/* * Read the specified tile and setup for decoding. * The data buffer is expanded, as necessary, to * hold the tile's data. */ static int TIFFFillTile(TIFF* tif, ttile_t tile) { static const char module[] = "TIFFFillTile"; TIFFDirectory *td = &tif->tif_dir; tsize_t bytecount; bytecount = td->td_stripbytecount[tile]; if (isMapped(tif) && (td->td_fillorder == tif->tif_fillorder || (tif->tif_flags & TIFF_NOBITREV))) { /* * The image is mapped into memory and we either don't * need to flip bits or the compression routine is going * to handle this operation itself. In this case, avoid * copying the raw data and instead just reference the * data from the memory mapped file image. This assumes * that the decompression routines do not modify the * contents of the raw data buffer (if they try to, * the application will get a fault since the file is * mapped read-only). */ if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata) _TIFFfree(tif->tif_rawdata); tif->tif_flags &= ~TIFF_MYBUFFER; if (td->td_stripoffset[tile] + bytecount > tif->tif_size) { tif->tif_curtile = -1; /* unknown state */ return (0); } tif->tif_rawdatasize = bytecount; tif->tif_rawdata = tif->tif_base + td->td_stripoffset[tile]; } else { /* * Expand raw data buffer, if needed, to * hold data tile coming from file * (perhaps should set upper bound on * the size of a buffer we'll use?). */ if (bytecount > tif->tif_rawdatasize) { tif->tif_curtile = -1; /* unknown state */ if ((tif->tif_flags & TIFF_MYBUFFER) == 0) { TIFFError(module, "%s: Data buffer too small to hold tile %ld", tif->tif_name, (long) tile); return (0); } if (!TIFFReadBufferSetup(tif, 0, roundup(bytecount, 1024))) return (0); } if (TIFFReadRawTile1(tif, tile, (u_char *)tif->tif_rawdata, bytecount, module) != bytecount) return (0); if (td->td_fillorder != tif->tif_fillorder && (tif->tif_flags & TIFF_NOBITREV) == 0) TIFFReverseBits(tif->tif_rawdata, bytecount); } return (TIFFStartTile(tif, tile)); }
/* * Read the specified tile and setup for decoding. The data buffer is * expanded, as necessary, to hold the tile's data. */ int TIFFFillTile(TIFF* tif, ttile_t tile) { static const char module[] = "TIFFFillTile"; TIFFDirectory *td = &tif->tif_dir; if ((tif->tif_flags&TIFF_NOREADRAW)==0) { /* * FIXME: butecount should have tsize_t type, but for now * libtiff defines tsize_t as a signed 32-bit integer and we * are losing ability to read arrays larger than 2^31 bytes. * So we are using uint32 instead of tsize_t here. */ uint32 bytecount = td->td_stripbytecount[tile]; if (bytecount <= 0) { TIFFErrorExt(tif->tif_clientdata, tif->tif_name, "%lu: Invalid tile byte count, tile %lu", (unsigned long) bytecount, (unsigned long) tile); return (0); } if (isMapped(tif) && (isFillOrder(tif, td->td_fillorder) || (tif->tif_flags & TIFF_NOBITREV))) { /* * The image is mapped into memory and we either don't * need to flip bits or the compression routine is * going to handle this operation itself. In this * case, avoid copying the raw data and instead just * reference the data from the memory mapped file * image. This assumes that the decompression * routines do not modify the contents of the raw data * buffer (if they try to, the application will get a * fault since the file is mapped read-only). */ if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata) _TIFFfree(tif->tif_rawdata); tif->tif_flags &= ~TIFF_MYBUFFER; /* * We must check for overflow, potentially causing * an OOB read. Instead of simple * * td->td_stripoffset[tile]+bytecount > tif->tif_size * * comparison (which can overflow) we do the following * two comparisons: */ if (bytecount > tif->tif_size || td->td_stripoffset[tile] > tif->tif_size - bytecount) { tif->tif_curtile = NOTILE; return (0); } tif->tif_rawdatasize = bytecount; tif->tif_rawdata = tif->tif_base + td->td_stripoffset[tile]; } else { /* * Expand raw data buffer, if needed, to hold data * tile coming from file (perhaps should set upper * bound on the size of a buffer we'll use?). */ if (bytecount > (uint32)tif->tif_rawdatasize) { tif->tif_curtile = NOTILE; if ((tif->tif_flags & TIFF_MYBUFFER) == 0) { TIFFErrorExt(tif->tif_clientdata, module, "%s: Data buffer too small to hold tile %ld", tif->tif_name, (long) tile); return (0); } if (!TIFFReadBufferSetup(tif, 0, TIFFroundup(bytecount, 1024))) return (0); } if ((uint32)TIFFReadRawTile1(tif, tile, (unsigned char *)tif->tif_rawdata, bytecount, module) != bytecount) return (0); if (!isFillOrder(tif, td->td_fillorder) && (tif->tif_flags & TIFF_NOBITREV) == 0) TIFFReverseBits(tif->tif_rawdata, bytecount); } } return (TIFFStartTile(tif, tile)); }
/* * Read the specified tile and setup for decoding. The data buffer is * expanded, as necessary, to hold the tile's data. */ int TIFFFillTile(TIFF* tif, uint32 tile) { static const char module[] = "TIFFFillTile"; TIFFDirectory *td = &tif->tif_dir; if (!_TIFFFillStriles( tif ) || !tif->tif_dir.td_stripbytecount) return 0; if ((tif->tif_flags&TIFF_NOREADRAW)==0) { uint64 bytecount = td->td_stripbytecount[tile]; if ((int64)bytecount <= 0) { #if defined(__WIN32__) && (defined(_MSC_VER) || defined(__MINGW32__)) TIFFErrorExt(tif->tif_clientdata, module, "%I64u: Invalid tile byte count, tile %lu", (unsigned __int64) bytecount, (unsigned long) tile); #else TIFFErrorExt(tif->tif_clientdata, module, "%llu: Invalid tile byte count, tile %lu", (unsigned long long) bytecount, (unsigned long) tile); #endif return (0); } /* To avoid excessive memory allocations: */ /* Byte count should normally not be larger than a number of */ /* times the uncompressed size plus some margin */ if( bytecount > 1024 * 1024 ) { /* 10 and 4096 are just values that could be adjusted. */ /* Hopefully they are safe enough for all codecs */ tmsize_t stripsize = TIFFTileSize(tif); if( stripsize != 0 && (bytecount - 4096) / 10 > (uint64)stripsize ) { uint64 newbytecount = (uint64)stripsize * 10 + 4096; if( (int64)newbytecount >= 0 ) { #if defined(__WIN32__) && (defined(_MSC_VER) || defined(__MINGW32__)) TIFFWarningExt(tif->tif_clientdata, module, "Too large tile byte count %I64u, tile %lu. Limiting to %I64u", (unsigned __int64) bytecount, (unsigned long) tile, (unsigned __int64) newbytecount); #else TIFFErrorExt(tif->tif_clientdata, module, "Too large tile byte count %llu, tile %lu. Limiting to %llu", (unsigned long long) bytecount, (unsigned long) tile, (unsigned long long) newbytecount); #endif bytecount = newbytecount; } } } if (isMapped(tif)) { /* * We must check for overflow, potentially causing * an OOB read. Instead of simple * * td->td_stripoffset[tile]+bytecount > tif->tif_size * * comparison (which can overflow) we do the following * two comparisons: */ if (bytecount > (uint64)tif->tif_size || td->td_stripoffset[tile] > (uint64)tif->tif_size - bytecount) { tif->tif_curtile = NOTILE; return (0); } } if (isMapped(tif) && (isFillOrder(tif, td->td_fillorder) || (tif->tif_flags & TIFF_NOBITREV))) { /* * The image is mapped into memory and we either don't * need to flip bits or the compression routine is * going to handle this operation itself. In this * case, avoid copying the raw data and instead just * reference the data from the memory mapped file * image. This assumes that the decompression * routines do not modify the contents of the raw data * buffer (if they try to, the application will get a * fault since the file is mapped read-only). */ if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata) { _TIFFfree(tif->tif_rawdata); tif->tif_rawdata = NULL; tif->tif_rawdatasize = 0; } tif->tif_flags &= ~TIFF_MYBUFFER; tif->tif_rawdatasize = (tmsize_t)bytecount; tif->tif_rawdata = tif->tif_base + (tmsize_t)td->td_stripoffset[tile]; tif->tif_rawdataoff = 0; tif->tif_rawdataloaded = (tmsize_t) bytecount; tif->tif_flags |= TIFF_BUFFERMMAP; } else { /* * Expand raw data buffer, if needed, to hold data * tile coming from file (perhaps should set upper * bound on the size of a buffer we'll use?). */ tmsize_t bytecountm; bytecountm=(tmsize_t)bytecount; if ((uint64)bytecountm!=bytecount) { TIFFErrorExt(tif->tif_clientdata,module,"Integer overflow"); return(0); } if (bytecountm > tif->tif_rawdatasize) { tif->tif_curtile = NOTILE; if ((tif->tif_flags & TIFF_MYBUFFER) == 0) { TIFFErrorExt(tif->tif_clientdata, module, "Data buffer too small to hold tile %lu", (unsigned long) tile); return (0); } } if (tif->tif_flags&TIFF_BUFFERMMAP) { tif->tif_curtile = NOTILE; tif->tif_rawdata = NULL; tif->tif_rawdatasize = 0; tif->tif_flags &= ~TIFF_BUFFERMMAP; } if( isMapped(tif) ) { if (bytecountm > tif->tif_rawdatasize && !TIFFReadBufferSetup(tif, 0, bytecountm)) { return (0); } if (TIFFReadRawTile1(tif, tile, tif->tif_rawdata, bytecountm, module) != bytecountm) { return (0); } } else { if (TIFFReadRawStripOrTile2(tif, tile, 0, bytecountm, module) != bytecountm) { return (0); } } tif->tif_rawdataoff = 0; tif->tif_rawdataloaded = bytecountm; if (!isFillOrder(tif, td->td_fillorder) && (tif->tif_flags & TIFF_NOBITREV) == 0) TIFFReverseBits(tif->tif_rawdata, tif->tif_rawdataloaded); } } return (TIFFStartTile(tif, tile)); }
/* * Read the specified tile and setup for decoding. The data buffer is * expanded, as necessary, to hold the tile's data. */ int TIFFFillTile(TIFF* tif, uint32 tile) { static const char module[] = "TIFFFillTile"; TIFFDirectory *td = &tif->tif_dir; if (!_TIFFFillStriles( tif ) || !tif->tif_dir.td_stripbytecount) return 0; if ((tif->tif_flags&TIFF_NOREADRAW)==0) { uint64 bytecount = td->td_stripbytecount[tile]; if ((int64)bytecount <= 0) { TIFFErrorExt(tif->tif_clientdata, module, TIFF_UINT64_FORMAT ": Invalid tile byte count, tile %lu", (TIFF_UINT64_T) bytecount, (unsigned long) tile); return (0); } if (isMapped(tif) && (isFillOrder(tif, td->td_fillorder) || (tif->tif_flags & TIFF_NOBITREV))) { /* * The image is mapped into memory and we either don't * need to flip bits or the compression routine is * going to handle this operation itself. In this * case, avoid copying the raw data and instead just * reference the data from the memory mapped file * image. This assumes that the decompression * routines do not modify the contents of the raw data * buffer (if they try to, the application will get a * fault since the file is mapped read-only). */ if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata) { _TIFFfree(tif->tif_rawdata); tif->tif_rawdata = NULL; tif->tif_rawdatasize = 0; } tif->tif_flags &= ~TIFF_MYBUFFER; /* * We must check for overflow, potentially causing * an OOB read. Instead of simple * * td->td_stripoffset[tile]+bytecount > tif->tif_size * * comparison (which can overflow) we do the following * two comparisons: */ if (bytecount > (uint64)tif->tif_size || td->td_stripoffset[tile] > (uint64)tif->tif_size - bytecount) { tif->tif_curtile = NOTILE; return (0); } tif->tif_rawdatasize = (tmsize_t)bytecount; tif->tif_rawdata = tif->tif_base + (tmsize_t)td->td_stripoffset[tile]; tif->tif_rawdataoff = 0; tif->tif_rawdataloaded = (tmsize_t) bytecount; tif->tif_flags |= TIFF_BUFFERMMAP; } else { /* * Expand raw data buffer, if needed, to hold data * tile coming from file (perhaps should set upper * bound on the size of a buffer we'll use?). */ tmsize_t bytecountm; bytecountm=(tmsize_t)bytecount; if ((uint64)bytecountm!=bytecount) { TIFFErrorExt(tif->tif_clientdata,module,"Integer overflow"); return(0); } if (bytecountm > tif->tif_rawdatasize) { tif->tif_curtile = NOTILE; if ((tif->tif_flags & TIFF_MYBUFFER) == 0) { TIFFErrorExt(tif->tif_clientdata, module, "Data buffer too small to hold tile %lu", (unsigned long) tile); return (0); } if (!TIFFReadBufferSetup(tif, 0, bytecountm)) return (0); } if (tif->tif_flags&TIFF_BUFFERMMAP) { tif->tif_curtile = NOTILE; if (!TIFFReadBufferSetup(tif, 0, bytecountm)) return (0); } if (TIFFReadRawTile1(tif, tile, tif->tif_rawdata, bytecountm, module) != bytecountm) return (0); tif->tif_rawdataoff = 0; tif->tif_rawdataloaded = bytecountm; if (!isFillOrder(tif, td->td_fillorder) && (tif->tif_flags & TIFF_NOBITREV) == 0) TIFFReverseBits(tif->tif_rawdata, tif->tif_rawdataloaded); } } return (TIFFStartTile(tif, tile)); }