tools"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER); ui_draw2d.SetFontScale(1.0f, 1.0f); int x = 50; int y = 40; const int stride = 40; const int w = 400; UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats); bool reportingEnabled = Reporting::IsEnabled(); const static std::string reportHostOfficial = "report.ppsspp.org"; if (UICheckBox(GEN_ID, x, y += stride, s->T("Enable Compatibility Server Reports"), ALIGN_TOPLEFT, &reportingEnabled)) { g_Config.sReportHost = reportingEnabled ? reportHostOfficial : ""; } VLinear vlinear(x, y + stride + 12, 16); if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) { screenManager()->finishDialog(this, DR_OK); } if (UIButton(GEN_ID, vlinear, w, 0, d->T("Load language ini"), ALIGN_LEFT)) { i18nrepo.LoadIni(g_Config.languageIni); // After this, g and s are no longer valid. Need to reload them. g = GetI18NCategory("General"); d = GetI18NCategory("Developer"); } if (UIButton(GEN_ID, vlinear, w, 0, d->T("Save language ini"), ALIGN_LEFT)) { i18nrepo.SaveIni(g_Config.languageIni); } if (UIButton(GEN_ID, vlinear, w, 0, d->T("Run CPU tests"), ALIGN_LEFT)) { // TODO: Run tests RunTests(); // screenManager()->push(new EmuScreen()) } if (UIButton(GEN_ID, vlinear, w, 0, d->T("Dump frame to log"), ALIGN_LEFT)) { gpu->DumpNextFrame(); } UIEnd(); }
void CBarGraphEditor::OnPaint() { ASSERT(m_pBackDC != NULL); CPaintDC dc(this); DrawBackground(m_pBackDC, m_iLevels, false, 0); DrawRange(m_pBackDC, m_iLevels, 0); // Return now if no sequence is selected if (!m_pSequence) { PaintBuffer(m_pBackDC, &dc); return; } // Draw items int Count = m_pSequence->GetItemCount(); if (!Count) { PaintBuffer(m_pBackDC, &dc); return; } int StepWidth = GetItemWidth(); int StepHeight = m_GraphRect.Height() / m_iLevels; if (m_iHighlightedValue > 0 && m_iHighlightedItem >= 0 && m_iHighlightedItem < Count) { int x = m_GraphRect.left + m_iHighlightedItem * StepWidth + 1; int y = m_GraphRect.top + StepHeight * (m_iLevels - m_iHighlightedValue); int w = StepWidth; int h = StepHeight * m_iHighlightedValue; DrawShadowRect(m_pBackDC, x, y, w, h); } // Draw items for (int i = 0; i < Count; i++) { int x = m_GraphRect.left + i * StepWidth + 1; int y = m_GraphRect.top + StepHeight * (m_iLevels - m_pSequence->GetItem(i)); int w = StepWidth; int h = StepHeight * m_pSequence->GetItem(i); if (m_iCurrentPlayPos == i) DrawPlayRect(m_pBackDC, x, y, w, h); else if ((m_iHighlightedItem == i) && (m_pSequence->GetItem(i) >= m_iHighlightedValue) && !IsEditLine()) DrawCursorRect(m_pBackDC, x, y, w, h); else DrawRect(m_pBackDC, x, y, w, h); } DrawLoopPoint(m_pBackDC, StepWidth); DrawReleasePoint(m_pBackDC, StepWidth); DrawLine(m_pBackDC); PaintBuffer(m_pBackDC, &dc); }
void GameOutputFrame(void) { const float screenYOff = (float)MAX(-SCREEN_HEIGHT, SCREEN_Y(camera.Y) - SCREEN_HEIGHT / 2); // Draw the background. DrawBackground(&BG, screenYOff); SpaceDraw(&space, screenYOff); PickupsDraw(Screen, screenYOff); ParticlesDraw(Screen, screenYOff); int c = 0; for (int i = 0; i < MAX_PLAYERS; i++) { PlayerDraw(&players[i], screenYOff); if (!players[i].Enabled) continue; // Draw each player's current score. char buf[17]; sprintf(buf, "%d", players[i].Score); const SDL_Color white = { 255, 255, 255, 255 }; #ifdef TTF SDL_Surface *t = TTF_RenderText_Blended(font, buf, white); #endif const int x = (c + 1) * SCREEN_WIDTH / (PlayerEnabledCount() + 1); #ifdef TTF const int wHalf = (t->w + PLAYER_SPRITESHEET_WIDTH) / 2; #else const int wHalf = (16 + PLAYER_SPRITESHEET_WIDTH) / 2; #endif // Draw the player icon, followed by the score number SDL_Rect src = { 0, 0, PLAYER_SPRITESHEET_WIDTH, PLAYER_SPRITESHEET_HEIGHT }; SDL_Rect dest = { (Sint16)(x - wHalf), 0, 0, 0 }; SDL_BlitSurface(PlayerSpritesheets[i], &src, Screen, &dest); // Draw score number dest.x = (Sint16)(x - wHalf + PLAYER_SPRITESHEET_WIDTH); #ifdef TTF dest.y = (Sint16)(PLAYER_SPRITESHEET_HEIGHT - t->h) / 2; #else dest.y = (Sint16)(PLAYER_SPRITESHEET_HEIGHT - 16) / 2; #endif #ifdef TTF SDL_BlitSurface(t, NULL, Screen, &dest); SDL_FreeSurface(t); #endif c++; } SDL_Flip(Screen); }
void ControlToolBar::OnPaint(wxPaintEvent & evt) { wxPaintDC dc(this); int width, height; GetSize(&width, &height); #if defined __WXMAC__ // Mac has an Aqua background... DrawBackground(dc, width, height); #else if (mShowTools) { //TODO: Get rid of all the magic numbers used in sizing. // On other platforms put the big buttons on a beveled platform. DrawBackground(dc, 81, height); // Width is reduced by an extra two pixels to visually separate // the control toolbar from the next grab bar on the right. wxRect bevelRect( 81, 0, width-84, height-1 ); AColor::Bevel( dc, true, bevelRect ); } else { DrawBackground(dc, width, height); wxRect bevelRect(0, 0, width - 1, height - 1); AColor::Bevel(dc, true, bevelRect); } #endif #ifndef __WXMAC__ if (mShowTools) { // JKC: Grey horizontal spacer line between buttons. // Not quite ideal, but seems the best solution to // make the tool button heights add up to the // main control button height. AColor::Dark( &dc, false); dc.DrawLine(0, 27, 81, 27); } #endif }
VOID EraseScreen(VOID) { RC rc; HDC HdcSet(); if(!FGetHdc()) return; GetClientRect(hwndApp, (LPRECT) &rc); DrawBackground(rc.xLeft, rc.yTop, rc.xRight, rc.yBot); ReleaseHdc(); }
void JMChattControl::SetBackImage(Bitmap* strImageFileName, bool bRedraw) { __stScreenInfo.pBitmapBackground = strImageFileName; DrawBackground(__pCanvasBack); if( bRedraw ) this->RequestRedraw(); }
void CSpaceInvadersAppView::Draw( const TRect& /*aRect*/ ) const { // Get the standard graphics context CWindowGc& gc = SystemGc(); DrawBackground(gc); DrawShip(gc); DrawAliens(gc); DrawPoints(gc); DrawQuitCommand(gc); }
void UpdateDisplay() { glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); DrawBackground(); DrawGrid(game->GetGrid(), game->GetTextures()); DrawTetromino(game->GetGrid(), game->GetTetromino(), game->GetTextures()); DrawPreview(); DrawText(); }
void SystemScreen::render() { UIShader_Prepare(); UIBegin(UIShader_Get()); DrawBackground(1.0f); I18NCategory *s = GetI18NCategory("System"); I18NCategory *g = GetI18NCategory("General"); ui_draw2d.SetFontScale(1.5f, 1.5f); ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER); ui_draw2d.SetFontScale(1.0f, 1.0f); if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) { screenManager()->finishDialog(this, DR_OK); } int x = 30; int y = 30; int stride = 40; int columnw = 400; #ifdef IOS if(!isJailed) UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit); else { UICheckBox(GEN_ID, x, y += stride, s->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)"), ALIGN_TOPLEFT, &g_Config.bJit); g_Config.bJit = false; } #else UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit); #endif if (g_Config.bJit) UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory); UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats); UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter); UICheckBox(GEN_ID, x, y += stride, s->T("Encrypt Save"), ALIGN_TOPLEFT, &g_Config.bEncryptSave); UICheckBox(GEN_ID, x, y += stride, s->T("Use Button X to Confirm"), ALIGN_TOPLEFT, &g_Config.bButtonPreference); bool tf = g_Config.itimeformat == 1; if (UICheckBox(GEN_ID, x, y += stride, s->T("12HR Time Format"), ALIGN_TOPLEFT, &tf)) { g_Config.itimeformat = tf ? 1 : 0; } bool reportingEnabled = Reporting::IsEnabled(); const static std::string reportHostOfficial = "report.ppsspp.org"; if (UICheckBox(GEN_ID, x, y += stride, s->T("Enable Compatibility Server Reports"), ALIGN_TOPLEFT, &reportingEnabled)) { g_Config.sReportHost = reportingEnabled ? reportHostOfficial : ""; } if (UIButton(GEN_ID, Pos(x, y += stride * 3), LARGE_BUTTON_WIDTH, 0, s->T("Language"), ALIGN_BOTTOMLEFT)) { screenManager()->push(new LanguageScreen()); } UIEnd(); }
// 初始化窗口背景皮肤(加载到背景内存dc) void CDuiVisionDesignerView::InitWindowBkSkin() { m_strBkImg = _T("skin:"); int nType = 0; COLORREF clr = RGB(0,0,0); CString strImgFile = _T(""); BOOL bRet = TRUE; if(!m_strBkImg.IsEmpty()) // 如果窗口设置了背景图片属性,就用此背景图片 { // 通过Skin读取 if(m_strBkImg.Find(_T("skin:")) == 0) { strImgFile = GetDuiVisionPluginPath() + _T("bkimg\\SKIN_PIC_0.png");//DuiSystem::Instance()->GetSkin(m_strBkImg); }else { strImgFile = m_strBkImg; } if(strImgFile.Find(_T(".")) != -1) // 加载图片文件 { nType = BKTYPE_IMAGE_FILE; } }else if(m_crlBack != RGB(0,0,0)) // 如果窗口设置了背景颜色属性,就用此背景颜色 { nType = BKTYPE_COLOR; clr = m_crlBack; }else { // 调用DuiSystem从应用程序获取背景信息 bRet = FALSE;//DuiSystem::Instance()->GetWindowBkInfo(nType, nIDResource, clr, strImgFile); } // 设置窗口背景皮肤 if(bRet) { if(nType == BKTYPE_COLOR) // 颜色 { DrawBackground(clr); }else if(nType == BKTYPE_IMAGE_FILE) // 图片文件 { LoadBackgroundImage(strImgFile); } }else { // 默认加载第一张背景图片 strImgFile = GetDuiVisionPluginPath() + _T("bkimg\\SKIN_PIC_0.png");//DuiSystem::Instance()->GetSkin(_T("SKIN_PIC_0")); LoadBackgroundImage(strImgFile); } }
Control* Window::RemoveControl(unsigned short i) { if (i < Controls.size() ) { Control *ctrl = Controls[i]; const Region& frame = ctrl->ControlFrame(); DrawBackground(&frame); // paint over the spot the control occupied Controls.erase(Controls.begin()+i); ControlRemoved(ctrl); return ctrl; } return NULL; }
void CDepartmentEstimationDialog::OnPaint() { CPaintDC dc(this); DrawBackground(dc); DrawEstablishment(dc); DrawDepartmentsUserIsIn(dc);//DrawUserPositions(dc); DrawDepartments(dc); DrawSensors(dc); CTabDlg::OnPaint(); }
void SystemScreen::render() { UIShader_Prepare(); UIBegin(UIShader_Get()); DrawBackground(1.0f); I18NCategory *s = GetI18NCategory("System"); I18NCategory *g = GetI18NCategory("General"); ui_draw2d.SetFontScale(1.5f, 1.5f); ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER); ui_draw2d.SetFontScale(1.0f, 1.0f); if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) { screenManager()->finishDialog(this, DR_OK); } int x = 30; int y = 35; int stride = 40; int columnw = 400; #ifdef IOS if(!isJailed) UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit); else { UICheckBox(GEN_ID, x, y += stride, s->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)"), ALIGN_TOPLEFT, &g_Config.bJit); g_Config.bJit = false; } #else UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit); #endif if (g_Config.bJit) UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory); UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter); UICheckBox(GEN_ID, x, y += stride, s->T("Encrypt Save"), ALIGN_TOPLEFT, &g_Config.bEncryptSave); UICheckBox(GEN_ID, x, y += stride, s->T("Use Button X to Confirm"), ALIGN_TOPLEFT, &g_Config.bButtonPreference); bool tf = g_Config.itimeformat == 1; if (UICheckBox(GEN_ID, x, y += stride, s->T("12HR Time Format"), ALIGN_TOPLEFT, &tf)) { g_Config.itimeformat = tf ? 1 : 0; } UICheckBox(GEN_ID, x, y += stride, s->T("Enable Cheats"), ALIGN_TOPLEFT, &g_Config.bEnableCheats); HLinear hlinear2(x, y += stride + 10, 20); if (UIButton(GEN_ID, hlinear2, LARGE_BUTTON_WIDTH + 150, 0, s->T("Reload Cheats"), ALIGN_TOPLEFT)) { g_Config.bReloadCheats = true; } if (UIButton(GEN_ID, hlinear2, LARGE_BUTTON_WIDTH, 0, s->T("Language"), ALIGN_TOPLEFT)) { screenManager()->push(new LanguageScreen()); } UIEnd(); }
void GraphicsScreenP1::render() { UIShader_Prepare(); UIBegin(UIShader_Get()); DrawBackground(1.0f); I18NCategory *g = GetI18NCategory("General"); I18NCategory *gs = GetI18NCategory("Graphics"); ui_draw2d.SetFontScale(1.5f, 1.5f); ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER); ui_draw2d.SetFontScale(1.0f, 1.0f); if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) { screenManager()->finishDialog(this, DR_OK); } HLinear hlinear(10, dp_yres - 10, 20.0f); if (UIButton(GEN_ID, hlinear, LARGE_BUTTON_WIDTH + 10, 0, g->T("Prev Page"), ALIGN_BOTTOMLEFT)) { screenManager()->switchScreen(new GraphicsScreenP3()); } if (UIButton(GEN_ID, hlinear, LARGE_BUTTON_WIDTH + 10, 0, g->T("Next Page"), ALIGN_BOTTOMLEFT)) { screenManager()->switchScreen(new GraphicsScreenP2()); } int x = 30; int y = 35; int stride = 40; int columnw = 400; UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine); #ifndef __SYMBIAN32__ UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform); #endif UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache); #ifndef __SYMBIAN32__ UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO); #endif UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap); UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer); if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) { if (gpu) gpu->Resized(); } if (g_Config.bBufferedRendering) { if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("AA", "Anti Aliasing"), ALIGN_TOPLEFT, &g_Config.SSAntiAliasing)) { if (gpu) gpu->Resized(); } } UIEnd(); }
void Window::Render(){ mutex.Lock(); DrawBackground(); for(atpm_int32 i=0;i<childs.size();++i){ childs[i]->Render(); } BaseWindow::Render(); mutex.Unlock(); }
void DrawNormalButton(buttonT & button) { SetPenColor("STANDARD_BACKGROUND"); DrawBackground(button); SetPenColor("STANDARD_OUTERSHADE"); DrawOuterShade(button); SetPenColor("STANDARD_INNERSHADE"); DrawInnerShade(button); SetPenColor("STANDARD_HIGHLIGHT"); DrawHighlight(button); SetPenColor("Black"); DrawOutline(button); DrawButtonText(button); }
virtual void Render(StyledWindow* window) const { wxAutoBufferedPaintDC deviceContext(window); auto textBox = static_cast<StyledTextBox*>(window); auto g = std::unique_ptr<wxGraphicsContext>(wxGraphicsContext::Create(deviceContext)); auto context = g.get(); DrawBackground(context, textBox); DrawSelection(context, textBox); DrawText(context, textBox); DrawCursor(context, textBox); }
void CPropPageFrameEx::OnPaint() { CPaintDC dc(this); CRect rect; GetClientRect(&rect); CMemDC memDC( &dc,&rect ); // Draw the background. DrawBackground( &memDC ); // Draw the title pane. Draw( &memDC ); }
/**************************************************************************** Desc: グラフを描画する. Arg: グラフの幅 グラフの高さ Return: --- ****************************************************************************/ void CStockGraph::Draw(CDC* pDC) { DrawBackground(pDC); DrawKLine(pDC); DrawVolume(pDC); for (int iLine = 0; iLine < MA_LINE_MAX; iLine++) { DrawMovingAverages(pDC, iLine); } if (m_nMarkCount > 0) DrawMark(pDC); }
void EditToolBar::OnPaint(wxPaintEvent & evt) { wxPaintDC dc(this); int width, height; GetSize(&width, &height); DrawBackground(dc, width, height); dc.SetPen(*wxBLACK_PEN); // for(int i=0; i<mNumDividers; i++) // dc.DrawLine(mDividers[i], 0, mDividers[i], mIdealSize.GetHeight()); }
void GraphicsScreenP1::render() { UIShader_Prepare(); UIBegin(UIShader_Get()); DrawBackground(1.0f); I18NCategory *g = GetI18NCategory("General"); I18NCategory *gs = GetI18NCategory("Graphics"); ui_draw2d.SetFontScale(1.5f, 1.5f); ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER); ui_draw2d.SetFontScale(1.0f, 1.0f); if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) { screenManager()->finishDialog(this, DR_OK); } if (UIButton(GEN_ID, Pos( 220 , dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Next Page"), ALIGN_RIGHT | ALIGN_BOTTOM)) { screenManager()->push(new GraphicsScreenP2()); } int x = 30; int y = 30; int stride = 40; int columnw = 400; UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache); #ifndef __SYMBIAN32__ UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform); UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO); #endif UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine); UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering); bool enableFrameSkip = g_Config.iFrameSkip != 0; UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &enableFrameSkip); if (enableFrameSkip) { // This one doesn't have the # of frame options, so only change the setting if they flipped it. // 3 means auto. if (g_Config.iFrameSkip == 0) g_Config.iFrameSkip = 3; } else { g_Config.iFrameSkip = 0; } UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap); if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) { if (gpu) gpu->Resized(); } UIEnd(); }