static void UpdateLinearGradient(GF_TextureHandler *txh) { u32 i, *cols; Fixed a; Bool const_a; M_LinearGradient *lg = (M_LinearGradient *) txh->owner; GradientStack *st = (GradientStack *) gf_node_get_private(txh->owner); if (!txh->hwtx) txh->hwtx = txh->compositor->r2d->stencil_new(txh->compositor->r2d, GF_STENCIL_LINEAR_GRADIENT); if (!gf_node_dirty_get(txh->owner)) return; gf_node_dirty_clear(txh->owner, 0); txh->needs_refresh = 1; st->txh.transparent = 0; const_a = (lg->opacity.count == 1) ? 1 : 0; cols = (u32*)malloc(sizeof(u32) * lg->key.count); for (i=0; i<lg->key.count; i++) { a = (const_a ? lg->opacity.vals[0] : lg->opacity.vals[i]); cols[i] = GF_COL_ARGB_FIXED(a, lg->keyValue.vals[i].red, lg->keyValue.vals[i].green, lg->keyValue.vals[i].blue); if (a != FIX_ONE) txh->transparent = 1; } txh->compositor->r2d->stencil_set_gradient_interpolation(txh->hwtx, lg->key.vals, cols, lg->key.count); free(cols); txh->compositor->r2d->stencil_set_gradient_mode(txh->hwtx, (GF_GradientMode) lg->spreadMethod); }
static void PointSet2D_Draw(GF_Node *node, GF_TraverseState *tr_state) { GF_Path *path; Fixed alpha, w, h; u32 i; SFColor col; DrawableContext *ctx = tr_state->ctx; M_PointSet2D *ps2D = (M_PointSet2D *)node; M_Coordinate2D *coord = (M_Coordinate2D*) ps2D->coord; M_Color *color = (M_Color *) ps2D->color; /*never outline PS2D*/ ctx->flags |= CTX_PATH_STROKE; if (!color || color->color.count<coord->point.count) { /*no texturing*/ visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state); return; } get_point_size(&ctx->transform, &w, &h); path = gf_path_new(); alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255; for (i = 0; i < coord->point.count; i++) { col = color->color.vals[i]; ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); gf_path_add_rect_center(path, coord->point.vals[i].x, coord->point.vals[i].y, w, h); visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state); gf_path_reset(path); ctx->flags &= ~CTX_PATH_FILLED; } gf_path_del(path); }
static void b2D_new_status(Background2DStack *bck, M_Background2D*back) { BackgroundStatus *status; GF_SAFEALLOC(status, BackgroundStatus); gf_mx2d_init(status->ctx.transform); status->ctx.drawable = bck->drawable; status->ctx.flags = CTX_IS_BACKGROUND; status->ctx.bi = &status->bi; status->ctx.aspect.fill_color = GF_COL_ARGB_FIXED(FIX_ONE, back->backColor.red, back->backColor.green, back->backColor.blue); status->ctx.aspect.fill_texture = &bck->txh; gf_list_add(bck->status_stack, status); }
static void RG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat) { SFVec2f center, focal; u32 i, *cols; Fixed a; Bool const_a; M_RadialGradient *rg = (M_RadialGradient *) txh->owner; if (rg->key.count<2) return; if (rg->key.count != rg->keyValue.count) return; /*create gradient brush if needed*/ if (!txh->hwtx) return; GradientGetMatrix((GF_Node *) rg->transform, mat); center = rg->center; focal = rg->focalPoint; /*move circle to object space*/ center.x = gf_mulfix(center.x, bounds->width); center.y = gf_mulfix(center.y, bounds->height); focal.x = gf_mulfix(focal.x, bounds->width); focal.y = gf_mulfix(focal.y, bounds->height); /*move transform to object space*/ mat->m[2] = gf_mulfix(mat->m[2], bounds->width); mat->m[5] = gf_mulfix(mat->m[5], bounds->height); mat->m[1] = gf_muldiv(mat->m[1], bounds->width, bounds->height); mat->m[3] = gf_muldiv(mat->m[3], bounds->height, bounds->width); txh->compositor->r2d->stencil_set_radial_gradient(txh->hwtx, center.x, center.y, focal.x, focal.y, gf_mulfix(rg->radius, bounds->width), gf_mulfix(rg->radius, bounds->height)); const_a = (rg->opacity.count == 1) ? 1 : 0; cols = (u32*)malloc(sizeof(u32) * rg->key.count); for (i=0; i<rg->key.count; i++) { a = (const_a ? rg->opacity.vals[0] : rg->opacity.vals[i]); cols[i] = GF_COL_ARGB_FIXED(a, rg->keyValue.vals[i].red, rg->keyValue.vals[i].green, rg->keyValue.vals[i].blue); } txh->compositor->r2d->stencil_set_gradient_interpolation(txh->hwtx, rg->key.vals, cols, rg->key.count); free(cols); txh->compositor->r2d->stencil_set_gradient_mode(txh->hwtx, (GF_GradientMode) rg->spreadMethod); gf_mx2d_add_translation(mat, bounds->x, bounds->y - bounds->height); }
/* Node specific rendering functions All the nodes follow the same principles: * Check if the display property is not set to none, otherwise do not render * Back-up of the coordinate system & apply geometric transformation if any * Render the children if any or the shape if leaf node * Restore coordinate system */ static void svg_sani_render_svg(GF_Node *node, void *rs, Bool is_destroy) { u32 viewport_color; GF_Matrix2D backup_matrix; GF_IRect top_clip; Bool is_root_svg = 1; SVG_SANI_svgElement *svg = (SVG_SANI_svgElement *)node; RenderEffect2D *eff = (RenderEffect2D *) rs; if (is_destroy) return; /*enable or disable navigation*/ eff->surface->render->navigation_disabled = (svg->zoomAndPan == SVG_ZOOMANDPAN_DISABLE) ? 1 : 0; svg_sani_render_base(node, eff); if (svg->display == SVG_DISPLAY_NONE) return; top_clip = eff->surface->top_clipper; gf_mx2d_copy(backup_matrix, eff->transform); gf_mx2d_init(eff->vb_transform); gf_svg_sani_set_viewport_transformation(eff, svg, is_root_svg); gf_mx2d_pre_multiply(&eff->transform, &eff->vb_transform); if (!is_root_svg && (svg->x.value || svg->y.value)) gf_mx2d_add_translation(&eff->transform, svg->x.value, svg->y.value); /* TODO: FIX ME: this only works for single SVG element in the doc*/ if (is_root_svg && svg->viewport_fill.type != SVG_PAINT_NONE) { viewport_color = GF_COL_ARGB_FIXED(svg->viewport_fill_opacity.value, svg->viewport_fill.color.red, svg->viewport_fill.color.green, svg->viewport_fill.color.blue); if (eff->surface->render->compositor->back_color != viewport_color) { eff->invalidate_all = 1; eff->surface->render->compositor->back_color = viewport_color; } } if (eff->traversing_mode == TRAVERSE_GET_BOUNDS) { svg_get_nodes_bounds(node, svg->children, eff); } else { svg_render_node_list(svg->children, eff); } gf_svg_sani_restore_parent_transformation(eff, &backup_matrix); eff->surface->top_clipper = top_clip; }
static void svg_sani_UpdateGradient(SVG_SANI_GradientStack *st, GF_ChildNodeItem *children) { u32 count; Fixed alpha, max_offset; if (!gf_node_dirty_get(st->txh.owner)) return; gf_node_dirty_clear(st->txh.owner, 0); st->txh.needs_refresh = 1; st->txh.transparent = 0; count = gf_node_list_get_count(children); st->nb_col = 0; st->cols = (u32*)realloc(st->cols, sizeof(u32)*count); st->keys = (Fixed*)realloc(st->keys, sizeof(Fixed)*count); max_offset = 0; while (children) { Fixed key; SVG_SANI_stopElement *gstop = (SVG_SANI_stopElement *) children->node; children = children->next; if (gf_node_get_tag((GF_Node *)gstop) != TAG_SVG_SANI_stop) continue; if (gstop->stop_opacity.type==SVG_NUMBER_VALUE) alpha = gstop->stop_opacity.value; else alpha = FIX_ONE; st->cols[st->nb_col] = GF_COL_ARGB_FIXED(alpha, gstop->stop_color.color.red, gstop->stop_color.color.green, gstop->stop_color.color.blue); key = gstop->offset.value; if (gstop->offset.value>FIX_ONE) key/=100; if (key>max_offset) max_offset=key; else key = max_offset; st->keys[st->nb_col] = key; st->nb_col++; if (alpha!=FIX_ONE) st->txh.transparent = 1; } st->txh.compositor->r2d->stencil_set_gradient_interpolation(st->txh.hwtx, st->keys, st->cols, st->nb_col); st->txh.compositor->r2d->stencil_set_gradient_mode(st->txh.hwtx, /*lg->spreadMethod*/ GF_GRADIENT_MODE_PAD); }
static void TraverseBackground2D(GF_Node *node, void *rs, Bool is_destroy) { u32 col; BackgroundStatus *status; M_Background2D *bck; Background2DStack *stack = (Background2DStack *) gf_node_get_private(node); GF_TraverseState *tr_state = (GF_TraverseState *)rs; if (is_destroy) { DestroyBackground2D(node); return; } bck = (M_Background2D *)node; /*special case for background in Layer2D: the background is seen as a regular drawable, so RENDER_BINDABLE is not used*/ switch (tr_state->traversing_mode) { case TRAVERSE_DRAW_2D: DrawBackground2D_2D(tr_state->ctx, tr_state); return; case TRAVERSE_PICK: case TRAVERSE_GET_BOUNDS: return; } /*first traverse, bound if needed*/ if (gf_list_find(tr_state->backgrounds, node) < 0) { M_Background2D *top_bck = (M_Background2D *)node; gf_list_add(tr_state->backgrounds, node); assert(gf_list_find(stack->reg_stacks, tr_state->backgrounds)==-1); gf_list_add(stack->reg_stacks, tr_state->backgrounds); b2D_new_status(stack, bck); /*only bound if we're on top*/ top_bck = gf_list_get(tr_state->backgrounds, 0); if (!bck->isBound) { if (top_bck== bck) { Bindable_SetIsBound(node, 1); } else if (!top_bck->isBound) { bck->set_bind = 1; bck->on_set_bind(node, NULL); } } /*open the stream if any*/ if (back_use_texture(bck) && !stack->txh.is_open) gf_sc_texture_play(&stack->txh, &bck->url); /*in any case don't draw the first time (since the background could have been declared last)*/ gf_sc_invalidate(stack->txh.compositor, NULL); return; } if (!bck->isBound) return; status = b2d_get_status(stack, tr_state->backgrounds); if (!status) return; if (gf_node_dirty_get(node)) { stack->flags |= CTX_APP_DIRTY; gf_node_dirty_clear(node, 0); col = GF_COL_ARGB_FIXED(FIX_ONE, bck->backColor.red, bck->backColor.green, bck->backColor.blue); if (col != status->ctx.aspect.fill_color) { status->ctx.aspect.fill_color = col; stack->flags |= CTX_APP_DIRTY; } } if (back_use_texture(bck) ) { if (stack->txh.tx_io && !(status->ctx.flags & CTX_APP_DIRTY) && stack->txh.needs_refresh) stack->flags |= CTX_TEXTURE_DIRTY; } status->ctx.flags = stack->flags; if (tr_state->traversing_mode != TRAVERSE_BINDABLE) return; /*3D mode*/ #ifndef GPAC_DISABLE_3D if (tr_state->visual->type_3d) { DrawBackground2D_3D(bck, stack, tr_state); } else #endif DrawBackground2D_2D(&status->ctx, tr_state); }
Bool group_cache_traverse(GF_Node *node, GroupCache *cache, GF_TraverseState *tr_state, Bool force_recompute, Bool is_mpeg4, Bool auto_fit_vp) { GF_Matrix2D backup; DrawableContext *group_ctx = NULL; GF_ChildNodeItem *l; if (!cache) return 0; /*do we need to recompute the cache*/ if (cache->force_recompute) { force_recompute = 1; cache->force_recompute = 0; } else if (gf_node_dirty_get(node) & GF_SG_CHILD_DIRTY) { force_recompute = 1; } /*we need to redraw the group in an offscreen visual*/ if (force_recompute) { GF_Matrix2D backup; GF_IRect rc1, rc2; u32 type_3d; u32 prev_flags; GF_Rect cache_bounds; GF_SURFACE offscreen_surface, old_surf; GF_Raster2D *r2d = tr_state->visual->compositor->rasterizer; DrawableContext *child_ctx; Fixed temp_x, temp_y, scale_x, scale_y; GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] Recomputing cache for subtree %s\n", gf_node_get_log_name(node))); /*step 1 : store current state and indicate children should not be cached*/ tr_state->in_group_cache = 1; prev_flags = tr_state->immediate_draw; /*store the current transform matrix, create a new one for group_cache*/ gf_mx2d_copy(backup, tr_state->transform); gf_mx2d_init(tr_state->transform); type_3d = 0; #ifndef GPAC_DISABLE_3D /*force 2D rendering*/ type_3d = tr_state->visual->type_3d; tr_state->visual->type_3d = 0; #endif /*step 2: collect the bounds of all children*/ tr_state->traversing_mode = TRAVERSE_GET_BOUNDS; cache_bounds.width = cache_bounds.height = 0; l = ((GF_ParentNode*)node)->children; while (l) { tr_state->bounds.width = tr_state->bounds.height = 0; gf_node_traverse(l->node, tr_state); l = l->next; gf_rect_union(&cache_bounds, &tr_state->bounds); } tr_state->traversing_mode = TRAVERSE_SORT; if (!cache_bounds.width || !cache_bounds.height) { tr_state->in_group_cache = 0; tr_state->immediate_draw = prev_flags; gf_mx2d_copy(tr_state->transform, backup); #ifndef GPAC_DISABLE_3D tr_state->visual->type_3d = type_3d; #endif return 0; } /*step 3: insert a DrawableContext for this group in the display list*/ if (is_mpeg4) { #ifndef GPAC_DISABLE_VRML group_ctx = drawable_init_context_mpeg4(cache->drawable, tr_state); #endif } else { #ifndef GPAC_DISABLE_SVG group_ctx = drawable_init_context_svg(cache->drawable, tr_state); #endif } if (!group_ctx) return 0; /*step 4: now we have the bounds: allocate the offscreen memory create temp raster visual & attach to buffer override the tr_state->visual->the_surface with the temp raster add translation (shape is not always centered) setup top clipers */ old_surf = tr_state->visual->raster_surface; offscreen_surface = r2d->surface_new(r2d, tr_state->visual->center_coords); /*a new temp raster visual*/ tr_state->visual->raster_surface = offscreen_surface; /*use current surface coordinate scaling to compute the cache*/ #ifdef GF_SR_USE_VIDEO_CACHE scale_x = tr_state->visual->compositor->cache_scale * backup.m[0] / 100; scale_y = tr_state->visual->compositor->cache_scale * backup.m[4] / 100; #else scale_x = backup.m[0]; scale_y = backup.m[4]; #endif if (scale_x<0) scale_x = -scale_x; if (scale_y<0) scale_y = -scale_y; cache->scale = MAX(scale_x, scale_y); tr_state->bounds = cache_bounds; gf_mx2d_add_scale(&tr_state->transform, scale_x, scale_y); gf_mx2d_apply_rect(&tr_state->transform, &cache_bounds); rc1 = gf_rect_pixelize(&cache_bounds); if (rc1.width % 2) rc1.width++; if (rc1.height%2) rc1.height++; /* Initialize the group cache with the scaled pixelized bounds for texture but the original bounds for path*/ group_cache_setup(cache, &tr_state->bounds, &rc1, tr_state->visual->compositor, type_3d); /*attach the buffer to visual*/ r2d->surface_attach_to_buffer(offscreen_surface, cache->txh.data, cache->txh.width, cache->txh.height, 0, cache->txh.stride, cache->txh.pixelformat); /*recompute the bounds with the final scaling used*/ scale_x = gf_divfix(INT2FIX(rc1.width), tr_state->bounds.width); scale_y = gf_divfix(INT2FIX(rc1.height), tr_state->bounds.height); gf_mx2d_init(tr_state->transform); gf_mx2d_add_scale(&tr_state->transform, scale_x, scale_y); cache_bounds = tr_state->bounds; gf_mx2d_apply_rect(&tr_state->transform, &cache_bounds); /*centered the bitmap on the visual*/ temp_x = -cache_bounds.x; temp_y = -cache_bounds.y; if (tr_state->visual->center_coords) { temp_x -= cache_bounds.width/2; temp_y += cache_bounds.height/2; } else { temp_y += cache_bounds.height; } gf_mx2d_add_translation(&tr_state->transform, temp_x, temp_y); /*override top clippers*/ rc1 = tr_state->visual->surf_rect; rc2 = tr_state->visual->top_clipper; tr_state->visual->surf_rect.width = cache->txh.width; tr_state->visual->surf_rect.height = cache->txh.height; if (tr_state->visual->center_coords) { tr_state->visual->surf_rect.y = cache->txh.height/2; tr_state->visual->surf_rect.x = -1 * (s32) cache->txh.width/2; } else { tr_state->visual->surf_rect.y = cache->txh.height; tr_state->visual->surf_rect.x = 0; } tr_state->visual->top_clipper = tr_state->visual->surf_rect; /*step 5: traverse subtree in direct draw mode*/ tr_state->immediate_draw = 1; group_ctx->flags &= ~CTX_NO_ANTIALIAS; l = ((GF_ParentNode*)node)->children; while (l) { gf_node_traverse(l->node, tr_state); l = l->next; } /*step 6: reset all contexts after the current group one*/ child_ctx = group_ctx->next; while (child_ctx && child_ctx->drawable) { drawable_reset_bounds(child_ctx->drawable, tr_state->visual); child_ctx->drawable = NULL; child_ctx = child_ctx->next; } /*and set ourselves as the last context on the main visual*/ tr_state->visual->cur_context = group_ctx; /*restore state and destroy whatever needs to be cleaned*/ gf_mx2d_copy(tr_state->transform, backup); tr_state->in_group_cache = 0; tr_state->immediate_draw = prev_flags; r2d->surface_delete(offscreen_surface); tr_state->visual->raster_surface = old_surf; tr_state->traversing_mode = TRAVERSE_SORT; #ifndef GPAC_DISABLE_3D tr_state->visual->type_3d = type_3d; #endif tr_state->visual->surf_rect = rc1; tr_state->visual->top_clipper = rc2; /*update texture*/ cache->txh.transparent = 1; cache->txh.flags |= GF_SR_TEXTURE_NO_GL_FLIP; gf_sc_texture_set_data(&cache->txh); gf_sc_texture_push_image(&cache->txh, 0, type_3d ? 0 : 1); cache->orig_vp = tr_state->vp_size; } /*just setup the context*/ else { if (is_mpeg4) { #ifndef GPAC_DISABLE_VRML group_ctx = drawable_init_context_mpeg4(cache->drawable, tr_state); #endif } else { #ifndef GPAC_DISABLE_SVG group_ctx = drawable_init_context_svg(cache->drawable, tr_state); #endif } } if (!group_ctx) return 0; group_ctx->flags |= CTX_NO_ANTIALIAS; if (cache->opacity != FIX_ONE) group_ctx->aspect.fill_color = GF_COL_ARGB_FIXED(cache->opacity, FIX_ONE, FIX_ONE, FIX_ONE); else group_ctx->aspect.fill_color = 0; group_ctx->aspect.fill_texture = &cache->txh; if (!cache->opacity) { group_ctx->drawable = NULL; return 0; } if (gf_node_dirty_get(node)) group_ctx->flags |= CTX_TEXTURE_DIRTY; #ifdef CACHE_DEBUG_CENTER gf_mx2d_copy(backup, tr_state->transform); gf_mx2d_init(tr_state->transform); #else gf_mx2d_copy(backup, tr_state->transform); if (auto_fit_vp) { if ((tr_state->vp_size.x != cache->orig_vp.x) || (tr_state->vp_size.y != cache->orig_vp.y)) { GF_Matrix2D m; gf_mx2d_init(m); gf_mx2d_copy(backup, tr_state->transform); gf_mx2d_add_scale(&m, gf_divfix(tr_state->vp_size.x, cache->orig_vp.x), gf_divfix(tr_state->vp_size.y, cache->orig_vp.y) ); gf_mx2d_pre_multiply(&tr_state->transform, &m); } else { auto_fit_vp = 0; } } #endif #ifndef GPAC_DISABLE_3D if (tr_state->visual->type_3d) { if (!cache->drawable->mesh) { cache->drawable->mesh = new_mesh(); mesh_from_path(cache->drawable->mesh, cache->drawable->path); } visual_3d_draw_from_context(group_ctx, tr_state); group_ctx->drawable = NULL; } else #endif drawable_finalize_sort(group_ctx, tr_state, NULL); #ifndef CACHE_DEBUG_CENTER if (auto_fit_vp) #endif { gf_mx2d_copy(tr_state->transform, backup); } return (force_recompute==1); }
static void ILS2D_Draw(GF_Node *node, GF_TraverseState *tr_state) { GF_Path *path; SFVec2f *pts; SFColor col; Fixed alpha; u32 i, count, col_ind, ind, end_at; u32 linear[2], *colors; SFVec2f start, end; u32 j, num_col; GF_STENCIL grad; GF_Raster2D *raster; DrawableContext *ctx = tr_state->ctx; M_IndexedLineSet2D *ils2D = (M_IndexedLineSet2D *)node; M_Coordinate2D *coord = (M_Coordinate2D*) ils2D->coord; M_Color *color = (M_Color *) ils2D->color; end.x = end.y = 0; if (!coord->point.count) return; if (! ils2D->color) { /*no texturing*/ visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state); return; } alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255; pts = coord->point.vals; if (!ils2D->colorPerVertex || (color->color.count<2) ) { count = 0; end_at = ils2D->coordIndex.count; if (!end_at) end_at = coord->point.count; ind = ils2D->coordIndex.count ? ils2D->coordIndex.vals[0] : 0; i=1; path = gf_path_new(); gf_path_add_move_to(path, pts[ind].x, pts[ind].y); for (; i<=end_at; i++) { if ((i==end_at) || (ils2D->coordIndex.count && ils2D->coordIndex.vals[i] == -1)) { /*draw current*/ col_ind = (ils2D->colorIndex.count && (ils2D->colorIndex.vals[count]>=0) ) ? (u32) ils2D->colorIndex.vals[count] : count; if (col_ind>=color->color.count) col_ind=color->color.count-1; col = color->color.vals[col_ind]; ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state); i++; if (i>=end_at) break; gf_path_reset(path); ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0)) ? (u32) ils2D->coordIndex.vals[i] : i; gf_path_add_move_to(path, pts[ind].x, pts[ind].y); if (ils2D->coordIndex.count) count++; continue; } else { ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0) ) ? (u32) ils2D->coordIndex.vals[i] : i; gf_path_add_line_to(path, pts[ind].x, pts[ind].y); } } gf_path_del(path); return; } raster = NULL; end_at = ils2D->coordIndex.count; if (!end_at) end_at = coord->point.count; count = 0; col_ind = 0; ind = 0; i=0; path = gf_path_new(); while (1) { gf_path_reset(path); ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0)) ? (u32) ils2D->coordIndex.vals[i] : i; start = pts[ind]; num_col = 1; i++; gf_path_add_move_to(path, start.x, start.y); if (ils2D->coordIndex.count) { while (ils2D->coordIndex.vals[i] != -1) { end = pts[ils2D->coordIndex.vals[i]]; gf_path_add_line_to(path, end.x, end.y); i++; num_col++; if (i >= ils2D->coordIndex.count) break; } } else { while (i<end_at) { end = pts[i]; gf_path_add_line_to(path, end.x, end.y); i++; num_col++; } } raster = tr_state->visual->compositor->rasterizer; /*use linear gradient*/ if (num_col==2) { Fixed pos[2]; grad = raster->stencil_new(raster, GF_STENCIL_LINEAR_GRADIENT); if (ils2D->colorIndex.count) { col = color->color.vals[ils2D->colorIndex.vals[col_ind]]; linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); col = color->color.vals[ils2D->colorIndex.vals[col_ind+1]]; linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } else if (ils2D->coordIndex.count) { col = color->color.vals[ils2D->coordIndex.vals[col_ind]]; linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); col = color->color.vals[ils2D->coordIndex.vals[col_ind+1]]; linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } else { col = color->color.vals[col_ind]; linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); col = color->color.vals[col_ind+1]; linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } pos[0] = 0; pos[1] = FIX_ONE; raster->stencil_set_linear_gradient(grad, start.x, start.y, end.x, end.y); raster->stencil_set_gradient_interpolation(grad, pos, linear, 2); } else { grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT); if (grad) { raster->stencil_set_vertex_path(grad, path); colors = (u32*)gf_malloc(sizeof(u32) * num_col); for (j=0; j<num_col; j++) { if (ils2D->colorIndex.count>0) { col = color->color.vals[ils2D->colorIndex.vals[col_ind+j]]; } else if (ils2D->coordIndex.count) { col = color->color.vals[ils2D->coordIndex.vals[col_ind+j]]; } else { col = color->color.vals[col_ind+j]; } colors[j] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } raster->stencil_set_vertex_colors(grad, colors, num_col); gf_free(colors); } } raster->stencil_set_matrix(grad, &ctx->transform); visual_2d_draw_path(tr_state->visual, path, ctx, NULL, grad, tr_state); if (grad) raster->stencil_delete(grad); i ++; col_ind += num_col + 1; if (i >= ils2D->coordIndex.count) break; ctx->flags &= ~CTX_PATH_STROKE; } gf_path_del(path); }
static void svg_traverse_svg(GF_Node *node, void *rs, Bool is_destroy) { Bool rootmost_svg, send_resize; u32 viewport_color; SVGsvgStack *stack; GF_Matrix2D backup_matrix, vb_bck; #ifndef GPAC_DISABLE_3D GF_Matrix bck_mx; #endif Bool is_dirty; GF_IRect top_clip; SFVec2f prev_vp; SVGPropertiesPointers backup_props, *prev_props; u32 backup_flags; Bool invalidate_flag; u32 styling_size = sizeof(SVGPropertiesPointers); GF_TraverseState *tr_state = (GF_TraverseState *) rs; SVGAllAttributes all_atts; stack = gf_node_get_private(node); if (is_destroy) { if (stack->svg_props) { gf_svg_properties_reset_pointers(stack->svg_props); gf_free(stack->svg_props); } gf_sc_check_focus_upon_destroy(node); if (stack->vp_fill) drawable_del(stack->vp_fill); gf_free(stack); return; } prev_props = tr_state->svg_props; /*SVG props not set: we are either the root-most <svg> of the compositor or an <svg> inside an <animation>*/ if (!tr_state->svg_props) { tr_state->svg_props = stack->svg_props; if (!tr_state->svg_props) return; } gf_svg_flatten_attributes((SVG_Element *)node, &all_atts); if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags)) { tr_state->svg_props = prev_props; return; } /*enable or disable navigation*/ tr_state->visual->compositor->navigation_disabled = (all_atts.zoomAndPan && *all_atts.zoomAndPan == SVG_ZOOMANDPAN_DISABLE) ? 1 : 0; if (compositor_svg_is_display_off(tr_state->svg_props)) { memcpy(tr_state->svg_props, &backup_props, styling_size); tr_state->svg_flags = backup_flags; return; } top_clip = tr_state->visual->top_clipper; gf_mx2d_copy(backup_matrix, tr_state->transform); gf_mx2d_copy(vb_bck, tr_state->vb_transform); #ifndef GPAC_DISABLE_3D if (tr_state->visual->type_3d) gf_mx_copy(bck_mx, tr_state->model_matrix); #endif invalidate_flag = tr_state->invalidate_all; is_dirty = gf_node_dirty_get(node); if (is_dirty & GF_SG_CHILD_DIRTY) drawable_reset_group_highlight(tr_state, node); gf_node_dirty_clear(node, 0); send_resize = 0; if ((stack->parent_vp.x != tr_state->vp_size.x) || (stack->parent_vp.y != tr_state->vp_size.y)) { is_dirty = 1; send_resize = 1; } if (is_dirty || tr_state->visual->compositor->recompute_ar) { svg_recompute_viewport_transformation(node, stack, tr_state, &all_atts); } gf_mx2d_copy(tr_state->vb_transform, stack->viewbox_mx); rootmost_svg = (stack->root_svg && !tr_state->parent_anim_atts) ? 1 : 0; if (tr_state->traversing_mode == TRAVERSE_SORT) { SVG_Paint *vp_fill = NULL; Fixed vp_opacity; if (tr_state->parent_anim_atts) { vp_fill = tr_state->parent_anim_atts->viewport_fill; vp_opacity = tr_state->parent_anim_atts->viewport_fill_opacity ? tr_state->parent_anim_atts->viewport_fill_opacity->value : FIX_ONE; } else { vp_fill = tr_state->svg_props->viewport_fill; vp_opacity = tr_state->svg_props->viewport_fill_opacity ? tr_state->svg_props->viewport_fill_opacity->value : FIX_ONE; } if (vp_fill && (vp_fill->type != SVG_PAINT_NONE) && vp_opacity) { Bool col_dirty = 0; viewport_color = GF_COL_ARGB_FIXED(vp_opacity, vp_fill->color.red, vp_fill->color.green, vp_fill->color.blue); if (stack->prev_color != viewport_color) { stack->prev_color = viewport_color; col_dirty = 1; } if (!rootmost_svg) { DrawableContext *ctx; Fixed width = tr_state->parent_anim_atts->width->value; Fixed height = tr_state->parent_anim_atts->height->value; if (!stack->vp_fill) { stack->vp_fill = drawable_new(); stack->vp_fill->node = node; } if ((width != stack->vp_fill->path->bbox.width) || (height != stack->vp_fill->path->bbox.height)) { drawable_reset_path(stack->vp_fill); gf_path_add_rect(stack->vp_fill->path, 0, 0, width, -height); } ctx = drawable_init_context_svg(stack->vp_fill, tr_state); if (ctx) { ctx->flags &= ~CTX_IS_TRANSPARENT; ctx->aspect.pen_props.width = 0; ctx->aspect.fill_color = viewport_color; ctx->aspect.fill_texture = NULL; if (col_dirty) ctx->flags |= CTX_APP_DIRTY; drawable_finalize_sort(ctx, tr_state, NULL); } } else if (col_dirty) { tr_state->visual->compositor->back_color = viewport_color; /*invalidate the entire visual*/ tr_state->invalidate_all = 1; } } } if (!stack->root_svg && (all_atts.x || all_atts.y)) gf_mx2d_add_translation(&tr_state->vb_transform, all_atts.x->value, all_atts.y->value); #ifndef GPAC_DISABLE_3D if (tr_state->visual->type_3d) { if (tr_state->traversing_mode==TRAVERSE_SORT) { GF_Matrix tmp; visual_3d_matrix_push(tr_state->visual); gf_mx_from_mx2d(&tmp, &tr_state->vb_transform); visual_3d_matrix_add(tr_state->visual, tmp.m); } else { gf_mx_add_matrix_2d(&tr_state->model_matrix, &tr_state->vb_transform); } } else #endif { gf_mx2d_pre_multiply(&tr_state->transform, &tr_state->vb_transform); } /*store VP and move it to current VP (eg, the one used to compute the vb_transform)*/ prev_vp = tr_state->vp_size; tr_state->vp_size = stack->vp; /*the event may trigger scripts which may delete nodes / modify the scene. We therefore send the resize event before traversing the scene*/ if (send_resize) { GF_DOM_Event evt; memset(&evt, 0, sizeof(GF_DOM_Event)); evt.bubbles = 1; evt.type = GF_EVENT_RESIZE; gf_dom_event_fire(node, &evt); } if ((stack->vp.x != prev_vp.x) || (stack->vp.y != prev_vp.y)) { GF_Scene *scene = node->sgprivate->scenegraph->userpriv; if (scene) { GF_DOM_Event evt; memset(&evt, 0, sizeof(GF_DOM_Event)); evt.bubbles = 0; evt.screen_rect.width = stack->vpw; evt.screen_rect.height = stack->vph; evt.screen_rect.x = stack->dx; evt.screen_rect.y = stack->dy; evt.prev_translate.x = stack->vp.x; evt.prev_translate.y = stack->vp.y; evt.type = GF_EVENT_VP_RESIZE; gf_scene_notify_event(scene, 0, NULL, &evt, GF_OK); } } if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) { gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, NULL); } else { compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state); } tr_state->vp_size = prev_vp; #ifndef GPAC_DISABLE_3D if (tr_state->visual->type_3d) { if (tr_state->traversing_mode==TRAVERSE_SORT) visual_3d_matrix_pop(tr_state->visual); gf_mx_copy(tr_state->model_matrix, bck_mx); } #endif gf_mx2d_copy(tr_state->transform, backup_matrix); gf_mx2d_copy(tr_state->vb_transform, vb_bck); memcpy(tr_state->svg_props, &backup_props, styling_size); tr_state->svg_flags = backup_flags; tr_state->visual->top_clipper = top_clip; if (!stack->root_svg) { tr_state->invalidate_all = invalidate_flag; } tr_state->svg_props = prev_props; }
static void IFS2D_Draw(GF_Node *node, GF_TraverseState *tr_state) { u32 i, count, ci_count; u32 j, ind_col, num_col; SFVec2f center, end; SFColor col_cen; GF_STENCIL grad; u32 *colors; GF_Path *path; SFVec2f start; SFVec2f *pts; SFColor col; Fixed alpha; GF_Raster2D *raster; DrawableContext *ctx = tr_state->ctx; M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node; M_Coordinate2D *coord = (M_Coordinate2D*) ifs2D->coord; M_Color *color = (M_Color *) ifs2D->color; col.red = col.green = col.blue = 0; /*simple case, no color specified*/ if (!ifs2D->color) { visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state); visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state); return; } /*if default face use first color*/ ci_count = ifs2D->coordIndex.count; pts = coord->point.vals; if (ci_count == 0) { col = (ifs2D->colorIndex.count > 0) ? color->color.vals[ifs2D->colorIndex.vals[0]] : color->color.vals[0]; alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color)) / 255; if (!alpha || !ctx->aspect.pen_props.width) { alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255; ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } else { ctx->aspect.fill_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state); visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state); return; } /*we have color per faces so we need N path :(*/ if (! ifs2D->colorPerVertex) { path = gf_path_new(); count = 0; i = 0; while (1) { gf_path_reset(path); start = pts[ifs2D->coordIndex.vals[i]]; gf_path_add_move_to(path, start.x, start.y); i++; while (ifs2D->coordIndex.vals[i] != -1) { start = pts[ifs2D->coordIndex.vals[i]]; gf_path_add_line_to(path, start.x, start.y); i++; if (i >= ci_count) break; } /*close in ALL cases because even if the start/end points are the same the line join needs to be present*/ gf_path_close(path); col = (ifs2D->colorIndex.count > 0) ? color->color.vals[ifs2D->colorIndex.vals[count]] : color->color.vals[count]; alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color)) / 255; if (!alpha) { alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255; ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } else { ctx->aspect.fill_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); } visual_2d_texture_path(tr_state->visual, path, ctx, tr_state); visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state); count++; i++; if (i >= ci_count) break; ctx->flags &= ~CTX_PATH_FILLED; ctx->flags &= ~CTX_PATH_STROKE; } gf_path_del(path); return; } /*final case, color per vertex means gradient fill/strike*/ raster = tr_state->visual->compositor->rasterizer; grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT); /*not supported, fill default*/ if (!grad) { visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state); visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state); return; } path = gf_path_new(); ind_col = 0; i = 0; while (1) { gf_path_reset(path); start = pts[ifs2D->coordIndex.vals[i]]; center = start; gf_path_add_move_to(path, start.x, start.y); num_col = 1; i+=1; while (ifs2D->coordIndex.vals[i] != -1) { end = pts[ifs2D->coordIndex.vals[i]]; gf_path_add_line_to(path, end.x, end.y); i++; center.x += end.x; center.y += end.y; num_col ++; if (i >= ci_count) break; } gf_path_close(path); num_col++; alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color) ) / 255; colors = (u32*)gf_malloc(sizeof(u32) * num_col); col_cen.blue = col_cen.red = col_cen.green = 0; for (j=0; j<num_col-1; j++) { if (ifs2D->colorIndex.count > ind_col + j) { col = color->color.vals[ifs2D->colorIndex.vals[ind_col + j]]; } else if (ci_count > ind_col + j) { col = color->color.vals[ifs2D->coordIndex.vals[ind_col + j]]; } colors[j] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue); col_cen.blue += col.blue; col_cen.green += col.green; col_cen.red += col.red; } colors[num_col-1] = colors[0]; if (ifs2D->colorIndex.count > ind_col) { col = color->color.vals[ifs2D->colorIndex.vals[ind_col]]; } else if (ci_count > ind_col) { col = color->color.vals[ifs2D->coordIndex.vals[ind_col]]; } col_cen.blue += col.blue; col_cen.green += col.green; col_cen.red += col.red; raster->stencil_set_vertex_path(grad, path); raster->stencil_set_vertex_colors(grad, colors, num_col); gf_free(colors); col_cen.blue /= num_col; col_cen.green /= num_col; col_cen.red /= num_col; center.x /= num_col; center.y /= num_col; raster->stencil_set_vertex_center(grad, center.x, center.y, GF_COL_ARGB_FIXED(alpha, col_cen.red, col_cen.green, col_cen.blue) ); raster->stencil_set_matrix(grad, &ctx->transform); /*draw*/ visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, grad, grad, tr_state); raster->stencil_delete(grad); //goto next point i++; ind_col += num_col + 1; if (i >= ci_count) break; grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT); ctx->flags &= ~CTX_PATH_FILLED; ctx->flags &= ~CTX_PATH_STROKE; } gf_path_del(path); }