/* ================== BotRandomOpponentName ================== */ char *BotRandomOpponentName(bot_state_t *bs) { int i, count; char buf[MAX_INFO_STRING]; int opponents[MAX_CLIENTS], numopponents; static char name[32]; numopponents = 0; opponents[0] = 0; for (i = 0; i < level.maxplayers; i++) { if (i == bs->playernum) continue; // trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; //skip team mates if (BotSameTeam(bs, i)) continue; // opponents[numopponents] = i; numopponents++; } count = random() * numopponents; for (i = 0; i < numopponents; i++) { count--; if (count <= 0) { EasyPlayerName(opponents[i], name, sizeof(name)); return name; } } EasyPlayerName(opponents[0], name, sizeof(name)); return name; }
/* ================== BotChat_EndLevel ================== */ int BotChat_EndLevel(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (BotIsObserver(bs)) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; // teamplay if (TeamPlayIsOn()) { if (BotIsFirstInRankings(bs)) { EA_Command(bs->playernum, "vtaunt"); } return qtrue; } // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // if (BotIsFirstInRankings(bs)) { BotAI_BotInitialChat(bs, "level_end_victory", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 "[invalid var]", // 2 BotLastPlayerInRankings(), // 3 BotMapTitle(), // 4 NULL); } else if (BotIsLastInRankings(bs)) { BotAI_BotInitialChat(bs, "level_end_lose", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 BotFirstPlayerInRankings(), // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL); } else { BotAI_BotInitialChat(bs, "level_end", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 BotFirstPlayerInRankings(), // 2 BotLastPlayerInRankings(), // 3 BotMapTitle(), // 4 NULL); } bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_EnemySuicide ================== */ int BotChat_EnemySuicide(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; if (BotNumActivePlayers() <= 1) return qfalse; // rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENEMYSUICIDE, 0, 1); //don't chat in teamplay if (TeamPlayIsOn()) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chat is off if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (!BotValidChatPosition(bs)) return qfalse; // if (BotVisibleEnemies(bs)) return qfalse; // if (bs->enemy >= 0) EasyPlayerName(bs->enemy, name, 32); else strcpy(name, ""); BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_StartLevel ================== */ int BotChat_StartLevel(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (BotIsObserver(bs)) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; //don't chat in teamplay if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qfalse; } // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; BotAI_BotInitialChat(bs, "level_start", EasyPlayerName(bs->playernum, name, 32), // 0 NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_ExitGame ================== */ int BotChat_ExitGame(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; //don't chat in teamplay if (TeamPlayIsOn()) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1); if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // BotAI_BotInitialChat(bs, "game_exit", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL); bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_Kill ================== */ int BotChat_Kill(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1); // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chat is off if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (bs->lastkilledplayer == bs->playernum) return qfalse; if (BotNumActivePlayers() <= 1) return qfalse; if (!BotValidChatPosition(bs)) return qfalse; // if (BotVisibleEnemies(bs)) return qfalse; // EasyPlayerName(bs->lastkilledplayer, name, 32); // bs->chatto = CHAT_ALL; if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) { BotAI_BotInitialChat(bs, "kill_teammate", name, NULL); bs->chatto = CHAT_TEAM; } else { //don't chat in teamplay if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qfalse; // don't wait } // if (bs->enemydeathtype == MOD_GAUNTLET) { BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL); } else if (bs->enemydeathtype == MOD_RAILGUN) { BotAI_BotInitialChat(bs, "kill_rail", name, NULL); } else if (bs->enemydeathtype == MOD_TELEFRAG) { BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL); } else if (bs->botdeathtype == MOD_KAMIKAZE && BotNumInitialChats(bs->cs, "kill_kamikaze")) BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL); //choose between insult and praise else if (random() < Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { BotAI_BotInitialChat(bs, "kill_insult", name, NULL); } else { BotAI_BotInitialChat(bs, "kill_praise", name, NULL); } } bs->lastchat_time = FloatTime(); return qtrue; }
/* ================== BotVoiceChat_WantOnOffense ================== */ void BotVoiceChat_WantOnOffense(bot_state_t *bs, int playernum, int mode) { char netname[MAX_NETNAME]; int preference; preference = BotGetTeamMateTaskPreference(bs, playernum); preference &= ~TEAMTP_DEFENDER; preference |= TEAMTP_ATTACKER; BotSetTeamMateTaskPreference(bs, playernum, preference); // EasyPlayerName(playernum, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "keepinmind", netname, NULL); BotEnterChat(bs->cs, playernum, CHAT_TELL); BotVoiceChatOnly(bs, playernum, VOICECHAT_YES); EA_Action(bs->playernum, ACTION_AFFIRMATIVE); }
/* ================== BotVoiceChat_Camp ================== */ void BotVoiceChat_Camp(bot_state_t *bs, int playernum, int mode) { int areanum; aas_entityinfo_t entinfo; char netname[MAX_NETNAME]; // bs->teamgoal.entitynum = -1; BotEntityInfo(playernum, &entinfo); //if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum) { // && trap_AAS_AreaReachability(areanum)) { //NOTE: just assume the bot knows where the person is //if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, playernum)) { bs->teamgoal.entitynum = playernum; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); //} } } //if the other is not visible if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", EasyPlayerName(playernum, netname, sizeof(netname)), NULL); BotEnterChat(bs->cs, playernum, CHAT_TELL); return; } // bs->decisionmaker = playernum; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_CAMPORDER; //get the team goal time bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME; //the teammate that requested the camping bs->teammate = playernum; //not arrived yet bs->arrive_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); BotPrintTeamGoal(bs); }
/* ================== BotVoiceChat_FollowMe ================== */ void BotVoiceChat_FollowMe(bot_state_t *bs, int playernum, int mode) { int areanum; aas_entityinfo_t entinfo; char netname[MAX_NETNAME]; bs->teamgoal.entitynum = -1; BotEntityInfo(playernum, &entinfo); //if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum) { // && trap_AAS_AreaReachability(areanum)) { bs->teamgoal.entitynum = playernum; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } } //if the other is not visible if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", EasyPlayerName(playernum, netname, sizeof(netname)), NULL); BotEnterChat(bs->cs, playernum, CHAT_TELL); return; } // bs->decisionmaker = playernum; bs->ordered = qtrue; bs->order_time = FloatTime(); //the team mate bs->teammate = playernum; //last time the team mate was assumed visible bs->teammatevisible_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //get the team goal time bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME; //set the ltg type bs->ltgtype = LTG_TEAMACCOMPANY; bs->formation_dist = 128; bs->arrive_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); BotPrintTeamGoal(bs); }
/* ================== BotMatch_TaskPreference ================== */ void BotMatch_TaskPreference(bot_state_t *bs, bot_match_t *match) { char netname[MAX_NETNAME]; char teammatename[MAX_MESSAGE_SIZE]; int teammate, preference; PlayerName(bs->playernum, netname, sizeof(netname)); if (Q_stricmp(netname, bs->teamleader) != 0) return; BotMatchVariable(match, NETNAME, teammatename, sizeof(teammatename)); teammate = PlayerFromName(teammatename); if (teammate < 0) return; preference = BotGetTeamMateTaskPreference(bs, teammate); switch(match->subtype) { case ST_DEFENDER: { preference &= ~TEAMTP_ATTACKER; preference |= TEAMTP_DEFENDER; break; } case ST_ATTACKER: { preference &= ~TEAMTP_DEFENDER; preference |= TEAMTP_ATTACKER; break; } case ST_ROAMER: { preference &= ~(TEAMTP_ATTACKER|TEAMTP_DEFENDER); break; } } BotSetTeamMateTaskPreference(bs, teammate, preference); // EasyPlayerName(teammate, teammatename, sizeof(teammatename)); BotAI_BotInitialChat(bs, "keepinmind", teammatename, NULL); BotEnterChat(bs->cs, teammate, CHAT_TELL); BotVoiceChatOnly(bs, teammate, VOICECHAT_YES); EA_Action(bs->playernum, ACTION_AFFIRMATIVE); }
/* ================== BotFirstPlayerInRankings ================== */ char *BotFirstPlayerInRankings(void) { int i, bestscore, bestplayer; char buf[MAX_INFO_STRING]; static char name[32]; playerState_t ps; bestscore = -999999; bestplayer = 0; for (i = 0; i < level.maxplayers; i++) { trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; // if (BotAI_GetPlayerState(i, &ps) && ps.persistant[PERS_SCORE] > bestscore) { bestscore = ps.persistant[PERS_SCORE]; bestplayer = i; } } EasyPlayerName(bestplayer, name, 32); return name; }
/* ================== BotSetInfoConfigString ================== */ void BotSetInfoConfigString(bot_state_t *bs) { char goalname[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; char action[MAX_MESSAGE_SIZE]; char *leader, carrying[32], *cs; bot_goal_t goal; // PlayerName(bs->playernum, netname, sizeof(netname)); if (Q_stricmp(netname, bs->teamleader) == 0) leader = "L"; else leader = ""; strcpy(carrying, ""); if (gametype == GT_CTF) { if (BotCTFCarryingFlag(bs)) { strcpy(carrying, "F"); } } #ifdef MISSIONPACK else if (gametype == GT_1FCTF) { if (Bot1FCTFCarryingFlag(bs)) { strcpy(carrying, "F"); } } else if (gametype == GT_HARVESTER) { if (BotHarvesterCarryingCubes(bs)) { if (BotTeam(bs) == TEAM_RED) Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_REDCUBE]); else Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_BLUECUBE]); } } #endif switch(bs->ltgtype) { case LTG_TEAMHELP: { EasyPlayerName(bs->teammate, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "helping %s", goalname); break; } case LTG_TEAMACCOMPANY: { EasyPlayerName(bs->teammate, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "accompanying %s", goalname); break; } case LTG_DEFENDKEYAREA: { BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "defending %s", goalname); break; } case LTG_GETITEM: { BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "getting item %s", goalname); break; } case LTG_KILL: { PlayerName(bs->teamgoal.entitynum, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "killing %s", goalname); break; } case LTG_CAMP: case LTG_CAMPORDER: { Com_sprintf(action, sizeof(action), "camping"); break; } case LTG_PATROL: { Com_sprintf(action, sizeof(action), "patrolling"); break; } case LTG_GETFLAG: { Com_sprintf(action, sizeof(action), "capturing flag"); break; } case LTG_RUSHBASE: { Com_sprintf(action, sizeof(action), "rushing base"); break; } case LTG_RETURNFLAG: { Com_sprintf(action, sizeof(action), "returning flag"); break; } case LTG_ATTACKENEMYBASE: { Com_sprintf(action, sizeof(action), "attacking the enemy base"); break; } case LTG_HARVEST: { Com_sprintf(action, sizeof(action), "harvesting"); break; } default: { BotGetTopGoal(bs->gs, &goal); BotGoalName(goal.number, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "roaming %s", goalname); break; } } cs = va("l\\%s\\c\\%s\\a\\%s\\n\\%s", leader, carrying, action, bs->ainodename); trap_SetConfigstring (CS_BOTINFO + bs->playernum, cs); }
/* ================== BotChatTest ================== */ void BotChatTest(bot_state_t *bs) { char name[32]; char *weap; int num, i; num = BotNumInitialChats(bs->cs, "game_enter"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "game_enter", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "game_exit"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "game_exit", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "level_start"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "level_start", EasyPlayerName(bs->playernum, name, 32), // 0 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "level_end_victory"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "level_end_victory", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 BotFirstPlayerInRankings(), // 2 BotLastPlayerInRankings(), // 3 BotMapTitle(), // 4 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "level_end_lose"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "level_end_lose", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 BotFirstPlayerInRankings(), // 2 BotLastPlayerInRankings(), // 3 BotMapTitle(), // 4 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "level_end"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "level_end", EasyPlayerName(bs->playernum, name, 32), // 0 BotRandomOpponentName(bs), // 1 BotFirstPlayerInRankings(), // 2 BotLastPlayerInRankings(), // 3 BotMapTitle(), // 4 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } EasyPlayerName(bs->lastkilledby, name, sizeof(name)); num = BotNumInitialChats(bs->cs, "death_drown"); for (i = 0; i < num; i++) { // BotAI_BotInitialChat(bs, "death_drown", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_slime"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_slime", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_lava"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_lava", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_cratered"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_cratered", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_suicide"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_suicide", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_telefrag"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_telefrag", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_gauntlet"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_gauntlet", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_rail"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_rail", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_bfg"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_bfg", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_insult"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_insult", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "death_praise"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "death_praise", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } // EasyPlayerName(bs->lastkilledplayer, name, 32); // num = BotNumInitialChats(bs->cs, "kill_gauntlet"); for (i = 0; i < num; i++) { // BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "kill_rail"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "kill_rail", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "kill_telefrag"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "kill_insult"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "kill_insult", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "kill_praise"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "kill_praise", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "enemy_suicide"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } PlayerName(g_entities[bs->playernum].player->lasthurt_player, name, sizeof(name)); weap = BotWeaponNameForMeansOfDeath(g_entities[bs->playernum].player->lasthurt_player); num = BotNumInitialChats(bs->cs, "hit_talking"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "hit_nodeath"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "hit_nokill"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } // if (bs->lastkilledplayer == bs->playernum) { strcpy(name, BotRandomOpponentName(bs)); } else { EasyPlayerName(bs->lastkilledplayer, name, sizeof(name)); } // num = BotNumInitialChats(bs->cs, "random_misc"); for (i = 0; i < num; i++) { // BotAI_BotInitialChat(bs, "random_misc", BotRandomOpponentName(bs), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } num = BotNumInitialChats(bs->cs, "random_insult"); for (i = 0; i < num; i++) { BotAI_BotInitialChat(bs, "random_insult", BotRandomOpponentName(bs), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL); BotEnterChat(bs->cs, 0, CHAT_ALL); } }
/* ================== BotChat_Random ================== */ int BotChat_Random(bot_state_t *bs) { float rnd; char name[32]; if (bot_nochat.integer) return qfalse; if (BotIsObserver(bs)) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //don't chat when doing something important :) if (bs->ltgtype == LTG_TEAMHELP || bs->ltgtype == LTG_TEAMACCOMPANY || bs->ltgtype == LTG_RUSHBASE) return qfalse; // rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1); if (random() > bs->thinktime * 0.1) return qfalse; if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; if (random() > 0.25) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // if (!BotValidChatPosition(bs)) return qfalse; // if (BotVisibleEnemies(bs)) return qfalse; // if (bs->lastkilledplayer == bs->playernum) { strcpy(name, BotRandomOpponentName(bs)); } else { EasyPlayerName(bs->lastkilledplayer, name, sizeof(name)); } if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qfalse; // don't wait } // if (random() < Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) { BotAI_BotInitialChat(bs, "random_misc", BotRandomOpponentName(bs), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL); } else { BotAI_BotInitialChat(bs, "random_insult", BotRandomOpponentName(bs), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL); } bs->lastchat_time = FloatTime(); bs->chatto = CHAT_ALL; return qtrue; }
/* ================== BotChat_Death ================== */ int BotChat_Death(bot_state_t *bs) { char name[32]; float rnd; if (bot_nochat.integer) return qfalse; if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; rnd = Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1); // don't chat in tournament mode if (gametype == GT_TOURNAMENT) return qfalse; //if fast chatting is off if (!bot_fastchat.integer) { if (random() > rnd) return qfalse; } if (BotNumActivePlayers() <= 1) return qfalse; // if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS) EasyPlayerName(bs->lastkilledby, name, 32); else strcpy(name, "[world]"); // if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) { if (bs->lastkilledby == bs->playernum) return qfalse; BotAI_BotInitialChat(bs, "death_teammate", name, NULL); bs->chatto = CHAT_TEAM; } else { //teamplay if (TeamPlayIsOn()) { EA_Command(bs->playernum, "vtaunt"); return qtrue; } // if (bs->botdeathtype == MOD_WATER) BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_SLIME) BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_LAVA) BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_FALLING) BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL); else if (bs->botsuicide || //all other suicides by own weapon bs->botdeathtype == MOD_CRUSH || bs->botdeathtype == MOD_SUICIDE || bs->botdeathtype == MOD_TARGET_LASER || bs->botdeathtype == MOD_TRIGGER_HURT || bs->botdeathtype == MOD_UNKNOWN) BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL); else if (bs->botdeathtype == MOD_TELEFRAG) BotAI_BotInitialChat(bs, "death_telefrag", name, NULL); else if (bs->botdeathtype == MOD_KAMIKAZE && BotNumInitialChats(bs->cs, "death_kamikaze")) BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL); else { if ((bs->botdeathtype == MOD_GAUNTLET || bs->botdeathtype == MOD_RAILGUN || bs->botdeathtype == MOD_BFG || bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) { if (bs->botdeathtype == MOD_GAUNTLET) BotAI_BotInitialChat(bs, "death_gauntlet", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); else if (bs->botdeathtype == MOD_RAILGUN) BotAI_BotInitialChat(bs, "death_rail", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); else BotAI_BotInitialChat(bs, "death_bfg", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); } //choose between insult and praise else if (random() < Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { BotAI_BotInitialChat(bs, "death_insult", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); } else { BotAI_BotInitialChat(bs, "death_praise", name, // 0 BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 NULL); } } bs->chatto = CHAT_ALL; } bs->lastchat_time = FloatTime(); return qtrue; }
/* ================== BotMatch_WhatAreYouDoing ================== */ void BotMatch_WhatAreYouDoing(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; char goalname[MAX_MESSAGE_SIZE]; int playernum; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // switch(bs->ltgtype) { case LTG_TEAMHELP: { EasyPlayerName(bs->teammate, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "helping", netname, NULL); break; } case LTG_TEAMACCOMPANY: { EasyPlayerName(bs->teammate, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "accompanying", netname, NULL); break; } case LTG_DEFENDKEYAREA: { BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "defending", goalname, NULL); break; } case LTG_GETITEM: { BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "gettingitem", goalname, NULL); break; } case LTG_KILL: { PlayerName(bs->teamgoal.entitynum, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "killing", netname, NULL); break; } case LTG_CAMP: case LTG_CAMPORDER: { BotAI_BotInitialChat(bs, "camping", NULL); break; } case LTG_PATROL: { BotAI_BotInitialChat(bs, "patrolling", NULL); break; } case LTG_GETFLAG: { BotAI_BotInitialChat(bs, "capturingflag", NULL); break; } case LTG_RUSHBASE: { BotAI_BotInitialChat(bs, "rushingbase", NULL); break; } case LTG_RETURNFLAG: { BotAI_BotInitialChat(bs, "returningflag", NULL); break; } #ifdef MISSIONPACK case LTG_ATTACKENEMYBASE: { BotAI_BotInitialChat(bs, "attackingenemybase", NULL); break; } case LTG_HARVEST: { BotAI_BotInitialChat(bs, "harvesting", NULL); break; } #endif default: { BotAI_BotInitialChat(bs, "roaming", NULL); break; } } //chat what the bot is doing BotMatchVariable(match, NETNAME, netname, sizeof(netname)); playernum = PlayerFromName(netname); BotEnterChat(bs->cs, playernum, CHAT_TELL); }