static ClutterActor * window_backed_app_get_icon (CinnamonApp *app, int size) { MetaWindow *window; ClutterActor *actor; gint scale; CinnamonGlobal *global; StThemeContext *context; global = cinnamon_global_get (); context = st_theme_context_get_for_stage (cinnamon_global_get_stage (global)); g_object_get (context, "scale-factor", &scale, NULL); size *= scale; /* During a state transition from running to not-running for * window-backend apps, it's possible we get a request for the icon. * Avoid asserting here and just return an empty image. */ if (app->running_state == NULL) { actor = clutter_texture_new (); g_object_set (actor, "opacity", 0, "width", (float) size, "height", (float) size, NULL); return actor; } window = window_backed_app_get_window (app); actor = st_texture_cache_bind_pixbuf_property (st_texture_cache_get_default (), G_OBJECT (window), "icon"); g_object_set (actor, "width", (float) size, "height", (float) size, NULL); return actor; }
/** * cinnamon_startup_sequence_create_icon: * @sequence: * @size: Size in pixels of icon * * Returns: (transfer none): A new #ClutterTexture containing an icon for the sequence */ ClutterActor * cinnamon_startup_sequence_create_icon (CinnamonStartupSequence *sequence, guint size) { GIcon *themed; const char *icon_name; ClutterActor *texture; icon_name = sn_startup_sequence_get_icon_name ((SnStartupSequence*)sequence); if (!icon_name) { gint scale; CinnamonGlobal *global; StThemeContext *context; texture = clutter_texture_new (); global = cinnamon_global_get (); context = st_theme_context_get_for_stage (cinnamon_global_get_stage (global)); g_object_get (context, "scale-factor", &scale, NULL); clutter_actor_set_size (texture, size * scale, size * scale); return texture; } themed = g_themed_icon_new (icon_name); texture = g_object_new (ST_TYPE_ICON, "gicon", themed, "icon-size", size, NULL); g_object_unref (G_OBJECT (themed)); return texture; }
/** * cinnamon_app_get_faded_icon: * @app: A #CinnamonApp * @size: Size in pixels * * Return an actor with a horizontally faded look. * * Return value: (transfer none): A floating #ClutterActor, or %NULL if no icon */ ClutterActor * cinnamon_app_get_faded_icon (CinnamonApp *app, int size) { CoglHandle texture; ClutterActor *result; char *cache_key; CreateFadedIconData data; gint scale; CinnamonGlobal *global; StThemeContext *context; /* Don't fade for window backed apps for now...easier to reuse the * property tracking bits, and this helps us visually distinguish * app-tracked from not. */ if (!app->entry) return window_backed_app_get_icon (app, size); global = cinnamon_global_get (); context = st_theme_context_get_for_stage (cinnamon_global_get_stage (global)); g_object_get (context, "scale-factor", &scale, NULL); cache_key = g_strdup_printf ("faded-icon:%s,size=%d,scale=%d", cinnamon_app_get_id (app), size, scale); data.app = app; data.size = size; data.scale = scale; texture = st_texture_cache_load (st_texture_cache_get_default (), cache_key, ST_TEXTURE_CACHE_POLICY_FOREVER, cinnamon_app_create_faded_icon_cpu, &data, NULL); g_free (cache_key); if (texture != COGL_INVALID_HANDLE) { result = clutter_texture_new (); clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (result), texture); } else { result = clutter_texture_new (); g_object_set (result, "opacity", 0, "width", (float) size * scale, "height", (float) size * scale, NULL); } return result; }