void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner) { if (GetEnchantmentDuration(slot) == duration) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetState(ITEM_CHANGED, owner); // Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking }
// Added by AHBot // Like SetEnchantment() but no call of SetState() because there is no owner of the item void Item::SetEnchantmentNoUpdate(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges) { // Better lost small time at check in comparison lost time at item save to DB. if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); }
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges) { if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, GetOwner()); }
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/) { // Better lost small time at check in comparison lost time at item save to DB. if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; Player* owner = GetOwner(); if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT) { if (uint32 oldEnchant = GetEnchantmentId(slot)) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant); if (id) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id); } SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, owner); }
void Item::SaveToDB(SQLTransaction& trans) { bool isInTransaction = !(trans.null()); if (!isInTransaction) trans = CharacterDatabase.BeginTransaction(); uint32 guid = GetGUIDLow(); switch (uState) { case ITEM_NEW: case ITEM_CHANGED: { uint8 index = 0; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE); stmt->setUInt32( index, GetEntry()); stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID())); stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR))); stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR))); stmt->setUInt32(++index, GetCount()); stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION)); std::ostringstream ssSpells; for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) ssSpells << GetSpellCharges(i) << ' '; stmt->setString(++index, ssSpells.str()); stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS)); std::ostringstream ssEnchants; for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i) { ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' '; ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' '; ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' '; } stmt->setString(++index, ssEnchants.str()); stmt->setInt16 (++index, GetItemRandomPropertyId()); stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)); stmt->setString(++index, m_text); stmt->setUInt32(++index, guid); trans->Append(stmt); if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER); stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID())); stmt->setUInt32(1, guid); trans->Append(stmt); } break; } case ITEM_REMOVED: { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, guid); trans->Append(stmt); if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); stmt->setUInt32(0, guid); trans->Append(stmt); } if (!isInTransaction) CharacterDatabase.CommitTransaction(trans); delete this; return; } case ITEM_UNCHANGED: break; } SetState(ITEM_UNCHANGED); if (!isInTransaction) CharacterDatabase.CommitTransaction(trans); }
void Item::SaveToDB() { uint32 guid = GetGUIDLow(); switch (uState) { case ITEM_NEW: { std::string text = m_text; CharacterDatabase.escape_string(text); std::ostringstream ss; ss << "REPLACE INTO item_instance (guid,owner_guid,creatorGuid,giftCreatorGuid,count,duration,charges,flags,enchantments,randomPropertyId,durability,playedTime,text) VALUES ("; ss << guid << ","; ss << GUID_LOPART(GetOwnerGUID()) << ","; ss << GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)) << ","; ss << GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) << ","; ss << GetCount() << ","; ss << GetUInt32Value(ITEM_FIELD_DURATION) << ",'"; for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) ss << GetSpellCharges(i) << " "; ss << "'," << GetUInt32Value(ITEM_FIELD_FLAGS) << ",'"; for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i) { ss << GetEnchantmentId(EnchantmentSlot(i)) << " "; ss << GetEnchantmentDuration(EnchantmentSlot(i)) << " "; ss << GetEnchantmentCharges(EnchantmentSlot(i)) << " "; } ss << "'," << GetItemRandomPropertyId() << ","; ss << GetUInt32Value(ITEM_FIELD_DURABILITY) << ","; ss << GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) << ",'"; ss << text << "')"; CharacterDatabase.Execute(ss.str().c_str()); }break; case ITEM_CHANGED: { std::string text = m_text; CharacterDatabase.escape_string(text); std::ostringstream ss; ss << "UPDATE item_instance SET owner_guid = " << GUID_LOPART(GetOwnerGUID()); ss << ", creatorGuid = " << GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)); ss << ", giftCreatorGuid = " << GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)); ss << ", count = " << GetCount(); ss << ", duration = " << GetUInt32Value(ITEM_FIELD_DURATION); ss << ", charges = '"; for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) ss << GetSpellCharges(i) << " "; ss << "', flags = " << GetUInt32Value(ITEM_FIELD_FLAGS); ss << ", enchantments = '"; for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i) { ss << GetEnchantmentId(EnchantmentSlot(i)) << " "; ss << GetEnchantmentDuration(EnchantmentSlot(i)) << " "; ss << GetEnchantmentCharges(EnchantmentSlot(i)) << " "; } ss << "', randomPropertyId = " << GetItemRandomPropertyId(); ss << ", durability = " << GetUInt32Value(ITEM_FIELD_DURABILITY); ss << ", playedTime = " << GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME); ss << ", text = '" << text << "' WHERE guid = " << guid; CharacterDatabase.Execute(ss.str().c_str()); if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow()); }break; case ITEM_REMOVED: { CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid); if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow()); delete this; return; } case ITEM_UNCHANGED: break; } SetState(ITEM_UNCHANGED); }