Exemple #1
0
bool CUIMMShniaga::OnKeyboard(int dik, EUIMessages keyboard_action){

	if (WINDOW_KEY_PRESSED == keyboard_action){
		switch (dik){
			case DIK_UP:
				if (m_selected_btn > 0)
					SelectBtn(m_selected_btn - 1);
				return true;
			case DIK_DOWN:
				if (m_selected_btn < BtnCount() - 1)
					SelectBtn(m_selected_btn + 1);
				return true;
			case DIK_RETURN:
				OnBtnClick();
				return true;
			case DIK_ESCAPE:
				if (1 == m_page)
					ShowMain();
				return true;
		}
	}


	return CUIWindow::OnKeyboard(dik, keyboard_action);
}
Exemple #2
0
void CEnEdit::OnLButtonUp(UINT nFlags, CPoint point) 
{
	CMaskEdit::OnLButtonUp(nFlags, point);

	if (m_nButtonDown == -1)
		return;

	ClientToScreen(&point);
	int nBtnDown = m_nButtonDown;
	int nBtnUp = ButtonHitTest(point);

	// update UI
	ReleaseCapture();
	m_nButtonDown = -1;
	
	SendMessage(WM_NCPAINT);

	// process
	if (nBtnDown == nBtnUp)
	{
		// call derived class first
		OnBtnClick(m_aButtons[nBtnUp].nID);

		// then parent
		GetParent()->SendMessage(WM_EE_BTNCLICK, GetDlgCtrlID(), m_aButtons[nBtnUp].nID);
	}
	
	SendMessage(WM_NCPAINT);
}
Exemple #3
0
bool CUIMMShniaga::OnMouse(float x, float y, EUIMessages mouse_action){
	
	Fvector2 pos = UI()->GetUICursor()->GetCursorPosition();
    Frect r;
	m_magnifier->GetAbsoluteRect(r);
	if (WINDOW_LBUTTON_DOWN == mouse_action && r.in(pos.x, pos.y))
	{
		OnBtnClick();
	}

	return CUIWindow::OnMouse(x,y,mouse_action);
}