static void TileTessellator_tessellateInWorld_hook(TileTessellator* tess, Tile* tile, TilePos const& pos, bool b1) {
	if(tile->renderShape == 110) {
		tess->tessellateGlowstoneTorchTileInWorld(tile, pos.x, pos.y, pos.z, pos, tess->_tileSource);
	} else {
		TileTessellator_tessellateInWorld_real(tess, tile, pos, b1);
	}
}
Exemple #2
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static void TileTessellator_tessellateInWorld_hook(TileTessellator* self, Tile* tile, const TilePos& pos, bool b) {
	if(Tile::tiles[33] == tile || Tile::tiles[34] == tile) self->tessellateRepeaterTileInWorld(tile, pos, b);
	else TileTessellator_tessellateInWorld_real(self, tile, pos, b);
}