// True if you selected an object.
BOOL LLToolPie::pickAndShowMenu(BOOL always_show)
{
	S32 x = mPick.mMousePt.mX;
	S32 y = mPick.mMousePt.mY;
	MASK mask = mPick.mKeyMask;
	if (!always_show && mPick.mPickType == LLPickInfo::PICK_PARCEL_WALL)
	{
		LLParcel* parcel = LLViewerParcelMgr::getInstance()->getCollisionParcel();
		if (parcel)
		{
			LLViewerParcelMgr::getInstance()->selectCollisionParcel();
			if (parcel->getParcelFlag(PF_USE_PASS_LIST) 
				&& !LLViewerParcelMgr::getInstance()->isCollisionBanned())
			{
				// if selling passes, just buy one
				void* deselect_when_done = (void*)TRUE;
				LLPanelLandGeneral::onClickBuyPass(deselect_when_done);
			}
			else
			{
				// not selling passes, get info
				LLFloaterLand::showInstance();
			}
		}

		gFocusMgr.setKeyboardFocus(NULL);
		return LLTool::handleMouseDown(x, y, mask);
	}

	// didn't click in any UI object, so must have clicked in the world
	LLViewerObject *object = mPick.getObject();
	LLViewerObject *parent = NULL;

	if (mPick.mPickType != LLPickInfo::PICK_LAND)
	{
		LLViewerParcelMgr::getInstance()->deselectLand();
	}
	
	if (object)
	{
		parent = object->getRootEdit();
	}

	BOOL touchable = (object && object->flagHandleTouch()) 
					 || (parent && parent->flagHandleTouch());

	// If it's a left-click, and we have a special action, do it.
	if (useClickAction(always_show, mask, object, parent))
	{
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
		// Block left-click special actions when fartouch restricted
		if ( (rlv_handler_t::isEnabled()) && 
			 (gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) && (!gRlvHandler.canTouch(object, mPick.mObjectOffset)) )
		{
			return TRUE;
		}
// [/RLVa:KB]

		mClickAction = 0;
		if (object && object->getClickAction()) 
		{
			mClickAction = object->getClickAction();
		}
		else if (parent && parent->getClickAction()) 
		{
			mClickAction = parent->getClickAction();
		}

		switch(mClickAction)
		{
		case CLICK_ACTION_TOUCH:
			// touch behavior down below...
			break;
		case CLICK_ACTION_SIT:
			if ((gAgent.getAvatarObject() != NULL) && (!gAgent.getAvatarObject()->isSitting()) 
				&& (!gSavedSettings.getBOOL("DisableClickSit"))) // agent not already sitting
			{
				handle_sit_or_stand();
				// put focus in world when sitting on an object
				gFocusMgr.setKeyboardFocus(NULL);
				return TRUE;
			} // else nothing (fall through to touch)
			
		case CLICK_ACTION_PAY:
			if ((object && object->flagTakesMoney())
				|| (parent && parent->flagTakesMoney()))
			{
				// pay event goes to object actually clicked on
				mClickActionObject = object;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);
				if (LLSelectMgr::getInstance()->selectGetAllValid())
				{
					// call this right away, since we have all the info we need to continue the action
					selectionPropertiesReceived();
				}
				return TRUE;
			}
			break;
		case CLICK_ACTION_BUY:
			mClickActionObject = parent;
			mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
			if (LLSelectMgr::getInstance()->selectGetAllValid())
			{
				// call this right away, since we have all the info we need to continue the action
				selectionPropertiesReceived();
			}
			return TRUE;
		case CLICK_ACTION_OPEN:
			if (parent && parent->allowOpen())
			{
				mClickActionObject = parent;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
				if (LLSelectMgr::getInstance()->selectGetAllValid())
				{
					// call this right away, since we have all the info we need to continue the action
					selectionPropertiesReceived();
				}
			}
			return TRUE;
		case CLICK_ACTION_PLAY:
			handle_click_action_play();
			return TRUE;
		case CLICK_ACTION_OPEN_MEDIA:
			// mClickActionObject = object;
			handle_click_action_open_media(object);
			return TRUE;
		default:
			// nothing
			break;
		}
	}

	if (!always_show && handle_media_click(mPick))
	{
		return FALSE;
	}

	// put focus back "in world"
	gFocusMgr.setKeyboardFocus(NULL);

	// Switch to grab tool if physical or triggerable
	if (object && 
		!object->isAvatar() && 
		((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable) && 
		!always_show)
	{
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
		// Triggered by left-clicking on a touchable object
		if ( (rlv_handler_t::isEnabled()) && (!gRlvHandler.canTouch(object, mPick.mObjectOffset)) )
		{
			return LLTool::handleMouseDown(x, y, mask);
		}
// [/RLVa:KB]

		gGrabTransientTool = this;
		LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
		return LLToolGrab::getInstance()->handleObjectHit( mPick );
	}
	
	LLHUDIcon* last_hit_hud_icon = mPick.mHUDIcon;
	if (!object && last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
	{
		LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
	}

	// If left-click never selects or spawns a menu
	// Eat the event.
	if (!gSavedSettings.getBOOL("LeftClickShowMenu")
		&& !always_show)
	{
		// mouse already released
		if (!mGrabMouseButtonDown)
		{
			return TRUE;
		}

		while( object && object->isAttachment() && !object->flagHandleTouch())
		{
			// don't pick avatar through hud attachment
			if (object->isHUDAttachment())
			{
				break;
			}
			object = (LLViewerObject*)object->getParent();
		}
		if (object && object == gAgent.getAvatarObject())
		{
			// we left clicked on avatar, switch to focus mode
			LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
			gViewerWindow->hideCursor();
			LLToolCamera::getInstance()->setMouseCapture(TRUE);
			LLToolCamera::getInstance()->pickCallback(mPick);
			if(gSavedSettings.getBOOL("ResetFocusOnSelfClick"))
			{
				gAgentCamera.setFocusOnAvatar(TRUE, TRUE);
			}

			return TRUE;
		}
		// Could be first left-click on nothing
		LLFirstUse::useLeftClickNoHit();

		// Eat the event
		return LLTool::handleMouseDown(x, y, mask);
	}

	if (!always_show && gAgent.leftButtonGrabbed())
	{
		// if the left button is grabbed, don't put up the pie menu
		return LLTool::handleMouseDown(x, y, mask);
	}

	// Can't ignore children here.
	LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);

	// Spawn pie menu
	if (mPick.mPickType == LLPickInfo::PICK_LAND)
	{
		LLParcelSelectionHandle selection = LLViewerParcelMgr::getInstance()->selectParcelAt( mPick.mPosGlobal );
		gMenuHolder->setParcelSelection(selection);
		gPieLand->show(x, y, mPieMouseButtonDown);

		// <edit>
		if(!gSavedSettings.getBOOL("DisablePointAtAndBeam"))
		{
			// </edit>
			// VEFFECT: ShowPie
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
			effectp->setPositionGlobal(mPick.mPosGlobal);
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
			effectp->setDuration(0.25f);
			// <edit>
		}
		// </edit>
	}
	else if (mPick.mObjectID == gAgent.getID() )
	{
		if(!gPieSelf) 
		{
			//either at very early startup stage or at late quitting stage,
			//this event is ignored.
			return TRUE ;
		}

		gPieSelf->show(x, y, mPieMouseButtonDown);
	}
	else if (object)
	{
		gMenuHolder->setObjectSelection(LLSelectMgr::getInstance()->getSelection());

		if (object->isAvatar() 
			|| (object->isAttachment() && !object->isHUDAttachment() && !object->permYouOwner()))
		{
			// Find the attachment's avatar
			while( object && object->isAttachment())
			{
				object = (LLViewerObject*)object->getParent();
			}

			// Object is an avatar, so check for mute by id.
			LLVOAvatar* avatar = (LLVOAvatar*)object;
			std::string name = avatar->getFullname();
			if (LLMuteList::getInstance()->isMuted(avatar->getID(), name))
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Unmute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Mute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Mute");
			}

			//gPieAvatar->show(x, y, mPieMouseButtonDown);
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
			// Don't show the pie menu on empty selection when fartouch/interaction restricted [see LLToolSelect::handleObjectSelection()]
			if ( (!rlv_handler_t::isEnabled()) || (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) ||
				 (!gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) )
			{
				gPieAvatar->show(x, y, mPieMouseButtonDown);
			}
			else
			{
				make_ui_sound("UISndInvalidOp");
			}
// [/RLVa:KB]
		}
		else if (object->isAttachment())
		{
			//gPieAttachment->show(x, y, mPieMouseButtonDown);
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
			// Don't show the pie menu on empty selection when fartouch/interaction restricted [see LLToolSelect::handleObjectSelection()]
			if ( (!rlv_handler_t::isEnabled()) || (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) ||
				 (!gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) )
			{
				gPieAttachment->show(x, y, mPieMouseButtonDown);
			}
			else
			{
				make_ui_sound("UISndInvalidOp");
			}
// [/RLVa:KB]
		}
		else
		{
			// BUG: What about chatting child objects?
			std::string name;
			LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
			if (node)
			{
				name = node->mName;
			}
			if (LLMuteList::getInstance()->isMuted(object->getID(), name))
			{
				gMenuHolder->childSetText("Object Mute", std::string("Unmute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Object Mute", std::string("Mute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Mute");
			}
			
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
			// Don't show the pie menu on empty selection when fartouch/interaction restricted
			// (not entirely accurate in case of Tools / Select Only XXX [see LLToolSelect::handleObjectSelection()]
			if ( (!rlv_handler_t::isEnabled()) || (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) ||
				 (!gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) )
			{
// [/RLVa:KB]
				gPieObject->show(x, y, mPieMouseButtonDown);

				// <edit>
				if(!gSavedSettings.getBOOL("DisablePointAtAndBeam"))
				{
					// </edit>
					// VEFFECT: ShowPie object
					// Don't show when you click on someone else, it freaks them
					// out.
					LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(
						LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
					effectp->setPositionGlobal(mPick.mPosGlobal);
					effectp->setColor(LLColor4U(gAgent.getEffectColor()));
					effectp->setDuration(0.25f);
					// <edit>
				}
				// </edit>
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Added: RLVa-0.2.0f
			}
			else
			{
				make_ui_sound("UISndInvalidOp");
			}
// [/RLVa:KB]
		}
	}

	if (always_show)
	{
		// ignore return value
		LLTool::handleRightMouseDown(x, y, mask);
	}
	else
	{
		// ignore return value
		LLTool::handleMouseDown(x, y, mask);
	}

	// We handled the event.
	return TRUE;
}
// static
void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent,
													const LLInventoryCategory* cat,
													const LLUUID& im_session_id)

{
if(!cat) return;
	llinfos << "LLGiveInventory::commitGiveInventoryCategory() - "
			<< cat->getUUID() << llendl;

	// Test out how many items are being given.
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLGiveable giveable;
	gInventory.collectDescendentsIf(cat->getUUID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									giveable);

	// MAX ITEMS is based on (sizeof(uuid)+2) * count must be <
	// MTUBYTES or 18 * count < 1200 => count < 1200/18 =>
	// 66. I've cut it down a bit from there to give some pad.
 	S32 count = items.count() + cats.count();
 	if(count > MAX_ITEMS)
  	{
		LLNotificationsUtil::add("TooManyItems");
  		return;
  	}
 	else if(count == 0)
  	{
		LLNotificationsUtil::add("NoItems");
  		return;
  	}
	else
	{
		std::string name;
		LLAgentUI::buildFullname(name);
		LLUUID transaction_id;
		transaction_id.generate();
		S32 bucket_size = (sizeof(U8) + UUID_BYTES) * (count + 1);
		U8* bucket = new U8[bucket_size];
		U8* pos = bucket;
		U8 type = (U8)cat->getType();
		memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
		pos += sizeof(U8);
		memcpy(pos, &(cat->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
		pos += UUID_BYTES;
		S32 i;
		count = cats.count();
		for(i = 0; i < count; ++i)
		{
			memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
			pos += sizeof(U8);
			memcpy(pos, &(cats.get(i)->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
			pos += UUID_BYTES;
		}
		count = items.count();
		for(i = 0; i < count; ++i)
		{
			type = (U8)items.get(i)->getType();
			memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
			pos += sizeof(U8);
			memcpy(pos, &(items.get(i)->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
			pos += UUID_BYTES;
		}
		pack_instant_message(
			gMessageSystem,
			gAgent.getID(),
			FALSE,
			gAgent.getSessionID(),
			to_agent,
			name,
			cat->getName(),
			IM_ONLINE,
			IM_INVENTORY_OFFERED,
			transaction_id,
			0,
			LLUUID::null,
			gAgent.getPositionAgent(),
			NO_TIMESTAMP,
			bucket,
			bucket_size);
		gAgent.sendReliableMessage();
		delete[] bucket;
		// <edit>
 		if (gSavedSettings.getBOOL("BroadcastViewerEffects"))
		{
 			// </edit>
			// VEFFECT: giveInventoryCategory
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
			effectp->setSourceObject(gAgentAvatarp);
			effectp->setTargetObject(gObjectList.findObject(to_agent));
			effectp->setDuration(LL_HUD_DUR_SHORT);
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
			// <edit>
		}
		// </edit>
		gFloaterTools->dirty();

		LLMuteList::getInstance()->autoRemove(to_agent, LLMuteList::AR_INVENTORY);

		logInventoryOffer(to_agent, im_session_id);
	}
}
void LLTeleportHistoryFlatItem::updateTitle()
{
	static LLUIColor sFgColor = LLUIColorTable::instance().getColor("MenuItemEnabledColor", LLColor4U(255, 255, 255));

	LLTextUtil::textboxSetHighlightedVal(
		mTitle,
		LLStyle::Params().color(sFgColor),
		mRegionName,
		mHighlight);

	// <FS:Ansariel> Extended TP history
	LLTextUtil::textboxSetHighlightedVal(
		mLocalPosBox,
		LLStyle::Params().color(sFgColor),
		llformat("%.0f, %.0f, %.0f", mLocalPos.mV[VX], mLocalPos.mV[VY], mLocalPos.mV[VZ]),
		mHighlight);

	LLSD args;
	args["datetime"] = mDate.secondsSinceEpoch();
	std::string date = getString("DateFmt");
	LLStringUtil::format(date, args);

	LLTextUtil::textboxSetHighlightedVal(
		mTimeTextBox,
		LLStyle::Params().color(sFgColor),
		date,
		mHighlight);
	// </FS:Ansariel>
}
void LLTeleportHistoryFlatItem::updateTimestamp()
{
	static LLUIColor sFgColor = LLUIColorTable::instance().getColor("MenuItemEnabledColor", LLColor4U(255, 255, 255));

	LLTextUtil::textboxSetHighlightedVal(
		mTimeTextBox,
		LLStyle::Params().color(sFgColor),
		getTimestamp(),
		mHighlight);
}
// virtual
void LLStatusBar::draw()
{
	refresh();

	if (isBackgroundVisible())
	{
		static const LLCachedControl<LLColor4> color_drop_shadow(*LLUI::sColorsGroup,"ColorDropShadow",LLColor4(LLColor4U(0,0,0,200)));
		static const LLCachedControl<S32> drop_shadow_floater(*LLUI::sConfigGroup,"DropShadowFloater");
		gl_drop_shadow(0, getRect().getHeight(), getRect().getWidth(), 0, 
			color_drop_shadow, 
			drop_shadow_floater );
	}
	LLPanel::draw();
}
void LLViewerPartSourceBeam::update(const F32 dt)
{
	const F32 RATE = 0.025f;

	mLastUpdateTime += dt;

	if (!mSourceObjectp.isNull() && !mSourceObjectp->mDrawable.isNull())
	{
		if (mSourceObjectp->isAvatar())
		{
			LLViewerObject *objp = mSourceObjectp;
			LLVOAvatar *avp = (LLVOAvatar *)objp;
			mPosAgent = avp->mWristLeftp->getWorldPosition();
		}
		else
		{
			mPosAgent = mSourceObjectp->getRenderPosition();
		}
	}

	if (!mTargetObjectp.isNull() && !mTargetObjectp->mDrawable.isNull())
	{
		mTargetPosAgent = mTargetObjectp->getRenderPosition();
	}
	else if (!mLKGTargetPosGlobal.isExactlyZero())
	{
		mTargetPosAgent = gAgent.getPosAgentFromGlobal(mLKGTargetPosGlobal);
	}

	F32 dt_update = mLastUpdateTime - mLastPartTime;
	F32 max_time = llmax(1.f, 10.f*RATE);
	dt_update = llmin(max_time, dt_update);

	if (dt_update > RATE)
	{
		mLastPartTime = mLastUpdateTime;
		if (!LLViewerPartSim::getInstance()->shouldAddPart())
		{
			// Particle simulation says we have too many particles, skip all this
			return;
		}

		if (!mImagep)
		{
			mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
		}

		LLViewerPart* part = new LLViewerPart();
		part->init(this, mImagep, NULL);

		part->mFlags = LLPartData::LL_PART_INTERP_COLOR_MASK |
						LLPartData::LL_PART_INTERP_SCALE_MASK |
						LLPartData::LL_PART_TARGET_POS_MASK |
						LLPartData::LL_PART_FOLLOW_VELOCITY_MASK;
		part->mMaxAge = 0.5f;
		part->mStartColor = mColor;
		part->mEndColor = part->mStartColor;
		part->mEndColor.mV[3] = 0.4f;
		part->mColor = part->mStartColor;

		part->mStartScale = LLVector2(0.1f, 0.1f);
		part->mEndScale = LLVector2(0.1f, 0.1f);
		part->mScale = part->mStartScale;

		part->mPosAgent = mPosAgent;
		part->mVelocity = mTargetPosAgent - mPosAgent;

		part->mBlendFuncDest = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
		part->mBlendFuncSource = LLRender::BF_SOURCE_ALPHA;
		part->mStartGlow = 0.f;
		part->mEndGlow = 0.f;
		part->mGlow = LLColor4U(0, 0, 0, 0);

		LLViewerPartSim::getInstance()->addPart(part);
	}
}
Exemple #7
0
template <>					void jc_rebind::rebind_callback<LLColor4>(const LLSD &data, LLColor4 *reciever){ *reciever = LLColor4(LLColor4U(data)); }
#if TEST_CACHED_CONTROL

#define DECL_LLCC(T, V) static LLCachedControl<T> mySetting_##T("TestCachedControl"#T, V)
DECL_LLCC(U32, (U32)666);
DECL_LLCC(S32, (S32)-666);
DECL_LLCC(F32, (F32)-666.666);
DECL_LLCC(bool, true);
DECL_LLCC(BOOL, FALSE);
static LLCachedControl<std::string> mySetting_string("TestCachedControlstring", "Default String Value");
DECL_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
DECL_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
DECL_LLCC(LLRect, LLRect(0, 0, 100, 500));
DECL_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
DECL_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
DECL_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));

LLSD test_llsd = LLSD()["testing1"] = LLSD()["testing2"];
DECL_LLCC(LLSD, test_llsd);

static LLCachedControl<std::string> test_BrowserHomePage("BrowserHomePage", "hahahahahha", "Not the real comment");

void test_cached_control()
{
#define do { TEST_LLCC(T, V) if((T)mySetting_##T != V) llerrs << "Fail "#T << llendl; } while(0)
	TEST_LLCC(U32, 666);
	TEST_LLCC(S32, (S32)-666);
	TEST_LLCC(F32, (F32)-666.666);
	TEST_LLCC(bool, true);
	TEST_LLCC(BOOL, FALSE);
	if((std::string)mySetting_string != "Default String Value") llerrs << "Fail string" << llendl;
void LLFloaterPathfindingConsole::fillInColorsForNavMeshVisualization()
{
	if (LLPathingLib::getInstance() != NULL)
	{
		LLPathingLib::NavMeshColors navMeshColors;

		LLColor4 in = gSavedSettings.getColor4(CONTROL_NAME_WALKABLE_OBJECTS);
		navMeshColors.mWalkable= LLColor4U(in); 

		in = gSavedSettings.getColor4(CONTROL_NAME_STATIC_OBSTACLE_OBJECTS);
		navMeshColors.mObstacle= LLColor4U(in); 

		in = gSavedSettings.getColor4(CONTROL_NAME_MATERIAL_VOLUMES);
		navMeshColors.mMaterial= LLColor4U(in); 

		in = gSavedSettings.getColor4(CONTROL_NAME_EXCLUSION_VOLUMES);
		navMeshColors.mExclusion= LLColor4U(in); 

		in = gSavedSettings.getColor4(CONTROL_NAME_INTERIOR_EDGE);
		navMeshColors.mConnectedEdge= LLColor4U(in); 

		in = gSavedSettings.getColor4(CONTROL_NAME_EXTERIOR_EDGE);
		navMeshColors.mBoundaryEdge= LLColor4U(in); 

		navMeshColors.mHeatColorBase = gSavedSettings.getColor4(CONTROL_NAME_HEATMAP_MIN);

		navMeshColors.mHeatColorMax = gSavedSettings.getColor4(CONTROL_NAME_HEATMAP_MAX);

		in = gSavedSettings.getColor4(CONTROL_NAME_NAVMESH_FACE);
		navMeshColors.mFaceColor= LLColor4U(in); 	

		in = gSavedSettings.getColor4(CONTROL_NAME_TEST_PATH_VALID_END);
		navMeshColors.mStarValid= LLColor4U(in); 	

		in = gSavedSettings.getColor4(CONTROL_NAME_TEST_PATH_INVALID_END);
		navMeshColors.mStarInvalid= LLColor4U(in);

		in = gSavedSettings.getColor4(CONTROL_NAME_TEST_PATH);
		navMeshColors.mTestPath= LLColor4U(in); 	

		in = gSavedSettings.getColor4(CONTROL_NAME_WATER);
		navMeshColors.mWaterColor= LLColor4U(in); 	

		LLPathingLib::getInstance()->setNavMeshColors(navMeshColors);
	}
}
BOOL LLToolPlacer::addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics )
{
	LLVector3 ray_start_region;
	LLVector3 ray_end_region;
	LLViewerRegion* regionp = NULL;
	BOOL b_hit_land = FALSE;
	S32 hit_face = -1;
	LLViewerObject* hit_obj = NULL;
	U8 state = 0;
	BOOL success = raycastForNewObjPos( x, y, &hit_obj, &hit_face, &b_hit_land, &ray_start_region, &ray_end_region, &regionp );
	if( !success )
	{
		return FALSE;
	}

	if( hit_obj && (hit_obj->isAvatar() || hit_obj->isAttachment()) )
	{
		// Can't create objects on avatars or attachments
		return FALSE;
	}

	if (NULL == regionp)
	{
		llwarns << "regionp was NULL; aborting function." << llendl;
		return FALSE;
	}

	if (regionp->getRegionFlags() & REGION_FLAGS_SANDBOX)
	{
		LLFirstUse::useSandbox();
	}

	// Set params for new object based on its PCode.
	LLQuaternion	rotation;
	LLVector3		scale = LLVector3(
		gSavedSettings.getF32("EmeraldBuildPrefs_Xsize"),
		gSavedSettings.getF32("EmeraldBuildPrefs_Ysize"),
		gSavedSettings.getF32("EmeraldBuildPrefs_Zsize"));
	
	U8				material = LL_MCODE_WOOD;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Stone") material = LL_MCODE_STONE;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Metal") material = LL_MCODE_METAL;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Wood") material = LL_MCODE_WOOD;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Flesh") material = LL_MCODE_FLESH;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Rubber") material = LL_MCODE_RUBBER;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Plastic") material = LL_MCODE_PLASTIC;
		

	

	BOOL			create_selected = FALSE;
	LLVolumeParams	volume_params;
	
	switch (pcode) 
	{
	case LL_PCODE_LEGACY_GRASS:
		//  Randomize size of grass patch 
		scale.setVec(10.f + ll_frand(20.f), 10.f + ll_frand(20.f),  1.f + ll_frand(2.f));
		state = rand() % LLVOGrass::sMaxGrassSpecies;
		break;


	case LL_PCODE_LEGACY_TREE:
	case LL_PCODE_TREE_NEW:
		state = rand() % LLVOTree::sMaxTreeSpecies;
		break;

	case LL_PCODE_SPHERE:
	case LL_PCODE_CONE:
	case LL_PCODE_CUBE:
	case LL_PCODE_CYLINDER:
	case LL_PCODE_TORUS:
	case LLViewerObject::LL_VO_SQUARE_TORUS:
	case LLViewerObject::LL_VO_TRIANGLE_TORUS:
	default:
		create_selected = TRUE;
		break;
	}

	// Play creation sound
	if (gAudiop)
	{
		gAudiop->triggerSound( LLUUID(gSavedSettings.getString("UISndObjectCreate")),
							   gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
	}

	gMessageSystem->newMessageFast(_PREHASH_ObjectAdd);
	gMessageSystem->nextBlockFast(_PREHASH_AgentData);
	gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	//MOYMOD 2009-05, If avatar is in land group/land owner group,
	//	it rezzes it with it to prevent autoreturn/whatever
	if(gSavedSettings.getBOOL("mm_alwaysRezWithLandGroup")){
		LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
		if(gAgent.isInGroup(parcel->getGroupID())){
			gMessageSystem->addUUIDFast(_PREHASH_GroupID, parcel->getGroupID());
		}else if(gAgent.isInGroup(parcel->getOwnerID())){
			gMessageSystem->addUUIDFast(_PREHASH_GroupID, parcel->getOwnerID());
		}else gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
	}else gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
	gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
	gMessageSystem->addU8Fast(_PREHASH_Material,	material);

	U32 flags = 0;		// not selected
	if (use_physics || gSavedSettings.getBOOL("EmeraldBuildPrefs_Physical"))
	{
		flags |= FLAGS_USE_PHYSICS;
	}
	//if (create_selected)
// [RLVa:KB] - Checked: 2009-07-04 (RLVa-1.0.0b) | Added: RLVa-1.0.0b
	if ( (create_selected) && (!gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) )
// [/RLVa:KB]
	{
		flags |= FLAGS_CREATE_SELECTED;
	}
	gMessageSystem->addU32Fast(_PREHASH_AddFlags, flags );

	LLPCode volume_pcode;	// ...PCODE_VOLUME, or the original on error
	switch (pcode)
	{
	case LL_PCODE_SPHERE:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_TORUS:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1.f, 0.25f );	// "top size"
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LLViewerObject::LL_VO_SQUARE_TORUS:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1.f, 0.25f );	// "top size"
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LLViewerObject::LL_VO_TRIANGLE_TORUS:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1.f, 0.25f );	// "top size"
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_SPHERE_HEMI:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
		//volume_params.setBeginAndEndS( 0.5f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 0.5f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CUBE:
		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_PRISM:
		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 1 );
		volume_params.setShear	( -0.5f, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_PYRAMID:
		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_TETRAHEDRON:
		volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CYLINDER:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CYLINDER_HEMI:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.25f, 0.75f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CONE:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CONE_HEMI:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.25f, 0.75f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	default:
		LLVolumeMessage::packVolumeParams(0, gMessageSystem);
		volume_pcode = pcode;
		break;
	}
	gMessageSystem->addU8Fast(_PREHASH_PCode, volume_pcode);

	gMessageSystem->addVector3Fast(_PREHASH_Scale,			scale );
	gMessageSystem->addQuatFast(_PREHASH_Rotation,			rotation );
	gMessageSystem->addVector3Fast(_PREHASH_RayStart,		ray_start_region );
	gMessageSystem->addVector3Fast(_PREHASH_RayEnd,			ray_end_region );
	gMessageSystem->addU8Fast(_PREHASH_BypassRaycast,		(U8)b_hit_land );
	gMessageSystem->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
	gMessageSystem->addU8Fast(_PREHASH_State, state);

	// Limit raycast to a single object.  
	// Speeds up server raycast + avoid problems with server ray hitting objects
	// that were clipped by the near plane or culled on the viewer.
	LLUUID ray_target_id;
	if( hit_obj )
	{
		ray_target_id = hit_obj->getID();
	}
	else
	{
		ray_target_id.setNull();
	}
	gMessageSystem->addUUIDFast(_PREHASH_RayTargetID,			ray_target_id );
	
	// Pack in name value pairs
	gMessageSystem->sendReliable(regionp->getHost());
	//lgg set flag to set texture here
	gImportTracker.expectRez();
	// Spawns a message, so must be after above send
	if (create_selected)
	{
		LLSelectMgr::getInstance()->deselectAll();
		gViewerWindow->getWindow()->incBusyCount();
	}

	// VEFFECT: AddObject
	LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
	effectp->setSourceObject((LLViewerObject*)gAgent.getAvatarObject());
	effectp->setPositionGlobal(regionp->getPosGlobalFromRegion(ray_end_region));
	effectp->setDuration(LL_HUD_DUR_SHORT);
	effectp->setColor(LLColor4U(gAgent.getEffectColor()));

	LLViewerStats::getInstance()->incStat(LLViewerStats::ST_CREATE_COUNT);

	return TRUE;
}
BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
{
	LLStrider<LLVector3> verticesp;
	LLStrider<LLColor4U> colorsp;
	LLStrider<LLVector2> texcoordsp;

	if (mStarsVerts.isNull())
	{
		mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
		mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE);
	}

	BOOL success = mStarsVerts->getVertexStrider(verticesp)
		&& mStarsVerts->getColorStrider(colorsp)
		&& mStarsVerts->getTexCoord0Strider(texcoordsp);

	if(!success)
	{
		llerrs << "Failed updating star geometry." << llendl;
	}

	// *TODO: fix LLStrider with a real prefix increment operator so it can be
	// used as a model of OutputIterator. -Brad
	// std::copy(mStarVertices.begin(), mStarVertices.end(), verticesp);

	if (mStarVertices.size() < getStarsNumVerts())
	{
		llerrs << "Star reference geometry insufficient." << llendl;
	}

	for (U32 vtx = 0; vtx < getStarsNumVerts(); ++vtx)
	{
		LLVector3 at = mStarVertices[vtx];
		at.normVec();
		LLVector3 left = at%LLVector3(0,0,1);
		LLVector3 up = at%left;

		F32 sc = 0.5f+ll_frand()*1.25f;
		left *= sc;
		up *= sc;

		*(verticesp++)  = mStarVertices[vtx];
		*(verticesp++) = mStarVertices[vtx]+left;
		*(verticesp++) = mStarVertices[vtx]+left+up;
		*(verticesp++) = mStarVertices[vtx]+left;
		*(verticesp++) = mStarVertices[vtx]+left+up;
		*(verticesp++) = mStarVertices[vtx]+up;

		*(texcoordsp++) = LLVector2(0,0);
		*(texcoordsp++) = LLVector2(0,1);
		*(texcoordsp++) = LLVector2(1,1);
		*(texcoordsp++) = LLVector2(0,1);
		*(texcoordsp++) = LLVector2(1,1);
		*(texcoordsp++) = LLVector2(1,0);

		*(colorsp++)    = LLColor4U(mStarColors[vtx]);
		*(colorsp++)    = LLColor4U(mStarColors[vtx]);
		*(colorsp++)    = LLColor4U(mStarColors[vtx]);
		*(colorsp++)    = LLColor4U(mStarColors[vtx]);
		*(colorsp++)    = LLColor4U(mStarColors[vtx]);
		*(colorsp++)    = LLColor4U(mStarColors[vtx]);
	}

	mStarsVerts->flush();
	return TRUE;
}
Exemple #12
0
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
	if (pass == -1)
	{
		for (S32 i = 1; i < getNumPasses(); i++)
		{ //skip foot shadows
			prerender();
			beginRenderPass(i);
			renderAvatars(single_avatar, i);
			endRenderPass(i);
		}

		return;
	}

	if (mDrawFace.empty() && !single_avatar)
	{
		return;
	}

	LLVOAvatar *avatarp;

	if (single_avatar)
	{
		avatarp = single_avatar;
	}
	else
	{
		const LLFace *facep = mDrawFace[0];
		if (!facep->getDrawable())
		{
			return;
		}
		avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
	}

    if (avatarp->isDead() || avatarp->mDrawable.isNull())
	{
		return;
	}

	if (!single_avatar && !avatarp->isFullyLoaded() )
	{
		if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
		{
			// debug code to draw a sphere in place of avatar
			gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
			gGL.setColorMask(true, true);
			LLVector3 pos = avatarp->getPositionAgent();
			gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f);
			
			gGL.pushMatrix();	 
			gGL.translatef((F32)(pos.mV[VX]),	 
						   (F32)(pos.mV[VY]),	 
							(F32)(pos.mV[VZ]));	 
			 gGL.scalef(0.15f, 0.15f, 0.3f);

			 gSphere.renderGGL();
				 
			 gGL.popMatrix();
			 gGL.setColorMask(true, false);
		}
		// don't render please
		return;
	}

	BOOL impostor = avatarp->isImpostor() && !single_avatar;

	if (impostor && pass != 0)
	{ //don't draw anything but the impostor for impostored avatars
		return;
	}
	
	if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender)
	{ //don't draw foot shadows under water
		return;
	}

	if (pass == 0)
	{
		if (!LLPipeline::sReflectionRender)
		{
			LLVOAvatar::sNumVisibleAvatars++;
		}

		if (impostor)
		{
			if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) 
			{
				if (normal_channel > -1)
				{
					avatarp->mImpostor.bindTexture(2, normal_channel);
				}
				if (specular_channel > -1)
				{
					avatarp->mImpostor.bindTexture(1, specular_channel);
				}
			}
			avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
		}
		return;
	}

	/*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview,  3=morph view
	{
		gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f));
	}*/
	
	if (pass == 1)
	{
		// render rigid meshes (eyeballs) first
		avatarp->renderRigid();
		return;
	}

	if (pass == 3)
	{
		if (is_deferred_render)
		{
			renderDeferredRiggedSimple(avatarp);
		}
		else
		{
			renderRiggedSimple(avatarp);
		}
		return;
	}

	if (pass == 4)
	{
		if (is_deferred_render)
		{
			renderDeferredRiggedBump(avatarp);
		}
		else
		{
			renderRiggedFullbright(avatarp);
		}

		return;
	}

	if (pass == 5)
	{
		renderRiggedShinySimple(avatarp);
		return;
	}

	if (pass == 6)
	{
		renderRiggedFullbrightShiny(avatarp);
		return;
	}

	if (pass >= 7 && pass < 9)
	{
		LLGLEnable blend(GL_BLEND);

		gGL.setColorMask(true, true);
		gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
					  LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
					  LLRender::BF_ZERO,
					  LLRender::BF_ONE_MINUS_SOURCE_ALPHA);

		
		if (pass == 7)
		{
			renderRiggedAlpha(avatarp);
			return;
		}

		if (pass == 8)
		{
			renderRiggedFullbrightAlpha(avatarp);
			return;
		}
	}

	if (pass == 9)
	{
		LLGLEnable blend(GL_BLEND);
		LLGLDisable test(GL_ALPHA_TEST);
		gGL.flush();

		LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
		glPolygonOffset(-1.0f, -1.0f);
		gGL.setSceneBlendType(LLRender::BT_ADD);

		LLGLDepthTest depth(GL_TRUE, GL_FALSE);
		gGL.setColorMask(false, true);

		renderRiggedGlow(avatarp);
		gGL.setColorMask(true, false);
		gGL.setSceneBlendType(LLRender::BT_ALPHA);
		return;
	}
	
	if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
	{
		LLMatrix4 rot_mat;
		LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
		LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
		rot_mat *= cfr;
		
		LLVector4 wind;
		wind.setVec(avatarp->mWindVec);
		wind.mV[VW] = 0;
		wind = wind * rot_mat;
		wind.mV[VW] = avatarp->mWindVec.mV[VW];

		sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
		F32 phase = -1.f * (avatarp->mRipplePhase);

		F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
		LLVector4 sin_params(freq, freq, freq, phase);
		sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);

		LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
		gravity = gravity * rot_mat;
		sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
	}

	if( !single_avatar || (avatarp == single_avatar) )
	{
		avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
	}
}
Exemple #13
0
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
							   const S32 &f,
								const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in,
								const U16 &index_offset,
								bool force_rebuild)
{
	llassert(verify());
	const LLVolumeFace &vf = volume.getVolumeFace(f);
	S32 num_vertices = (S32)vf.mNumVertices;
	S32 num_indices = (S32) vf.mNumIndices;
	
	if (mVertexBuffer.notNull())
	{
		if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
		{
			llwarns	<< "Index buffer overflow!" << llendl;
			llwarns << "Indices Count: " << mIndicesCount
					<< " VF Num Indices: " << num_indices
					<< " Indices Index: " << mIndicesIndex
					<< " VB Num Indices: " << mVertexBuffer->getNumIndices() << llendl;
			llwarns	<< "Last Indices Count: " << mLastIndicesCount
					<< " Last Indices Index: " << mLastIndicesIndex
					<< " Face Index: " << f
					<< " Pool Type: " << mPoolType << llendl;
			return FALSE;
		}

		if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts())
		{
			llwarns << "Vertex buffer overflow!" << llendl;
			return FALSE;
		}
	}

	LLStrider<LLVector3> vertices;
	LLStrider<LLVector2> tex_coords;
	LLStrider<LLVector2> tex_coords2;
	LLStrider<LLVector3> normals;
	LLStrider<LLColor4U> colors;
	LLStrider<LLVector3> binormals;
	LLStrider<U16> indicesp;
#if MESH_ENABLED
	LLStrider<LLVector4> weights;
#endif //MESH_ENABLED

	BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
	
	BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal();
	LLVector3 scale;
	if (global_volume)
	{
		scale.setVec(1,1,1);
	}
	else
	{
		scale = mVObjp->getScale();
	}
	
	bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION);
	bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR);
	bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
	bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
	bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL);
#if MESH_ENABLED
	bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
#endif //MESH_ENABLED

	const LLTextureEntry *tep = mVObjp->getTE(f);
	if (!tep) rebuild_color = FALSE;	// can't get color when tep is NULL
	U8  bump_code = tep ? tep->getBumpmap() : 0;


	
	BOOL is_static = mDrawablep->isStatic();
	BOOL is_global = is_static;

	LLVector3 center_sum(0.f, 0.f, 0.f);
	
	if (is_global)
	{
		setState(GLOBAL);
	}
	else
	{
		clearState(GLOBAL);
	}

	LLColor4U color = (tep ? LLColor4U(tep->getColor()) : LLColor4U::white);

	if (rebuild_color)	// FALSE if tep == NULL
	{
		if (tep)
		{
			GLfloat alpha[4] =
			{
				0.00f,
				0.25f,
				0.5f,
				0.75f
			};
			
			if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
			{
				color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
			}
		}
	}

    // INDICES
	if (full_rebuild)
	{
		mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex);
		for (U32 i = 0; i < (U32) num_indices; i++)
		{
			indicesp[i] = vf.mIndices[i] + index_offset;
		}

		//mVertexBuffer->setBuffer(0);
	}
	
	LLMatrix4a mat_normal;
	mat_normal.loadu(mat_norm_in);
	
	//if it's not fullbright and has no normals, bake sunlight based on face normal
	//bool bake_sunlight = !getTextureEntry()->getFullbright() &&
	//  !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);

	F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;

	if (rebuild_tcoord)
	{
		bool do_xform;
			
		if (tep)
		{
			r  = tep->getRotation();
			os = tep->mOffsetS;
			ot = tep->mOffsetT;
			ms = tep->mScaleS;
			mt = tep->mScaleT;
			cos_ang = cos(r);
			sin_ang = sin(r);

			if (cos_ang != 1.f || 
				sin_ang != 0.f ||
				os != 0.f ||
				ot != 0.f ||
				ms != 1.f ||
				mt != 1.f)
			{
				do_xform = true;
			}
			else
			{
				do_xform = false;
			}	
		}
		else
		{
			do_xform = false;
		}
						
		//bump setup
		LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
		LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
		LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);

		LLQuaternion bump_quat;
		if (mDrawablep->isActive())
		{
			bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
		}
		
		if (bump_code)
		{
			mVObjp->getVolume()->genBinormals(f);
			F32 offset_multiple; 
			switch( bump_code )
			{
				case BE_NO_BUMP:
				offset_multiple = 0.f;
				break;
				case BE_BRIGHTNESS:
				case BE_DARKNESS:
				if( mTexture.notNull() && mTexture->hasGLTexture())
				{
					// Offset by approximately one texel
					S32 cur_discard = mTexture->getDiscardLevel();
					S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
					max_size <<= cur_discard;
					const F32 ARTIFICIAL_OFFSET = 2.f;
					offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
				}
				else
				{
					offset_multiple = 1.f/256;
				}
				break;

				default:  // Standard bumpmap textures.  Assumed to be 256x256
				offset_multiple = 1.f / 256;
				break;
			}

			F32 s_scale = 1.f;
			F32 t_scale = 1.f;
			if( tep )
			{
				tep->getScale( &s_scale, &t_scale );
			}
			// Use the nudged south when coming from above sun angle, such
			// that emboss mapping always shows up on the upward faces of cubes when 
			// it's noon (since a lot of builders build with the sun forced to noon).
			LLVector3   sun_ray  = gSky.mVOSkyp->mBumpSunDir;
			LLVector3   moon_ray = gSky.getMoonDirection();
			LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;

			bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
			bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
		}

		U8 texgen = getTextureEntry()->getTexGen();
		if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
		{ //planar texgen needs binormals
			mVObjp->getVolume()->genBinormals(f);
		}

		U8 tex_mode = 0;
	
		if (isState(TEXTURE_ANIM))
		{
			LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;	
			tex_mode = vobj->mTexAnimMode;

			if (!tex_mode)
			{
				clearState(TEXTURE_ANIM);
			}
			else
			{
				os = ot = 0.f;
				r = 0.f;
				cos_ang = 1.f;
				sin_ang = 0.f;
				ms = mt = 1.f;

				do_xform = false;
			}

			if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
			{ //don't override texture transform during tc bake
				tex_mode = 0;
			}
		}
	
		LLVector4a scalea;
		scalea.load3(scale.mV);

		bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
		bool do_tex_mat = tex_mode && mTextureMatrix;

		if (!do_bump)
		{ //not in atlas or not bump mapped, might be able to do a cheap update
			mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex);

			if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
			{
				if (!do_tex_mat)
				{
					if (!do_xform)
					{
						tex_coords.assignArray((U8*) vf.mTexCoords, sizeof(vf.mTexCoords[0]), num_vertices);
					}
					else
					{
						for (S32 i = 0; i < num_vertices; i++)
						{	
							LLVector2 tc(vf.mTexCoords[i]);
							xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
							*tex_coords++ = tc;	
						}
					}
				}
				else
				{ //do tex mat, no texgen, no atlas, no bump
					for (S32 i = 0; i < num_vertices; i++)
					{	
						LLVector2 tc(vf.mTexCoords[i]);
						//LLVector4a& norm = vf.mNormals[i];
						//LLVector4a& center = *(vf.mCenter);

						LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
						tmp = tmp * *mTextureMatrix;
						tc.mV[0] = tmp.mV[0];
						tc.mV[1] = tmp.mV[1];
						*tex_coords++ = tc;	
					}
				}
			}
			else
			{ //no bump, no atlas, tex gen planar
				if (do_tex_mat)
				{
					for (S32 i = 0; i < num_vertices; i++)
					{	
						LLVector2 tc(vf.mTexCoords[i]);
						LLVector4a& norm = vf.mNormals[i];
						LLVector4a& center = *(vf.mCenter);
						LLVector4a vec = vf.mPositions[i];	
						vec.mul(scalea);
						planarProjection(tc, norm, center, vec);
						
						LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
						tmp = tmp * *mTextureMatrix;
						tc.mV[0] = tmp.mV[0];
						tc.mV[1] = tmp.mV[1];
				
						*tex_coords++ = tc;	
					}
				}
				else
				{
					for (S32 i = 0; i < num_vertices; i++)
					{	
						LLVector2 tc(vf.mTexCoords[i]);
						LLVector4a& norm = vf.mNormals[i];
						LLVector4a& center = *(vf.mCenter);
						LLVector4a vec = vf.mPositions[i];	
						vec.mul(scalea);
						planarProjection(tc, norm, center, vec);
						
						xform(tc, cos_ang, sin_ang, os, ot, ms, mt);

						*tex_coords++ = tc;	
					}
				}
			}

			//mVertexBuffer->setBuffer(0);
		}
		else
		{ //either bump mapped or in atlas, just do the whole expensive loop
			mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex);

			std::vector<LLVector2> bump_tc;
		
			for (S32 i = 0; i < num_vertices; i++)
			{	
				LLVector2 tc(vf.mTexCoords[i]);
			
				LLVector4a& norm = vf.mNormals[i];
				
				LLVector4a& center = *(vf.mCenter);
		   
				if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
				{
					LLVector4a vec = vf.mPositions[i];
				
					vec.mul(scalea);

					switch (texgen)
					{
						case LLTextureEntry::TEX_GEN_PLANAR:
							planarProjection(tc, norm, center, vec);
							break;
						case LLTextureEntry::TEX_GEN_SPHERICAL:
							sphericalProjection(tc, norm, center, vec);
							break;
						case LLTextureEntry::TEX_GEN_CYLINDRICAL:
							cylindricalProjection(tc, norm, center, vec);
							break;
						default:
							break;
					}		
				}

				if (tex_mode && mTextureMatrix)
				{
					LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
					tmp = tmp * *mTextureMatrix;
					tc.mV[0] = tmp.mV[0];
					tc.mV[1] = tmp.mV[1];
				}
				else
				{
					xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
				}


				*tex_coords++ = tc;
				if (do_bump)
				{
					bump_tc.push_back(tc);
				}
			}

			//mVertexBuffer->setBuffer(0);


			if (do_bump)
			{
				mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex);
		
				for (S32 i = 0; i < num_vertices; i++)
				{
					LLVector4a tangent;
					tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);

					LLMatrix4a tangent_to_object;
					tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
					LLVector4a t;
					tangent_to_object.rotate(binormal_dir, t);
					LLVector4a binormal;
					mat_normal.rotate(t, binormal);
						
					//VECTORIZE THIS
					if (mDrawablep->isActive())
					{
						LLVector3 t;
						t.set(binormal.getF32ptr());
						t *= bump_quat;
						binormal.load3(t.mV);
					}

					binormal.normalize3fast();
					LLVector2 tc = bump_tc[i];
					tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
					
					*tex_coords2++ = tc;
				}

				//mVertexBuffer->setBuffer(0);
			}
		}
	}

	if (rebuild_pos)
	{
		llassert(num_vertices > 0);
		mVertexBuffer->getVertexStrider(vertices, mGeomIndex);
		LLMatrix4a mat_vert;
		mat_vert.loadu(mat_vert_in);
		
		LLVector4a* src = vf.mPositions;
		LLVector4a position;
		for (S32 i = 0; i < num_vertices; i++)
		{
			mat_vert.affineTransform(src[i], position);
			vertices[i].set(position.getF32ptr());
		}
			
			
		//mVertexBuffer->setBuffer(0);
	}
		
	if (rebuild_normal)
	{
		mVertexBuffer->getNormalStrider(normals, mGeomIndex);
		for (S32 i = 0; i < num_vertices; i++)
		{	
			LLVector4a normal;
			mat_normal.rotate(vf.mNormals[i], normal);
			normal.normalize3fast();
			normals[i].set(normal.getF32ptr());
		}

		//mVertexBuffer->setBuffer(0);
	}
		
	if (rebuild_binormal)
	{
		mVertexBuffer->getBinormalStrider(binormals, mGeomIndex);
		for (S32 i = 0; i < num_vertices; i++)
		{	
			LLVector4a binormal;
			mat_normal.rotate(vf.mBinormals[i], binormal);
			binormal.normalize3fast();
			binormals[i].set(binormal.getF32ptr());
		}

		//mVertexBuffer->setBuffer(0);
	}
	
#if MESH_ENABLED
	if (rebuild_weights && vf.mWeights)
	{
		mVertexBuffer->getWeight4Strider(weights, mGeomIndex);
		weights.assignArray((U8*) vf.mWeights, sizeof(vf.mWeights[0]), num_vertices);
		//mVertexBuffer->setBuffer(0);
	}
#endif //MESH_ENABLED

	if (rebuild_color)
	{
		mVertexBuffer->getColorStrider(colors, mGeomIndex);
		for (S32 i = 0; i < num_vertices; i++)
		{
			colors[i] = color;	
		}

		//mVertexBuffer->setBuffer(0);
	}

	if (rebuild_tcoord)
	{
		mTexExtents[0].setVec(0,0);
		mTexExtents[1].setVec(1,1);
		xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt);
		xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt);
		
		F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ;
		F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ;
		mTexExtents[0][0] *= es ;
		mTexExtents[1][0] *= es ;
		mTexExtents[0][1] *= et ;
		mTexExtents[1][1] *= et ;
	}

	mLastVertexBuffer = mVertexBuffer;
	mLastGeomCount = mGeomCount;
	mLastGeomIndex = mGeomIndex;
	mLastIndicesCount = mIndicesCount;
	mLastIndicesIndex = mIndicesIndex;

	return TRUE;
}
Exemple #14
0
void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
{
	mColorsp[mCount] = LLColor4U(r,g,b,a);
}
/**
 * Redraws the avatar list
 * Only does anything if the avatar list is visible.
 * @author Dale Glass
 */
void LLFloaterAvatarList::refreshAvatarList() 
{
	// Don't update list when interface is hidden
	if (!sInstance->getVisible()) return;

	// We rebuild the list fully each time it's refreshed
	// The assumption is that it's faster to refill it and sort than
	// to rebuild the whole list.
	LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
	S32 scrollpos = mAvatarList->getScrollPos();

	mAvatarList->deleteAllItems();

	LLVector3d mypos = gAgent.getPositionGlobal();
	LLVector3d posagent;
	posagent.setVec(gAgent.getPositionAgent());
	LLVector3d simpos = mypos - posagent;

	std::map<LLUUID, LLAvatarListEntry>::iterator iter;
	for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
	{
		LLSD element;
		LLUUID av_id;
		std::string av_name;

		LLAvatarListEntry *entry = &iter->second;

		// Skip if avatar hasn't been around
		if (entry->isDead())
		{
			continue;
		}

		av_id = entry->getID();
		av_name = entry->getName().c_str();

		LLVector3d position = entry->getPosition();
		BOOL UnknownAltitude = false;

		LLVector3d delta = position - mypos;
		F32 distance = (F32)delta.magVec();
		if (position.mdV[VZ] == 0.0)
		{
			UnknownAltitude = true;
			distance = 9000.0;
		}
		delta.mdV[2] = 0.0f;
		F32 side_distance = (F32)delta.magVec();

		// HACK: Workaround for an apparent bug:
		// sometimes avatar entries get stuck, and are registered
		// by the client as perpetually moving in the same direction.
		// this makes sure they get removed from the visible list eventually

		//jcool410 -- this f***s up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
		//aka 8 sims
		if (side_distance > 2048.0f)
		{
			continue;
		}

		if (av_id.isNull())
		{
			//llwarns << "Avatar with null key somehow got into the list!" << llendl;
			continue;
		}

		element["id"] = av_id;

		element["columns"][LIST_MARK]["column"] = "marked";
		element["columns"][LIST_MARK]["type"] = "text";
		if (entry->isMarked())
		{
			element["columns"][LIST_MARK]["value"] = "X";
			element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
			element["columns"][LIST_MARK]["font-style"] = "BOLD";
		}
		else
		{
			element["columns"][LIST_MARK]["value"] = "";
		}

		element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
		element["columns"][LIST_AVATAR_NAME]["type"] = "text";
		element["columns"][LIST_AVATAR_NAME]["value"] = av_name;
		if (entry->isFocused())
		{
			element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
		}

		//<edit> custom colors for certain types of avatars!
		//Changed a bit so people can modify them in settings. And since they're colors, again it's possibly account-based. Starting to think I need a function just to determine that. - HgB
		//element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapAvatar" ).getValue();
		LLViewerRegion* parent_estate = LLWorld::getInstance()->getRegionFromPosGlobal(entry->getPosition());
		LLUUID estate_owner = LLUUID::null;
		if(parent_estate && parent_estate->isAlive())
		{
			estate_owner = parent_estate->getOwner();
		}

		//Lindens are always more Linden than your friend, make that take precedence
		if(LLMuteList::getInstance()->isLinden(av_name))
		{
			static const LLCachedControl<LLColor4> ascent_linden_color("AscentLindenColor",LLColor4(0.f,0.f,1.f,1.f));
			element["columns"][LIST_AVATAR_NAME]["color"] = ascent_linden_color.get().getValue();
		}
		//check if they are an estate owner at their current position
		else if(estate_owner.notNull() && av_id == estate_owner)
		{
			static const LLCachedControl<LLColor4> ascent_estate_owner_color("AscentEstateOwnerColor",LLColor4(1.f,0.6f,1.f,1.f));
			element["columns"][LIST_AVATAR_NAME]["color"] = ascent_estate_owner_color.get().getValue();
		}
		//without these dots, SL would suck.
		else if(is_agent_friend(av_id))
		{
			static const LLCachedControl<LLColor4> ascent_friend_color("AscentFriendColor",LLColor4(1.f,1.f,0.f,1.f));
			element["columns"][LIST_AVATAR_NAME]["color"] = ascent_friend_color.get().getValue();
		}
		//big fat jerkface who is probably a jerk, display them as such.
		else if(LLMuteList::getInstance()->isMuted(av_id))
		{
			static const LLCachedControl<LLColor4> ascent_muted_color("AscentMutedColor",LLColor4(0.7f,0.7f,0.7f,1.f));
			element["columns"][LIST_AVATAR_NAME]["color"] = ascent_muted_color.get().getValue();
		}
		

		char temp[32];
		LLColor4 color = LLColor4::black;
		element["columns"][LIST_DISTANCE]["column"] = "distance";
		element["columns"][LIST_DISTANCE]["type"] = "text";
		if (UnknownAltitude)
		{
			strcpy(temp, "?");
			if (entry->isDrawn())
			{
				color = LLColor4::green2;
			}
		}
		else
		{
			if (distance < 100.0)
			{
				snprintf(temp, sizeof(temp), "%.1f", distance);
				if (distance > 20.0f)
				{
					color = LLColor4::yellow1;
				}
				else
				{
					color = LLColor4::red;
				}
			}
			else
			{
				if (entry->isDrawn())
				{
					color = LLColor4::green2;
				}
				snprintf(temp, sizeof(temp), "%d", (S32)distance);
			}
		}
		element["columns"][LIST_DISTANCE]["value"] = temp;
		element["columns"][LIST_DISTANCE]["color"] = color.getValue();

		position = position - simpos;

		S32 x = (S32)position.mdV[VX];
		S32 y = (S32)position.mdV[VY];
		if (x >= 0 && x <= 256 && y >= 0 && y <= 256)
		{
			snprintf(temp, sizeof(temp), "%d, %d", x, y);
		}
		else
		{
			temp[0] = '\0';
			if (y < 0)
			{
				strcat(temp, "S");
			}
			else if (y > 256)
			{
				strcat(temp, "N");
			}
			if (x < 0)
			{
				strcat(temp, "W");
			}
			else if (x > 256)
			{
				strcat(temp, "E");
			}
		}
		element["columns"][LIST_POSITION]["column"] = "position";
		element["columns"][LIST_POSITION]["type"] = "text";
		element["columns"][LIST_POSITION]["value"] = temp;

		element["columns"][LIST_ALTITUDE]["column"] = "altitude";
		element["columns"][LIST_ALTITUDE]["type"] = "text";
		if (UnknownAltitude)
		{
			strcpy(temp, "?");
		}
		else
		{
			snprintf(temp, sizeof(temp), "%d", (S32)position.mdV[VZ]);
		}
		element["columns"][LIST_ALTITUDE]["value"] = temp;
		
		element["columns"][LIST_CLIENT]["column"] = "client";
		element["columns"][LIST_CLIENT]["type"] = "text";

		element["columns"][LIST_METADATA]["column"] = "metadata";
		element["columns"][LIST_METADATA]["type"] = "text";

		static const LLCachedControl<LLColor4> avatar_name_color("AvatarNameColor",LLColor4(LLColor4U(251, 175, 93, 255)), gColors );
		static const LLCachedControl<LLColor4> unselected_color("ScrollUnselectedColor",LLColor4(LLColor4U(0, 0, 0, 204)), gColors );
		LLColor4 name_color(avatar_name_color);
		std::string client;
		LLVOAvatar *avatarp = gObjectList.findAvatar(av_id);
		if(avatarp)
		{
			avatarp->getClientInfo(client, name_color, TRUE);
			if(client == "")
			{
				name_color = unselected_color;
				client = "?";
			}
			element["columns"][LIST_CLIENT]["value"] = client.c_str();

			// <dogmode>
			// Don't expose Emerald's metadata.

			if(avatarp->extraMetadata.length())
			{
				element["columns"][LIST_METADATA]["value"] = avatarp->extraMetadata.c_str();
			}
		}
		else
		{
			element["columns"][LIST_CLIENT]["value"] = "Out Of Range";
		}
		//Blend to make the color show up better
		name_color = name_color *.5f + unselected_color * .5f;

		element["columns"][LIST_CLIENT]["color"] = avatar_name_color.get().getValue();

		// Add to list
		mAvatarList->addElement(element, ADD_BOTTOM);
	}

	// finish
	mAvatarList->sortItems();
	mAvatarList->selectMultiple(selected);
	mAvatarList->setScrollPos(scrollpos);

//	llinfos << "radar refresh: done" << llendl;

}
Exemple #16
0
void LLVOPartGroup::getGeometry(S32 idx,
								LLStrider<LLVector4a>& verticesp,
								LLStrider<LLVector3>& normalsp, 
								LLStrider<LLVector2>& texcoordsp,
								LLStrider<LLColor4U>& colorsp, 
								LLStrider<LLColor4U>& emissivep,
								LLStrider<U16>& indicesp)
{
	if (idx >= (S32) mViewerPartGroupp->mParticles.size())
	{
		return;
	}
	
	const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));

	getGeometry(part, verticesp);

	LLColor4U pcolor;
	LLColor4U color = part.mColor;

	LLColor4U pglow;

	if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
	{ //make sure color blends properly
		if (part.mParent)
		{
			pglow = part.mParent->mGlow;
			pcolor = part.mParent->mColor;
		}
		else 
		{
			pglow = LLColor4U(0, 0, 0, (U8) ll_round(255.f*part.mStartGlow));
			pcolor = part.mStartColor;
		}
	}
	else
	{
		pglow = part.mGlow;
		pcolor = color;
	}

	*colorsp++ = pcolor;
	*colorsp++ = pcolor;
	*colorsp++ = color;
	*colorsp++ = color;

	//if (pglow.mV[3] || part.mGlow.mV[3])
	{ //only write glow if it is not zero
		*emissivep++ = pglow;
		*emissivep++ = pglow;
		*emissivep++ = part.mGlow;
		*emissivep++ = part.mGlow;
	}


	if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
	{ //not fullbright, needs normal
		LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
		*normalsp++   = normal;
		*normalsp++   = normal;
		*normalsp++   = normal;
		*normalsp++   = normal;
	}
}
LLHUDEffect *LLHUDObject::addHUDEffect(const U8 type)
{
	LLHUDEffect *hud_objectp = NULL;
	
	switch (type)
	{
	case LL_HUD_EFFECT_BEAM:
		hud_objectp = new LLHUDEffectSpiral(type);
		((LLHUDEffectSpiral *)hud_objectp)->setDuration(0.7f);
		((LLHUDEffectSpiral *)hud_objectp)->setVMag(0.f);
		((LLHUDEffectSpiral *)hud_objectp)->setVOffset(0.f);
		((LLHUDEffectSpiral *)hud_objectp)->setInitialRadius(0.1f);
		((LLHUDEffectSpiral *)hud_objectp)->setFinalRadius(0.2f);
		((LLHUDEffectSpiral *)hud_objectp)->setSpinRate(10.f);
		((LLHUDEffectSpiral *)hud_objectp)->setFlickerRate(0.f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleBase(0.05f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleVar(0.02f);
		((LLHUDEffectSpiral *)hud_objectp)->setColor(LLColor4U(255, 255, 255, 255));
		break;
	case LL_HUD_EFFECT_GLOW:
		// deprecated
		break;
	case LL_HUD_EFFECT_POINT:
		hud_objectp = new LLHUDEffectSpiral(type);
		((LLHUDEffectSpiral *)hud_objectp)->setDuration(0.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setVMag(1.f);
		((LLHUDEffectSpiral *)hud_objectp)->setVOffset(0.f);
		((LLHUDEffectSpiral *)hud_objectp)->setInitialRadius(0.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setFinalRadius(1.f);
		((LLHUDEffectSpiral *)hud_objectp)->setSpinRate(10.f);
		((LLHUDEffectSpiral *)hud_objectp)->setFlickerRate(0.f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleBase(0.1f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleVar(0.1f);
		((LLHUDEffectSpiral *)hud_objectp)->setColor(LLColor4U(255, 255, 255, 255));
		break;
	case LL_HUD_EFFECT_SPHERE:
		hud_objectp = new LLHUDEffectSpiral(type);
		((LLHUDEffectSpiral *)hud_objectp)->setDuration(0.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setVMag(1.f);
		((LLHUDEffectSpiral *)hud_objectp)->setVOffset(0.f);
		((LLHUDEffectSpiral *)hud_objectp)->setInitialRadius(0.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setFinalRadius(0.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setSpinRate(20.f);
		((LLHUDEffectSpiral *)hud_objectp)->setFlickerRate(0.f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleBase(0.1f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleVar(0.1f);
		((LLHUDEffectSpiral *)hud_objectp)->setColor(LLColor4U(255, 255, 255, 255));
		break;
	case LL_HUD_EFFECT_SPIRAL:
		hud_objectp = new LLHUDEffectSpiral(type);
		((LLHUDEffectSpiral *)hud_objectp)->setDuration(2.f);
		((LLHUDEffectSpiral *)hud_objectp)->setVMag(-2.f);
		((LLHUDEffectSpiral *)hud_objectp)->setVOffset(0.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setInitialRadius(1.f);
		((LLHUDEffectSpiral *)hud_objectp)->setFinalRadius(0.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setSpinRate(10.f);
		((LLHUDEffectSpiral *)hud_objectp)->setFlickerRate(20.f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleBase(0.02f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleVar(0.02f);
		((LLHUDEffectSpiral *)hud_objectp)->setColor(LLColor4U(255, 255, 255, 255));
		break;
	case LL_HUD_EFFECT_EDIT:
		hud_objectp = new LLHUDEffectSpiral(type);
		((LLHUDEffectSpiral *)hud_objectp)->setDuration(2.f);
		((LLHUDEffectSpiral *)hud_objectp)->setVMag(2.f);
		((LLHUDEffectSpiral *)hud_objectp)->setVOffset(-1.f);
		((LLHUDEffectSpiral *)hud_objectp)->setInitialRadius(1.5f);
		((LLHUDEffectSpiral *)hud_objectp)->setFinalRadius(1.f);
		((LLHUDEffectSpiral *)hud_objectp)->setSpinRate(4.f);
		((LLHUDEffectSpiral *)hud_objectp)->setFlickerRate(200.f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleBase(0.1f);
		((LLHUDEffectSpiral *)hud_objectp)->setScaleVar(0.1f);
		((LLHUDEffectSpiral *)hud_objectp)->setColor(LLColor4U(255, 255, 255, 255));
		break;
	case LL_HUD_EFFECT_LOOKAT:
		hud_objectp = new LLHUDEffectLookAt(type);
		break;
	case LL_HUD_EFFECT_VOICE_VISUALIZER:
		hud_objectp = new LLVoiceVisualizer(type);
		break;
	case LL_HUD_EFFECT_POINTAT:
		hud_objectp = new LLHUDEffectPointAt(type);
		break;
	case LL_HUD_EFFECT_BLOB:
		hud_objectp = new LLHUDEffectBlob(type);
		break;
	default:
		llwarns << "Unknown type of hud effect:" << (U32) type << llendl;
	}

	if (hud_objectp)
	{
		sHUDObjects.push_back(hud_objectp);
	}
	return hud_objectp;
}
// True if you selected an object.
BOOL LLToolPie::pickAndShowMenu(BOOL always_show)
{
	S32 x = mPick.mMousePt.mX;
	S32 y = mPick.mMousePt.mY;
	MASK mask = mPick.mKeyMask;
	if (!always_show && mPick.mPickType == LLPickInfo::PICK_PARCEL_WALL)
	{
		LLParcel* parcel = LLViewerParcelMgr::getInstance()->getCollisionParcel();
		if (parcel)
		{
			LLViewerParcelMgr::getInstance()->selectCollisionParcel();
			if (parcel->getParcelFlag(PF_USE_PASS_LIST) 
				&& !LLViewerParcelMgr::getInstance()->isCollisionBanned())
			{
				// if selling passes, just buy one
				void* deselect_when_done = (void*)TRUE;
				LLPanelLandGeneral::onClickBuyPass(deselect_when_done);
			}
			else
			{
				// not selling passes, get info
				LLFloaterLand::showInstance();
			}
		}

		return LLTool::handleMouseDown(x, y, mask);
	}

	// didn't click in any UI object, so must have clicked in the world
	LLViewerObject *object = mPick.getObject();
	LLViewerObject *parent = NULL;

	if (mPick.mPickType != LLPickInfo::PICK_LAND)
	{
		LLViewerParcelMgr::getInstance()->deselectLand();
	}
	
	if (object)
	{
		parent = object->getRootEdit();
	}

	BOOL touchable = (object && object->flagHandleTouch()) 
					 || (parent && parent->flagHandleTouch());

	// If it's a left-click, and we have a special action, do it.
	if (useClickAction(always_show, mask, object, parent))
	{
		mClickAction = 0;
		if (object && object->getClickAction()) 
		{
			mClickAction = object->getClickAction();
		}
		else if (parent && parent->getClickAction()) 
		{
			mClickAction = parent->getClickAction();
		}

		switch(mClickAction)
		{
		case CLICK_ACTION_TOUCH:
		default:
			// nothing
			break;
		case CLICK_ACTION_SIT:
			if ((gAgent.getAvatarObject() != NULL) && (!gAgent.getAvatarObject()->mIsSitting)) // agent not already sitting
			{
				handle_sit_or_stand();
				return TRUE;
			} // else nothing (fall through to touch)
			
		case CLICK_ACTION_PAY:
			if (object && object->flagTakesMoney()
				|| parent && parent->flagTakesMoney())
			{
				// pay event goes to object actually clicked on
				mClickActionObject = object;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);
				return TRUE;
			}
			break;
		case CLICK_ACTION_BUY:
			mClickActionObject = parent;
			mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
			return TRUE;
		case CLICK_ACTION_OPEN:
			if (parent && parent->allowOpen())
			{
				mClickActionObject = parent;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
			}
			return TRUE;
		case CLICK_ACTION_PLAY:
			handle_click_action_play();
			return TRUE;
		case CLICK_ACTION_OPEN_MEDIA:
			// mClickActionObject = object;
			handle_click_action_open_media(object);
			return TRUE;
		}
	}

	// Switch to grab tool if physical or triggerable
	if (object && 
		!object->isAvatar() && 
		((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable) && 
		!always_show)
	{
		gGrabTransientTool = this;
		LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
		return LLToolGrab::getInstance()->handleObjectHit( mPick );
	}
	
	LLHUDIcon* last_hit_hud_icon = mPick.mHUDIcon;
	if (!object && last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
	{
		LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
	}

	// If left-click never selects or spawns a menu
	// Eat the event.
	if (!gSavedSettings.getBOOL("LeftClickShowMenu")
		&& !always_show)
	{
		// mouse already released
		if (!mGrabMouseButtonDown)
		{
			return TRUE;
		}

		while( object && object->isAttachment() && !object->flagHandleTouch())
		{
			// don't pick avatar through hud attachment
			if (object->isHUDAttachment())
			{
				break;
			}
			object = (LLViewerObject*)object->getParent();
		}
		if (object && object == gAgent.getAvatarObject())
		{
			// we left clicked on avatar, switch to focus mode
			LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
			gViewerWindow->hideCursor();
			LLToolCamera::getInstance()->setMouseCapture(TRUE);
			LLToolCamera::getInstance()->pickCallback(mPick);
			gAgent.setFocusOnAvatar(TRUE, TRUE);

			return TRUE;
		}
		// Could be first left-click on nothing
		LLFirstUse::useLeftClickNoHit();

		// Eat the event
		return LLTool::handleMouseDown(x, y, mask);
	}

	if (!always_show && gAgent.leftButtonGrabbed())
	{
		// if the left button is grabbed, don't put up the pie menu
		return LLTool::handleMouseDown(x, y, mask);
	}

	// Can't ignore children here.
	LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);

	// Spawn pie menu
	if (mPick.mPickType == LLPickInfo::PICK_LAND)
	{
		LLParcelSelectionHandle selection = LLViewerParcelMgr::getInstance()->selectParcelAt( mPick.mPosGlobal );
		gMenuHolder->setParcelSelection(selection);
		gPieLand->show(x, y, mPieMouseButtonDown);

		// VEFFECT: ShowPie
		LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
		effectp->setPositionGlobal(mPick.mPosGlobal);
		effectp->setColor(LLColor4U(gAgent.getEffectColor()));
		effectp->setDuration(0.25f);
	}
	else if (mPick.mObjectID == gAgent.getID() )
	{
		if(!gPieSelf) 
		{
			//either at very early startup stage or at late quitting stage,
			//this event is ignored.
			return TRUE ;
		}

		gPieSelf->show(x, y, mPieMouseButtonDown);
	}
	else if (object)
	{
		gMenuHolder->setObjectSelection(LLSelectMgr::getInstance()->getSelection());

		if (object->isAvatar() 
			|| (object->isAttachment() && !object->isHUDAttachment() && !object->permYouOwner()))
		{
			// Find the attachment's avatar
			while( object && object->isAttachment())
			{
				object = (LLViewerObject*)object->getParent();
			}

			// Object is an avatar, so check for mute by id.
			LLVOAvatar* avatar = (LLVOAvatar*)object;
			std::string name = avatar->getFullname();
			if (LLMuteList::getInstance()->isMuted(avatar->getID(), name))
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Unmute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Mute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Mute");
			}

			gPieAvatar->show(x, y, mPieMouseButtonDown);
		}
		else if (object->isAttachment())
		{
			gPieAttachment->show(x, y, mPieMouseButtonDown);
		}
		else
		{
			// BUG: What about chatting child objects?
			std::string name;
			LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
			if (node)
			{
				name = node->mName;
			}
			if (LLMuteList::getInstance()->isMuted(object->getID(), name))
			{
				gMenuHolder->childSetText("Object Mute", std::string("Unmute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Object Mute", std::string("Mute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Mute");
			}
			
			gPieObject->show(x, y, mPieMouseButtonDown);

			// VEFFECT: ShowPie object
			// Don't show when you click on someone else, it freaks them
			// out.
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
			effectp->setPositionGlobal(mPick.mPosGlobal);
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
			effectp->setDuration(0.25f);
		}
	}

	if (always_show)
	{
		// ignore return value
		LLTool::handleRightMouseDown(x, y, mask);
	}
	else
	{
		// ignore return value
		LLTool::handleMouseDown(x, y, mask);
	}

	// We handled the event.
	return TRUE;
}
Exemple #19
0
void LLVOPartGroup::getGeometry(S32 idx,
								LLStrider<LLVector4a>& verticesp,
								LLStrider<LLVector3>& normalsp, 
								LLStrider<LLVector2>& texcoordsp,
								LLStrider<LLColor4U>& colorsp, 
								LLStrider<LLColor4U>& emissivep,
								LLStrider<U16>& indicesp)
{
	if (idx >= (S32) mViewerPartGroupp->mParticles.size())
	{
		return;
	}
	
	const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));

	getGeometry(part, verticesp);

	LLColor4U pcolor;
	LLColor4U color = part.mColor;

	LLColor4U pglow;

	if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
	{ //make sure color blends properly
		if (part.mParent)
		{
			pglow = part.mParent->mGlow;
			pcolor = part.mParent->mColor;
		}
		else 
		{
			pglow = LLColor4U(0, 0, 0, (U8) ll_round(255.f*part.mStartGlow));
			pcolor = part.mStartColor;
		}
	}
	else
	{
		pglow = part.mGlow;
		pcolor = color;
	}

	*colorsp++ = pcolor;
	*colorsp++ = pcolor;
	*colorsp++ = color;
	*colorsp++ = color;

	//Only add emissive attributes if glowing (doing it for all particles is INCREDIBLY inefficient as it leads to a second, slower, render pass.)
	if (LLGLSLShader::sNoFixedFunction && (pglow.mV[3] > 0 || part.mGlow.mV[3] > 0))
	{ //only write glow if it is not zero
		*emissivep++ = pglow;
		*emissivep++ = pglow;
		*emissivep++ = part.mGlow;
		*emissivep++ = part.mGlow;
	}


	if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
	{ //not fullbright, needs normal
		LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
		*normalsp++   = normal;
		*normalsp++   = normal;
		*normalsp++   = normal;
		*normalsp++   = normal;
	}
}
Exemple #20
0
BOOL LLToolPlacer::addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics )
{
    LLVector3 ray_start_region;
    LLVector3 ray_end_region;
    LLViewerRegion* regionp = NULL;
    BOOL b_hit_land = FALSE;
    S32 hit_face = -1;
    LLViewerObject* hit_obj = NULL;
    U8 state = 0;
    BOOL success = raycastForNewObjPos( x, y, &hit_obj, &hit_face, &b_hit_land, &ray_start_region, &ray_end_region, &regionp );
    if( !success )
    {
        return FALSE;
    }

    if( hit_obj && (hit_obj->isAvatar() || hit_obj->isAttachment()) )
    {
        // Can't create objects on avatars or attachments
        return FALSE;
    }

    if (NULL == regionp)
    {
        llwarns << "regionp was NULL; aborting function." << llendl;
        return FALSE;
    }

    if (regionp->getRegionFlags() & REGION_FLAGS_SANDBOX)
    {
        LLFirstUse::useSandbox();
    }

    // Set params for new object based on its PCode.
    LLQuaternion	rotation;
    LLVector3		scale = DEFAULT_OBJECT_SCALE;
    U8				material = LL_MCODE_WOOD;
    BOOL			create_selected = FALSE;
    LLVolumeParams	volume_params;

    switch (pcode)
    {
    case LL_PCODE_LEGACY_GRASS:
        //  Randomize size of grass patch
        scale.setVec(10.f + ll_frand(20.f), 10.f + ll_frand(20.f),  1.f + ll_frand(2.f));
        state = rand() % LLVOGrass::sMaxGrassSpecies;
        break;


    case LL_PCODE_LEGACY_TREE:
    case LL_PCODE_TREE_NEW:
        state = rand() % LLVOTree::sMaxTreeSpecies;
        break;

    case LL_PCODE_SPHERE:
    case LL_PCODE_CONE:
    case LL_PCODE_CUBE:
    case LL_PCODE_CYLINDER:
    case LL_PCODE_TORUS:
    case LLViewerObject::LL_VO_SQUARE_TORUS:
    case LLViewerObject::LL_VO_TRIANGLE_TORUS:
    default:
        create_selected = TRUE;
        break;
    }

    // Play creation sound
    if (gAudiop)
    {
        F32 volume = gSavedSettings.getBOOL("MuteUI") ? 0.f : gSavedSettings.getF32("AudioLevelUI");
        gAudiop->triggerSound( LLUUID(gSavedSettings.getString("UISndObjectCreate")), gAgent.getID(), volume);
    }

    gMessageSystem->newMessageFast(_PREHASH_ObjectAdd);
    gMessageSystem->nextBlockFast(_PREHASH_AgentData);
    gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
    gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
    gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
    gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
    gMessageSystem->addU8Fast(_PREHASH_Material,	material);

    U32 flags = 0;		// not selected
    if (use_physics)
    {
        flags |= FLAGS_USE_PHYSICS;
    }
    if (create_selected)
    {
        flags |= FLAGS_CREATE_SELECTED;
    }
    gMessageSystem->addU32Fast(_PREHASH_AddFlags, flags );

    LLPCode volume_pcode;	// ...PCODE_VOLUME, or the original on error
    switch (pcode)
    {
    case LL_PCODE_SPHERE:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_TORUS:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1.f, 0.25f );	// "top size"
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LLViewerObject::LL_VO_SQUARE_TORUS:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1.f, 0.25f );	// "top size"
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LLViewerObject::LL_VO_TRIANGLE_TORUS:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1.f, 0.25f );	// "top size"
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_SPHERE_HEMI:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
        //volume_params.setBeginAndEndS( 0.5f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 0.5f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CUBE:
        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_PRISM:
        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 1 );
        volume_params.setShear	( -0.5f, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_PYRAMID:
        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_TETRAHEDRON:
        volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CYLINDER:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CYLINDER_HEMI:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.25f, 0.75f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CONE:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CONE_HEMI:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.25f, 0.75f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    default:
        LLVolumeMessage::packVolumeParams(0, gMessageSystem);
        volume_pcode = pcode;
        break;
    }
    gMessageSystem->addU8Fast(_PREHASH_PCode, volume_pcode);

    gMessageSystem->addVector3Fast(_PREHASH_Scale,			scale );
    gMessageSystem->addQuatFast(_PREHASH_Rotation,			rotation );
    gMessageSystem->addVector3Fast(_PREHASH_RayStart,		ray_start_region );
    gMessageSystem->addVector3Fast(_PREHASH_RayEnd,			ray_end_region );
    gMessageSystem->addU8Fast(_PREHASH_BypassRaycast,		(U8)b_hit_land );
    gMessageSystem->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
    gMessageSystem->addU8Fast(_PREHASH_State, state);

    // Limit raycast to a single object.
    // Speeds up server raycast + avoid problems with server ray hitting objects
    // that were clipped by the near plane or culled on the viewer.
    LLUUID ray_target_id;
    if( hit_obj )
    {
        ray_target_id = hit_obj->getID();
    }
    else
    {
        ray_target_id.setNull();
    }
    gMessageSystem->addUUIDFast(_PREHASH_RayTargetID,			ray_target_id );

    // Pack in name value pairs
    gMessageSystem->sendReliable(regionp->getHost());

    // Spawns a message, so must be after above send
    if (create_selected)
    {
        gSelectMgr->deselectAll();
        gViewerWindow->getWindow()->incBusyCount();
    }

    // VEFFECT: AddObject
    LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
    effectp->setSourceObject((LLViewerObject*)gAgent.getAvatarObject());
    effectp->setPositionGlobal(regionp->getPosGlobalFromRegion(ray_end_region));
    effectp->setDuration(LL_HUD_DUR_SHORT);
    effectp->setColor(LLColor4U(gAgent.getEffectColor()));

    gViewerStats->incStat(LLViewerStats::ST_CREATE_COUNT);

    return TRUE;
}
void LLViewerPartSourceScript::update(const F32 dt)
{
	if( mIsSuspended )
		return;

	F32 old_update_time = mLastUpdateTime;
	mLastUpdateTime += dt;

	F32 ref_rate_travelspeed = llmin(LLViewerPartSim::getInstance()->getRefRate(), 1.f);
	
	F32 dt_update = mLastUpdateTime - mLastPartTime;

	// Update this for objects which have the follow flag set...
	if (!mSourceObjectp.isNull())
	{
		if (mSourceObjectp->isDead())
		{
			mSourceObjectp = NULL;
		}
		else if (mSourceObjectp->mDrawable.notNull())
		{
			mPosAgent = mSourceObjectp->getRenderPosition();
		}
	}

	if (mTargetObjectp.isNull() 
		&& mPartSysData.mTargetUUID.notNull())
	{
		//
		// Hmm, missing object, let's see if we can find it...
		//

		LLViewerObject *target_objp = gObjectList.findObject(mPartSysData.mTargetUUID);
		setTargetObject(target_objp);
	}

	if (!mTargetObjectp.isNull())
	{
		if (mTargetObjectp->isDead())
		{
			mTargetObjectp = NULL;
		}
		else if (mTargetObjectp->mDrawable.notNull())
		{
			mTargetPosAgent = mTargetObjectp->getRenderPosition();
		}
	}

	if (!mTargetObjectp)
	{
		mTargetPosAgent = mPosAgent;
	}

	if (mPartSysData.mMaxAge && ((mPartSysData.mStartAge + mLastUpdateTime + dt_update) > mPartSysData.mMaxAge))
	{
		// Kill particle source because it has outlived its max age...
		setDead();
		return;
	}


	if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PARTICLES))
	{
		if (mSourceObjectp.notNull())
		{
			std::ostringstream ostr;
			ostr << mPartSysData;
			mSourceObjectp->setDebugText(ostr.str());
		}
	}

	BOOL first_run = FALSE;
	if (old_update_time <= 0.f)
	{
		first_run = TRUE;
	}

	F32 max_time = llmax(1.f, 10.f*mPartSysData.mBurstRate);
	dt_update = llmin(max_time, dt_update);
	while ((dt_update > mPartSysData.mBurstRate) || first_run)
	{
		first_run = FALSE;
		
		// Update the rotation of the particle source by the angular velocity
		// First check to see if there is still an angular velocity.
		F32 angular_velocity_mag = mPartSysData.mAngularVelocity.magVec();
		if (angular_velocity_mag != 0.0f)
		{
			F32 av_angle = dt * angular_velocity_mag;
			LLQuaternion dquat(av_angle, mPartSysData.mAngularVelocity);
			mRotation *= dquat;
		}
		else
		{
			// No angular velocity.  Reset our rotation.
			mRotation.setQuat(0, 0, 0);
		}
		
		if (LLViewerPartSim::getInstance()->aboveParticleLimit())
		{
			// Don't bother doing any more updates if we're above the particle limit,
			// just give up.
			mLastPartTime = mLastUpdateTime;
            break;

		}
		
		// find the greatest length that the shortest side of a system
		// particle is expected to have
		F32 max_short_side =
			llmax(
			      llmax(llmin(mPartSysData.mPartData.mStartScale[0],
					  mPartSysData.mPartData.mStartScale[1]),
				    llmin(mPartSysData.mPartData.mEndScale[0],
					  mPartSysData.mPartData.mEndScale[1])),
			      llmin((mPartSysData.mPartData.mStartScale[0]
				     + mPartSysData.mPartData.mEndScale[0])/2,
				    (mPartSysData.mPartData.mStartScale[1]
				     + mPartSysData.mPartData.mEndScale[1])/2));
		
		F32 pixel_meter_ratio = LLViewerCamera::getInstance()->getPixelMeterRatio();

		// Maximum distance at which spawned particles will be viewable
		F32 max_dist = max_short_side * pixel_meter_ratio; 

		if (max_dist < 0.25f)
		{
			// < 1 pixel wide at a distance of >=25cm.  Particles
			// this tiny are useless and mostly spawned by buggy
			// sources
			mLastPartTime = mLastUpdateTime;
			break;
		}

		// Distance from camera
		F32 dist = (mPosAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();

		// Particle size vs distance vs maxage throttling

		F32 limited_rate=0.f;
		if (dist - max_dist > 0.f)
		{
			if((dist - max_dist) * ref_rate_travelspeed > mPartSysData.mPartData.mMaxAge - 0.2f )
			{
				// You need to travel faster than 1 divided by reference rate m/s directly towards these particles to see them at least 0.2s
				mLastPartTime = mLastUpdateTime;
				break;
			}
			limited_rate = ((dist - max_dist) * ref_rate_travelspeed) / mPartSysData.mPartData.mMaxAge;
		}
		
		if(mDelay)
		{			
			limited_rate = llmax(limited_rate, 0.01f * mDelay--) ;
		}

		S32 i;
		for (i = 0; i < mPartSysData.mBurstPartCount; i++)
		{
			if (ll_frand() < llmax(1.0f - LLViewerPartSim::getInstance()->getBurstRate(), limited_rate))
			{
				// Limit particle generation
				continue;
			}

			if (mPartSysData.mPartData.mFlags & LLPartData::LL_PART_RIBBON_MASK && mLastPart && (mLastPart->mPosAgent-mPosAgent).magVec() <= .005f)
				continue; //Skip if parent isn't far enough away.

			LLViewerPart* part = new LLViewerPart();

			part->init(this, mImagep, NULL);
			part->mFlags = mPartSysData.mPartData.mFlags;
			if (!mSourceObjectp.isNull() && mSourceObjectp->isHUDAttachment())
			{
				part->mFlags |= LLPartData::LL_PART_HUD;
			}

			if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK && mLastPart)
			{ //set previous particle's parent to this particle to chain ribbon together
				mLastPart->mParent = part;
				part->mChild = mLastPart;
				part->mAxis = LLVector3(0,0,1);

				if (mSourceObjectp.notNull())
				{
					LLQuaternion rot = mSourceObjectp->getRenderRotation();
					part->mAxis *= rot;
				}
			}

			mLastPart = part;

			part->mMaxAge = mPartSysData.mPartData.mMaxAge;
			part->mStartColor = mPartSysData.mPartData.mStartColor;
			part->mEndColor = mPartSysData.mPartData.mEndColor;
			part->mColor = part->mStartColor;

			part->mStartScale = mPartSysData.mPartData.mStartScale;
			part->mEndScale = mPartSysData.mPartData.mEndScale;
			part->mScale = part->mStartScale;

			part->mAccel = mPartSysData.mPartAccel;

			part->mBlendFuncDest = mPartSysData.mPartData.mBlendFuncDest;
			part->mBlendFuncSource = mPartSysData.mPartData.mBlendFuncSource;

			part->mStartGlow = mPartSysData.mPartData.mStartGlow;
			part->mEndGlow = mPartSysData.mPartData.mEndGlow;
			part->mGlow = LLColor4U(0, 0, 0, (U8) llround(part->mStartGlow*255.f));
			
			if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_DROP)
			{
				part->mPosAgent = mPosAgent;
				part->mVelocity.setVec(0.f, 0.f, 0.f);
			}
			else if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_EXPLODE)
			{
				part->mPosAgent = mPosAgent;
				LLVector3 part_dir_vector;

				F32 mvs;
				do
				{
					part_dir_vector.mV[VX] = ll_frand(2.f) - 1.f;
					part_dir_vector.mV[VY] = ll_frand(2.f) - 1.f;
					part_dir_vector.mV[VZ] = ll_frand(2.f) - 1.f;
					mvs = part_dir_vector.magVecSquared();
				}
				while ((mvs > 1.f) || (mvs < 0.01f));

				part_dir_vector.normVec();
				part->mPosAgent += mPartSysData.mBurstRadius*part_dir_vector;
				part->mVelocity = part_dir_vector;
				F32 speed = mPartSysData.mBurstSpeedMin + ll_frand(mPartSysData.mBurstSpeedMax - mPartSysData.mBurstSpeedMin);
				part->mVelocity *= speed;
			}
			else if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_ANGLE
				|| mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE)
			{				
				part->mPosAgent = mPosAgent;
				
				// original implemenetation for part_dir_vector was just:					
				LLVector3 part_dir_vector(0.0, 0.0, 1.0);
				// params from the script...
				// outer = outer cone angle
				// inner = inner cone angle
				//		between outer and inner there will be particles
				F32 innerAngle = mPartSysData.mInnerAngle;
				F32 outerAngle = mPartSysData.mOuterAngle;

				// generate a random angle within the given space...
				F32 angle = innerAngle + ll_frand(outerAngle - innerAngle);
				// split which side it will go on randomly...
				if (ll_frand() < 0.5) 
				{
					angle = -angle;
				}
				// Both patterns rotate around the x-axis first:
				part_dir_vector.rotVec(angle, 1.0, 0.0, 0.0);

				// If this is a cone pattern, rotate again to create the cone.
				if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE)
				{
					part_dir_vector.rotVec(ll_frand(4*F_PI), 0.0, 0.0, 1.0);
				}
								
				// Only apply this rotation if using the deprecated angles. 
				if (! (mPartSysData.mFlags & LLPartSysData::LL_PART_USE_NEW_ANGLE))
				{
					// Deprecated...
					part_dir_vector.rotVec(outerAngle, 1.0, 0.0, 0.0);
				}
				
				if (mSourceObjectp)
				{
					part_dir_vector = part_dir_vector * mSourceObjectp->getRenderRotation();
				}
								
				part_dir_vector = part_dir_vector * mRotation;
								
				part->mPosAgent += mPartSysData.mBurstRadius*part_dir_vector;

				part->mVelocity = part_dir_vector;

				F32 speed = mPartSysData.mBurstSpeedMin + ll_frand(mPartSysData.mBurstSpeedMax - mPartSysData.mBurstSpeedMin);
				part->mVelocity *= speed;
			}
			else
			{
				part->mPosAgent = mPosAgent;
				part->mVelocity.setVec(0.f, 0.f, 0.f);
				//llwarns << "Unknown source pattern " << (S32)mPartSysData.mPattern << llendl;
			}

			if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK ||	// SVC-193, VWR-717
				part->mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK) 
			{
				mPartSysData.mBurstRadius = 0; 
			}

			LLViewerPartSim::getInstance()->addPart(part);
		}

		mLastPartTime = mLastUpdateTime;
		dt_update -= mPartSysData.mBurstRate;
	}
}