TSharedRef<SDockTab> FCurveAssetEditor::SpawnTab_CurveAsset( const FSpawnTabArgs& Args ) { check( Args.GetTabId().TabType == CurveTabId ); ViewMinInput=0.f; ViewMaxInput=5.f; InputSnap = 0.1f; OutputSnap = 0.05f; TSharedRef<SDockTab> NewDockTab = SNew(SDockTab) .Icon( FEditorStyle::GetBrush("CurveAssetEditor.Tabs.Properties") ) .Label( FText::Format(LOCTEXT("CurveAssetEditorTitle", "{0} Curve Asset"), FText::FromString(GetTabPrefix()))) .TabColorScale( GetTabColorScale() ) [ SNew(SBorder) .BorderImage( FEditorStyle::GetBrush("ToolPanel.GroupBorder") ) .Padding(0.0f) [ SAssignNew(TrackWidget, SCurveEditor) .ViewMinInput(this, &FCurveAssetEditor::GetViewMinInput) .ViewMaxInput(this, &FCurveAssetEditor::GetViewMaxInput) .InputSnap(this, &FCurveAssetEditor::GetInputSnap) .OutputSnap(this, &FCurveAssetEditor::GetOutputSnap) .TimelineLength(this, &FCurveAssetEditor::GetTimelineLength) .OnSetInputViewRange(this, &FCurveAssetEditor::SetInputViewRange) .HideUI(false) .AlwaysDisplayColorCurves(true) .ShowZoomButtons(false) ] ]; UCurveBase* Curve = Cast<UCurveBase>(GetEditingObject()); UCurveFloat* FloatCurve = Cast<UCurveFloat>(Curve); UCurveVector* VectorCurve = Cast<UCurveVector>(Curve); UCurveLinearColor* LinearColorCurve = Cast<UCurveLinearColor>(Curve); FCurveOwnerInterface* CurveOwner = NULL; if(FloatCurve != NULL) { CurveOwner = FloatCurve; } else if(LinearColorCurve != NULL) { CurveOwner = LinearColorCurve; } else { CurveOwner = VectorCurve; } if (CurveOwner != NULL) { check(TrackWidget.IsValid()); // Set this curve as the SCurveEditor's selected curve TrackWidget->SetCurveOwner(CurveOwner); } return NewDockTab; }
FText FAssetEditorToolkit::GetToolkitToolTipText() const { const UObject* EditingObject = GetEditingObject(); check (EditingObject != NULL); return GetToolTipTextForObject(EditingObject); }
FText FGameplayAbilitiesEditor::GetToolkitToolTipText() const { const UObject* EditingObject = GetEditingObject(); check (EditingObject != NULL); return FAssetEditorToolkit::GetToolTipTextForObject(EditingObject); }
FText FAssetEditorToolkit::GetToolkitName() const { const UObject* EditingObject = GetEditingObject(); check (EditingObject != NULL); return GetDescriptionForObject(EditingObject); }