Exemple #1
0
MetaRoom::MetaRoom(int _x, int _y, int _width, int _height, const std::string &back, shared_ptr<creaturesImage> spr, bool wrap) {
	xloc = _x; yloc = _y; wid = _width; hei = _height; wraps = wrap;

	// if we were provided with a background, add it
	if (!back.empty()) {
		if (spr) {
			addBackground(back, spr);
		} else {
			addBackground(back);
		}
	}
}
Exemple #2
0
OptionsKeyboardConfigurationMenu::OptionsKeyboardConfigurationMenu(::Engines::Console *console) :
	GUI(console) {

	load("optkeymapping");

	addBackground(kBackgroundTypeMenu);
}
Exemple #3
0
    bool Gameboard::init() {
        if (!score_) {
            return false;
        }

        board_ = Board::create(*PiecesManager::getInstance());

        addBackground();

        refill();
        while (check()) {
            std::set<IPiece*> removal;
            uint16_t count = 0;
            for (auto vec : checkResults_) {
                std::stringstream ss;
                for (IPiece* piece : vec) {
                    board_->remove(piece->getCoords());

                    Sprite* sprite = piece->sprite();
                    sprite->removeFromParentAndCleanup(true);
                    count++;
                }
                removal.insert(vec.begin(), vec.end());
            }

            for (auto it = removal.begin(); it != removal.end(); ++it) {
                delete *it;
            }

            refill();
        }

        animate_ = true;
        return true;
    }
bool CIStartScene::init()
{
  if (!Layer::init())
  {
    return false;
  }
  
  _visibleSize = Director::getInstance()->getVisibleSize();
  _visibleOrigin = Director::getInstance()->getVisibleOrigin();
  
  addBackground();
  if (CIGameManager::getDialogState() < 5)
  {
    addDialogs();
    addNextBtn();
    addBackBtn();
  }
  else if (CIGameManager::getDialogState() == 5)
  {
    addStartBtn();
    addAnswers();
  }
  
  return true;
}
	cTrackingMenu()
	{
		setType( 0xFE12ACDE );
		startPage( 0 );
		addBackground( 0x13BE, 440, 135 );
		addResizeGump( 10, 10, 0xA3C, 420, 75 );
		addResizeGump( 10, 85, 0xBB8, 420, 25 );

		// Animals (0x2101)
		addTilePic( 20, 20, 0x2101 );
		addButton( 20, 110, 0xFA5, 0xFA7, 1 );
		addXmfHtmlGump( 20, 90, 100, 20, 0xF88E7 );

		// Monster (0x210a)
		addTilePic( 120, 20, 0x210a );
		addButton( 120, 110, 0xFA5, 0xFA7, 2 );
		addXmfHtmlGump( 120, 90, 100, 20, 0xF88E8 );

		// Humans (0x2106)
		addTilePic( 220, 20, 0x2106 );
		addButton( 220, 110, 0xFA5, 0xFA7, 3 );
		addXmfHtmlGump( 220, 90, 100, 20, 0xF88E9 );

		// Player (0x2107)
		addTilePic( 320, 20, 0x2107 );
		addButton( 320, 110, 0xFA5, 0xFA7, 4 );
		addXmfHtmlGump( 320, 90, 100, 20, 0xF88EA );
	}
Exemple #6
0
void menuSelect()
{
	setvbuf(stdout, NULL, _IONBF, 0);
	
	while (1) {
		printf("> ");
		
		char command[32];
		fgets(command, 32*sizeof(char), stdin);
		command[strcspn(command, "\n")] = 0;
		
		if (command[0] == 'q') {
			printf("Goodbye.\n");
			break;
		} else if (command[0] == '?') {
			printf("Commands:\n");
			printf("\t?: Print this command list\n");
			printf("\tq: Quit\n");
			printf("\tBackground: Add another background picture\n");
			printf("\tTarget: Add another target image\n");
			printf("\tGenerate: Create a puzzle\n");
		} else if (strcmp(command, "Background") == 0) {
			addBackground();
		} else if (strcmp(command, "Target") == 0) {
			addTarget();
		} else if (strcmp(command, "Generate") == 0) {
			generatePuzzle();
		}
		
	}
}
Exemple #7
0
SaveLoadMenu::SaveLoadMenu(Module &module,
                           ::Engines::Console *console,
                           uint8 type,
                           bool frontBackground)
		: GUI(console),
		  _module(&module),
		  _type(type) {
	load("saveload");
	addBackground(kBackgroundTypeMenu, frontBackground);

	WidgetListBox *lbGames = getListBox("LB_GAMES");
	lbGames->setPermanentHighlightEnabled(true);
	const std::vector<KotORWidget *> &itemWidgets = lbGames->createItemWidgets();

	for (std::vector<KotORWidget *>::const_iterator it = itemWidgets.begin();
			it != itemWidgets.end(); ++it) {
		addWidget(*it);
	}

	if (_type == kSaveLoadMenuTypeLoad) {
		getLabel("LBL_PANELNAME")->setText(TalkMan.getString(1585)); // Load Game
		getLabel("LBL_PLANETNAME")->setText("");
		getLabel("LBL_AREANAME")->setText("");
		getButton("BTN_SAVELOAD")->setText(TalkMan.getString(1589)); // Load
	} else
		lbGames->addItem(TalkMan.getString(1590));

	addSavedGameItems(lbGames);
	lbGames->refreshItemWidgets();
}
Exemple #8
0
PartySelectionGUI::PartySelectionGUI(bool k2)
		: _kotor2(k2),
		  _numSelectedSlots(0),
		  _activeSlot(-1) {
	addBackground(kBackgroundTypeMenu, true);
	load("partyselection");
}
Exemple #9
0
int FWScript::o2_addBackground() {
	byte param1 = getNextByte();
	const char *param2 = getNextString();

	debugC(5, kCineDebugScript, "Line: %d: addBackground(%s,%d)", _line, param2, param1);
	addBackground(param2, param1);
	return 0;
}
Exemple #10
0
MainMenu::MainMenu(Module &module, bool isXbox) : _module(&module), _isXbox(isXbox) {
    load(isXbox ? "mainmenu" : "mainmenu16x12");

    addBackground("back");

    _movies = 0;
    _options = 0;
}
Exemple #11
0
MainMenu::MainMenu(Module &module, bool isXbox, ::Engines::Console *console) : GUI(console),
	_module(&module), _isXbox(isXbox) {

	load(isXbox ? "mainmenu" : "mainmenu16x12");

	addBackground(kBackgroundTypeMenu);

	startMainMusic();
}
Exemple #12
0
CharacterGenerationPortraitMenu::CharacterGenerationPortraitMenu(KotORBase::CharacterGenerationInfo &info,
                                                                 Console *console) :
		CharacterGenerationBaseMenu(info, console) {

	load("portcust");

	addBackground(KotORBase::kBackgroundTypeMenu);

	getLabel("LBL_PORTRAIT")->setFill(_info.getPortrait());
}
Exemple #13
0
bool BackgroundLayer::init()
{
	if(!Layer::init())
	{
		return false;
	}
	addBackground();
	this->schedule(schedule_selector(BackgroundLayer::updateSelf),NULL);
	return true;
}
Exemple #14
0
MainMenu::MainMenu(Module &module, bool isXbox, ::Engines::Console *console) : GUI(console),
	_module(&module), _isXbox(isXbox) {

	load(isXbox ? "mainmenu" : "mainmenu16x12");

	addBackground("back");

	_movies = 0;
	_options = 0;
}
bool BackgroundLayer::init()
{
    if (!Node::init())
    {
        return false;
    }
    visibleSize = Director::getInstance()->getVisibleSize();
    origin = Director::getInstance()->getVisibleOrigin();
    addBackground();
    return true;
}
Exemple #16
0
void wyToast::setBackground(wyNode* bg) {
	// remove old bg from scene
	removeBackground();

	// save new bg
	m_bg = bg;
	addBackground();

	// set flag
	m_dirty = true;
	m_useDefaultBg = false;
}
Exemple #17
0
bool BackgroundLayer::init() {
	if (!Layer::init())
	{
		return false;
	}
	number = 0;
	//Ìí¼Ó±³¾°Í¼Æ¬
	addBackground();
	//»Øµ÷º¯Êý£¬Ã¿Ö¡»Øµ÷
	this->scheduleUpdate();
	return true;
}
Exemple #18
0
OptionsGraphicsMenu::OptionsGraphicsMenu(::Engines::Console *console) : KotORBase::GUI(console) {
	load("optgraphics");

	addBackground(KotORBase::kBackgroundTypeMenu);

	_advanced.reset(new OptionsGraphicsAdvancedMenu(_console));
	_resolution.reset(new OptionsResolutionMenu(_console));

	// Hardcoded, the gui file returns incorrect values
	getCheckBox("CB_SHADOWS", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_GRASS", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);

	readConfig();
}
//------------------------------------------------------------------
//
// MainGameLayer3
//
//------------------------------------------------------------------
bool MainGameLayer3::init()
{
	iMaxFeet = MAX_DIVE_FEET_AT_ONE_SCENE;
	iTagForMarinelife = kTagLayerSquid;

	// Add background sprite
	addBackground();

	// Touch
	Director* director = Director::getInstance();
    director->getTouchDispatcher()->addTargetedDelegate(this, 0, true);

	return true;
}
Exemple #20
0
bool Home::init() {

	if (!CCLayer::init()) {
		return false;
	}

	addBackground(this);

	LabelBuilder::label(Formatter::toString("Rank: %s", Rank::getText()),
			SANS_SEMIBOLD_FONT)->size(42)->position(
			ccp(VisibleRect::rightTop().x - 20, VisibleRect::rightTop().y - 20))->anchorPoint(
					ccp(1.0f, 1.0f))->addTo(
					this);

	auto logoBackground = sprite("LogoBackground", VisibleRect::top());
	addChild(logoBackground);
	auto moveToPosition =
			CCEaseBackOut::create(
					CCMoveTo::create(1.2f,
							ccp(VisibleRect::center().x - 40, VisibleRect::center().y + 110)));
	auto fadeIn = CCFadeIn::create(1.0f);

	logoBackground->runAction(moveToPosition);
	logoBackground->runAction(fadeIn);
	logoBackground->runAction(
			CCRepeatForever::create(
					CCSequence::create(
CCMoveBy			::create(2.0f, ccp(0, 15)), CCMoveBy::create(2.0f, ccp(0, -15)), NULL)));
	logoBackground->runAction(
			CCRepeatForever::create(
					CCSequence::create(CCDelayTime::create(1.4f),
							CCRotateBy::create(30.0f, 360), NULL)));

	auto logoTextIQ = sprite("LogoIQText",
			ccp(VisibleRect::center().x - 120, VisibleRect::center().y + 75));
	logoTextIQ->setOpacity(0.0f);
	logoTextIQ->runAction(CCFadeIn::create(1.6f));
	fadeInAfterDelay(logoTextIQ);
	addChild(logoTextIQ);

	auto logoText = sprite("LogoText",
			ccp(VisibleRect::center().x - 15, VisibleRect::center().y + 160));
	fadeInAfterDelay(logoText);
	addChild(logoText);

	addMenu();
	return true;
}
bool Inventory::init() {
	// 1. super init first
	if (!Layer::init()) {
		return false;
	}

	visibleSize = Director::getInstance()->getVisibleSize();
	origin = Director::getInstance()->getVisibleOrigin();

	addBackground(); // 添加背景
	addMenu(); // 添加菜单
	addUI(); // 添加UI
	// 每分钟更新一次时间
	this->schedule(schedule_selector(Inventory::updateTime), 60.0f, kRepeatForever, 0);
	return true;
}
//------------------------------------------------------------------
//
// MainGameLayer2
//
//------------------------------------------------------------------
bool MainGameLayer2::init()
{
	iMaxFeet = MAX_DIVE_FEET_AT_ONE_SCENE;
	iTagForMarinelife = kTagLayerTurtle;

	// Add background sprite
	addBackground();

	// Touch
	Director* director = Director::getInstance();
    director->getTouchDispatcher()->addTargetedDelegate(this, 0, true);

	// ADMOB JNI
	AdmobJNI::setAdmobVisible(true, true);

	return true;
}
//------------------------------------------------------------------
//
// MainGameLayer
//
//------------------------------------------------------------------
bool MainGameLayer::init()
{
    if ( !Layer::init() )
    {
        return false;
    }

	isRunningEffect = false;

	//touch
	Director* director = Director::getInstance();
    director->getTouchDispatcher()->addTargetedDelegate(this, 0, true);

	addBackground();

    return true;
}
Exemple #24
0
OptionsGameplayMenu::OptionsGameplayMenu(::Engines::Console *console) : GUI(console) {
	load("optgameplay");

	addBackground(kBackgroundTypeMenu);

	_mousesettings.reset(new OptionsMouseSettingsMenu(_console));
	_keyboardconfiguration.reset(new OptionsKeyboardConfigurationMenu(_console));

	//Hardcoded, the gui file returns 1.0, 1.0, 1.0, 1.0
	getButton("BTN_DIFFLEFT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_DIFFLEFT", true)->setStaticHighlight();
	getButton("BTN_DIFFRIGHT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_DIFFRIGHT", true)->setStaticHighlight();
	getCheckBox("CB_LEVELUP", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_INVERTCAM", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_AUTOSAVE", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_REVERSE", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_DISABLEMOVE", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
}
// on "init" you need to initialize your instance
bool PizzaSpeedLevel::init()
{
    // 1. super init first
    if ( !Layer::init() )  return false;

    createStarsBackground("Pictures/bigStar.png",20);
    createStarsBackground("Pictures/smallStar.png",50);

    showInstructions();
    createMenu();
    addRemainingTimeLabel();
    addBackground("Pictures/PizzaSpeedBack.png");
    addSpaceShip("Pictures/PizzaSpeedShip.png");
    addTimeSlider();

    schedule( schedule_selector( PizzaSpeedLevel::update) );
    schedule( schedule_selector(PizzaSpeedLevel::updateRemainingTime));

    return true;
}
// on "init" you need to initialize your instance
bool Mainpage::init() {
    //////////////////////////////
    // 1. super init first
    if (!Layer::init()) {
        return false;
    }

    //visibleSize = Director::getInstance()->getVisibleSize();
    visibleSize = Global::getVisibleSize();
    origin = Director::getInstance()->getVisibleOrigin();

    preloadBGM(); // 预载入BGM
    addBackground(); // 添加背景
    addMenu(); // 添加菜单
    addUI(); // 添加UI
    // 播放bgm
    playBGM();

    // 每分钟更新一次时间
    this->schedule(schedule_selector(Mainpage::updateTime), 60.0f, kRepeatForever, 0);
    return true;
}
Exemple #27
0
MainMenu::MainMenu(Module &module, ::Engines::Console *console) : ::Engines::KotOR::GUI(console),
	_module(&module), _background(0) {

	load("maingame");

	/*
	 * The list box is initially empty, so we need to create the buttons
	 * for the main menu
	 */
	getListBox("ListBoxButtons")->setFill("");

	addWidget(getListBox("ListBoxButtons")->createItem("NEW_GAME"), true);
	addWidget(getListBox("ListBoxButtons")->createItem("LOAD_GAME"), true);
	addWidget(getListBox("ListBoxButtons")->createItem("MINIGAMES"), true);
	addWidget(getListBox("ListBoxButtons")->createItem("OPTIONS"), true);
	addWidget(getListBox("ListBoxButtons")->createItem("CREDITS"), true);
	addWidget(getListBox("ListBoxButtons")->createItem("EXIT"), true);

	getButton("NEW_GAME")->setText(TalkMan.getString(111));
	getButton("LOAD_GAME")->setText(TalkMan.getString(112));
	getButton("MINIGAMES")->setText(TalkMan.getString(114));
	getButton("OPTIONS")->setText(TalkMan.getString(116));
	getButton("CREDITS")->setText(TalkMan.getString(15709));
	getButton("EXIT")->setText(TalkMan.getString(112745));

	/*
	 * The Jade Empire Logo is placed in the middle of the screen
	 * and needs to be moved above the menu buttons
	 */
	getLabel("TitleLabel")->setWidth(256);
	getLabel("TitleLabel")->setHeight(65);

	float tX, tY, tZ;
	getLabel("TitleLabel")->getPosition(tX, tY, tZ);
	getLabel("TitleLabel")->setPosition(tX-80, tY+52, tZ);

	addBackground();
}
Exemple #28
0
OptionsGraphicsAdvancedMenu::OptionsGraphicsAdvancedMenu(::Engines::Console *console) : GUI(console) {
	load("optgraphicsadv");

	addBackground(kBackgroundTypeMenu);

	//Hardcoded, the gui file returns incorrect values
	getButton("BTN_TEXQUALLEFT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_TEXQUALLEFT", true)->setStaticHighlight();
	getButton("BTN_TEXQUALRIGHT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_TEXQUALRIGHT", true)->setStaticHighlight();
	getButton("BTN_ANTIALIASLEFT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_ANTIALIASLEFT", true)->setStaticHighlight();
	getButton("BTN_ANTIALIASRIGHT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_ANTIALIASRIGHT", true)->setStaticHighlight();
	getButton("BTN_ANISOTROPYLEFT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_ANISOTROPYLEFT", true)->setStaticHighlight();
	getButton("BTN_ANISOTROPYRIGHT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_ANISOTROPYRIGHT", true)->setStaticHighlight();
	getCheckBox("CB_FRAMEBUFF", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_VSYNC", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_SOFTSHADOWS", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);

}
Exemple #29
0
void Scene::setBackground(uint32 fileHash) {
    _background = addBackground(new Background(_vm, fileHash, 0, 0));
    _backgroundFileHash = fileHash;
}
Exemple #30
0
bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) {
    char musicName[13];
    char bgNames[8][13];

    // First check the temporary Operation Stealth savegame format header.
    ChunkHeader hdr;
    loadChunkHeader(in, hdr);
    if (hdr.id != TEMP_OS_FORMAT_ID) {
        warning("loadTempSaveOS: File has incorrect identifier. Not loading savegame");
        return false;
    } else if (hdr.version > CURRENT_OS_SAVE_VER) {
        warning("loadTempSaveOS: Detected newer format version. Not loading savegame");
        return false;
    } else if ((int)hdr.version < (int)CURRENT_OS_SAVE_VER) {
        warning("loadTempSaveOS: Detected older format version. Trying to load nonetheless. Things may break");
    } else { // hdr.id == TEMP_OS_FORMAT_ID && hdr.version == CURRENT_OS_SAVE_VER
        debug(3, "loadTempSaveOS: Found correct header (Both the identifier and version number match).");
    }

    // There shouldn't be any data in the header's chunk currently so it's an error if there is.
    if (hdr.size > 0) {
        warning("loadTempSaveOS: Format header's chunk seems to contain data so format is incorrect. Not loading savegame");
        return false;
    }

    // Ok, so we've got a correct header for a temporary Operation Stealth savegame.
    // Let's start loading the plain savegame data then.
    currentDisk = in.readUint16BE();
    in.read(currentPartName, 13);
    in.read(currentPrcName, 13);
    in.read(currentRelName, 13);
    in.read(currentMsgName, 13);

    // Load the 8 background names.
    for (uint i = 0; i < 8; i++) {
        in.read(bgNames[i], 13);
    }

    in.read(currentCtName, 13);

    // Moved the loading of current procedure, relation,
    // backgrounds and Ct here because if they were at the
    // end of this function then the global scripts loading
    // made an array out of bounds access. In the original
    // game's disassembly these aren't here but at the end.
    // The difference is probably in how we handle loading
    // the global scripts and some other things (i.e. the
    // loading routines aren't exactly the same and subtle
    // semantic differences result in having to do things
    // in a different order).
    {
        // Not sure if this is needed with Operation Stealth...
        checkDataDisk(currentDisk);

        if (strlen(currentPrcName)) {
            loadPrc(currentPrcName);
        }

        if (strlen(currentRelName)) {
            loadRel(currentRelName);
        }

        // Load first background (Uses loadBg)
        if (strlen(bgNames[0])) {
            loadBg(bgNames[0]);
        }

        // Add backgrounds 1-7 (Uses addBackground)
        for (int i = 1; i < 8; i++) {
            if (strlen(bgNames[i])) {
                addBackground(bgNames[i], i);
            }
        }

        if (strlen(currentCtName)) {
            loadCtOS(currentCtName);
        }
    }

    loadObjectTable(in);
    renderer->restorePalette(in, hdr.version);
    g_cine->_globalVars.load(in, NUM_MAX_VAR);
    loadZoneData(in);
    loadCommandVariables(in);
    char tempCommandBuffer[kMaxCommandBufferSize];
    in.read(tempCommandBuffer, kMaxCommandBufferSize);
    g_cine->_commandBuffer = tempCommandBuffer;
    renderer->setCommand(g_cine->_commandBuffer);
    loadZoneQuery(in);

    // TODO: Use the loaded string (Current music name (String, 13 bytes)).
    in.read(musicName, 13);

    // TODO: Use the loaded value (Is music loaded? (Uint16BE, Boolean)).
    in.readUint16BE();

    // TODO: Use the loaded value (Is music playing? (Uint16BE, Boolean)).
    in.readUint16BE();

    renderer->_cmdY      = in.readUint16BE();
    in.readUint16BE(); // Some unknown variable that seems to always be zero
    allowPlayerInput     = in.readUint16BE();
    playerCommand        = in.readUint16BE();
    commandVar1          = in.readUint16BE();
    isDrawCommandEnabled = in.readUint16BE();
    var5                 = in.readUint16BE();
    var4                 = in.readUint16BE();
    var3                 = in.readUint16BE();
    var2                 = in.readUint16BE();
    commandVar2          = in.readUint16BE();
    renderer->_messageBg = in.readUint16BE();

    // TODO: Use the loaded value (adBgVar1 (Uint16BE)).
    in.readUint16BE();

    currentAdditionalBgIdx = in.readSint16BE();
    currentAdditionalBgIdx2 = in.readSint16BE();

    // TODO: Check whether the scroll value really gets used correctly after this.
    // Note that the backgrounds are loaded only later than this value is set.
    renderer->setScroll(in.readUint16BE());

    // TODO: Use the loaded value (adBgVar0 (Uint16BE). Maybe this means bgVar0?).
    in.readUint16BE();

    disableSystemMenu = in.readUint16BE();

    // TODO: adBgVar1 = 1 here

    // Load the animDataTable entries
    in.readUint16BE(); // Entry count (255 in the PC version of Operation Stealth).
    in.readUint16BE(); // Entry size (36 in the PC version of Operation Stealth).
    loadResourcesFromSave(in, ANIMSIZE_30_PTRS_INTACT);

    loadScreenParams(in);
    loadGlobalScripts(in);
    loadObjectScripts(in);
    loadSeqList(in);
    loadOverlayList(in);
    loadBgIncrustFromSave(in);

    // Left this here instead of moving it earlier in this function with
    // the other current value loadings (e.g. loading of current procedure,
    // current backgrounds etc). Mostly emulating the way we've handled
    // Future Wars savegames and hoping that things work out.
    if (strlen(currentMsgName)) {
        loadMsg(currentMsgName);
    }

    // TODO: Add current music loading and playing here
    // TODO: Palette handling?

    if (in.pos() == in.size()) {
        debug(3, "loadTempSaveOS: Loaded the whole savefile.");
    } else {
        warning("loadTempSaveOS: Loaded the savefile but didn't exhaust it completely. Something was left over");
    }

    return !(in.eos() || in.err());
}