void DoubleBufferWindow::OnCreate() { PaintWindow::OnCreate(); WindowCanvas a_canvas(*this); buffers[0].Create(a_canvas); buffers[1].Create(a_canvas); }
bool BufferWindow::on_create() { if (!PaintWindow::on_create()) return false; WindowCanvas a_canvas(*this); buffer.set(a_canvas); return true; }
void BufferWindow::OnCreate() { PaintWindow::OnCreate(); dirty = true; WindowCanvas a_canvas(*this); buffer.Create(a_canvas); }