Exemple #1
0
static void test_clip(void)
{
    IDXGISwapChain *swapchain;
    D2D1_MATRIX_3X2_F matrix;
    D2D1_SIZE_U pixel_size;
    ID2D1RenderTarget *rt;
    ID3D10Device1 *device;
    IDXGISurface *surface;
    D2D1_POINT_2F point;
    D2D1_COLOR_F color;
    float dpi_x, dpi_y;
    D2D1_RECT_F rect;
    D2D1_SIZE_F size;
    HWND window;
    HRESULT hr;
    static const D2D1_MATRIX_3X2_F identity =
    {
        1.0f, 0.0f,
        0.0f, 1.0f,
        0.0f, 0.0f,
    };

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    swapchain = create_swapchain(device, window, TRUE);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    rt = create_render_target(surface);
    ok(!!rt, "Failed to create render target.\n");

    ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
    ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
    ok(dpi_y == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
    size = ID2D1RenderTarget_GetSize(rt);
    ok(size.width == 640.0f, "Got unexpected width %.8e.\n", size.width);
    ok(size.height == 480.0f, "Got unexpected height %.8e.\n", size.height);
    pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
    ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
    ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);

    ID2D1RenderTarget_GetTransform(rt, &matrix);
    ok(!memcmp(&matrix, &identity, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32);

    ID2D1RenderTarget_BeginDraw(rt);

    set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);

    ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
    ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
    ok(dpi_x == 48.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
    ok(dpi_y == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
    size = ID2D1RenderTarget_GetSize(rt);
    ok(size.width == 1280.0f, "Got unexpected width %.8e.\n", size.width);
    ok(size.height == 240.0f, "Got unexpected height %.8e.\n", size.height);
    pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
    ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
    ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);

    /* The effective clip rect is the intersection of all currently pushed
     * clip rects. Clip rects are in DIPs. */
    set_rect(&rect, 0.0f, 0.0f, 1280.0f, 80.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
    set_rect(&rect, 0.0f, 0.0f, 426.0f, 240.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);

    set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);

    ID2D1RenderTarget_SetDpi(rt, 0.0f, 0.0f);
    ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
    ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
    ok(dpi_y == 96.0f, "Got unexpected dpi_y %.8e.\n", dpi_y);

    /* Transformations apply to clip rects, the effective clip rect is the
     * (axis-aligned) bounding box of the transformed clip rect. */
    set_point(&point, 320.0f, 240.0f);
    D2D1MakeRotateMatrix(30.0f, point, &matrix);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    set_rect(&rect, 215.0f, 208.0f, 425.0f, 272.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
    set_color(&color, 1.0f, 1.0f, 1.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);

    /* Transformations are applied when pushing the clip rect, transformations
     * set afterwards have no effect on the current clip rect. This includes
     * SetDpi(). */
    ID2D1RenderTarget_SetTransform(rt, &identity);
    set_rect(&rect, 427.0f, 320.0f, 640.0f, 480.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
    set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);

    hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
    ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
    ok(compare_surface(surface, "035a44d4198d6e422e9de6185b5b2c2bac5e33c9"), "Surface does not match.\n");

    ID2D1RenderTarget_Release(rt);
    IDXGISurface_Release(surface);
    IDXGISwapChain_Release(swapchain);
    ID3D10Device1_Release(device);
    DestroyWindow(window);
}
Exemple #2
0
static void test_color_brush(void)
{
    D2D1_MATRIX_3X2_F matrix, tmp_matrix;
    D2D1_BRUSH_PROPERTIES brush_desc;
    D2D1_COLOR_F color, tmp_color;
    ID2D1SolidColorBrush *brush;
    IDXGISwapChain *swapchain;
    ID2D1RenderTarget *rt;
    ID3D10Device1 *device;
    IDXGISurface *surface;
    D2D1_RECT_F rect;
    float opacity;
    HWND window;
    HRESULT hr;

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    swapchain = create_swapchain(device, window, TRUE);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    rt = create_render_target(surface);
    ok(!!rt, "Failed to create render target.\n");

    ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
    ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);

    set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f);
    hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    opacity = ID2D1SolidColorBrush_GetOpacity(brush);
    ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity);
    set_matrix_identity(&matrix);
    ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix);
    ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
            tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
    tmp_color = ID2D1SolidColorBrush_GetColor(brush);
    ok(!memcmp(&tmp_color, &color, sizeof(color)),
            "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n",
            tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a);
    ID2D1SolidColorBrush_Release(brush);

    set_color(&color, 0.0f, 1.0f, 0.0f, 0.8f);
    brush_desc.opacity = 0.3f;
    set_matrix_identity(&matrix);
    scale_matrix(&matrix, 2.0f, 2.0f);
    brush_desc.transform = matrix;
    hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, &brush_desc, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    opacity = ID2D1SolidColorBrush_GetOpacity(brush);
    ok(opacity == 0.3f, "Got unexpected opacity %.8e.\n", opacity);
    ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix);
    ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
            tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
    tmp_color = ID2D1SolidColorBrush_GetColor(brush);
    ok(!memcmp(&tmp_color, &color, sizeof(color)),
            "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n",
            tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a);

    ID2D1RenderTarget_BeginDraw(rt);

    set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);

    ID2D1SolidColorBrush_SetOpacity(brush, 1.0f);
    set_rect(&rect, 40.0f, 120.0f, 120.0f, 360.0f);
    ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush);

    set_matrix_identity(&matrix);
    scale_matrix(&matrix, 0.5f, 2.0f);
    translate_matrix(&matrix, 320.0f, 240.0f);
    rotate_matrix(&matrix, M_PI / 4.0f);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    set_color(&color, 1.0f, 0.0f, 0.0f, 0.625f);
    ID2D1SolidColorBrush_SetColor(brush, &color);
    ID2D1SolidColorBrush_SetOpacity(brush, 0.75f);
    set_rect(&rect, -80.0f, -60.0f, 80.0f, 60.0f);
    ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush);

    hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
    ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
    ok(compare_surface(surface, "6d1218fca5e21fb7e287b3a439d60dbc251f5ceb"), "Surface does not match.\n");

    ID2D1SolidColorBrush_Release(brush);
    ID2D1RenderTarget_Release(rt);
    IDXGISurface_Release(surface);
    IDXGISwapChain_Release(swapchain);
    ID3D10Device1_Release(device);
    DestroyWindow(window);
}
Exemple #3
0
static void test_bitmap_brush(void)
{
    D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
    D2D1_MATRIX_3X2_F matrix, tmp_matrix;
    D2D1_BITMAP_PROPERTIES bitmap_desc;
    ID2D1Bitmap *bitmap, *tmp_bitmap;
    D2D1_RECT_F src_rect, dst_rect;
    D2D1_EXTEND_MODE extend_mode;
    IDXGISwapChain *swapchain;
    ID2D1BitmapBrush *brush;
    ID2D1RenderTarget *rt;
    ID3D10Device1 *device;
    IDXGISurface *surface;
    D2D1_COLOR_F color;
    D2D1_SIZE_U size;
    ULONG refcount;
    float opacity;
    HWND window;
    HRESULT hr;

    static const DWORD bitmap_data[] =
    {
        0xffff0000, 0xffffff00, 0xff00ff00, 0xff00ffff,
        0xff0000ff, 0xffff00ff, 0xff000000, 0xff7f7f7f,
        0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
        0xffffffff, 0xff000000, 0xff000000, 0xff000000,
    };

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    swapchain = create_swapchain(device, window, TRUE);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    rt = create_render_target(surface);
    ok(!!rt, "Failed to create render target.\n");

    ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
    ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);

    set_size_u(&size, 4, 4);
    bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
    bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
    bitmap_desc.dpiX = 96.0f;
    bitmap_desc.dpiY = 96.0f;
    hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap);
    ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);

    /* Creating a brush with a NULL bitmap crashes on Vista, but works fine on
     * Windows 7+. */
    hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    ID2D1BitmapBrush_GetBitmap(brush, &tmp_bitmap);
    ok(tmp_bitmap == bitmap, "Got unexpected bitmap %p, expected %p.\n", tmp_bitmap, bitmap);
    ID2D1Bitmap_Release(tmp_bitmap);
    opacity = ID2D1BitmapBrush_GetOpacity(brush);
    ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity);
    set_matrix_identity(&matrix);
    ID2D1BitmapBrush_GetTransform(brush, &tmp_matrix);
    ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
            tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
    extend_mode = ID2D1BitmapBrush_GetExtendModeX(brush);
    ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode);
    extend_mode = ID2D1BitmapBrush_GetExtendModeY(brush);
    ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode);
    interpolation_mode = ID2D1BitmapBrush_GetInterpolationMode(brush);
    ok(interpolation_mode == D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
            "Got unexpected interpolation mode %#x.\n", interpolation_mode);
    ID2D1BitmapBrush_Release(brush);

    hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    set_matrix_identity(&matrix);
    translate_matrix(&matrix, 40.0f, 120.0f);
    scale_matrix(&matrix, 20.0f, 60.0f);
    ID2D1BitmapBrush_SetTransform(brush, &matrix);
    ID2D1BitmapBrush_SetInterpolationMode(brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR);

    ID2D1RenderTarget_BeginDraw(rt);

    set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);

    set_rect(&dst_rect, 40.0f, 120.0f, 120.0f, 360.0f);
    ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush);

    set_matrix_identity(&matrix);
    scale_matrix(&matrix, 0.5f, 2.0f);
    translate_matrix(&matrix, 320.0f, 240.0f);
    rotate_matrix(&matrix, M_PI / 4.0f);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    set_matrix_identity(&matrix);
    translate_matrix(&matrix, -80.0f, -60.0f);
    scale_matrix(&matrix, 40.0f, 30.0f);
    ID2D1BitmapBrush_SetTransform(brush, &matrix);
    ID2D1BitmapBrush_SetOpacity(brush, 0.75f);
    set_rect(&dst_rect, -80.0f, -60.0f, 80.0f, 60.0f);
    ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush);

    set_matrix_identity(&matrix);
    translate_matrix(&matrix, 200.0f, 120.0f);
    scale_matrix(&matrix, 20.0f, 60.0f);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    ID2D1RenderTarget_DrawBitmap(rt, bitmap, NULL, 0.25f,
            D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
    set_rect(&dst_rect, -4.0f, 12.0f, -8.0f, 8.0f);
    ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 0.75f,
            D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
    set_rect(&dst_rect, 0.0f, 8.0f, 4.0f, 12.0f);
    set_rect(&src_rect, 2.0f, 1.0f, 4.0f, 3.0f);
    ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 1.0f,
            D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, &src_rect);

    hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
    ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
    ok(compare_surface(surface, "393636185359a550d459e1e5f0e25411814f724c"), "Surface does not match.\n");

    ID2D1BitmapBrush_Release(brush);
    refcount = ID2D1Bitmap_Release(bitmap);
    ok(!refcount, "Bitmap has %u references left.\n", refcount);
    ID2D1RenderTarget_Release(rt);
    IDXGISurface_Release(surface);
    IDXGISwapChain_Release(swapchain);
    ID3D10Device1_Release(device);
    DestroyWindow(window);
}