void SceneManager::Idle(float fElapsedTime) { if(Camera::GetSingletonPtr()->getType() == Camera::DRIVEN) { ScriptIdle(fElapsedTime); m_pCurrentScene->InterpolCameraTraj(fElapsedTime); } m_pCurrentScene->Idle(fElapsedTime); }
void SceneManager::Idle(float fElapsedTime) { if(Camera::getInstance().getType() == Camera::DRIVEN) { ScriptIdle(fElapsedTime); m_pCurrentScene->InterpolCameraTraj(fElapsedTime); } m_pCurrentScene->Idle(fElapsedTime); }