void BattlegroundBE::FillInitialWorldStates(WorldPacket &data) { data << uint32(0x9f3) << uint32(1); // 9 UpdateArenaWorldState(); }
void BattlegroundDS::FillInitialWorldStates(WorldPacket &data) { data << uint32(3610) << uint32(1); // 9 show UpdateArenaWorldState(); }