Exemple #1
0
void Session::Send(const std::vector<Reply> &out)
{
    // Send all messages
    for (std::uint32_t i = 0U; i < out.size(); i++)
    {
        // To all indicated peers
        for (std::uint32_t j = 0U; j < out[i].dest.size(); j++)
        {
            SendToHost(Protocol::Build(mListener.GetUuid(), out[i].dest[j], out[i].data.ToString(0U)));
        }
    }
}
Exemple #2
0
//==============================================================================
// OnEnumerationResponse()
//
// Handles host enumeration responses, and connects to the returned session.
//==============================================================================
void CDarkPeer::OnEnumerationResponse(PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg)
{
#if (GAME == GAME_THIEF || GAME == GAME_DROMED)
	if (!g_ConnectAttempt.IsActive())
	{
		return;
	}
#endif

	HRESULT hRes;
	const DPN_APPLICATION_DESC* pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;

#if (GAME == GAME_THIEF || GAME == GAME_DROMED)
	m_pSessionMgr->SetSessionInfo(pEnumHostsResponseMsg->pApplicationDescription);
	const SessionInfo& info = GetSessionInfo();

	if (info.build != TMP_BUILD)
	{
		ConPrintF("Server version (%d) does not match client version. Connection failed.", info.build);
		CancelEnumeration();
		return;
	}

	NString sessName = pEnumHostsResponseMsg->pApplicationDescription->pwszSessionName;
	ConPrintF("Game found: %s  Players: %d/%d  Build: %d.", sessName.Str(), pAppDesc->dwCurrentPlayers, pAppDesc->dwMaxPlayers, info.build);
#endif

	hRes = SetPlayerInfo();
	if (FAILED(hRes))
		return Log.Print("Failed to set peer info.");

	// Set the password, if we have one
	if (g_ConnectAttempt.GetPassword())
	{
		(WCHAR*)pAppDesc->pwszPassword = (WCHAR*)g_ConnectAttempt.GetPassword();
	}

	hRes = m_pDP->Connect(pAppDesc, pEnumHostsResponseMsg->pAddressSender, pEnumHostsResponseMsg->pAddressDevice, 
		NULL, NULL, NULL, 0, this, NULL, NULL, DPNCONNECT_SYNC);

	g_ConnectAttempt.Clear();

	switch (hRes)
	{
	case DPN_OK:
#ifdef ALLOW_LATE_JOINS
		if (info.gameStarted)
		{
			g_bNeedSnapshot = true;
			CNetMsg_RequestSnapshot msg;

			DbgPrint("Requesting snapshot");

			g_pNetMan->m_numStartedSynch = g_pNetMan->NumPlayers(); // 8/8/10 //g_pDarkNet->GetSessionManager()->GetApplicationDesc()->dwCurrentPlayers - 1;
			DbgPrint("Other players: %d", g_pNetMan->m_numStartedSynch);

			cNetManagerFns::_LoopFunc((void*)0x006C9420, kMsgBeginFrame, NULL);

			SendToHost((void*)&msg, sizeof(CNetMsg_RequestSnapshot), DPNSEND_GUARANTEED);
		}
#endif
		break; // Connection successful
	case DPNERR_INVALIDPASSWORD:
		ConPrintF("Incorrect password.");
		CancelEnumeration();
		break;
	case DPNERR_SESSIONFULL:
		ConPrintF("The server is full.");
		CancelEnumeration();
		break;
	case DPNERR_HOSTREJECTEDCONNECTION:
		ConPrintF("Cannot join server: the host has already started the mission.");
		CancelEnumeration();
		break;
	default:
		ConPrintF("Failed to connect to server. (%x)", DPlayErrorToString(hRes)); // Unknown error
		CancelEnumeration();
	}
}