/********************************************************************* * * GUIPROPAA_DispChar */ void GUIPROPAA_DispChar(U16P c) { int BytesPerLine; GUI_DRAWMODE DrawMode = GUI_Context.TextMode; const GUI_FONT_PROP* pProp = GUIPROP_FindChar(GUI_Context.pAFont->p.pProp, c); if (pProp) { GUI_DRAWMODE OldDrawMode; const GUI_CHARINFO* pCharInfo = pProp->paCharInfo+(c-pProp->First); BytesPerLine = pCharInfo->BytesPerLine; OldDrawMode = LCD_SetDrawMode(DrawMode); Draw ( GUI_Context.DispPosX, GUI_Context.DispPosY, (pCharInfo->XSize+1)/2, GUI_Context.pAFont->YSize, BytesPerLine, (U8 const*) pCharInfo->pData ); LCD_SetDrawMode(OldDrawMode); /* Restore draw mode */ GUI_Context.DispPosX += (pCharInfo->XDist+1)/2; } }
/********************************************************************* * * GUIPROP_DispChar * * Purpose: * This is the routine that displays a character. It is used by all * other routines which display characters as a subroutine. */ void GUIPROP_DispChar(U16P c) { int BytesPerLine; GUI_DRAWMODE DrawMode = GUI_Context.TextMode; const GUI_FONT_PROP GUI_UNI_PTR * pProp = GUIPROP_FindChar(GUI_Context.pAFont->p.pProp, c); if (pProp) { GUI_DRAWMODE OldDrawMode; const GUI_CHARINFO GUI_UNI_PTR * pCharInfo = pProp->paCharInfo+(c-pProp->First); BytesPerLine = pCharInfo->BytesPerLine; OldDrawMode = LCD_SetDrawMode(DrawMode); if (GUI_MoveRTL) { GUI_Context.DispPosX -= pCharInfo->XDist * GUI_Context.pAFont->XMag; } LCD_DrawBitmap( GUI_Context.DispPosX, GUI_Context.DispPosY, pCharInfo->XSize, GUI_Context.pAFont->YSize, GUI_Context.pAFont->XMag, GUI_Context.pAFont->YMag, 1, /* Bits per Pixel */ BytesPerLine, pCharInfo->pData, &LCD_BKCOLORINDEX ); /* Fill empty pixel lines */ if (GUI_Context.pAFont->YDist > GUI_Context.pAFont->YSize) { int YMag = GUI_Context.pAFont->YMag; int YDist = GUI_Context.pAFont->YDist * YMag; int YSize = GUI_Context.pAFont->YSize * YMag; if (DrawMode != LCD_DRAWMODE_TRANS) { LCD_COLOR OldColor = GUI_GetColor(); GUI_SetColor(GUI_GetBkColor()); LCD_FillRect(GUI_Context.DispPosX, GUI_Context.DispPosY + YSize, GUI_Context.DispPosX + pCharInfo->XSize, GUI_Context.DispPosY + YDist); GUI_SetColor(OldColor); } } LCD_SetDrawMode(OldDrawMode); /* Restore draw mode */ if (!GUI_MoveRTL) { GUI_Context.DispPosX += pCharInfo->XDist * GUI_Context.pAFont->XMag; } } }
/********************************************************************* * * GUIPROPAA_IsInFont */ char GUIPROPAA_IsInFont(const GUI_FONT * pFont, U16 c) { const GUI_FONT_PROP* pProp = GUIPROP_FindChar(pFont->p.pProp, c); return (pProp==NULL) ? 0 : 1; }
/********************************************************************* * * GUIPROPAA_GetCharDistX */ int GUIPROPAA_GetCharDistX(U16P c) { int r; const GUI_FONT_PROP* pProp = GUIPROP_FindChar(GUI_Context.pAFont->p.pProp, c); r = (pProp) ? (pProp->paCharInfo+(c-pProp->First))->XSize : 0; return (r+1)/2; }
/********************************************************************* * * GUIPROP_GetCharDistX */ int GUIPROP_GetCharDistX(U16P c) { const GUI_FONT_PROP GUI_UNI_PTR * pProp = GUIPROP_FindChar(GUI_Context.pAFont->p.pProp, c); return (pProp) ? (pProp->paCharInfo+(c-pProp->First))->XSize * GUI_Context.pAFont->XMag : 0; }
char GUIPROP_IsInFont(void*pFont, U16 c) { const GUI_FONT_PROP* pProp = GUIPROP_FindChar(((GUI_FONT*)pFont)->p.pProp, c); return (pProp==NULL) ? 0 : 1; }