bool PlayerbotPaladinAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); if (!ai) return false; Player* pMaster = ai->GetMaster(); if (!pMaster) return false; Player * m_bot = GetPlayerBot(); if (!m_bot) return false; if ((GREATER_BLESSING_OF_MIGHT > 0) && (!m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, *m_bot))) return true; if ((BLESSING_OF_MIGHT > 0) && (!m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (!m_bot->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_MIGHT, *m_bot))) return true; if ((DIVINE_FAVOR > 0) && (!m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 3) && (ai->CastSpell(DIVINE_FAVOR , *m_bot))) return true; if ((BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_PRIEST) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_PRIEST) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_MAGE) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_MAGE) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_PALADIN) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_PALADIN) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_WARLOCK) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_WISDOM > 0) && (pMaster->getClass() == CLASS_WARLOCK) && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster)))) return true; if ((BLESSING_OF_MIGHT > 0) && (pMaster->getClass() == CLASS_WARRIOR) && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (!pMaster->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_MIGHT > 0) && (pMaster->getClass() == CLASS_WARRIOR) && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (!pMaster->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster)))) return true; if ((BLESSING_OF_KINGS > 0) && (pMaster->getClass() == CLASS_WARRIOR) && (!pMaster->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_KINGS, EFFECT_INDEX_0)) && (!pMaster->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0)) && (!pMaster->HasAura(BATTLE_STANCE, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_KINGS, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_KINGS > 0) && (pMaster->getClass() == CLASS_WARRIOR) && (!pMaster->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0)) && (!pMaster->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0)) && (!pMaster->HasAura(BATTLE_STANCE, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_KINGS, * (pMaster)))) return true; if ((BLESSING_OF_MIGHT > 0) && (pMaster->getClass() == CLASS_ROGUE) && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_MIGHT > 0) && (pMaster->getClass() == CLASS_ROGUE) && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster)))) return true; if ((BLESSING_OF_MIGHT > 0) && (pMaster->getClass() == CLASS_SHAMAN) && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster)))) return true; if ((GREATER_BLESSING_OF_MIGHT > 0) && (pMaster->getClass() == CLASS_SHAMAN) && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster)))) return true; if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* drinkOrFoodItem = ai->FindDrink(); Item* bandageItem = ai->FindBandage(); if (drinkOrFoodItem && (ai->GetManaPercent() < 40)) { ai->UseItem(*drinkOrFoodItem); ai->SetIgnoreUpdateTime(30); return true; } if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); drinkOrFoodItem = ai->FindFood(); if (drinkOrFoodItem && ai->GetHealthPercent() < 40) { ai->UseItem(*drinkOrFoodItem); ai->SetIgnoreUpdateTime(30); return true; } if (!drinkOrFoodItem && bandageItem && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->UseItem(*bandageItem); ai->SetIgnoreUpdateTime(8); return true; } if (pMaster->GetGroup()) { Group::MemberSlotList const& groupSlot = pMaster->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || !tPlayer->isAlive()) continue; if (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth())) return true; } } return false; }
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget) { Unit* pVictim = pTarget->getVictim(); PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_PVP_DUEL: (ai->HasAura(SCREAM, *pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) || ai->CastSpell(SHADOW_WORD_PAIN) || (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) || (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) || ai->CastSpell(MIND_BLAST) || (ai->GetHealthPercent() < 50 && ai->CastSpell(GREATER_HEAL)) || ai->CastSpell(SMITE); return; default: break; } // ------- Non Duel combat ---------- Player *m_bot = GetPlayerBot(); Group *m_group = m_bot->GetGroup(); bool meleeReach = m_bot->CanReachWithMeleeAttack(pTarget); if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_RANGED && !meleeReach) ai->SetCombatStyle(PlayerbotAI::COMBAT_RANGED); // if in melee range OR can't shoot OR have no ranged (wand) equipped else if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_MELEE && (meleeReach || SHOOT == 0 || !m_bot->GetWeaponForAttack(RANGED_ATTACK, true, true)) && !ai->IsHealer()) ai->SetCombatStyle(PlayerbotAI::COMBAT_MELEE); if (SHOOT > 0 && ai->GetCombatStyle() == PlayerbotAI::COMBAT_RANGED && !m_bot->FindCurrentSpellBySpellId(SHOOT)) ai->CastSpell(SHOOT, *pTarget); //ai->TellMaster( "started auto shot." ); else if (SHOOT > 0 && m_bot->FindCurrentSpellBySpellId(SHOOT)) m_bot->InterruptNonMeleeSpells(true, SHOOT); // Heal myself if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0)) { ai->TellMaster("I'm casting fade."); ai->CastSpell(FADE, *m_bot); } else if (ai->GetHealthPercent() < 25 && POWER_WORD_SHIELD > 0 && !m_bot->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0)) { ai->TellMaster("I'm casting pws on myself."); ai->CastSpell(POWER_WORD_SHIELD); } else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0) { ai->TellMaster("I'm casting desperate prayer."); ai->CastSpell(DESPERATE_PRAYER, *m_bot); } else if (ai->GetHealthPercent() < 80) HealTarget (m_bot); // Heal master uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth(); if (GetMaster()->isAlive()) { if (masterHP < 25 && POWER_WORD_SHIELD > 0 && !GetMaster()->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0)) ai->CastSpell(POWER_WORD_SHIELD, *(GetMaster())); else if (masterHP < 80) HealTarget (GetMaster()); } // Heal group if (m_group) { Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid); if (!m_groupMember || !m_groupMember->isAlive()) continue; uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth(); if (memberHP < 25) HealTarget(m_groupMember); } } // Damage Spells switch (SpellSequence) { case SPELL_HOLY: if (SMITE > 0 && ai->In_Reach(pTarget,SMITE) && LastSpellHoly < 1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17) { ai->CastSpell(SMITE, *pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (MANA_BURN > 0 && ai->In_Reach(pTarget,MANA_BURN) && LastSpellHoly < 2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14) { //ai->TellMaster("I'm casting mana burn."); ai->CastSpell(MANA_BURN, *pTarget); ai->SetIgnoreUpdateTime(3); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (HOLY_NOVA > 0 && ai->In_Reach(pTarget,HOLY_NOVA) && LastSpellHoly < 3 && meleeReach && ai->GetManaPercent() >= 22) { //ai->TellMaster("I'm casting holy nova."); ai->CastSpell(HOLY_NOVA); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (HOLY_FIRE > 0 && ai->In_Reach(pTarget,HOLY_FIRE) && LastSpellHoly < 4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13) { //ai->TellMaster("I'm casting holy fire."); ai->CastSpell(HOLY_FIRE, *pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (PRAYER_OF_MENDING > 0 && ai->In_Reach(pTarget,PRAYER_OF_MENDING) && LastSpellHoly < 5 && pVictim == GetMaster() && GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth() * 0.7 && !GetMaster()->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15) { //ai->TellMaster("I'm casting prayer of mending on master."); ai->CastSpell(PRAYER_OF_MENDING, *GetMaster()); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (LastSpellHoly > 6) { LastSpellHoly = 0; SpellSequence = SPELL_SHADOWMAGIC; break; } LastSpellHoly = LastSpellHoly + 1; //SpellSequence = SPELL_SHADOWMAGIC; //break; case SPELL_SHADOWMAGIC: if (SHADOW_WORD_PAIN > 0 && ai->In_Reach(pTarget,SHADOW_WORD_PAIN) && LastSpellShadowMagic < 1 && !pTarget->HasAura(SHADOW_WORD_PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25) { //ai->TellMaster("I'm casting pain."); ai->CastSpell(SHADOW_WORD_PAIN, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (MIND_BLAST > 0 && ai->In_Reach(pTarget,MIND_BLAST) && LastSpellShadowMagic < 2 && ai->GetManaPercent() >= 19) { //ai->TellMaster("I'm casting mind blast."); ai->CastSpell(MIND_BLAST, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (SCREAM > 0 && ai->In_Reach(pTarget,SCREAM) && LastSpellShadowMagic < 3 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 15) { ai->TellMaster("I'm casting scream."); ai->CastSpell(SCREAM); SpellSequence = SPELL_DISCIPLINE; (LastSpellShadowMagic = LastSpellShadowMagic + 1); break; } else if (MIND_FLAY > 0 && LastSpellShadowMagic < 4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10) { //ai->TellMaster("I'm casting mind flay."); ai->CastSpell(MIND_FLAY, *pTarget); ai->SetIgnoreUpdateTime(3); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (DEVOURING_PLAGUE > 0 && ai->In_Reach(pTarget,DEVOURING_PLAGUE) && LastSpellShadowMagic < 5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28) { ai->CastSpell(DEVOURING_PLAGUE, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (SHADOW_PROTECTION > 0 && ai->In_Reach(pTarget,SHADOW_PROTECTION) && LastSpellShadowMagic < 6 && ai->GetManaPercent() >= 60) { ai->CastSpell(SHADOW_PROTECTION, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic < 7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18) { ai->CastSpell(VAMPIRIC_TOUCH, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (SHADOWFIEND > 0 && ai->In_Reach(pTarget,SHADOWFIEND) && LastSpellShadowMagic < 8) { ai->CastSpell(SHADOWFIEND); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (MIND_SEAR > 0 && ai->In_Reach(pTarget,MIND_SEAR) && LastSpellShadowMagic < 9 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 28) { ai->CastSpell(MIND_SEAR, *pTarget); ai->SetIgnoreUpdateTime(5); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (LastSpellShadowMagic > 10) { LastSpellShadowMagic = 0; SpellSequence = SPELL_DISCIPLINE; break; } LastSpellShadowMagic = LastSpellShadowMagic + 1; //SpellSequence = SPELL_DISCIPLINE; //break; case SPELL_DISCIPLINE: if (FEAR_WARD > 0 && ai->In_Reach(pTarget,FEAR_WARD) && LastSpellDiscipline < 1 && ai->GetManaPercent() >= 3) { //ai->TellMaster("I'm casting fear ward"); ai->CastSpell(FEAR_WARD, *(GetMaster())); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (POWER_INFUSION > 0 && LastSpellDiscipline < 2 && ai->GetManaPercent() >= 16) { //ai->TellMaster("I'm casting power infusion"); ai->CastSpell(POWER_INFUSION, *(GetMaster())); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (MASS_DISPEL > 0 && ai->In_Reach(pTarget,MASS_DISPEL) && LastSpellDiscipline < 3 && ai->GetManaPercent() >= 33) { //ai->TellMaster("I'm casting mass dispel"); ai->CastSpell(MASS_DISPEL); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline < 4) { //ai->TellMaster("I'm casting inner focus"); ai->CastSpell(INNER_FOCUS, *m_bot); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (PENANCE > 0 && LastSpellDiscipline < 5 && ai->GetManaPercent() >= 16) { //ai->TellMaster("I'm casting PENANCE"); ai->CastSpell(PENANCE); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (LastSpellDiscipline > 6) { LastSpellDiscipline = 0; SpellSequence = SPELL_HOLY; break; } else { LastSpellDiscipline = LastSpellDiscipline + 1; SpellSequence = SPELL_HOLY; } } } // end DoNextCombatManeuver
void PlayerbotPaladinAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); Player * m_bot = GetPlayerBot(); if (!m_bot) return; // Buff myself if (ai->GetCombatOrder() == PlayerbotAI::ORDERS_TANK) ai->SelfBuff(RIGHTEOUS_FURY); if (SEAL_OF_WISDOM > 0 && !m_bot->HasAura(SEAL_OF_WISDOM, EFFECT_INDEX_0) && ai->GetManaPercent() <= 30) ai->CastSpell(SEAL_OF_WISDOM, *m_bot); else if (m_bot->HasAura(SEAL_OF_WISDOM, EFFECT_INDEX_0) && ai->GetManaPercent() < 85) { } else if (SEAL_OF_LIGHT > 0 && !m_bot->HasAura(SEAL_OF_LIGHT, EFFECT_INDEX_0) && ai->GetHealthPercent() < 40) ai->CastSpell(SEAL_OF_LIGHT, *m_bot); else if (SEAL_OF_RIGHTEOUSNESS > 0 && !m_bot->HasAura(SEAL_OF_RIGHTEOUSNESS, EFFECT_INDEX_0)) ai->CastSpell(SEAL_OF_RIGHTEOUSNESS, *m_bot); BuffPlayer(m_bot); // Buff master if(!GetMaster()->IsInDuel(GetMaster())) BuffPlayer(GetMaster()); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 40) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } // hp check original if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 40) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } // heal and buff group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer) continue; if (tPlayer->IsInDuelWith(GetMaster())) continue; if (!tPlayer->isAlive()) { if (ai->CastSpell(REDEMPTION, *tPlayer)) { std::string msg = "Resurrecting "; msg += tPlayer->GetName(); m_bot->Say(msg, LANG_UNIVERSAL); return; } else continue; } if (HealTarget(tPlayer)) return; if (tPlayer != m_bot && tPlayer != GetMaster()) if (BuffPlayer(tPlayer)) return; } } }
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget) { PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: (ai->HasAura(SCREAM,*pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) || ai->CastSpell(PAIN) || (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) || (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) || ai->CastSpell(MIND_BLAST) || (ai->GetHealthPercent() < 20 && ai->CastSpell(FLASH_HEAL)) || ai->CastSpell(SMITE); return; } // ------- Non Duel combat ---------- ai->Follow(*GetMaster()); // dont want to melee mob Player *m_bot = GetPlayerBot(); Group *m_group = m_bot->GetGroup(); // Heal myself if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, 0)) { GetAI()->TellMaster("I'm casting fade"); ai->CastSpell(FADE); } else if (ai->GetHealthPercent() < 25 && PWS > 0 && !m_bot->HasAura(PWS, 0)) { GetAI()->TellMaster("I'm casting pws on myself."); ai->CastSpell(PWS); } else if (ai->GetHealthPercent() < 80) HealTarget (*m_bot, ai->GetHealthPercent()); // Heal master uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); if (GetMaster()->isAlive()) { if (masterHP < 25 && PWS > 0 && !GetMaster()->HasAura(PWS, 0)) ai->CastSpell(PWS, *(GetMaster())); else if (masterHP < 80) HealTarget (*GetMaster(), masterHP); } // Heal group if( m_group ) { Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *m_groupMember = objmgr.GetPlayer( itr->guid ); if( !m_groupMember || !m_groupMember->isAlive() ) continue; uint32 memberHP = m_groupMember->GetHealth()*100 / m_groupMember->GetMaxHealth(); if( memberHP < 25 ) HealTarget( *m_groupMember, memberHP ); } } // Damage Spells ai->SetInFront( pTarget ); switch (SpellSequence) { case SPELL_HOLY: if (SMITE > 0 && LastSpellHoly <= 1 && ai->GetManaPercent() >= 60) { ai->CastSpell(SMITE); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (CLEARCASTING > 0 && LastSpellHoly <2 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting clearcasting"); ai->CastSpell(CLEARCASTING, *pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (HOLY_NOVA > 0 && LastSpellHoly <3 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting holy nova"); ai->CastSpell(HOLY_NOVA); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (HOLY_FIRE > 0 && LastSpellHoly <4 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting holy fire"); ai->CastSpell(HOLY_FIRE, *pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (LastSpellHoly > 5) { LastSpellHoly = 0; SpellSequence = SPELL_SHADOWMAGIC; break; } LastSpellHoly = LastSpellHoly + 1; //SpellSequence = SPELL_SHADOWMAGIC; //break; case SPELL_SHADOWMAGIC: if (PAIN > 0 && LastSpellShadowMagic <1 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting pain"); ai->CastSpell(PAIN, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (MIND_BLAST > 0 && LastSpellShadowMagic <2 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting mind blast"); ai->CastSpell(MIND_BLAST, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } /* else if (SCREAM > 0 && LastSpellShadowMagic <3 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting scream."); ai->CastSpell(SCREAM); SpellSequence = SPELL_DISCIPLINE; (LastSpellShadowMagic = LastSpellShadowMagic +1); break; } */ else if (MIND_FLAY > 0 && LastSpellShadowMagic <4 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting mind flay."); ai->CastSpell(MIND_FLAY, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic <5 && ai->GetManaPercent() >= 60) { ai->CastSpell(DEVOURING_PLAGUE, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic <6 && ai->GetManaPercent() >= 60) { ai->CastSpell(SHADOW_PROTECTION, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic <7 && ai->GetManaPercent() >= 60) { ai->CastSpell(VAMPIRIC_TOUCH, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (PRAYER_OF_SHADOW_PROTECTION > 0 && LastSpellShadowMagic <8 && ai->GetManaPercent() >= 60) { ai->CastSpell(PRAYER_OF_SHADOW_PROTECTION, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (SHADOWFIEND > 0 && LastSpellShadowMagic <9 && ai->GetManaPercent() >= 60) { ai->CastSpell(SHADOWFIEND, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (MIND_SEAR > 0 && LastSpellShadowMagic <10 && ai->GetManaPercent() >= 60) { ai->CastSpell(MIND_SEAR, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (LastSpellShadowMagic > 10) { LastSpellShadowMagic = 0; SpellSequence = SPELL_DISCIPLINE; break; } LastSpellShadowMagic = LastSpellShadowMagic +1; //SpellSequence = SPELL_DISCIPLINE; //break; case SPELL_DISCIPLINE: if (FEAR_WARD > 0 && LastSpellDiscipline <1 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting fear ward"); ai->CastSpell(FEAR_WARD, *(GetMaster())); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (POWER_INFUSION > 0 && LastSpellDiscipline <2 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting power infusion"); ai->CastSpell(POWER_INFUSION, *(GetMaster())); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (MASS_DISPEL > 0 && LastSpellDiscipline <3 && ai->GetManaPercent() >= 60) { GetAI()->TellMaster("I'm casting mass dispel"); ai->CastSpell(MASS_DISPEL); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (LastSpellDiscipline > 4) { LastSpellDiscipline = 0; SpellSequence = SPELL_HOLY; break; } else { LastSpellDiscipline = LastSpellDiscipline + 1; SpellSequence = SPELL_HOLY; } } } // end DoNextCombatManeuver
void PlayerbotShamanAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); Player * m_bot = GetPlayerBot(); if (!m_bot) return; SpellSequence = SPELL_ENHANCEMENT; // buff master with EARTH_SHIELD if (EARTH_SHIELD > 0) (!GetMaster()->HasAura(EARTH_SHIELD, EFFECT_INDEX_0) && ai->CastSpell(EARTH_SHIELD, *(GetMaster()))); // buff myself with WATER_SHIELD, LIGHTNING_SHIELD if (WATER_SHIELD > 0) (!m_bot->HasAura(WATER_SHIELD, EFFECT_INDEX_0) && !m_bot->HasAura(LIGHTNING_SHIELD, EFFECT_INDEX_0) && ai->CastSpell(WATER_SHIELD, *m_bot)); else if (LIGHTNING_SHIELD > 0) (!m_bot->HasAura(LIGHTNING_SHIELD, EFFECT_INDEX_0) && !m_bot->HasAura(WATER_SHIELD, EFFECT_INDEX_0) && ai->CastSpell(LIGHTNING_SHIELD, *m_bot)); /* // buff myself weapon if (ROCKBITER_WEAPON > 0) (!m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(ROCKBITER_WEAPON,*m_bot) ); else if (EARTHLIVING_WEAPON > 0) (!m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(WINDFURY_WEAPON,*m_bot) ); else if (WINDFURY_WEAPON > 0) (!m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(WINDFURY_WEAPON,*m_bot) ); else if (FLAMETONGUE_WEAPON > 0) (!m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(FLAMETONGUE_WEAPON,*m_bot) ); else if (FROSTBRAND_WEAPON > 0) (!m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(FROSTBRAND_WEAPON,*m_bot) ); */ // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } // heal master's group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || !tPlayer->isAlive()) continue; if (tPlayer->IsInDuelWith(GetMaster())) continue; // heal (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth())); } } } // end DoNonCombatActions
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget) { Unit* pVictim = pTarget->getVictim(); PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: (ai->HasAura(SCREAM,*pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) || ai->CastSpell(PAIN) || (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) || (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) || ai->CastSpell(MIND_BLAST) || (ai->GetHealthPercent() < 20 && ai->CastSpell(GREAT_HEAL)) || ai->CastSpell(SMITE); return; } // ------- Non Duel combat ---------- ai->SetMovementOrder( PlayerbotAI::MOVEMENT_FOLLOW, GetMaster() ); // dont want to melee mob Player *m_bot = GetPlayerBot(); Group *m_group = m_bot->GetGroup(); // Heal myself if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0)) { ai->TellMaster("I'm casting fade."); ai->CastSpell(FADE, *m_bot); } else if (ai->GetHealthPercent() < 25 && PWS > 0 && !m_bot->HasAura(PWS, EFFECT_INDEX_0)) { ai->TellMaster("I'm casting pws on myself."); ai->CastSpell(PWS); } else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0) { ai->TellMaster("I'm casting desperate prayer."); ai->CastSpell(DESPERATE_PRAYER, *m_bot); } else if (ai->GetHealthPercent() < 80) HealTarget (*m_bot, ai->GetHealthPercent()); // Heal master uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); if (GetMaster()->isAlive()) { if (masterHP < 25 && PWS > 0 && !GetMaster()->HasAura(PWS, EFFECT_INDEX_0)) ai->CastSpell(PWS, *(GetMaster())); else if (masterHP < 80) HealTarget (*GetMaster(), masterHP); } // Heal group if( m_group ) { Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *m_groupMember = sObjectMgr.GetPlayer( itr->guid ); if( !m_groupMember || !m_groupMember->isAlive() ) continue; uint32 memberHP = m_groupMember->GetHealth()*100 / m_groupMember->GetMaxHealth(); if( memberHP < 25 ) HealTarget( *m_groupMember, memberHP ); } } // Damage Spells ai->SetInFront( pTarget ); float dist = m_bot->GetDistance( pTarget ); switch (SpellSequence) { case SPELL_HOLY: if (SMITE > 0 && LastSpellHoly <1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17) { ai->CastSpell(SMITE, *pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (MANA_BURN > 0 && LastSpellHoly <2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14) { //ai->TellMaster("I'm casting mana burn."); ai->CastSpell(MANA_BURN, *pTarget); ai->SetIgnoreUpdateTime(3); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (HOLY_NOVA > 0 && LastSpellHoly <3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 22) { //ai->TellMaster("I'm casting holy nova."); ai->CastSpell(HOLY_NOVA); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (HOLY_FIRE > 0 && LastSpellHoly <4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13) { //ai->TellMaster("I'm casting holy fire."); ai->CastSpell(HOLY_FIRE, *pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (PRAYER_OF_MENDING > 0 && LastSpellHoly <5 && pVictim == GetMaster() && GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth()*0.7 && !GetMaster()->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15) { //ai->TellMaster("I'm casting prayer of mending on master."); ai->CastSpell(PRAYER_OF_MENDING, *GetMaster()); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly +1; break; } else if (LastSpellHoly > 6) { LastSpellHoly = 0; SpellSequence = SPELL_SHADOWMAGIC; break; } LastSpellHoly = LastSpellHoly + 1; //SpellSequence = SPELL_SHADOWMAGIC; //break; case SPELL_SHADOWMAGIC: if (PAIN > 0 && LastSpellShadowMagic <1 && !pTarget->HasAura(PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25) { //ai->TellMaster("I'm casting pain."); ai->CastSpell(PAIN, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (MIND_BLAST > 0 && LastSpellShadowMagic <2 && ai->GetManaPercent() >= 19) { //ai->TellMaster("I'm casting mind blast."); ai->CastSpell(MIND_BLAST, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (SCREAM > 0 && LastSpellShadowMagic <3 && ai->GetAttackerCount()>=3 && ai->GetManaPercent() >= 15) { ai->TellMaster("I'm casting scream."); ai->CastSpell(SCREAM); SpellSequence = SPELL_DISCIPLINE; (LastSpellShadowMagic = LastSpellShadowMagic +1); break; } else if (MIND_FLAY > 0 && LastSpellShadowMagic <4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10) { //ai->TellMaster("I'm casting mind flay."); ai->CastSpell(MIND_FLAY, *pTarget); ai->SetIgnoreUpdateTime(3); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic <5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28) { ai->CastSpell(DEVOURING_PLAGUE, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic <6 && ai->GetManaPercent() >= 60) { ai->CastSpell(SHADOW_PROTECTION, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic <7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18) { ai->CastSpell(VAMPIRIC_TOUCH, *pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (SHADOWFIEND > 0 && LastSpellShadowMagic <8) { ai->CastSpell(SHADOWFIEND); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (MIND_SEAR > 0 && LastSpellShadowMagic <9 && ai->GetAttackerCount()>=3 && ai->GetManaPercent() >= 28) { ai->CastSpell(MIND_SEAR, *pTarget); ai->SetIgnoreUpdateTime(5); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic +1; break; } else if (LastSpellShadowMagic > 10) { LastSpellShadowMagic = 0; SpellSequence = SPELL_DISCIPLINE; break; } LastSpellShadowMagic = LastSpellShadowMagic +1; //SpellSequence = SPELL_DISCIPLINE; //break; case SPELL_DISCIPLINE: if (FEAR_WARD > 0 && LastSpellDiscipline <1 && ai->GetManaPercent() >= 3) { //ai->TellMaster("I'm casting fear ward"); ai->CastSpell(FEAR_WARD, *(GetMaster())); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (POWER_INFUSION > 0 && LastSpellDiscipline <2 && ai->GetManaPercent() >= 16) { //ai->TellMaster("I'm casting power infusion"); ai->CastSpell(POWER_INFUSION, *(GetMaster())); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (MASS_DISPEL > 0 && LastSpellDiscipline <3 && ai->GetManaPercent() >= 33) { //ai->TellMaster("I'm casting mass dispel"); ai->CastSpell(MASS_DISPEL); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline <4) { //ai->TellMaster("I'm casting inner focus"); ai->CastSpell(INNER_FOCUS, *m_bot); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (PENANCE > 0 && LastSpellDiscipline <5 && ai->GetManaPercent() >= 16) { //ai->TellMaster("I'm casting PENANCE"); ai->CastSpell(PENANCE); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (LastSpellDiscipline > 6) { LastSpellDiscipline = 0; SpellSequence = SPELL_HOLY; break; } else { LastSpellDiscipline = LastSpellDiscipline + 1; SpellSequence = SPELL_HOLY; } } } // end DoNextCombatManeuver
void PlayerbotDruidAI::DoNonCombatActions() { Player * m_bot = GetPlayerBot(); if (!m_bot) return; PlayerbotAI* ai = GetAI(); if(m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(768); //ai->TellMaster("FormClearCat"); } if(m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(5487); //ai->TellMaster("FormClearBear"); } if(m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(9634); //ai->TellMaster("FormClearDireBear"); } if(m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(24858); //ai->TellMaster("FormClearMoonkin"); } // buff myself with MARK_OF_THE_WILD if (MARK_OF_THE_WILD > 0 && !m_bot->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0)) ai->CastSpell (MARK_OF_THE_WILD, *m_bot); // Thorns generates aggro for moonkin if (THORNS > 0 && !m_bot->HasAura(THORNS, EFFECT_INDEX_0)) ai->CastSpell (THORNS, *m_bot); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } else if(pItem == NULL && INNERVATE>0 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0) && ai->GetManaPercent() <= 70) { ai->CastSpell(INNERVATE, *m_bot); //ai->TellMaster("casting innervate."); return; } else if(pItem == NULL && MANA_REJUVENATION>0 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0) && !m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0) && ai->GetManaPercent() <= 70) { ai->CastSpell(MANA_REJUVENATION, *m_bot); //ai->TellMaster("casting mana rejuvenation."); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(*fItem); ai->SetIgnoreUpdateTime(8); return; } // buff and heal master's group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(uint64 (itr->guid)); if( !tPlayer || !tPlayer->isAlive() ) continue; // buff and heal (!tPlayer->HasAura(MARK_OF_THE_WILD,EFFECT_INDEX_0) && ai->CastSpell (MARK_OF_THE_WILD, *tPlayer)); //(!tPlayer->HasAura(THORNS,0) && ai->CastSpell (THORNS, *tPlayer)); (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth())); } } } // end DoNonCombatActions
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); uint8 reqHeal = 0; uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal); #pragma region Select behaviour if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank { if (TALENT_FERAL && BEAR_FORM) { m_role = BOT_ROLE_TANK; } //Just Keep Tanking dont even change forms for healing else { if (TALENT_BALANCE) { if ((ai->GetHealthPercent() <= 40 || masterHP <30 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else if (ai->GetManaPercent() < 25 ) { m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_DPS_RANGED; } } else //I am both healer and tank?? Hmm { if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else if (ai->GetManaPercent() < 15 ) { m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_DPS_RANGED; } } } } else if (isUnderAttack() && !( ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_TREE) ) // if i am under attack { // Keep being in Cat Form if you can reduce threat if (ai->GetForm() == FORM_CAT && CastSpell(COWER,pTarget)) {return; } else if (TALENT_RESTO && ai->GetManaPercent() > 10 ) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_OFFTANK; } } else if (TALENT_FERAL && CAT_FORM) { // If has any feral forms at all if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 30 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else{ m_role = BOT_ROLE_DPS_MELEE; } } else if (TALENT_BALANCE) { if ((ai->GetHealthPercent() <= 50 || masterHP <40 ) && (ai->GetManaPercent() >= 10)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_DPS_RANGED; } } else if (TALENT_RESTO) { m_role = BOT_ROLE_SUPPORT; } else { // Unknown build or low level : Do not change forms rapidly.. if ( (ai->GetManaPercent() < 30 && BEAR_FORM) || ( (ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) && ai->GetManaPercent() < 70 ) ) m_role = BOT_ROLE_DPS_MELEE; else { m_role = BOT_ROLE_DPS_RANGED; } } if (!isUnderAttack() && m_tank->GetGUID() != m_bot->GetGUID()) { // Select Attacking target if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {} //if my target is attacking me continue else { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion // If there's a cast stop if (m_bot->HasUnitState(UNIT_STAT_CASTING)) return; // Return to normal form from non combat forms if (ai->GetForm() == FORM_NONE || ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_TREE || ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR ) { } //Those are valid incombat auras else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //return to caster form switch(m_role) { #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: //ai->TellMaster("DruidCombat"); // Do caster form stuff if (ai->GetForm() == FORM_NONE) { //We have little mana probably cant change form if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } else if(m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return;} else if(DoSupportRaid(GetMaster(),false,false,false)) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } } if (CAT_FORM) { if (ChangeForm(CAT_FORM)) { return; } } else if (BEAR_FORM) { if (ChangeForm(BEAR_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form TakePosition(pTarget); break; #pragma endregion #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK case BOT_ROLE_OFFTANK: case BOT_ROLE_TANK: // It is a tank druid or a defending druid // Do what you must before getting attacked... if (ai->GetForm() == FORM_NONE) { // Non tank stuff to avoid if (m_tank->GetGUID() != m_bot->GetGUID()) { if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; } if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; } if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; } //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; } } // Things to do wheter Tank or not if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } //We have little mana probably cant change form } TakePosition(pTarget); if (ChangeForm(BEAR_FORM)) { return; } // if i am main tank, protect master by taunt if(m_tank->GetGUID() == m_bot->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt) { if (isUnderAttack(GetMaster(),2) && CastSpell(CHALLENGING_ROAR, curAtt)) { return; } if (CastSpell(GROWL, curAtt)) { return; } } // My target is not attacking me, taunt.. if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(GROWL, pTarget) ) { return; } } break; #pragma endregion #pragma region BOT_ROLE_DPS_RANGED case BOT_ROLE_DPS_RANGED: if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot)) { return; } // Do caster form stuff if (ai->GetForm() == FORM_NONE) { if(DoSupportRaid(GetMaster())) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; } } if (MOONKIN_FORM) { if (ChangeForm(MOONKIN_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form TakePosition(pTarget); // BUFF UP if(DoSupportRaid(GetMaster(),false,false,false)) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } break; #pragma endregion #pragma region BOT_ROLE_SUPPORT case BOT_ROLE_SUPPORT: if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE,m_bot)) { return; } //Get to tree form only if you will no longer cast attack spells if( TREE_OF_LIFE_FORM && (ai->GetManaPercent() < offensiveSpellThreshold || isUnderAttack()) ) { if (ChangeForm(TREE_OF_LIFE_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form no gcd TakePosition(pTarget); //RezGroup(REBIRTH, GetMaster()); if (DoSupportRaid(GetMaster())) { return; } if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; } //heal pets and bots Unit *target = DoSelectLowestHpFriendly(30, 1000); if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } break; #pragma endregion } #pragma region DruidCommon // Common Dps and protection routine if (ai->GetHealthPercent() <= 70 && CastSpell(BARKSKIN,m_bot)) { return; } if (isUnderAttack() && CastSpell(NATURES_GRASP,m_bot)) { return; } if (ai->GetForm() == FORM_CAT) { // If at threat limit, use Cower to reduce threat if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(COWER,pTarget)) { return; } //Lets see if we can manage else { return; } //use no spells and wait threat to be reduced } } if (CastSpell(FERAL_CHARGE_CAT,pTarget)) { return; } if (m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(MAIM, pTarget)) { return; } if (CastSpell(BERSERK, m_bot)) { return; } if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; } if (isUnderAttack() && CastSpell(NATURES_GRASP, m_bot)) { return; } if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; } if (m_bot->GetComboPoints() < 5) { if (CastSpell(RAKE, pTarget)) { return; } if (CastSpell(MANGLE_CAT, pTarget)) { return; } if (!pTarget->HasInArc(M_PI,m_bot) && CastSpell(SHRED, pTarget)) { return; } if (ai->GetEnergyAmount() > 65 && CastSpell(MANGLE_CAT, pTarget)) { return; } //Spam mangle if cannot cast shred if (ai->GetEnergyAmount() > 65 && CastSpell(CLAW, pTarget) ) { return; } //Spam Claw if there is no mangle // if (CanCast(COWER, pTarget) && CastSpell(COWER, pTarget)) { return; } //if still nothing, use COWER to reduce threat } else { if (CastSpell(SAVAGE_ROAR)) { return; } if (CastSpell(RIP, pTarget)) { return; } if (ai->GetEnergyAmount() >= 65 && CastSpell(FEROCIOUS_BITE, pTarget)) { return; } //maxhit for feracious bite } if (CastSpell(TIGERS_FURY, m_bot)) { return; } //if nothing is ready yet, use tigers fury } else if (ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) { // If at threat limit, stop if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() ) { //Change to tank's target if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); } return; //use no spells and wait threat to be reduced } if (CastSpell(FERAL_CHARGE_BEAR,pTarget)) { return; } if (CastSpell(BASH, pTarget,true,true)) { return; } //Need check for immunity if (CastSpell(BERSERK, m_bot)) { return; } if (CastSpell(DEMORALIZING_ROAR, pTarget)) { return; } if (ai->GetHealthPercent() > 90 && ai->GetRageAmount() < 50 && CastSpell(ENRAGE, m_bot)) { return; } if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; } if ( ( ai->GetHealthPercent() <= 30 || (ai->GetHealthPercent() < 85 && m_tank->GetGUID() != m_bot->GetGUID()) ) && CastSpell(FRENZIED_REGENERATION)) { return; } if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; } if (CastSpell(MANGLE_BEAR, pTarget)) { return; } if ((ai->GetRageAmount() > 70 || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(SWIPE_BEAR, pTarget)) { return; } if (ai->GetRageAmount() > 50 && CastSpell(MAUL, pTarget)) {} // Low Priority, Next Attack effect if (ai->GetRageAmount() > 60 && CastSpell(LACERATE, pTarget)) { return; } //Currently applies only 1 } else { //Defensive stuff if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; } if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; } if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; } //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } } if (CastSpell(FAERIE_FIRE, pTarget)) { return; } // If at threat limit, stop if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() ) { //Change to tank's target if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); } return; //use no spells and wait threat to be reduced } // Continue attacking if theres excess mana (for healers) if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; } if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //only balance no gcd if (m_bot->HasAura(NATURES_SWIFTNESS) && CastSpell(STARFIRE, pTarget)) { return; } if (CastSpell(INSECT_SWARM, pTarget)) { return; } if (CastSpell(TYPHOON, pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(HURRICANE, pTarget)) { ai->SetIgnoreUpdateTime(8); return; } if (isUnderAttack(m_tank,5) && CastSpell(FORCE_OF_NATURE, m_bot)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(STARFALL, pTarget)) { return; } if (CastSpell(MOONFIRE, pTarget)) { return; } if (CastSpell(WRATH, pTarget)) { return; } if (CastSpell(STARFIRE, pTarget)) { return; } } // If there is nothing else to do buff UP if (m_role == BOT_ROLE_DPS_MELEE) //Those already healed and buffed or should never buff in combat { if (DoSupportRaid(GetMaster(),false,false,false)) { return; } if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } } // drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } #pragma endregion } //end DoNextCombatManeuver
void PlayerbotDruidAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); Player * m_bot = GetPlayerBot(); if (!m_bot) return; if(m_bot->GetAura(CAT_FORM, 0)) { m_bot->RemoveAurasDueToSpell(768); ai->TellMaster("FormClearCat"); } if(m_bot->GetAura(BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(5487); ai->TellMaster("FormClearBear"); } if(m_bot->GetAura(DIRE_BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(9634); ai->TellMaster("FormClearDireBear"); } if(m_bot->GetAura(MOONKIN_FORM, 0)) { m_bot->RemoveAurasDueToSpell(24858); ai->TellMaster("FormClearMoonkin"); } /* // mana myself with MANA_REJUVENATION (*moved to combat: interferes with drinking/eating) if (GetAI()->GetManaPercent() < 50 && MANA_REJUVENATION > 0 && !m_bot->HasAura(MANA_REJUVENATION, 0)) GetAI()->CastSpell(MANA_REJUVENATION, *m_bot); */ // buff myself with MARK_OF_THE_WILD if (MARK_OF_THE_WILD > 0 && !m_bot->GetAura(MARK_OF_THE_WILD, 0)) ai->CastSpell (MARK_OF_THE_WILD, *m_bot); // Thorns generates aggro for moonkin if (THORNS > 0 && !m_bot->GetAura(THORNS, 0)) ai->CastSpell (THORNS, *m_bot); /* // buff master with THORNS if (THORNS > 0 && !GetMaster()->HasAura(THORNS,0)) ai->CastSpell (THORNS, *(GetMaster())); */ // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); if (pItem != NULL && ai->GetManaPercent() < 50) { ai->TellMaster("I could use a drink."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } // buff and heal master's group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid)); if( !tPlayer ) continue; // first rezz em if ( !tPlayer->isAlive() && !tPlayer->GetPlayerbotAI() ) { std::string msg = "rezzing "; msg += tPlayer->GetName(); GetPlayerBot()->Say(msg, LANG_UNIVERSAL); ai->CastSpell(REVIVE, *tPlayer); // rez is only 10 sec, but give time for lag ai->SetIgnoreUpdateTime(17); } else if( tPlayer->isAlive() ) { // buff and heal (!tPlayer->GetAura(MARK_OF_THE_WILD,0) && ai->CastSpell (MARK_OF_THE_WILD, *tPlayer)); //(!tPlayer->HasAura(THORNS,0) && GetAI()->CastSpell (THORNS, *tPlayer)); (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth())); return; } } } } // end DoNonCombatActions
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: ai->CastSpell(MOONFIRE); return; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); ai->SetInFront( pTarget ); Player *m_bot = GetPlayerBot(); Unit* pVictim = pTarget->getVictim(); if (pVictim && ai->GetHealthPercent() >= 40) { if (pVictim == m_bot) SpellSequence = DruidTank; } else if (pTarget->GetHealth() > pTarget->GetMaxHealth()*0.8 && pVictim) { if (pVictim != m_bot) SpellSequence = DruidSpell; } else if (ai->GetHealthPercent() <= 40 || GetMaster()->GetHealth() < GetMaster()->GetMaxHealth()*0.8) SpellSequence = DruidHeal; else SpellSequence = DruidCombat; switch (SpellSequence) { case DruidTank: // Its not a tank druid, only self protecting from heavy damage if got aggro. ai->TellMaster("DruidTank"); if( !m_bot->HasInArc(M_PI, pTarget)) { m_bot->SetInFront(pTarget); if (pVictim) pVictim->Attack(pTarget, true); } if(m_bot->HasAura(CAT_FORM, 0)) { m_bot->RemoveAurasDueToSpell(768); //ai->TellMaster("FormClearCat"); } if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0)) { ai->CastSpell (MOONKIN_FORM); } else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0) && !m_bot->HasAura(DIRE_BEAR_FORM, 0)) { ai->CastSpell (DIRE_BEAR_FORM); } else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0) && !m_bot->HasAura(DIRE_BEAR_FORM, 0) && !m_bot->HasAura(BEAR_FORM, 0)) { ai->CastSpell (BEAR_FORM); } else if (DEMORALIZING_ROAR > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && !m_bot->HasAura(MOONKIN_FORM, 0) && !pTarget->HasAura(DEMORALIZING_ROAR, 0) && ai->GetRageAmount() >= 10) { ai->CastSpell(DEMORALIZING_ROAR, *pTarget); } if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, 0)) { ai->CastSpell(FAERIE_FIRE, *pTarget); DruidSpellCombat++; break; } else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, 0) && ai->GetManaPercent() >= 24) { ai->CastSpell(MOONFIRE, *pTarget); DruidSpellCombat++; break; } else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, 0) && ai->GetManaPercent() >= 8) { ai->CastSpell(ROOTS, *pTarget); DruidSpellCombat++; break; } else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetAttackerCount()>=5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91) { //ai->TellMaster("casting hurricane!"); ai->CastSpell(HURRICANE, *pTarget); ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; break; } else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13) { ai->CastSpell(WRATH, *pTarget); DruidSpellCombat++; break; } else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, 0) && ai->GetManaPercent() >= 9) { ai->CastSpell(INSECT_SWARM , *pTarget); DruidSpellCombat++; break; } else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18) { ai->CastSpell(STARFIRE, *pTarget); DruidSpellCombat++; break; } else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12) { //ai->TellMaster("summoning treants."); ai->CastSpell(FORCE_OF_NATURE); DruidSpellCombat++; break; } else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetAttackerCount()>=3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39) { ai->CastSpell(STARFALL, *pTarget); DruidSpellCombat++; break; } else if (BARKSKIN > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetHealthPercent() < 50 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, 0)) { ai->CastSpell(BARKSKIN, *m_bot); DruidSpellCombat++; break; } else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, 0)) { ai->CastSpell(INNERVATE, *m_bot); DruidSpellCombat++; break; } else if (THORNS > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetManaPercent() >= 19 && DruidSpellCombat < 12 && !m_bot->HasAura(THORNS, 0)) { ai->CastSpell(THORNS, *m_bot); DruidSpellCombat++; break; } else if (DruidSpellCombat > 13) { DruidSpellCombat = 0; break; } else { DruidSpellCombat = 0; break; } break; case DruidSpell: //ai->TellMaster("DruidSpell"); if(m_bot->HasAura(CAT_FORM, 0)) { m_bot->RemoveAurasDueToSpell(768); //ai->TellMaster("FormClearCat"); break; } if(m_bot->HasAura(BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(5487); //ai->TellMaster("FormClearBear"); break; } if(m_bot->HasAura(DIRE_BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(9634); //ai->TellMaster("FormClearDireBear"); break; } if(m_bot->HasAura(MOONKIN_FORM, 0)) { m_bot->RemoveAurasDueToSpell(24858); //ai->TellMaster("FormClearMoonkin"); break; } if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, 0) && ai->GetManaPercent() >= 8) { ai->CastSpell(FAERIE_FIRE, *pTarget); DruidSpellCombat++; break; } else if (MOONFIRE > 0 && DruidSpellCombat < 2 && (!pTarget->HasAura(MOONFIRE, 0)) && ai->GetManaPercent() >= 24) { ai->CastSpell(MOONFIRE, *pTarget); DruidSpellCombat++; break; } else if (ROOTS > 0 && DruidSpellCombat < 3 && (!pTarget->HasAura(ROOTS, 0)) && ai->GetManaPercent() >= 8) { ai->CastSpell(ROOTS, *pTarget); DruidSpellCombat++; break; } else if (HURRICANE > 0 && ai->GetAttackerCount()>=5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91) { //ai->TellMaster("casting hurricane!"); ai->CastSpell(HURRICANE, *pTarget); ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; break; } else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 5 && !m_bot->HasAura(INNERVATE, 0)) { ai->CastSpell(INNERVATE, *m_bot); DruidSpellCombat++; break; } else if (WRATH > 0 && DruidSpellCombat < 6 && ai->GetManaPercent() >= 13) { ai->CastSpell(WRATH, *pTarget); DruidSpellCombat++; break; } else if (INSECT_SWARM > 0 && DruidSpellCombat < 7 && !pTarget->HasAura(INSECT_SWARM, 0) && ai->GetManaPercent() >= 9) { ai->CastSpell(INSECT_SWARM , *pTarget); DruidSpellCombat++; break; } else if (STARFIRE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 18) { ai->CastSpell(STARFIRE, *pTarget); DruidSpellCombat++; break; } else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 12) { //ai->TellMaster("summoning treants."); ai->CastSpell(FORCE_OF_NATURE); DruidSpellCombat++; break; } else if (STARFALL > 0 && ai->GetAttackerCount()>=3 && DruidSpellCombat < 10 && ai->GetManaPercent() >= 39) { ai->CastSpell(STARFALL, *pTarget); DruidSpellCombat++; break; } else if (BARKSKIN > 0 && ai->GetHealthPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(BARKSKIN, 0)) { ai->CastSpell(BARKSKIN, *m_bot); DruidSpellCombat++; break; } else if (MANA_REJUVENATION > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 12 && !m_bot->HasAura(MANA_REJUVENATION, 0)) { ai->CastSpell(MANA_REJUVENATION, *m_bot); DruidSpellCombat++; break; } else if (DruidSpellCombat > 13) { DruidSpellCombat = 0; break; } else { DruidSpellCombat = 0; break; } break; case DruidHeal: //ai->TellMaster("DruidHeal"); if(m_bot->HasAura(CAT_FORM, 0)) { m_bot->RemoveAurasDueToSpell(768); //ai->TellMaster("FormClearCat"); break; } if(m_bot->HasAura(BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(5487); //ai->TellMaster("FormClearBear"); break; } if(m_bot->HasAura(DIRE_BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(9634); //ai->TellMaster("FormClearDireBear"); break; } if(m_bot->HasAura(MOONKIN_FORM, 0)) { m_bot->RemoveAurasDueToSpell(24858); //ai->TellMaster("FormClearMoonkin"); break; } if (ai->GetHealthPercent() < 70) { HealTarget (*GetPlayerBot(), ai->GetHealthPercent()); break; } if (masterHP < 70) { HealTarget (*GetMaster(), masterHP); break; } else { DruidSpellCombat = 0; break; } break; case DruidCombat: //ai->TellMaster("DruidCombat"); if( !m_bot->HasInArc(M_PI, pTarget)) { m_bot->SetInFront(pTarget); if (pVictim) pVictim->Attack(pTarget, true); } if(m_bot->HasAura(BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(5487); //ai->TellMaster("FormClearBear"); break; } if(m_bot->HasAura(DIRE_BEAR_FORM, 0)) { m_bot->RemoveAurasDueToSpell(9634); //ai->TellMaster("FormClearDireBear"); break; } if(m_bot->HasAura(MOONKIN_FORM, 0)) { m_bot->RemoveAurasDueToSpell(24858); //ai->TellMaster("FormClearMoonkin"); break; } if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, 0)) ai->CastSpell (CAT_FORM); /* if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20) { ai->CastSpell(COWER); //ai->TellMaster("Cower"); }*/ if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true)) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("SpellPreventing Maim"); break; } if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40) { ai->CastSpell (RAKE, *pTarget); //ai->TellMaster("Rake"); break; } else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (CLAW, *pTarget); //ai->TellMaster("Claw"); break; } else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (MANGLE, *pTarget); //ai->TellMaster("Mangle"); break; } else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (CLAW, *pTarget); //ai->TellMaster("Claw2"); break; } if (m_bot->GetComboPoints() == 5) { if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30) { ai->CastSpell(RIP, *pTarget); //ai->TellMaster("Rogue Rip"); } else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Druid Maim"); } else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Shaman Maim"); } else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Warlock Maim"); } else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35) { ai->CastSpell(FEROCIOUS_BITE, *pTarget); //ai->TellMaster("Hunter Ferocious Bite"); } else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35) { ai->CastSpell(FEROCIOUS_BITE, *pTarget); //ai->TellMaster("Warrior Ferocious Bite"); } else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35) { ai->CastSpell(FEROCIOUS_BITE, *pTarget); //ai->TellMaster("Paladin Ferocious Bite"); } else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_DEATH_KNIGHT && ai->GetEnergyAmount() >= 25) { ai->CastSpell(FEROCIOUS_BITE, *pTarget); //ai->TellMaster("DK Ferocious Bite"); } else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Mage Maim"); } else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Priest Maim"); } else if (MAIM > 0 && ai->GetEnergyAmount() >= 35) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Else Maim"); } break; } else { DruidSpellCombat = 0; break; } break; } } // end DoNextCombatManeuver
bool PlayerbotDruidAI::DoNonCombatActions() { Player * m_bot = GetPlayerBot(); if (!m_bot) return false; PlayerbotAI* ai = GetAI(); if (!ai) return false; Player* pMaster = ai->GetMaster(); if (!pMaster) return false; if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(768); if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(5487); if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(9634); if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(24858); if ((MARK_OF_THE_WILD > 0) && (!m_bot->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0)) && (ai->CastSpell(MARK_OF_THE_WILD, *m_bot))) return true; if ((THORNS > 0) && (!m_bot->HasAura(THORNS, EFFECT_INDEX_0)) && (ai->CastSpell(THORNS, *m_bot))) return true; if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* drinkOrFoodItem = ai->FindDrink(); Item* bandageItem = ai->FindBandage(); if (drinkOrFoodItem && (ai->GetManaPercent() < 30)) { ai->UseItem(*drinkOrFoodItem); ai->SetIgnoreUpdateTime(30); return true; } if (!drinkOrFoodItem && (INNERVATE > 0) && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) && (ai->GetManaPercent() <= 70) && (ai->CastSpell(INNERVATE, *m_bot))) return true; if (!drinkOrFoodItem && (MANA_REJUVENATION > 0) && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0)) && (ai->GetManaPercent() <= 70) && (ai->CastSpell(MANA_REJUVENATION, *m_bot))) return true; if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); drinkOrFoodItem = ai->FindFood(); if (drinkOrFoodItem && (ai->GetHealthPercent() < 30)) { ai->UseItem(*drinkOrFoodItem); ai->SetIgnoreUpdateTime(30); return true; } if (!drinkOrFoodItem && bandageItem && (!m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0)) && (ai->GetHealthPercent() < 70)) { ai->UseItem(*bandageItem); ai->SetIgnoreUpdateTime(8); return true; } if (pMaster->GetGroup()) { Group::MemberSlotList const& groupSlot = pMaster->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || !tPlayer->isAlive()) continue; if ((!tPlayer->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0)) && (ai->CastSpell(MARK_OF_THE_WILD, *tPlayer))) return true; if (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth())) return true; } } return false; }
bool PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { PlayerbotAI* ai = GetAI(); if (!ai) return false; Player* pMaster = ai->GetMaster(); if (!pMaster) return false; uint32 masterHP = pMaster->GetHealth() * 100 / pMaster->GetMaxHealth(); ai->SetInFront(pTarget); Player *m_bot = GetPlayerBot(); Unit* pVictim = pTarget->getVictim(); if (pVictim && (ai->GetHealthPercent() >= 40) && (pMaster->GetHealth() >= pMaster->GetMaxHealth() * 0.4)) { if (pVictim == m_bot) SpellSequence = DruidTank; } else if (pVictim && (pTarget->GetHealth() > pTarget->GetMaxHealth() * 0.8)) { if (pVictim != m_bot) SpellSequence = DruidSpell; } else if (ai->GetHealthPercent() <= 40 || pMaster->GetHealth() <= pMaster->GetMaxHealth() * 0.4) SpellSequence = DruidHeal; else SpellSequence = DruidCombat; switch (SpellSequence) { case DruidTank: m_bot->SetInFront(pTarget); if (pVictim) pVictim->Attack(pTarget, true); if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(768); if ((MOONKIN_FORM > 0) && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (ai->CastSpell(MOONKIN_FORM))) return true; if ((DIRE_BEAR_FORM > 0) && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (!m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) && (ai->CastSpell(DIRE_BEAR_FORM))) return true; if ((BEAR_FORM > 0) && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (!m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) && (!m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (ai->CastSpell(BEAR_FORM))) return true; if ((DEMORALIZING_ROAR > 0) && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (!pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0)) && (ai->GetRageAmount() >= 10) && (ai->CastSpell(DEMORALIZING_ROAR, *pTarget))) return true; if ((FAERIE_FIRE > 0) && (DruidSpellCombat < 1) && (!pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0)) && (ai->CastSpell(FAERIE_FIRE, *pTarget))) { DruidSpellCombat++; return true; } if ((MOONFIRE > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 2) && (!pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 24) && (ai->CastSpell(MOONFIRE, *pTarget))) { DruidSpellCombat++; return true; } if ((ROOTS > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 3) && (!pTarget->HasAura(ROOTS, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 8) && (ai->CastSpell(ROOTS, *pTarget))) { DruidSpellCombat++; return true; } if ((HURRICANE > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (ai->GetAttackerCount() >= 5) && (DruidSpellCombat < 4) && (ai->GetManaPercent() >= 91) && (ai->CastSpell(HURRICANE, *pTarget))) { ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; return true; } if ((WRATH > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 5) && (ai->GetManaPercent() >= 13) && (ai->CastSpell(WRATH, *pTarget))) { DruidSpellCombat++; return true; } if ((INSECT_SWARM > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 6) && (!pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 9) && (ai->CastSpell(INSECT_SWARM , *pTarget))) { DruidSpellCombat++; return true; } if ((STARFIRE > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 7) && (ai->GetManaPercent() >= 18) && (ai->CastSpell(STARFIRE, *pTarget))) { DruidSpellCombat++; return true; } if ((FORCE_OF_NATURE > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 8) && (ai->GetManaPercent() >= 12) && (ai->CastSpell(FORCE_OF_NATURE))) { DruidSpellCombat++; return true; } if ((STARFALL > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (!m_bot->HasAura(STARFALL, EFFECT_INDEX_0)) && (ai->GetAttackerCount() >= 3) && (DruidSpellCombat < 9) && (ai->GetManaPercent() >= 39) && (ai->CastSpell(STARFALL, *pTarget))) { DruidSpellCombat++; return true; } if ((BARKSKIN > 0) && (pVictim == m_bot) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (ai->GetHealthPercent() < 75) && (DruidSpellCombat < 10) && (!m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0)) && (ai->CastSpell(BARKSKIN, *m_bot))) { DruidSpellCombat++; return true; } if ((INNERVATE > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (ai->GetManaPercent() < 50) && (DruidSpellCombat < 11) && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) && (ai->CastSpell(INNERVATE, *m_bot))) { DruidSpellCombat++; return true; } if ((MANA_REJUVENATION > 0) && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) && (ai->GetManaPercent() < 50) && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) && (DruidSpellCombat < 12) && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0)) && (ai->CastSpell(MANA_REJUVENATION, *m_bot))) { DruidSpellCombat++; return true; } if ((ENRAGE > 0) && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 2) && (!m_bot->HasAura(ENRAGE, EFFECT_INDEX_0)) && (ai->CastSpell(ENRAGE, *m_bot))) { DruidSpellCombat++; DruidSpellCombat++; return true; } if ((SWIPE > 0) && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 4) && (ai->GetRageAmount() >= 20) && (ai->CastSpell(SWIPE, *pTarget))) { DruidSpellCombat++; DruidSpellCombat++; return true; } if ((MAUL > 0) && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (DruidSpellCombat < 6) && (ai->GetRageAmount() >= 15) && (ai->CastSpell(MAUL, *pTarget))) { DruidSpellCombat++; DruidSpellCombat++; return true; } if ((BASH > 0) && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (!pTarget->HasAura(BASH, EFFECT_INDEX_0)) && (DruidSpellCombat < 8) && (ai->GetRageAmount() >= 10) && (ai->CastSpell(BASH, *pTarget))) { DruidSpellCombat++; DruidSpellCombat++; return true; } if ((CHALLENGING_ROAR > 0) && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (pVictim != m_bot) && (DruidSpellCombat < 10) && (!pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0)) && (!pTarget->HasAura(GROWL, EFFECT_INDEX_0)) && (ai->GetRageAmount() >= 15) && (ai->CastSpell(CHALLENGING_ROAR, *pTarget))) { DruidSpellCombat++; DruidSpellCombat++; return true; } if ((GROWL > 0) && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && (pVictim != m_bot) && (DruidSpellCombat < 12) && (!pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0)) && (!pTarget->HasAura(GROWL, EFFECT_INDEX_0)) && (ai->CastSpell(GROWL, *pTarget))) { DruidSpellCombat++; DruidSpellCombat++; return true; } DruidSpellCombat = 0; break; case DruidSpell: if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(768); if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(5487); if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(9634); if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(24858); if ((FAERIE_FIRE > 0) && (DruidSpellCombat < 1) && (!pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 8) && (ai->CastSpell(FAERIE_FIRE, *pTarget))) { DruidSpellCombat++; return true; } if ((MOONFIRE > 0) && (DruidSpellCombat < 2) && (!pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 24) && (ai->CastSpell(MOONFIRE, *pTarget))) { DruidSpellCombat++; return true; } if ((ROOTS > 0) && (DruidSpellCombat < 3) && (!pTarget->HasAura(ROOTS, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 8) && (ai->CastSpell(ROOTS, *pTarget))) { DruidSpellCombat++; return true; } if ((HURRICANE > 0) && (ai->GetAttackerCount() >= 5) && (DruidSpellCombat < 4) && (ai->GetManaPercent() >= 91) && (ai->CastSpell(HURRICANE, *pTarget))) { ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; return true; } if ((WRATH > 0) && (DruidSpellCombat < 5) && (ai->GetManaPercent() >= 13) && (ai->CastSpell(WRATH, *pTarget))) { DruidSpellCombat++; return true; } if ((INSECT_SWARM > 0) && (DruidSpellCombat < 6) && (!pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 9) && (ai->CastSpell(INSECT_SWARM , *pTarget))) { DruidSpellCombat++; return true; } if ((STARFIRE > 0) && (DruidSpellCombat < 7) && (ai->GetManaPercent() >= 18) && (ai->CastSpell(STARFIRE, *pTarget))) { DruidSpellCombat++; return true; } if ((FORCE_OF_NATURE > 0) && (DruidSpellCombat < 8) && (ai->GetManaPercent() >= 12) && (ai->CastSpell(FORCE_OF_NATURE))) { DruidSpellCombat++; return true; } if ((STARFALL > 0) && (!m_bot->HasAura(STARFALL, EFFECT_INDEX_0)) && (ai->GetAttackerCount() >= 3) && (DruidSpellCombat < 9) && (ai->GetManaPercent() >= 39) && (ai->CastSpell(STARFALL, *pTarget))) { DruidSpellCombat++; return true; } if ((BARKSKIN > 0) && (pVictim == m_bot) && (ai->GetHealthPercent() < 75) && (DruidSpellCombat < 10) && (!m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0)) && (ai->CastSpell(BARKSKIN, *m_bot))) { DruidSpellCombat++; return true; } if ((INNERVATE > 0) && (ai->GetManaPercent() < 50) && (DruidSpellCombat < 11) && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) && (ai->CastSpell(INNERVATE, *m_bot))) { DruidSpellCombat++; return true; } if ((MANA_REJUVENATION > 0) && (ai->GetManaPercent() < 50) && (DruidSpellCombat < 12) && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0)) && (ai->CastSpell(MANA_REJUVENATION, *m_bot))) { DruidSpellCombat++; return true; } DruidSpellCombat = 0; break; case DruidHeal: if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(768); if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(5487); if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(9634); if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(24858); if ((ai->GetHealthPercent() <= 40) && HealTarget(*m_bot, ai->GetHealthPercent())) return true; if ((masterHP <= 40) && HealTarget(*pMaster, masterHP)) return true; DruidSpellCombat = 0; break; case DruidCombat: m_bot->SetInFront(pTarget); if (pVictim) pVictim->Attack(pTarget, true); if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(5487); if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(9634); if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(24858); if ((CAT_FORM > 0) && (!m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) && (ai->CastSpell(CAT_FORM))) return true; if ((MAIM > 0) && (m_bot->GetComboPoints() >= 1) && (pTarget->IsNonMeleeSpellCasted(true)) && (ai->CastSpell(MAIM, *pTarget))) return true; if ((RAKE > 0) && (m_bot->GetComboPoints() <= 1) && (ai->GetEnergyAmount() >= 40) && (ai->CastSpell(RAKE, *pTarget))) return true; if ((CLAW > 0) && (m_bot->GetComboPoints() <= 2) && (ai->GetEnergyAmount() >= 45) && (ai->CastSpell(CLAW, *pTarget))) return true; if ((MANGLE > 0) && (m_bot->GetComboPoints() <= 3) && (ai->GetEnergyAmount() >= 45) && (ai->CastSpell(MANGLE, *pTarget))) return true; if ((CLAW > 0) && (m_bot->GetComboPoints() <= 4) && (ai->GetEnergyAmount() >= 45) && (ai->CastSpell(CLAW, *pTarget))) return true; if (m_bot->GetComboPoints() == 5) { if ((RIP > 0) && (pTarget->getClass() == CLASS_ROGUE) && (ai->GetEnergyAmount() >= 30) && (ai->CastSpell(RIP, *pTarget))) return true; if ((MAIM > 0) && (pTarget->getClass() == CLASS_DRUID) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(MAIM, *pTarget))) return true; if ((MAIM > 0) && (pTarget->getClass() == CLASS_SHAMAN) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(MAIM, *pTarget))) return true; if ((MAIM > 0) && (pTarget->getClass() == CLASS_WARLOCK) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(MAIM, *pTarget))) return true; if ((FEROCIOUS_BITE > 0) && (pTarget->getClass() == CLASS_HUNTER) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(FEROCIOUS_BITE, *pTarget))) return true; if ((FEROCIOUS_BITE > 0) && (pTarget->getClass() == CLASS_WARRIOR) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(FEROCIOUS_BITE, *pTarget))) return true; if ((FEROCIOUS_BITE > 0) && (pTarget->getClass() == CLASS_PALADIN) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(FEROCIOUS_BITE, *pTarget))) return true; if ((FEROCIOUS_BITE > 0) && (pTarget->getClass() == CLASS_DEATH_KNIGHT) && (ai->GetEnergyAmount() >= 25) && (ai->CastSpell(FEROCIOUS_BITE, *pTarget))) return true; if ((MAIM > 0) && (pTarget->getClass() == CLASS_MAGE) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(MAIM, *pTarget))) return true; if ((MAIM > 0) && (pTarget->getClass() == CLASS_PRIEST) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(MAIM, *pTarget))) return true; if ((MAIM > 0) && (ai->GetEnergyAmount() >= 35) && (ai->CastSpell(MAIM, *pTarget))) return true; } DruidSpellCombat = 0; break; } return false; }
void UpdateAI(const uint32 diff) { decrementTimers(); if (IAmDead()) return; if (!me->isInCombat()) DoNonCombatActions(); //buff and heal master's group BuffAndHealGroup(master); //check group members Group::MemberSlotList const &a =((Player*)master)->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = a.begin(); itr != a.end(); itr++) { Player *tPlayer = ((Player *)master)->GetObjPlayer(itr->guid); if (tPlayer == NULL) continue; } //if low on mana, drink a potion if (me->GetPower(POWER_MANA) < 400 && isTimerReady(uiPotion_Timer)) { doCast(me, SPELL_MANA_POTION, true); uiPotion_Timer = 1500; } //if after drinking a potion still low on mana //let everyone know that you are oom. if (me->GetPower(POWER_MANA)/me->GetMaxPower(POWER_MANA) < 10) { if (uiOom_Timer == 0) uiOom_Timer = 1; } // Heal myself if (me->GetHealth() * 100 / me->GetMaxHealth() < 90) { if (uiFade_Timer <= 0 && me->isInCombat() && isTimerReady(uiFade_Timer)) { doCast(me, SPELL_FADE); uiFade_Timer = 30; return; } HealTarget (me, me->GetHealth() * 100 / me->GetMaxHealth()); } //now try to heal bots and pets. DoSelectLowestHpFriendly will get //everyone in group including bots and pets. Unfortunately it can //not be triggered for % of lost HP, so we just set it to -1000. //This means low level players wont be healed because they wont have //enough HP. if (isTimerReady(uiOthersHeal_Timer)) { Unit* target; if (target = DoSelectLowestHpFriendly(40, 1000)) { doCast(target, SPELL_HEAL, false); GiveManaBack(); uiOthersHeal_Timer = 50; } else if (target = DoSelectLowestHpFriendly(40, 500)) { if (!target->HasAura(SPELL_RENEW, 0)) { doCast(target, SPELL_RENEW, false); GiveManaBack(); uiOthersHeal_Timer = 100; } } } }
void PlayerbotPriestAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); Player * m_bot = GetPlayerBot(); Player * master = GetMaster(); if (!m_bot || !master) return; SpellSequence = SPELL_HOLY; // selfbuff goes first if (ai->SelfBuff(INNER_FIRE)) return; // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != nullptr && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != nullptr && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == nullptr && fItem != nullptr && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } // buff and heal master's group if (master->GetGroup()) { // Buff master with group buffs if (master->isAlive()) { if (PRAYER_OF_FORTITUDE && ai->HasSpellReagents(PRAYER_OF_FORTITUDE) && ai->Buff(PRAYER_OF_FORTITUDE, master)) return; if (PRAYER_OF_SPIRIT && ai->HasSpellReagents(PRAYER_OF_SPIRIT) && ai->Buff(PRAYER_OF_SPIRIT, master)) return; if (PRAYER_OF_SHADOW_PROTECTION && ai->HasSpellReagents(PRAYER_OF_SHADOW_PROTECTION) && ai->Buff(PRAYER_OF_SHADOW_PROTECTION, master)) return; } Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || tPlayer == m_bot) continue; // first rezz em if (!tPlayer->isAlive()) { if (ai->CastSpell(RESURRECTION, *tPlayer)) { std::string msg = "Resurrecting "; msg += tPlayer->GetName(); m_bot->Say(msg, LANG_UNIVERSAL); return; } else continue; } else { // buff and heal if (BuffPlayer(tPlayer)) return; if (HealTarget(tPlayer)) return; } } } else { if (master->isAlive()) { if (BuffPlayer(master)) return; if (HealTarget(master)) return; } else if (ai->CastSpell(RESURRECTION, *master)) ai->TellMaster("Resurrecting you, Master."); } BuffPlayer(m_bot); } // end DoNonCombatActions
void PlayerbotPaladinAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); uint8 reqHeal = 0; uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal); // Fill mana if needed if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && ai->GetManaPercent() < 20 && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd if (ai->GetManaPercent() < 30 && CastSpell (DIVINE_PLEA, m_bot)) { return; } // If hp is too low divine shield if (ai->GetHealthPercent() < 20 && (!m_bot->HasAura(DIVINE_SHIELD) || !m_bot->HasAura(HOP) || !m_bot->HasAura(SACRED_SHIELD))) { if (!m_bot->HasAura(FORBEARANCE)) { if (CastSpell(DIVINE_SHIELD,m_bot)) { return; } if (CastSpell(HOP,m_bot)) { return; } } else if (CastSpell(SACRED_SHIELD,m_bot)) { return; } } // if i am under attack and if i am not tank or offtank: change target if needed if (m_tank->GetGUID() != m_bot->GetGUID() && !TALENT_PROT && isUnderAttack() ) { // Keep hitting but reduce threat if (CastSpell(HOS,m_bot,true,true)) { } //else if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot)) { return; } else //I cannot reduce threat so { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } } #pragma region Choose Actions // Choose actions accoring to talents if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank { if (TALENT_PROT) { m_role=BOT_ROLE_TANK; } //Just Keep Tanking else { if (TALENT_RETRI) { if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_TANK; } //have no shield but can tank if you think so } else if (TALENT_HOLY) //I am both healer and tank?? Hmm { if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50))m_role = BOT_ROLE_SUPPORT; else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_TANK; } //Unknown build or low level } } else if (TALENT_RETRI) { if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) {m_role = BOT_ROLE_SUPPORT;} else { m_role = BOT_ROLE_DPS_MELEE; } } else if (TALENT_PROT) { if ((ai->GetHealthPercent() <= 30 || masterHP <40 ) && (ai->GetManaPercent() >= 20)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 40) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_OFFTANK; } } else if (TALENT_HOLY) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_DPS_MELEE; } //Unknown build or low level.. Mainly attack //takepos if (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) TakePosition(pTarget,BOT_ROLE_DPS_MELEE,0.5f); else TakePosition(pTarget,m_role); // If there's a cast stop if(m_bot->HasUnitState(UNIT_STATE_CASTING)) return; Unit *target = DoSelectLowestHpFriendly(40, 1000); switch(m_role) { #pragma region BOT_ROLE_SUPPORT case BOT_ROLE_SUPPORT: ChangeAura(CONCENTRATION_AURA); if (!TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID()) m_bot->RemoveAurasDueToSpell(RIGHTEOUS_FURY); // Choose Seal if (SOW && ai->GetManaPercent() <= 30) { if (CastSpell(SOW,m_bot)) { return; } } else if (m_bot->HasAura(SOW) && ai->GetManaPercent() < 85) { } // Paladin was striving for mana, keep until he got most of his mana back else if(SOL && ai->GetHealthPercent() < 40) { if(CastSpell(SOL,m_bot)) { return; } } else if(CastSpell(SOR, m_bot)) { return; } if (!m_bot->HasAura(FORBEARANCE) && CastSpell(AVENGING_WRATH,m_bot)) { } // no gcd if (DoSupportRaid(m_bot)) { return; } //heal pets and bots if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } if (ai->GetManaPercent() <= 80 && CastSpell(JOW,pTarget,true,true)) { return; } // Use Spells only if mana is sufficient.. if(ai->GetManaPercent() < offensiveSpellThreshold ) return; break; #pragma endregion #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK case BOT_ROLE_TANK: case BOT_ROLE_OFFTANK: ChangeAura(DEVOTION_AURA); if (CastSpell(RIGHTEOUS_FURY,m_bot)) { return; } // Choose Seal if (SOW && ai->GetManaPercent() <= 30) { if (CastSpell(SOW,m_bot)) { return; } } else if (m_bot->HasAura(SOW) && ai->GetManaPercent() < 85) { } // Paladin was striving for mana, keep until he got most of his mana back else if (SOL && ai->GetHealthPercent() < 40) { if (CastSpell(SOL,m_bot)) { return; } } else if (CastSpell(SOR,m_bot)) { return; } // We are tank/offtank threat is not an issiue; // Use taunts only if helping target is not main tank.. // Taunt if needed (Only for master) if(GetMaster()->GetGUID() != m_tank->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt) { if (isUnderAttack(GetMaster(),2) && CastSpell(RIGHTEOUS_DEFENSE, GetMaster())) { return; } if (CastSpell(HOR, curAtt,true,true)) { } //No GCD } } // My target is not attacking me, taunt.. if ( m_tank->GetGUID() == m_bot->GetGUID() && pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(HOR, pTarget,true,true) ) { } //NO GCD // Tank specials if (TALENT_PROT && ai->GetManaPercent() < 90 && CastSpell (DIVINE_PLEA, m_bot)) { return; } //Prot paladin always uses this.. if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && CastSpell(HOLY_SHIELD,m_bot)) { return; } if (CastSpell(AVENGERS_SHIELD,pTarget,true,true)) { return; } if (CastSpell(HOTR,pTarget,true,true)) { return; } if (CastSpell(HOLY_WRATH,pTarget,true,true)){ return; } if (CastSpell(CONSECRATION,pTarget)) { return; } if (m_bot->getRace() == (uint8) RACE_DWARF && CastSpell(R_STONEFORM,m_bot)) { return; } if (DoSupportRaid(m_bot)) { return; } //heal pets and bots if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: ChangeAura(RETRIBUTION_AURA); if (!TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID()) m_bot->RemoveAurasDueToSpell(RIGHTEOUS_FURY); if (CastSpell(SOV,m_bot)) { return; } if (CastSpell (HAMMER_OF_JUSTICE, pTarget)) { return; } if (!m_bot->HasAura(FORBEARANCE) && CastSpell(AVENGING_WRATH,m_bot)) {} //no gcd if (CastSpell(JOW,pTarget)) { return; } if (CastSpell(DIVINE_STORM, pTarget)) { return; } if (CastSpell(CRUSADER_STRIKE, pTarget)) { return; } if (GetAI()->GetHealthPercent(*pTarget)<20 && CastSpell(HAMMER_OF_WRATH, pTarget)) { return; } if (CastSpell(CONSECRATION,pTarget)) { return; } if (m_bot->HasAura(AOW) && CastSpell(EXORCISM,pTarget)) { return; } if (CastSpell(HOLY_WRATH,pTarget)) { return; } break; #pragma endregion } #pragma region PaladinCommon // Shared dps spells if (pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_HUMANOID && pTarget->IsNonMeleeSpellCasted(true) && CastSpell (REPENTANCE, pTarget)) { return; } if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} // no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} // no GCD // If at threat limit, stop if(pThreat > threatThreshold && !TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(HOS,m_bot)) { return; } //Lets see if we can manage with HOS else { return; } //use no spells and wait threat to be reduced } } // Continue attacking if theres excess mana (for healers) if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; } if (GetAI()->GetHealthPercent(*pTarget)<20 && CastSpell(HAMMER_OF_WRATH, pTarget,true,true)) { return; } //no gcd but cast if (CastSpell (HAMMER_OF_JUSTICE, pTarget)) { return; } if (CanCast(JOW,pTarget,true) && ( ( ai->GetManaPercent() <= 70 && ai->GetHealthPercent() > 90) || ( ai->GetManaPercent() <= 50 && ai->GetHealthPercent() > 75) || ( ai->GetManaPercent() <= 20 && ai->GetHealthPercent() > 20) ) && CastSpell(JOW,pTarget,false)) { return; } else if (CastSpell(JOL,pTarget),true,true) { return; } if (CastSpell(SHIELD_OF_RIGHTEOUSNESS,pTarget,true,true)) { return; } if (CastSpell (DIVINE_STORM, pTarget,true,true)) { return; } if (CastSpell (CRUSADER_STRIKE, pTarget,true,true)) { return; } if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no GCD but cast if (isUnderAttack(m_tank,4) && CastSpell(HOLY_WRATH,pTarget,true,true)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(CONSECRATION,pTarget)) { return; } if (CastSpell(HOLY_SHOCK,pTarget,true,true)) { return; } if (m_role != BOT_ROLE_SUPPORT && ai->GetManaPercent() > 60 && OwnPartyHP < 65 && DoSupportRaid(m_bot)) { return; } //if there is spare time and mana, do healz and other stuff.. else if (m_role != BOT_ROLE_SUPPORT && ai->GetManaPercent() > 30 && DoSupportRaid(m_bot,30,false,false,false,true,false)) { return; } if (CastSpell(EXORCISM,pTarget,true,true)) { return; } // drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } #pragma endregion } //end DoNextCombatManeuver
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: ai->CastSpell(MOONFIRE); return; default: break; } uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth(); Player *m_bot = GetPlayerBot(); Unit* pVictim = pTarget->getVictim(); if (ai->GetCombatOrder() == PlayerbotAI::ORDERS_HEAL) // && ai->GetMovementOrder() == PlayerbotAI::MOVEMENT_STAY) SpellSequence = DruidHeal; else if (IsFeral() && ai->GetCombatOrder() == PlayerbotAI::ORDERS_ASSIST) // && ai->GetMovementOrder() == PlayerbotAI::MOVEMENT_STAY) SpellSequence = DruidCombat; else if (IsFeral() && ai->GetCombatOrder() == PlayerbotAI::ORDERS_TANK) SpellSequence = DruidTank; else SpellSequence = DruidSpell; switch (SpellSequence) { case DruidTank: // Its now a tank druid! //ai->TellMaster("DruidTank"); if (!m_bot->HasInArc(M_PI_F, pTarget)) { m_bot->SetFacingTo(m_bot->GetAngle(pTarget)); if (pVictim) pVictim->Attack(pTarget, true); } if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(768); //ai->TellMaster("FormClearCat"); if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) ai->CastSpell (MOONKIN_FORM); else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) ai->CastSpell (DIRE_BEAR_FORM); else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) ai->CastSpell (BEAR_FORM); else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0) && ai->GetRageAmount() >= 10) ai->CastSpell(DEMORALIZING_ROAR, *pTarget); if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0)) { ai->CastSpell(FAERIE_FIRE, *pTarget); DruidSpellCombat++; break; } else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24) { ai->CastSpell(MOONFIRE, *pTarget); DruidSpellCombat++; break; } else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) { ai->CastSpell(ROOTS, *pTarget); DruidSpellCombat++; break; } else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91) { //ai->TellMaster("casting hurricane!"); ai->CastSpell(HURRICANE, *pTarget); ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; break; } else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13) { ai->CastSpell(WRATH, *pTarget); DruidSpellCombat++; break; } else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9) { ai->CastSpell(INSECT_SWARM, *pTarget); DruidSpellCombat++; break; } else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18) { ai->CastSpell(STARFIRE, *pTarget); DruidSpellCombat++; break; } else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12) { //ai->TellMaster("summoning treants."); ai->CastSpell(FORCE_OF_NATURE); DruidSpellCombat++; break; } else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39) { ai->CastSpell(STARFALL, *pTarget); DruidSpellCombat++; break; } else if (BARKSKIN > 0 && pVictim == m_bot && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0)) { ai->CastSpell(BARKSKIN, *m_bot); DruidSpellCombat++; break; } else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) { ai->CastSpell(INNERVATE, *m_bot); DruidSpellCombat++; break; } else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, EFFECT_INDEX_0)) { ai->CastSpell(ENRAGE, *m_bot); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (SWIPE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 4 && ai->GetRageAmount() >= 20) { ai->CastSpell(SWIPE, *pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 6 && ai->GetRageAmount() >= 15) { ai->CastSpell(MAUL, *pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !pTarget->HasAura(BASH, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetRageAmount() >= 10) { ai->CastSpell(BASH, *pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0) && ai->GetRageAmount() >= 15) { ai->CastSpell(CHALLENGING_ROAR, *pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (GROWL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0)) { ai->CastSpell(GROWL, *pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (DruidSpellCombat > 13) { DruidSpellCombat = 0; break; } else { DruidSpellCombat = 0; break; } break; case DruidSpell: //ai->TellMaster("DruidSpell"); if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(768); //ai->TellMaster("FormClearCat"); break; } if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(5487); //ai->TellMaster("FormClearBear"); break; } if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(9634); //ai->TellMaster("FormClearDireBear"); break; } if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(24858); //ai->TellMaster("FormClearMoonkin"); break; } if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) { ai->CastSpell(FAERIE_FIRE, *pTarget); DruidSpellCombat++; break; } else if (MOONFIRE > 0 && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24) { ai->CastSpell(MOONFIRE, *pTarget); DruidSpellCombat++; break; } else if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) { ai->CastSpell(ROOTS, *pTarget); DruidSpellCombat++; break; } else if (HURRICANE > 0 && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91) { //ai->TellMaster("casting hurricane!"); ai->CastSpell(HURRICANE, *pTarget); ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; break; } else if (WRATH > 0 && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13) { ai->CastSpell(WRATH, *pTarget); DruidSpellCombat++; break; } else if (INSECT_SWARM > 0 && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9) { ai->CastSpell(INSECT_SWARM, *pTarget); DruidSpellCombat++; break; } else if (STARFIRE > 0 && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18) { ai->CastSpell(STARFIRE, *pTarget); DruidSpellCombat++; break; } else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12) { //ai->TellMaster("summoning treants."); ai->CastSpell(FORCE_OF_NATURE); DruidSpellCombat++; break; } else if (STARFALL > 0 && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39) { ai->CastSpell(STARFALL, *pTarget); DruidSpellCombat++; break; } else if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0)) { ai->CastSpell(BARKSKIN, *m_bot); DruidSpellCombat++; break; } else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) { ai->CastSpell(INNERVATE, *m_bot); DruidSpellCombat++; break; } else if (DruidSpellCombat > 13) { DruidSpellCombat = 0; break; } else { DruidSpellCombat = 0; break; } break; case DruidHeal: //ai->TellMaster("DruidHeal"); if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(768); //ai->TellMaster("FormClearCat"); break; } if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(5487); //ai->TellMaster("FormClearBear"); break; } if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(9634); //ai->TellMaster("FormClearDireBear"); break; } if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(24858); //ai->TellMaster("FormClearMoonkin"); break; } if (ai->GetHealthPercent() <= 40) { HealTarget (m_bot); break; } if (masterHP <= 40) { HealTarget (GetMaster()); break; } else { DruidSpellCombat = 0; break; } break; case DruidCombat: //ai->TellMaster("DruidCombat"); if (!m_bot->HasInArc(M_PI_F, pTarget)) { m_bot->SetFacingTo(m_bot->GetAngle(pTarget)); if (pVictim) pVictim->Attack(pTarget, true); } if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(5487); //ai->TellMaster("FormClearBear"); break; } if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(9634); //ai->TellMaster("FormClearDireBear"); break; } if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(24858); //ai->TellMaster("FormClearMoonkin"); break; } if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) ai->CastSpell (CAT_FORM); /* if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20) { ai->CastSpell(COWER); //ai->TellMaster("Cower"); }*/ if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true)) { ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("SpellPreventing Maim"); break; } if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40) { ai->CastSpell (RAKE, *pTarget); //ai->TellMaster("Rake"); break; } else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (CLAW, *pTarget); //ai->TellMaster("Claw"); break; } else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (MANGLE, *pTarget); //ai->TellMaster("Mangle"); break; } else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (CLAW, *pTarget); //ai->TellMaster("Claw2"); break; } if (m_bot->GetComboPoints() == 5) { if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30) ai->CastSpell(RIP, *pTarget); //ai->TellMaster("Rogue Rip"); else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Druid Maim"); else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Shaman Maim"); else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Warlock Maim"); else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35) ai->CastSpell(FEROCIOUS_BITE, *pTarget); //ai->TellMaster("Hunter Ferocious Bite"); else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35) ai->CastSpell(FEROCIOUS_BITE, *pTarget); //ai->TellMaster("Warrior Ferocious Bite"); else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35) ai->CastSpell(FEROCIOUS_BITE, *pTarget); //ai->TellMaster("Paladin Ferocious Bite"); else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Mage Maim"); else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Priest Maim"); else if (MAIM > 0 && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, *pTarget); //ai->TellMaster("Else Maim"); break; } else { DruidSpellCombat = 0; break; } break; } } // end DoNextCombatManeuver
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget) { Unit* pVictim = pTarget->getVictim(); PlayerbotAI* ai = GetAI(); if (!ai) return; Player* m_master = ai->GetLeader(); if (!m_master) return; //ai->SetMovementTarget(PlayerbotAI::MOVEMENT_FOLLOW, m_master); // dont want to melee mob Player *m_bot = GetPlayerBot(); Group *m_group = m_bot->GetGroup(); // Heal myself if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0)) { ai->CastSpell(FADE, m_bot); } else if (ai->GetHealthPercent() < 25 && POWER_WORD_SHIELD > 0 && !m_bot->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0)) { ai->CastSpell(POWER_WORD_SHIELD); } else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0) { ai->CastSpell(DESPERATE_PRAYER, m_bot); } else if (ai->GetHealthPercent() < 80) HealTarget (m_bot); // Heal master uint32 masterHP = m_master->GetHealth() * 100 / m_master->GetMaxHealth(); if (m_master->isAlive()) { if (masterHP < 25 && POWER_WORD_SHIELD > 0 && !m_master->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0)) ai->CastSpell(POWER_WORD_SHIELD, m_master); else if (masterHP < 80) HealTarget (m_master); } // Heal group if (m_group) { Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid); if (!m_groupMember || !m_groupMember->isAlive()) continue; uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth(); if (memberHP < 25) HealTarget(m_groupMember); } } // Damage Spells ai->SetInFront(pTarget); float dist = m_bot->GetDistance(pTarget); switch (SpellSequence) { case SPELL_HOLY: if (SMITE > 0 && LastSpellHoly < 1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17) { ai->CastSpell(SMITE, pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (MANA_BURN > 0 && LastSpellHoly < 2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14) { ai->CastSpell(MANA_BURN, pTarget); ai->SetIgnoreUpdateTime(3); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (HOLY_NOVA > 0 && LastSpellHoly < 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 22) { ai->CastSpell(HOLY_NOVA); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (HOLY_FIRE > 0 && LastSpellHoly < 4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13) { ai->CastSpell(HOLY_FIRE, pTarget); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (PRAYER_OF_MENDING > 0 && LastSpellHoly < 5 && pVictim == m_master && m_master->GetHealth() <= m_master->GetMaxHealth() * 0.7 && !m_master->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15) { ai->CastSpell(PRAYER_OF_MENDING, m_master); SpellSequence = SPELL_SHADOWMAGIC; LastSpellHoly = LastSpellHoly + 1; break; } else if (LastSpellHoly > 6) { LastSpellHoly = 0; SpellSequence = SPELL_SHADOWMAGIC; break; } LastSpellHoly = LastSpellHoly + 1; //SpellSequence = SPELL_SHADOWMAGIC; //break; case SPELL_SHADOWMAGIC: if (SHADOW_WORD_PAIN > 0 && LastSpellShadowMagic < 1 && !pTarget->HasAura(SHADOW_WORD_PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25) { ai->CastSpell(SHADOW_WORD_PAIN, pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (MIND_BLAST > 0 && LastSpellShadowMagic < 2 && ai->GetManaPercent() >= 19) { ai->CastSpell(MIND_BLAST, pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (SCREAM > 0 && LastSpellShadowMagic < 3 && ai->GetManaPercent() >= 15) { ai->CastSpell(SCREAM); SpellSequence = SPELL_DISCIPLINE; (LastSpellShadowMagic = LastSpellShadowMagic + 1); break; } else if (MIND_FLAY > 0 && LastSpellShadowMagic < 4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10) { ai->CastSpell(MIND_FLAY, pTarget); ai->SetIgnoreUpdateTime(3); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic < 5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28) { ai->CastSpell(DEVOURING_PLAGUE, pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic < 6 && ai->GetManaPercent() >= 60) { ai->CastSpell(SHADOW_PROTECTION, pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic < 7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18) { ai->CastSpell(VAMPIRIC_TOUCH, pTarget); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (SHADOWFIEND > 0 && LastSpellShadowMagic < 8) { ai->CastSpell(SHADOWFIEND); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (MIND_SEAR > 0 && LastSpellShadowMagic < 9 && ai->GetManaPercent() >= 28) { ai->CastSpell(MIND_SEAR, pTarget); ai->SetIgnoreUpdateTime(5); SpellSequence = SPELL_DISCIPLINE; LastSpellShadowMagic = LastSpellShadowMagic + 1; break; } else if (LastSpellShadowMagic > 10) { LastSpellShadowMagic = 0; SpellSequence = SPELL_DISCIPLINE; break; } LastSpellShadowMagic = LastSpellShadowMagic + 1; //SpellSequence = SPELL_DISCIPLINE; //break; case SPELL_DISCIPLINE: if (FEAR_WARD > 0 && LastSpellDiscipline < 1 && ai->GetManaPercent() >= 3) { ai->CastSpell(FEAR_WARD, m_master); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (POWER_INFUSION > 0 && LastSpellDiscipline < 2 && ai->GetManaPercent() >= 16) { ai->CastSpell(POWER_INFUSION, m_master); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (MASS_DISPEL > 0 && LastSpellDiscipline < 3 && ai->GetManaPercent() >= 33) { ai->CastSpell(MASS_DISPEL); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline < 4) { ai->CastSpell(INNER_FOCUS, m_bot); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (PENANCE > 0 && LastSpellDiscipline < 5 && ai->GetManaPercent() >= 16) { ai->CastSpell(PENANCE); SpellSequence = SPELL_HOLY; LastSpellDiscipline = LastSpellDiscipline + 1; break; } else if (LastSpellDiscipline > 6) { LastSpellDiscipline = 0; SpellSequence = SPELL_HOLY; break; } else { LastSpellDiscipline = LastSpellDiscipline + 1; SpellSequence = SPELL_HOLY; } } } // end DoNextCombatManeuver
void PlayerbotShamanAI::DoNextCombatManeuver(Unit *pTarget) { PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: ai->CastSpell(LIGHTNING_BOLT); return; default: break; } // ------- Non Duel combat ---------- Player *m_bot = GetPlayerBot(); Group *m_group = m_bot->GetGroup(); // Heal myself if (ai->GetHealthPercent() < 30 && ai->GetManaPercent() >= 32) ai->CastSpell(HEALING_WAVE); else if (ai->GetHealthPercent() < 50 && ai->GetManaPercent() >= 19) ai->CastSpell(LESSER_HEALING_WAVE); else if (ai->GetHealthPercent() < 70) HealTarget (*m_bot, ai->GetHealthPercent()); // Heal master uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth(); if (GetMaster()->isAlive()) { if (masterHP < 30 && ai->GetManaPercent() >= 32) ai->CastSpell(HEALING_WAVE, *(GetMaster())); else if (masterHP < 70) HealTarget (*GetMaster(), masterHP); } // Heal group if (m_group) { Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid); if (!m_groupMember || !m_groupMember->isAlive()) continue; uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth(); if (memberHP < 30) HealTarget(*m_groupMember, memberHP); } } // Damage Spells switch (SpellSequence) { case SPELL_ENHANCEMENT: if (STRENGTH_OF_EARTH_TOTEM > 0 && LastSpellEnhancement == 1 && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 13) { ai->CastSpell(STRENGTH_OF_EARTH_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (STONESKIN_TOTEM > 0 && LastSpellEnhancement == 5 && (!m_bot->HasAura(STONESKIN_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 13) { ai->CastSpell(STONESKIN_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (FOCUSED > 0 && LastSpellEnhancement == 2) { ai->CastSpell(FOCUSED, *pTarget); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (FROST_RESISTANCE_TOTEM > 0 && LastSpellEnhancement == 10 && (!m_bot->HasAura(FROST_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && (!m_bot->HasAura(FLAMETONGUE_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10) { ai->CastSpell(FROST_RESISTANCE_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (FLAMETONGUE_TOTEM > 0 && LastSpellEnhancement == 15 && (!m_bot->HasAura(FLAMETONGUE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && (!m_bot->HasAura(FROST_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 14) { ai->CastSpell(FLAMETONGUE_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (FIRE_RESISTANCE_TOTEM > 0 && LastSpellEnhancement == 20 && (!m_bot->HasAura(FIRE_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(HEALING_STREAM_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(MANA_SPRING_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10) { ai->CastSpell(FIRE_RESISTANCE_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (GROUNDING_TOTEM > 0 && LastSpellEnhancement == 25 && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WIND_FURY_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5) { ai->CastSpell(GROUNDING_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (NATURE_RESISTANCE_TOTEM > 0 && LastSpellEnhancement == 30 && (!m_bot->HasAura(NATURE_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WIND_FURY_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10) { ai->CastSpell(NATURE_RESISTANCE_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (WIND_FURY_TOTEM > 0 && LastSpellEnhancement == 35 && (!m_bot->HasAura(WIND_FURY_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 11) { ai->CastSpell(WIND_FURY_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (STORMSTRIKE > 0 && LastSpellEnhancement == 4 && (!pTarget->HasAura(STORMSTRIKE, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 8) { ai->CastSpell(STORMSTRIKE, *pTarget); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (LAVA_LASH > 0 && LastSpellEnhancement == 6 && ai->GetManaPercent() >= 4) { ai->CastSpell(LAVA_LASH, *pTarget); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (FERAL_SPIRIT > 0 && LastSpellEnhancement == 7 && ai->GetManaPercent() >= 12) { ai->CastSpell(FERAL_SPIRIT); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (WRATH_OF_AIR_TOTEM > 0 && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && LastSpellEnhancement == 40) { ai->CastSpell(WRATH_OF_AIR_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (EARTH_ELEMENTAL_TOTEM > 0 && LastSpellEnhancement == 45 && ai->GetManaPercent() >= 24) { ai->CastSpell(EARTH_ELEMENTAL_TOTEM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (BLOODLUST > 0 && LastSpellEnhancement == 8 && (!GetMaster()->HasAura(BLOODLUST, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 26) { ai->CastSpell(BLOODLUST); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (HEROISM > 0 && LastSpellEnhancement == 10 && (!GetMaster()->HasAura(HEROISM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 26) { ai->CastSpell(HEROISM); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (SHAMANISTIC_RAGE > 0 && (!m_bot->HasAura(SHAMANISTIC_RAGE, EFFECT_INDEX_0)) && LastSpellEnhancement == 11) { ai->CastSpell(SHAMANISTIC_RAGE, *m_bot); SpellSequence = SPELL_RESTORATION; LastSpellEnhancement = LastSpellEnhancement + 1; break; } else if (LastSpellEnhancement > 50) { LastSpellEnhancement = 1; SpellSequence = SPELL_RESTORATION; break; } LastSpellEnhancement = LastSpellEnhancement + 1; //SpellSequence = SPELL_RESTORATION; /* no break */ case SPELL_RESTORATION: if (HEALING_STREAM_TOTEM > 0 && LastSpellRestoration < 3 && ai->GetHealthPercent() < 50 && (!m_bot->HasAura(HEALING_STREAM_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(MANA_SPRING_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 4) { ai->CastSpell(HEALING_STREAM_TOTEM); SpellSequence = SPELL_ELEMENTAL; LastSpellRestoration = LastSpellRestoration + 1; break; } else if (MANA_SPRING_TOTEM > 0 && LastSpellRestoration < 4 && (!m_bot->HasAura(MANA_SPRING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(HEALING_STREAM_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5) { ai->CastSpell(MANA_SPRING_TOTEM); SpellSequence = SPELL_ELEMENTAL; LastSpellRestoration = LastSpellRestoration + 1; break; } else if (MANA_TIDE_TOTEM > 0 && LastSpellRestoration < 5 && ai->GetManaPercent() < 50 && ai->GetManaPercent() >= 3) { ai->CastSpell(MANA_TIDE_TOTEM); SpellSequence = SPELL_ELEMENTAL; LastSpellRestoration = LastSpellRestoration + 1; break; } /*else if (TREMOR_TOTEM > 0 && LastSpellRestoration < 6 && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 2) { ai->CastSpell(TREMOR_TOTEM); SpellSequence = SPELL_ELEMENTAL; LastSpellRestoration = LastSpellRestoration +1; break; }*/ else if (LastSpellRestoration > 6) { LastSpellRestoration = 0; SpellSequence = SPELL_ELEMENTAL; break; } LastSpellRestoration = LastSpellRestoration + 1; //SpellSequence = SPELL_ELEMENTAL; /* no break */ case SPELL_ELEMENTAL: if (LIGHTNING_BOLT > 0 && LastSpellElemental == 1 && ai->GetManaPercent() >= 13) { ai->CastSpell(LIGHTNING_BOLT, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (SEARING_TOTEM > 0 && LastSpellElemental == 2 && (!pTarget->HasAura(SEARING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 9) { ai->CastSpell(SEARING_TOTEM); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (STONECLAW_TOTEM > 0 && ai->GetHealthPercent() < 51 && LastSpellElemental == 3 && (!pTarget->HasAura(STONECLAW_TOTEM, EFFECT_INDEX_0)) && (!pTarget->HasAura(EARTHBIND_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 8) { ai->CastSpell(STONECLAW_TOTEM); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (FLAME_SHOCK > 0 && LastSpellElemental == 4 && (!pTarget->HasAura(FLAME_SHOCK, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 22) { ai->CastSpell(FLAME_SHOCK, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (LAVA_BURST > 0 && LastSpellElemental == 5 && (pTarget->HasAura(FLAME_SHOCK, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10) { ai->CastSpell(LAVA_BURST, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (MAGMA_TOTEM > 0 && LastSpellElemental == 6 && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 35) { ai->CastSpell(MAGMA_TOTEM); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (EARTHBIND_TOTEM > 0 && LastSpellElemental == 7 && (!pTarget->HasAura(EARTHBIND_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5) { ai->CastSpell(EARTHBIND_TOTEM); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (EARTH_SHOCK > 0 && LastSpellElemental == 8 && ai->GetManaPercent() >= 23) { ai->CastSpell(EARTH_SHOCK, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (PURGE > 0 && LastSpellElemental == 9 && ai->GetManaPercent() >= 8) { ai->CastSpell(PURGE, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (WIND_SHOCK > 0 && LastSpellElemental == 10 && ai->GetManaPercent() >= 8) { ai->CastSpell(WIND_SHOCK, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (FIRE_NOVA_TOTEM > 0 && LastSpellElemental == 11 && ai->GetManaPercent() >= 33) { ai->CastSpell(FIRE_NOVA_TOTEM); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (FROST_SHOCK > 0 && LastSpellElemental == 12 && (!pTarget->HasAura(FROST_SHOCK, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 23) { ai->CastSpell(FROST_SHOCK, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (CHAIN_LIGHTNING > 0 && LastSpellElemental == 13 && ai->GetManaPercent() >= 33) { ai->CastSpell(CHAIN_LIGHTNING, *pTarget); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (TOTEM_OF_WRATH > 0 && LastSpellElemental == 14 && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5) { ai->CastSpell(TOTEM_OF_WRATH); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } else if (FIRE_ELEMENTAL_TOTEM > 0 && LastSpellElemental == 15 && ai->GetManaPercent() >= 23) { ai->CastSpell(FIRE_ELEMENTAL_TOTEM); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; } /*else if (HEX > 0 && LastSpellElemental == 16 && (!pTarget->HasAura(HEX, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 3) { ai->CastSpell(HEX); SpellSequence = SPELL_ENHANCEMENT; LastSpellElemental = LastSpellElemental + 1; break; }*/ else if (LastSpellElemental > 16) { LastSpellElemental = 1; SpellSequence = SPELL_ENHANCEMENT; break; } else { LastSpellElemental = LastSpellElemental + 1; SpellSequence = SPELL_ENHANCEMENT; } break; default: break; } } // end DoNextCombatManeuver
void PlayerbotPaladinAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); Player * m_bot = GetPlayerBot(); if (!m_bot) return; // buff myself if (GREATER_BLESSING_OF_MIGHT > 0 && !m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *m_bot); else if (BLESSING_OF_MIGHT > 0 && !m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !m_bot->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_MIGHT, *m_bot); if (DIVINE_FAVOR > 0 && !m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0) && ai->GetManaPercent() >= 3) ai->CastSpell(DIVINE_FAVOR , *m_bot); /* if (SEAL_OF_COMMAND > 0) ai->CastSpell (SEAL_OF_COMMAND, *m_bot); // interferes with drinking/eating */ //Select Class buff seq. ///Process Who is my master --> get the player class --> aura already present if not then proced --> cast the spell //Priest if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PRIEST && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster())); if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PRIEST && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster())); //Mage if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_MAGE && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster())); if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_MAGE && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster())); //Paladin if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PALADIN && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster())); if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PALADIN && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster())); //Warlock if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_WARLOCK && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster())); if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_WARLOCK && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster())); //Warrior if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster())); if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster())); if (BLESSING_OF_KINGS > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(BATTLE_STANCE, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_KINGS, *(GetMaster())); if (GREATER_BLESSING_OF_KINGS > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(BATTLE_STANCE, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_KINGS, *(GetMaster())); //Rogue if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_ROGUE && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster())); if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_ROGUE && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster())); //Shaman if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_SHAMAN && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0)) ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster())); if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_SHAMAN && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0)) ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster())); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 40) { ai->TellMaster("I could use a drink."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } // hp check original if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 40) { ai->TellMaster("I could use some food."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(*fItem); ai->SetIgnoreUpdateTime(8); return; } // heal group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(uint64 (itr->guid)); if( !tPlayer || !tPlayer->isAlive() ) continue; // heal player (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth())); } } }
void PlayerbotShamanAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); uint8 reqHeal = 0; uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal); switch(ai->GetScenarioType()) { case SCENARIO_DUEL: ((ai->GetHealthPercent() < 80 && CastSpell(LESSER_HEAL)) || CastSpell(LIGHTNING_BOLT, pTarget)); return; } // Cast CC breakers if any match found (include any dispels first) does not work yet //uint32 ccSpells[4] = { R_ESCAPE_ARTIST, R_EVERY_MAN_FOR_HIMSELF, R_WILL_OF_FORSAKEN, R_STONEFORM }; //if (ai->GetManaPercent() < 35) { ccSpells[0] = 0; ccSpells[1] = 0; } //We dont have any mana to waste... //if (castSelfCCBreakers(ccSpells)) { } // Most of them don't trigger gcd #pragma region Choose Actions // Choose actions accoring to talents if (m_tank->GetGUID() == m_bot->GetGUID()) { m_role=BOT_ROLE_TANK; } // Hey! I am Main Tank else if (TALENT_ENHANCEMENT) { m_role = BOT_ROLE_DPS_MELEE; } else if (TALENT_ELEMENTAL) { m_role = BOT_ROLE_DPS_RANGED; } else if (TALENT_RESTO) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_DPS_MELEE; } //Unknown build or low level.. Mainly attack // if i am under attack and if i am not tank or offtank: change target if needed if (m_tank->GetGUID() != m_bot->GetGUID() && isUnderAttack() ) { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion // Choose Weapon Enchant if (ChangeWeaponEnchants()) return; if (TALENT_ELEMENTAL){ if (!m_bot->HasAura(WATER_SHIELD) && CastSpell(WATER_SHIELD,m_bot)) { return; }} if (TALENT_ENHANCEMENT){ if (!m_bot->HasAura(LIGHTNING_SHIELD) && CastSpell(LIGHTNING_SHIELD,m_bot)) { return; }} if (TALENT_RESTO){ if (!m_bot->HasAura(WATER_SHIELD) && CastSpell(WATER_SHIELD,m_bot)) { return; }} // Choose shield /* if (EARTH_SHIELD && ai->GetHealthPercent() < 80 && isUnderAttack()) { if (CastSpell(EARTH_SHIELD,m_bot)) { return; } } else if (WATER_SHIELD && ai->GetManaPercent() < 40) { if (CastSpell(WATER_SHIELD,m_bot)) { return; } } else if (LIGHTNING_SHIELD && ( isUnderAttack() || m_tank->GetGUID() == m_bot->GetGUID() ) && !(m_bot->HasAura(WATER_SHIELD) && ai->GetManaPercent() < 80) ) { if (CastSpell(LIGHTNING_SHIELD,m_bot)) { return; } } else if (CastSpell(WATER_SHIELD,m_bot)) { return; } */ // If there's a cast stop if(m_bot->HasUnitState(UNIT_STAT_CASTING)) return; switch(m_role) { #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK case BOT_ROLE_TANK: case BOT_ROLE_OFFTANK: if (!TALENT_ELEMENTAL && !TALENT_RESTO) { TakePosition(pTarget); } else { TakePosition(pTarget,BOT_ROLE_DPS_RANGED); } // mob will come to you sooner or later no need to hurry // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (ai->GetManaPercent() > 70 && DoSupportRaid(m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: TakePosition(pTarget); // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (ai->GetManaPercent() > 40 && DoSupportRaid(m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_RANGED case BOT_ROLE_DPS_RANGED: TakePosition(pTarget); // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (ai->GetManaPercent() > 40 && DoSupportRaid(m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_SUPPORT case BOT_ROLE_SUPPORT: TakePosition(pTarget); // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (DoSupportRaid(m_bot)) { return; } //heal pets and bots Unit *target = DoSelectLowestHpFriendly(40, 1000); if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } break; #pragma endregion } #pragma region ShamanCommon //Defensive Stuff if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { if (pDist > 5 && CastSpell(FROST_SHOCK, pTarget)) { return; } if ((pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST || pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_HUMANOID) && CastSpell(HEX, pTarget)) { return; } // no gcd if (CastSpell(WIND_SHEAR, pTarget)) { } // no gcd } if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(WIND_SHEAR, pTarget)) { } //no gcd if (m_bot->getRace() == (uint8) RACE_TAUREN && pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //Catch if (pTarget->HasUnitMovementFlag(UNIT_FLAG_FLEEING)) { if (CastSpell(FROST_SHOCK,pTarget)) return; } //Buff and restores if ( ( (ai->GetHealthPercent() < 60 && isUnderAttack()) || (ai->GetManaPercent() < 30) ) && CastSpell(SHAMANISTIC_RAGE, m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} // no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} // no GCD if (!m_bot->HasAura(HEROISM) && !m_bot->HasAura(EXHAUSTION) && !m_bot->HasAura(SATED) && CastSpell(HEROISM,m_bot)) { return; } if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //healers keep it for healing no gcd else if (CastSpell(ELEMENTAL_MASTERY, m_bot)) { } //no gcd // If at threat limit, use WIND_SHEAR to reduce threat if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(WIND_SHEAR,pTarget)) { return; } //Lets see if we can manage else { return; } //use no spells and wait threat to be reduced } } if (TALENT_ELEMENTAL) { if (CastSpell(ELEMENTAL_MASTERY, m_bot)) { } //no gcd if (!pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) && CastSpell(FLAME_SHOCK,pTarget)) { return; } if (CastSpell(LAVA_BURST,pTarget)) { return; } if (CastSpell(CHAIN_LIGHTNING,pTarget)) { return; } if (CastSpell(LIGHTNING_BOLT,pTarget)) { return; } } //dps if (MAELSTROM_WEAPON) { Aura *maelaura = m_bot->GetAura(MAELSTROM_WEAPON); if (maelaura && maelaura->GetStackAmount() == 5) { if ((isUnderAttack(m_tank,3) || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(CHAIN_LIGHTNING,pTarget,true,true)) { return; } if (CastSpell(LIGHTNING_BOLT,pTarget,true,true)) { return; } } } if (CastSpell(FLAME_SHOCK,pTarget)) { return; } if (CastSpell(STORMSTRIKE,pTarget,true,true)) { return; } //if (!TALENT_ENHANCEMENT && CanCast(LAVA_BURST,pTarget,true) && pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) && CastSpell(LAVA_BURST,pTarget,false)) { return; } if (CastSpell(FERAL_SPIRIT,m_bot)) { return; } if (CanCast(EARTH_SHOCK,pTarget,true) && (pTarget->HasAura(STORMSTRIKE,m_bot->GetGUID()) || pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) ) && CastSpell(EARTH_SHOCK,pTarget)) { return; } //if (CanCast(FLAME_SHOCK,pTarget) && CastSpell(FLAME_SHOCK,pTarget)) { return; } if (CastSpell(LAVA_LASH,pTarget,true,true)) { return; } if (CastSpell(FIRE_NOVA,pTarget)) { return; } //if ((isUnderAttack(m_tank,4) || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(FIRE_NOVA,pTarget)) { return; } if (ai->GetManaPercent() > 60 && castDispel(PURGE,pTarget)) { return; } //PURGE but dont overpurge #pragma endregion // drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } } //end DoNextCombatManeuver
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { PlayerbotAI *ai = GetAI(); if (!ai) return; Player * m_bot = GetPlayerBot(); if (!m_bot) return; Player* m_master = ai->GetLeader(); if (!m_master) return; uint32 masterHP = m_master->GetHealth() * 100 / m_master->GetMaxHealth(); ai->SetInFront(pTarget); Unit* pVictim = pTarget->getVictim(); if (pVictim && ai->GetHealthPercent() >= 40 && m_master->GetHealth() >= m_master->GetMaxHealth() * 0.4) { if (pVictim == m_bot) SpellSequence = DruidTank; } else if (pTarget->GetHealth() > pTarget->GetMaxHealth() * 0.8 && pVictim) { if (pVictim != m_bot) SpellSequence = DruidSpell; } else if (ai->GetHealthPercent() <= 40 || m_master->GetHealth() <= m_master->GetMaxHealth() * 0.4) SpellSequence = DruidHeal; else SpellSequence = DruidCombat; switch (SpellSequence) { case DruidTank: // Its now a tank druid! if (!m_bot->HasInArc(M_PI_F, pTarget)) { m_bot->SetInFront(pTarget); } if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) m_bot->RemoveAurasDueToSpell(768); if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) ai->CastSpell (MOONKIN_FORM); else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) ai->CastSpell (DIRE_BEAR_FORM); else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) ai->CastSpell (BEAR_FORM); else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0) && ai->GetRageAmount() >= 10) ai->CastSpell(DEMORALIZING_ROAR, pTarget); if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0)) { ai->CastSpell(FAERIE_FIRE, pTarget); DruidSpellCombat++; break; } else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24) { ai->CastSpell(MOONFIRE, pTarget); DruidSpellCombat++; break; } else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) { ai->CastSpell(ROOTS, pTarget); DruidSpellCombat++; break; } else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91) { ai->CastSpell(HURRICANE, pTarget); ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; break; } else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13) { ai->CastSpell(WRATH, pTarget); DruidSpellCombat++; break; } else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9) { ai->CastSpell(INSECT_SWARM, pTarget); DruidSpellCombat++; break; } else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18) { ai->CastSpell(STARFIRE, pTarget); DruidSpellCombat++; break; } else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12) { ai->CastSpell(FORCE_OF_NATURE); DruidSpellCombat++; break; } else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39) { ai->CastSpell(STARFALL, pTarget); DruidSpellCombat++; break; } else if (BARKSKIN > 0 && pVictim == m_bot && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0)) { ai->CastSpell(BARKSKIN, m_bot); DruidSpellCombat++; break; } else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) { ai->CastSpell(INNERVATE, m_bot); DruidSpellCombat++; break; } else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, EFFECT_INDEX_0)) { ai->CastSpell(ENRAGE, m_bot); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (SWIPE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 4 && ai->GetRageAmount() >= 20) { ai->CastSpell(SWIPE, pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 6 && ai->GetRageAmount() >= 15) { ai->CastSpell(MAUL, pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !pTarget->HasAura(BASH, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetRageAmount() >= 10) { ai->CastSpell(BASH, pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0) && ai->GetRageAmount() >= 15) { ai->CastSpell(CHALLENGING_ROAR, pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (GROWL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0)) { ai->CastSpell(GROWL, pTarget); DruidSpellCombat = DruidSpellCombat + 2; break; } else if (DruidSpellCombat > 13) { DruidSpellCombat = 0; break; } else { DruidSpellCombat = 0; break; } break; case DruidSpell: if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(768); break; } if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(5487); break; } if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(9634); break; } if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(24858); break; } if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) { ai->CastSpell(FAERIE_FIRE, pTarget); DruidSpellCombat++; break; } else if (MOONFIRE > 0 && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24) { ai->CastSpell(MOONFIRE, pTarget); DruidSpellCombat++; break; } else if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) { ai->CastSpell(ROOTS, pTarget); DruidSpellCombat++; break; } else if (HURRICANE > 0 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91) { ai->CastSpell(HURRICANE, pTarget); ai->SetIgnoreUpdateTime(10); DruidSpellCombat++; break; } else if (WRATH > 0 && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13) { ai->CastSpell(WRATH, pTarget); DruidSpellCombat++; break; } else if (INSECT_SWARM > 0 && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9) { ai->CastSpell(INSECT_SWARM, pTarget); DruidSpellCombat++; break; } else if (STARFIRE > 0 && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18) { ai->CastSpell(STARFIRE, pTarget); DruidSpellCombat++; break; } else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12) { ai->CastSpell(FORCE_OF_NATURE); DruidSpellCombat++; break; } else if (STARFALL > 0 && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39) { ai->CastSpell(STARFALL, pTarget); DruidSpellCombat++; break; } else if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0)) { ai->CastSpell(BARKSKIN, m_bot); DruidSpellCombat++; break; } else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0)) { ai->CastSpell(INNERVATE, m_bot); DruidSpellCombat++; break; } else if (DruidSpellCombat > 13) { DruidSpellCombat = 0; break; } else { DruidSpellCombat = 0; break; } break; case DruidHeal: if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(768); break; } if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(5487); break; } if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(9634); break; } if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(24858); break; } if (ai->GetHealthPercent() <= 40) { HealTarget (m_bot); break; } if (masterHP <= 40) { HealTarget (m_master); break; } else { DruidSpellCombat = 0; break; } break; case DruidCombat: if (!m_bot->HasInArc(M_PI_F, pTarget)) { m_bot->SetInFront(pTarget); } if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(5487); break; } if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(9634); break; } if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0)) { m_bot->RemoveAurasDueToSpell(24858); break; } if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0)) ai->CastSpell (CAT_FORM); /* if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20) { ai->CastSpell(COWER); }*/ if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true)) { ai->CastSpell(MAIM, pTarget); break; } if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40) { ai->CastSpell (RAKE, pTarget); break; } else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (CLAW, pTarget); break; } else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (MANGLE, pTarget); break; } else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45) { ai->CastSpell (CLAW, pTarget); break; } if (m_bot->GetComboPoints() == 5) { if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30) ai->CastSpell(RIP, pTarget); else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, pTarget); else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, pTarget); else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, pTarget); else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35) ai->CastSpell(FEROCIOUS_BITE, pTarget); else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35) ai->CastSpell(FEROCIOUS_BITE, pTarget); else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35) ai->CastSpell(FEROCIOUS_BITE, pTarget); else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_DEATH_KNIGHT && ai->GetEnergyAmount() >= 25) ai->CastSpell(FEROCIOUS_BITE, pTarget); else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, pTarget); else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, pTarget); else if (MAIM > 0 && ai->GetEnergyAmount() >= 35) ai->CastSpell(MAIM, pTarget); break; } else { DruidSpellCombat = 0; break; } break; } } // end DoNextCombatManeuver
void PlayerbotPaladinAI::DoNextCombatManeuver(Unit *pTarget) { Unit* pVictim = pTarget->getVictim(); PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: if (HAMMER_OF_JUSTICE > 0) ai->CastSpell(HAMMER_OF_JUSTICE); return; default: break; } // damage spells Player *m_bot = GetPlayerBot(); Group *m_group = m_bot->GetGroup(); float dist = m_bot->GetCombatDistance(pTarget); std::ostringstream out; //Shield master if low hp. uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth(); if (GetMaster()->isAlive()) if (masterHP < 25 && HAND_OF_PROTECTION > 0 && !GetMaster()->HasAura(FORBEARANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(HAND_OF_PROTECTION, EFFECT_INDEX_0) && !GetMaster()->HasAura(DIVINE_PROTECTION, EFFECT_INDEX_0) && !GetMaster()->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0)) ai->CastSpell(HAND_OF_PROTECTION, *GetMaster()); // heal group inside combat, but do not heal if tank if (m_group && pVictim != m_bot) // possible tank { Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid); if (!m_groupMember || !m_groupMember->isAlive()) continue; uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth(); if (memberHP < 40 && ai->GetManaPercent() >= 40) // do not heal bots without plenty of mana for master & self if (HealTarget(m_groupMember)) return; } } if (RIGHTEOUS_FURY > 0 && !m_bot->HasAura(RIGHTEOUS_FURY, EFFECT_INDEX_0)) ai->CastSpell (RIGHTEOUS_FURY, *m_bot); if (SHADOW_RESISTANCE_AURA > 0 && !m_bot->HasAura(SHADOW_RESISTANCE_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_WARLOCK) ai->CastSpell (SHADOW_RESISTANCE_AURA, *m_bot); if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_WARRIOR) ai->CastSpell (DEVOTION_AURA, *m_bot); if (FIRE_RESISTANCE_AURA > 0 && !m_bot->HasAura(FIRE_RESISTANCE_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_MAGE) ai->CastSpell (FIRE_RESISTANCE_AURA, *m_bot); if (RETRIBUTION_AURA > 0 && !m_bot->HasAura(RETRIBUTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_PRIEST) ai->CastSpell (RETRIBUTION_AURA, *m_bot); if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_SHAMAN) ai->CastSpell (DEVOTION_AURA, *m_bot); if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_ROGUE) ai->CastSpell (DEVOTION_AURA, *m_bot); if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_PALADIN) ai->CastSpell (DEVOTION_AURA, *m_bot); if (ai->GetHealthPercent() <= 40 || GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth() * 0.4) SpellSequence = Healing; else SpellSequence = Combat; switch (SpellSequence) { case Combat: if (JUDGEMENT_OF_LIGHT > 0 && !pTarget->HasAura(JUDGEMENT_OF_LIGHT, EFFECT_INDEX_0) && CombatCounter < 1 && ai->GetManaPercent() >= 5) { ai->CastSpell (JUDGEMENT_OF_LIGHT, *pTarget); out << " Judgement of Light"; CombatCounter++; break; } else if (SEAL_OF_COMMAND > 0 && !m_bot->HasAura(SEAL_OF_COMMAND, EFFECT_INDEX_0) && CombatCounter < 2 && ai->GetManaPercent() >= 14) { ai->CastSpell (SEAL_OF_COMMAND, *m_bot); out << " Seal of Command"; CombatCounter++; break; } else if (HAMMER_OF_JUSTICE > 0 && !pTarget->HasAura(HAMMER_OF_JUSTICE, EFFECT_INDEX_0) && CombatCounter < 3 && ai->GetManaPercent() >= 3) { ai->CastSpell (HAMMER_OF_JUSTICE, *pTarget); out << " Hammer of Justice"; CombatCounter++; break; } else if (CRUSADER_STRIKE > 0 && CombatCounter < 4 && ai->GetManaPercent() >= 5) { ai->CastSpell (CRUSADER_STRIKE, *pTarget); out << " Crusader Strike"; CombatCounter++; break; } else if (AVENGING_WRATH > 0 && CombatCounter < 5 && !m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) { ai->CastSpell (AVENGING_WRATH, *m_bot); out << " Avenging Wrath"; CombatCounter++; break; } else if (SACRED_SHIELD > 0 && CombatCounter < 6 && pVictim == m_bot && ai->GetHealthPercent() < 70 && !m_bot->HasAura(SACRED_SHIELD, EFFECT_INDEX_0) && ai->GetManaPercent() >= 12) { ai->CastSpell (SACRED_SHIELD, *m_bot); out << " Sacred Shield"; CombatCounter++; break; } else if (DIVINE_STORM > 0 && CombatCounter < 7 && ai->GetAttackerCount() >= 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 12) { ai->CastSpell (DIVINE_STORM, *pTarget); out << " Divine Storm"; CombatCounter++; break; } else if (HAMMER_OF_WRATH > 0 && CombatCounter < 8 && pTarget->GetHealth() < pTarget->GetMaxHealth() * 0.20 && ai->GetManaPercent() >= 14) { ai->CastSpell (HAMMER_OF_WRATH, *pTarget); out << " Hammer of Wrath"; CombatCounter++; break; } else if (HOLY_WRATH > 0 && CombatCounter < 9 && ai->GetAttackerCount() >= 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 24) { ai->CastSpell (HOLY_WRATH, *pTarget); out << " Holy Wrath"; CombatCounter++; break; } else if (HAND_OF_SACRIFICE > 0 && pVictim == GetMaster() && !GetMaster()->HasAura(HAND_OF_SACRIFICE, EFFECT_INDEX_0) && CombatCounter < 10 && ai->GetManaPercent() >= 6) { ai->CastSpell (HAND_OF_SACRIFICE, *GetMaster()); out << " Hand of Sacrifice"; CombatCounter++; break; } else if (DIVINE_PROTECTION > 0 && pVictim == m_bot && !m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0) && ai->GetHealthPercent() < 30 && CombatCounter < 11 && ai->GetManaPercent() >= 3) { ai->CastSpell (DIVINE_PROTECTION, *m_bot); out << " Divine Protection"; CombatCounter++; break; } else if (RIGHTEOUS_DEFENSE > 0 && pVictim != m_bot && ai->GetHealthPercent() > 70 && CombatCounter < 12) { ai->CastSpell (RIGHTEOUS_DEFENSE, *pTarget); out << " Righteous Defense"; CombatCounter++; break; } else if (DIVINE_PLEA > 0 && !m_bot->HasAura(DIVINE_PLEA, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && CombatCounter < 13) { ai->CastSpell (DIVINE_PLEA, *m_bot); out << " Divine Plea"; CombatCounter++; break; } else if (DIVINE_FAVOR > 0 && !m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0) && CombatCounter < 14) { ai->CastSpell (DIVINE_FAVOR, *m_bot); out << " Divine Favor"; CombatCounter++; break; } else if (CombatCounter > 15) { CombatCounter = 0; //ai->TellMaster("CombatCounter Reset"); break; } else { CombatCounter = 0; //ai->TellMaster("Counter = 0"); break; } case Healing: if (ai->GetHealthPercent() <= 40) { HealTarget (m_bot); out << " ...healing bot"; break; } if (masterHP <= 40) { HealTarget (GetMaster()); out << " ...healing master"; break; } else { CombatCounter = 0; //ai->TellMaster("Counter = 0"); break; } } if (ai->GetManager()->m_confDebugWhisper) ai->TellMaster(out.str().c_str()); if (AVENGING_WRATH > 0 && !m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8) ai->CastSpell(AVENGING_WRATH, *m_bot); if (DIVINE_SHIELD > 0 && ai->GetHealthPercent() < 30 && pVictim == m_bot && !m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0) && !m_bot->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0) && ai->GetManaPercent() >= 3) ai->CastSpell(DIVINE_SHIELD, *m_bot); if (DIVINE_SACRIFICE > 0 && ai->GetHealthPercent() > 50 && pVictim != m_bot && !m_bot->HasAura(DIVINE_SACRIFICE, EFFECT_INDEX_0)) ai->CastSpell(DIVINE_SACRIFICE, *m_bot); }
void PlayerbotDruidAI::DoNonCombatActions() { PlayerbotAI *ai = GetAI(); if (!ai) return; Player * m_bot = GetPlayerBot(); if (!m_bot) return; Player* m_master = ai->GetLeader(); if (!m_master) return; // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 30) { ai->UseItem(pItem); return; } else if (!pItem && INNERVATE > 0 && !m_bot->HasAura(INNERVATE) && ai->GetManaPercent() <= 20 && ai->CastSpell(INNERVATE, m_bot)) return; // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->UseItem(fItem); return; } // buff and heal master's group if (m_master->GetGroup()) { // Buff master with group buff if (m_master->isAlive() && GIFT_OF_THE_WILD && ai->HasSpellReagents(GIFT_OF_THE_WILD) && ai->Buff(GIFT_OF_THE_WILD, m_master)) return; Group::MemberSlotList const& groupSlot = m_master->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || tPlayer == m_bot) continue; // Resurrect member if needed if (!tPlayer->isAlive()) { if (ai->CastSpell(REVIVE, tPlayer)) return; else continue; } else { // buff and heal if (BuffPlayer(tPlayer)) return; if (HealTarget(tPlayer)) return; } } } else { if (m_master->isAlive()) { if (BuffPlayer(m_master)) return; if (HealTarget(m_master)) return; } else ai->CastSpell(REVIVE, m_master); } BuffPlayer(m_bot); } // end DoNonCombatActions
void PlayerbotDruidAI::DoNonCombatActions() { Player* m_bot = GetPlayerBot(); Player* master = GetMaster(); if (!m_bot || !master) return; PlayerbotAI* ai = GetAI(); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } else if (!pItem && INNERVATE > 0 && !m_bot->HasAura(INNERVATE) && ai->GetManaPercent() <= 20 && ai->CastSpell(INNERVATE, *m_bot)) return; // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } // buff and heal master's group if (master->GetGroup()) { // Buff master with group buff if (!master->IsInDuel(master)) if (master->isAlive() && GIFT_OF_THE_WILD && ai->HasSpellReagents(GIFT_OF_THE_WILD) && ai->Buff(GIFT_OF_THE_WILD, master)) return; Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || tPlayer == m_bot) continue; if (tPlayer->IsInDuelWith(master)) continue; // Resurrect member if needed if (!tPlayer->isAlive()) { if (ai->CastSpell(REVIVE, *tPlayer)) { std::string msg = "Resurrecting "; msg += tPlayer->GetName(); m_bot->Say(msg, LANG_UNIVERSAL); return; } else continue; } else { // buff and heal if (BuffPlayer(tPlayer)) return; if (HealTarget(tPlayer)) return; } } } else { if (master->IsInDuel(master)) return; if (master->isAlive()) { if (BuffPlayer(master)) return; if (HealTarget(master)) return; } else if (ai->CastSpell(REVIVE, *master)) ai->TellMaster("Resurrecting you, Master."); } BuffPlayer(m_bot); } // end DoNonCombatActions
void UpdateAI(const uint32 diff) { DoMeleeAttackIfReady(); decrementTimers(); if (IAmDead()) return; if (me->GetPower(POWER_MANA) < 400 && isTimerReady(uiPotion_Timer)) { doCast(me, SPELL_MANA_POTION); uiPotion_Timer = 150; } if (me->GetPower(POWER_MANA)/me->GetMaxPower(POWER_MANA) < 10) { if (uiOom_Timer == 0) uiOom_Timer = 1; } BuffAndHealGroup(master); // Heal myself HealTarget (me, me->GetHealth() * 100 / me->GetMaxHealth()); //the rest are combat so return if not fighting opponent = SelectTarget(SELECT_TARGET_TOPAGGRO, 0); if (!opponent && !me->getVictim()) { DoNonCombatActions(); ResetOrGetNextTarget(); return; } //Cast totems. if (me->isInCombat() && isTimerReady(uiEarthTotem_Timer) && !master->HasAura(SPELL_STONE_SKIN_AURA, 0)) { doCast(me, SPELL_STONE_SKIN_TOTEM); GiveManaBack(); uiEarthTotem_Timer = 90; return; } if (me->isInCombat() && isTimerReady(uiFireTotem_Timer)) { doCast(me, SPELL_SEARING_TOTEM); GiveManaBack(); uiFireTotem_Timer = 180; return; } if (me->isInCombat() && isTimerReady(uiWindTotem_Timer)) { doCast(me, SPELL_WINDFURY_TOTEM); GiveManaBack(); uiWindTotem_Timer = 180; return; } if (me->isInCombat()) { switch(master->getClass()) { case CLASS_WARRIOR: case CLASS_DEATH_KNIGHT: case CLASS_ROGUE: if (isTimerReady(uiWaterTotem_Timer) && !master->HasAura(SPELL_HEALING_STREAM_AURA)) { doCast(me, SPELL_HEALING_STREAM_TOTEM); uiWaterTotem_Timer = 90; GiveManaBack(); return; } break; default: //everyone else gets a mana totem if (isTimerReady (uiWaterTotem_Timer) && !master->HasAura(SPELL_MANA_SPRING_AURA, 0)) { doCast(me, SPELL_MANA_SPRING_TOTEM); uiWaterTotem_Timer = 90; GiveManaBack(); return; } } } if (isTimerReady(uiFlameShock_Timer)) { doCast(opponent, SPELL_FLAME_SHOCK); uiFlameShock_Timer = 120; return; } if (isTimerReady(uiLightningBolt_Timer)) { doCast(opponent, SPELL_LIGHTNING_BOLT); uiLightningBolt_Timer = 180; return; } if (isTimerReady(uiEarthShock_Timer)) { doCast(opponent, SPELL_EARTH_SHOCK); uiEarthShock_Timer = 250; return; } //now try to heal bots and pets. DoSelectLowestHpFriendly will get //everyone in group including bots and pets. Unfortunately it can //not be triggered for % of lost HP, so we just set it to -1000. //This means low level players wont be healed because they wont have //enough HP. Unit* target = DoSelectLowestHpFriendly(40, 1000); if (target) { if (CanCast(target, GetSpellStore()->LookupEntry (SPELL_CHAIN_HEAL))) { doCast(target, SPELL_CHAIN_HEAL, false); uiOthersHeal_Timer = 50; } } else { target = DoSelectLowestHpFriendly(40, 500); //now try someone with less HP lost if (target) { if (CanCast(target, GetSpellStore()->LookupEntry (SPELL_CHAIN_HEAL))) { doCast(target, SPELL_CHAIN_HEAL, false); uiOthersHeal_Timer = 100; } } } ScriptedAI::UpdateAI(diff); }
void PlayerbotPriestAI::DoNonCombatActions() { Player * m_bot = GetPlayerBot(); if (!m_bot) return; SpellSequence = SPELL_HOLY; // buff myself if (FORTITUDE > 0) (!m_bot->HasAura(FORTITUDE, 0) && GetAI()->CastSpell (FORTITUDE, *m_bot)); if (INNER_FIRE > 0) (!m_bot->HasAura(INNER_FIRE, 0) && GetAI()->CastSpell (INNER_FIRE, *m_bot)); if (TOUCH_OF_WEAKNESS > 0) (m_bot->getRace()==5 /* undead */ && GetAI()->CastSpell (TOUCH_OF_WEAKNESS, *m_bot)); // buff master if (FORTITUDE > 0) (!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) ); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = GetAI()->FindDrink(); if (pItem != NULL && GetAI()->GetManaPercent() < 30) { GetAI()->TellMaster("I could use a drink."); GetAI()->UseItem(*pItem); GetAI()->SetIgnoreUpdateTime(30); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = GetAI()->FindFood(); if (pItem != NULL && GetAI()->GetHealthPercent() < 30) { GetAI()->TellMaster("I could use some food."); GetAI()->UseItem(*pItem); GetAI()->SetIgnoreUpdateTime(30); return; } //(!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) ); // buff and heal master's group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid)); if( !tPlayer ) continue; // first rezz em if ( !tPlayer->isAlive() && !tPlayer->IsPlayerbot() ) { std::string msg = "rezzing "; msg += tPlayer->GetName(); GetPlayerBot()->Say(msg, LANG_UNIVERSAL); GetAI()->CastSpell(REZZ, *tPlayer); // rez is only 10 sec, but give time for lag GetAI()->SetIgnoreUpdateTime(17); } else if( tPlayer->isAlive() ) { // buff and heal (!tPlayer->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *tPlayer)); (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth())); } } } } // end DoNonCombatActions
bool PlayerbotPaladinAI::DoNextCombatManeuver(Unit *pTarget) { Unit* pVictim = pTarget->getVictim(); PlayerbotAI* ai = GetAI(); if (!ai) return false; Player* pMaster = ai->GetMaster(); if (!pMaster) return false; ai->SetInFront(pTarget); Player *m_bot = GetPlayerBot(); Group *m_group = m_bot->GetGroup(); float dist = m_bot->GetDistance(pTarget); uint32 masterHP = pMaster->GetHealth() * 100 / pMaster->GetMaxHealth(); if (pMaster->isAlive()) { if ((masterHP < 25) && (HAND_OF_PROTECTION > 0) && (!pMaster->HasAura(FORBEARANCE, EFFECT_INDEX_0)) && (!pMaster->HasAura(HAND_OF_PROTECTION, EFFECT_INDEX_0)) && (!pMaster->HasAura(DIVINE_PROTECTION, EFFECT_INDEX_0)) && (!pMaster->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0)) && (ai->CastSpell(HAND_OF_PROTECTION, *pMaster))) return true; } if (m_group && (pVictim != m_bot)) { Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid); if (!m_groupMember || !m_groupMember->isAlive()) continue; uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth(); if ((memberHP < 40) && (ai->GetManaPercent() >= 40) && (HealTarget(*m_groupMember, memberHP))) return true; } } if ((RIGHTEOUS_FURY > 0) && (!m_bot->HasAura(RIGHTEOUS_FURY, EFFECT_INDEX_0)) && (ai->CastSpell(RIGHTEOUS_FURY, *m_bot))) return true; if ((SHADOW_RESISTANCE_AURA > 0) && (!m_bot->HasAura(SHADOW_RESISTANCE_AURA, EFFECT_INDEX_0)) && (pTarget->getClass() == CLASS_WARLOCK) && (ai->CastSpell(SHADOW_RESISTANCE_AURA, *m_bot))) return true; if ((DEVOTION_AURA > 0) && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0)) && (pTarget->getClass() == CLASS_WARRIOR) && (ai->CastSpell(DEVOTION_AURA, *m_bot))) return true; if ((FIRE_RESISTANCE_AURA > 0) && (!m_bot->HasAura(FIRE_RESISTANCE_AURA, EFFECT_INDEX_0)) && (pTarget->getClass() == CLASS_MAGE) && (ai->CastSpell(FIRE_RESISTANCE_AURA, *m_bot))) return true; if ((RETRIBUTION_AURA > 0) && (!m_bot->HasAura(RETRIBUTION_AURA, EFFECT_INDEX_0)) && (pTarget->getClass() == CLASS_PRIEST) && (ai->CastSpell(RETRIBUTION_AURA, *m_bot))) return true; if ((DEVOTION_AURA > 0) && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0)) && (pTarget->getClass() == CLASS_SHAMAN) && (ai->CastSpell(DEVOTION_AURA, *m_bot))) return true; if ((DEVOTION_AURA > 0) && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0)) && (pTarget->getClass() == CLASS_ROGUE) && (ai->CastSpell(DEVOTION_AURA, *m_bot))) return true; if ((DEVOTION_AURA > 0) && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0)) && (pTarget->getClass() == CLASS_PALADIN) && (ai->CastSpell(DEVOTION_AURA, *m_bot))) return true; if ((ai->GetHealthPercent() <= 40) || (pMaster->GetHealth() <= (pMaster->GetMaxHealth() * 0.4))) SpellSequence = Healing; else SpellSequence = Combat; switch (SpellSequence) { case Combat: if ((JUDGEMENT_OF_LIGHT > 0) && (!pTarget->HasAura(JUDGEMENT_OF_LIGHT, EFFECT_INDEX_0)) && (CombatCounter < 1) && (ai->GetManaPercent() >= 5) && (ai->CastSpell(JUDGEMENT_OF_LIGHT, *pTarget))) { CombatCounter++; return true; } if ((SEAL_OF_COMMAND > 0) && (!m_bot->HasAura(SEAL_OF_COMMAND, EFFECT_INDEX_0)) && (CombatCounter < 2) && (ai->GetManaPercent() >= 14) && (ai->CastSpell(SEAL_OF_COMMAND, *m_bot))) { CombatCounter++; return true; } if ((HAMMER_OF_JUSTICE > 0) && (!pTarget->HasAura(HAMMER_OF_JUSTICE, EFFECT_INDEX_0)) && (CombatCounter < 3) && (ai->GetManaPercent() >= 3) && (ai->CastSpell(HAMMER_OF_JUSTICE, *pTarget))) { CombatCounter++; return true; } if ((CRUSADER_STRIKE > 0) && (CombatCounter < 4) && (ai->GetManaPercent() >= 5) && (ai->CastSpell(CRUSADER_STRIKE, *pTarget))) { CombatCounter++; return true; } if ((AVENGING_WRATH > 0) && (CombatCounter < 5) && (!m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 8) && (ai->CastSpell(AVENGING_WRATH, *m_bot))) { CombatCounter++; return true; } if ((SACRED_SHIELD > 0) && (CombatCounter < 6) && (pVictim == m_bot) && (ai->GetHealthPercent() < 70) && (!m_bot->HasAura(SACRED_SHIELD, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 12) && (ai->CastSpell(SACRED_SHIELD, *m_bot))) { CombatCounter++; return true; } if ((DIVINE_STORM > 0) && (CombatCounter < 7) && (ai->GetAttackerCount() >= 3) && (dist <= ATTACK_DISTANCE) && (ai->GetManaPercent() >= 12) && (ai->CastSpell(DIVINE_STORM, *pTarget))) { CombatCounter++; return true; } if ((HAMMER_OF_WRATH > 0) && (CombatCounter < 8) && (pTarget->GetHealth() < pTarget->GetMaxHealth() * 0.20) && (ai->GetManaPercent() >= 14) && (ai->CastSpell(HAMMER_OF_WRATH, *pTarget))) { CombatCounter++; return true; } if ((HOLY_WRATH > 0) && (CombatCounter < 9) && (ai->GetAttackerCount() >= 3) && (dist <= ATTACK_DISTANCE) && (ai->GetManaPercent() >= 24) && (ai->CastSpell(HOLY_WRATH, *pTarget))) { CombatCounter++; return true; } if ((HAND_OF_SACRIFICE > 0) && (pVictim == pMaster) && (!pMaster->HasAura(HAND_OF_SACRIFICE, EFFECT_INDEX_0)) && (CombatCounter < 10) && (ai->GetManaPercent() >= 6) && (ai->CastSpell(HAND_OF_SACRIFICE, *pMaster))) { CombatCounter++; return true; } if ((DIVINE_PROTECTION > 0) && (pVictim == m_bot) && (!m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0)) && (ai->GetHealthPercent() < 30) && (CombatCounter < 11) && (ai->GetManaPercent() >= 3) && (ai->CastSpell(DIVINE_PROTECTION, *m_bot))) { CombatCounter++; return true; } if ((RIGHTEOUS_DEFENSE > 0) && (pVictim != m_bot) && (ai->GetHealthPercent() > 70) && (CombatCounter < 12) && (ai->CastSpell(RIGHTEOUS_DEFENSE, *pTarget))) { CombatCounter++; return true; } if ((DIVINE_PLEA > 0) && (!m_bot->HasAura(DIVINE_PLEA, EFFECT_INDEX_0)) && (ai->GetManaPercent() < 50) && (CombatCounter < 13) && (ai->CastSpell(DIVINE_PLEA, *m_bot))) { CombatCounter++; return true; } if ((DIVINE_FAVOR > 0) && (!m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0)) && (CombatCounter < 14) && (ai->CastSpell(DIVINE_FAVOR, *m_bot))) { CombatCounter++; return true; } CombatCounter = 0; break; case Healing: if ((ai->GetHealthPercent() <= 40) && (HealTarget(*m_bot, ai->GetHealthPercent()))) return true; if ((masterHP <= 40) && (HealTarget(*pMaster, masterHP))) return true; CombatCounter = 0; break; } if ((AVENGING_WRATH > 0) && (!m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 8) && (ai->CastSpell(AVENGING_WRATH, *m_bot))) return true; if ((DIVINE_SHIELD > 0) && (ai->GetHealthPercent() < 30) && (pVictim == m_bot) && (!m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0)) && (!m_bot->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0)) && (ai->GetManaPercent() >= 3) && (ai->CastSpell(DIVINE_SHIELD, *m_bot))) return true; if ((DIVINE_SACRIFICE > 0) && (ai->GetHealthPercent() > 50) && (pVictim != m_bot) && (!m_bot->HasAura(DIVINE_SACRIFICE, EFFECT_INDEX_0)) && (ai->CastSpell(DIVINE_SACRIFICE, *m_bot))) return true; return false; }