Exemple #1
0
/* ------------------------
* メイン関数
------------------------ */
int main(int argc, char *argv[])
{
    /* txtデータ読み込み */
    LoadTxt("route.txt", routeX, routeY, routeZ, &lineRoute);
    LoadTxt("obstacle.txt", obstX, obstY, obstZ, &lineObst);
    /* ODEの初期化 */
    dInitODE();
    /* 描画関数の設定 */
    setDrawStuff();
    /* ワールド, スペース, 接触点グループの生成 */
    world = dWorldCreate();
    space = dHashSpaceCreate(0);
    contactgroup = dJointGroupCreate(0);
    /* 地面, 重力の生成 */
    ground = dCreatePlane(space,0,0,1,0);
    dWorldSetGravity(world, 0.0, 0.0, -9.8);
    /* CFM, ERPの設定 */
    dWorldSetCFM(world,1e-3);
    dWorldSetERP(world,0.8);
    /* 全方向移動ロボットの生成 */
    t1 = clock();
    MakeBox();
    MakeOmni();
    /* シミュレーションループ */
    dsSimulationLoop(argc,argv,640,480,&fn);
    /* 接触点グループ, スペース, ワールドの破壊, ODEの終了 */
    dJointGroupDestroy(contactgroup);
    dSpaceDestroy(space);
    dWorldDestroy(world);
    dCloseODE();
    return 0;
}
int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = "../../drawstuff/textures";

  // create world

  world = dWorldCreate();
  space = dHashSpaceCreate (0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  dWorldSetAutoDisableFlag (world,1);
  dWorldSetContactMaxCorrectingVel (world,0.1);
  dWorldSetContactSurfaceLayer (world,0.001);
  dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));

  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);

  return 0;
}
int main( int argc, char **argv )
{
	// setup pointers to drawstuff callback functions
	dsFunctions fn;
	fn.version = DS_VERSION;
	fn.start = &start;
	fn.step = &simLoop;
	fn.command = &command;
	fn.stop = 0;
	fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

	// create world
	dInitODE2( 0 );
	world = dWorldCreate();

	space = dSimpleSpaceCreate( 0 );
	contactgroup = dJointGroupCreate( 0 );
	dWorldSetGravity( world,0,0,-0.5 );
	dWorldSetCFM( world,1e-5 );
	dCreatePlane( space,0,0,1,0 );
	memset( obj,0,sizeof( obj ) );

	// run simulation
	dsSimulationLoop( argc,argv,352,288,&fn );

	dJointGroupDestroy( contactgroup );
	dSpaceDestroy( space );
	dWorldDestroy( world );
	dCloseODE();
	return 0;
}
void constructWorldForTest (dReal gravity, int bodycount,
 /* body 1 pos */           dReal pos1x, dReal pos1y, dReal pos1z,
 /* body 2 pos */           dReal pos2x, dReal pos2y, dReal pos2z,
 /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z,
 /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z,
 /* rotation angles */      dReal a1, dReal a2)
{
  // create world
  world = dWorldCreate();
  dWorldSetERP (world,0.2);
  dWorldSetCFM (world,1e-6);
  dWorldSetGravity (world,0,0,gravity);

  dMass m;
  dMassSetBox (&m,1,SIDE,SIDE,SIDE);
  dMassAdjust (&m,MASS);

  body[0] = dBodyCreate (world);
  dBodySetMass (body[0],&m);
  dBodySetPosition (body[0], pos1x, pos1y, pos1z);
  dQuaternion q;
  dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1);
  dBodySetQuaternion (body[0],q);

  if (bodycount==2) {
    body[1] = dBodyCreate (world);
    dBodySetMass (body[1],&m);
    dBodySetPosition (body[1], pos2x, pos2y, pos2z);
    dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2);
    dBodySetQuaternion (body[1],q);
  }
  else body[1] = 0;
}
CPhysicManager::CPhysicManager(IEngine* _Engine):CBaseObject(_Engine){

    SetParam("BaseClass","PhysicManager");
    SetParam("Type","CPhysicManager");
    SetParam("Name","-");

	dSetErrorHandler (SilenceMessage); //затыкаем рот идиотским ошибкам
    dSetDebugHandler (SilenceMessage); //затыкаем рот идиотским ошибкам
    dSetMessageHandler (SilenceMessage); //затыкаем рот идиотским ошибкам


    calc_time= 0.0f;

	world = dWorldCreate();
	dWorldSetGravity(world, 0, 0, -0.01 );
	space=dHashSpaceCreate(0);
	contactgroup = dJointGroupCreate(0);

    LOGGER->LogMsg("+CPhysicManager");

    ptr_world = world;
    ptr_contactgroup = contactgroup;

    dWorldSetCFM(world, 1e-5);
    dWorldSetERP(world, 0.2);
    dWorldSetContactMaxCorrectingVel(world, 0.9);
    dWorldSetContactSurfaceLayer(world, 0.001);
    dWorldSetAutoDisableFlag(world, 1);

//    ground =

#define SHIRINA 1000

    //dGeomID tmp = dCreateBox( space, SHIRINA, SHIRINA, 1);
    //dGeomSetPosition(tmp, SHIRINA/2, SHIRINA/2, 0); // двигаем центр координат

    //tmp = dCreateBox( space, 1, SHIRINA, SHIRINA);
    //dGeomSetPosition(tmp, 0, SHIRINA/2, SHIRINA/2); // двигаем центр координат

    //tmp = dCreateBox( space, SHIRINA, 1, SHIRINA);
    //dGeomSetPosition(tmp, SHIRINA/2, 0, SHIRINA/2); // двигаем центр координат

    dCreatePlane (space,0,0,1,0);

    //dCreatePlane (space,1,1,0,0);

    //dCreatePlane (space,0,1,0,0);
    //dCreatePlane (space,1,0,0,0);

    //dCreatePlane (space,0,0,20,0);
    //dCreatePlane (space,0,10,0,0);
    //dCreatePlane (space,10,0,0,0);

    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);

};
Exemple #6
0
void Scene::step( void )
{
	//Our internal units are pixels, and at 160dpi there are 6300 pixels per meter
	float gravity[3];
	gravity[0] = (m_motion_lopass[0]*1 + m_motion_hipass[0]*10) * 6300;
	gravity[1] = (m_motion_lopass[1]*1 + m_motion_hipass[1]*10) * 6300;
	gravity[2] = (m_motion_lopass[2]*1 + m_motion_hipass[2]*10) * 6300;
	
	float hisq = m_motion_hipass[0]*m_motion_hipass[0] + m_motion_hipass[1]*m_motion_hipass[1] + m_motion_hipass[2]*m_motion_hipass[2];
	if( hisq > 1.0f )
	{
		int num_woken = 0;
		for( SceneObj *obj_p=m_obj_p; obj_p; obj_p=obj_p->m_next_p )
		{
			if( !dBodyIsEnabled(obj_p->m_dbody) )
			{
				dBodyEnable( obj_p->m_dbody );
				num_woken++;
				if( num_woken == 3 )
					break;
			}
		}
	}

	dWorldSetGravity( m_dworld, gravity[0], gravity[1], gravity[2] );

	do_collision();
	dWorldQuickStep( m_dworld, 1.0f/60.0f );
	dJointGroupEmpty( m_colljoints );
}
Exemple #7
0
int main(int argc, char** argv)
{
    init_gfx();
    init_2d();
 
    // create world and set gravity   
    world = dWorldCreate();
    dWorldSetGravity(world, 0, -5, 0);
    
    // create a body for our ball
    dBodyID body = dBodyCreate(world);
    dBodySetPosition(body, 0, 0, 0);

    for (;;) {  // infinite loop

        // get the position and move there in OpenGL
        const dReal* pos = dBodyGetPosition(body);
        glTranslatef(pos[0], pos[1], pos[2]);
        
        draw_circle();

        // integrate all bodies
        dWorldQuickStep(world, 0.01);

        // redraw screen
        step();
    }
}
Exemple #8
0
// initialize server (supply world dimensions)
bool PhysicsServer::init(int groundSizeX, int groundSizeY)
{
	if (groundSizeX <= 20 || groundSizeY <= 20)
		return false;

	// create global ODE world
	_world = dWorldCreate();

	// create global space
	_space = dHashSpaceCreate(0);

	// create group for handling collisions
	_contactgroup = dJointGroupCreate (0);

	// make ground a bit slippery :)
	_envData.slip = 0.15; 
	// TODO: let user specify ground surface properties

	// set world properties
	dWorldSetGravity (_world,0,0,-(PHYS_GRAVITY*PHYS_MASS_SCALE));
	dWorldSetERP (_world, 0.6);

	// create ground and walls (0,0,0 is the ground's center)
	// and put them in their own space
	_envSpace = dSimpleSpaceCreate(_space);
	_ground = dCreatePlane (_envSpace,0, 0, 1, 0);
	dGeomSetData(_ground, (void*)&_envData);

	_wall[0] = dCreatePlane(_envSpace,  1, 0,  0, -(groundSizeX/2.0) ); // a,b,c,d
	_wall[1] = dCreatePlane(_envSpace, -1, 0,  0, -(groundSizeX/2.0) ); // a,b,c,d
	_wall[2] = dCreatePlane(_envSpace,  0, 1,  0, -(groundSizeY/2.0) ); // a,b,c,d
	_wall[3] = dCreatePlane(_envSpace,  0, -1, 0, -(groundSizeY/2.0) ); // a,b,c,d

	return true;
}
Exemple #9
0
// Called by Physics::Server when the Level is attached to the server.
void CLevel::Activate()
{
	TimeToSim = 0.0;

	// Initialize ODE //???per-Level?
	dInitODE();
	ODEWorldID = dWorldCreate();
	dWorldSetQuickStepNumIterations(ODEWorldID, 20);

	// FIXME(enno): is a quadtree significantly faster? -- can't count geoms with quadtree
	ODECommonSpaceID  = dSimpleSpaceCreate(NULL);
	ODEDynamicSpaceID = dSimpleSpaceCreate(ODECommonSpaceID);
	ODEStaticSpaceID  = dSimpleSpaceCreate(ODECommonSpaceID);

	dWorldSetGravity(ODEWorldID, Gravity.x, Gravity.y, Gravity.z);
	dWorldSetContactSurfaceLayer(ODEWorldID, 0.001f);
	dWorldSetContactMaxCorrectingVel(ODEWorldID, 100.0f);
	dWorldSetERP(ODEWorldID, 0.2f);     // ODE's default value
	dWorldSetCFM(ODEWorldID, 0.001f);    // the default is 10^-5

	// setup autodisabling
	dWorldSetAutoDisableFlag(ODEWorldID, 1);
	dWorldSetAutoDisableSteps(ODEWorldID, 5);
	//dWorldSetAutoDisableTime(ODEWorldID, 1.f);
	dWorldSetAutoDisableLinearThreshold(ODEWorldID, 0.05f);   // default is 0.01
	dWorldSetAutoDisableAngularThreshold(ODEWorldID, 0.1f);  // default is 0.01

	// create a Contact group for joints
	ContactJointGroup = dJointGroupCreate(0);
}
Exemple #10
0
void PhysicsServer::SetGravity( Vec3 g )
{
    m_Gravity = g;
    Vec3 gr( g );
    gr *= m_WorldScale;
    if (m_WorldID) dWorldSetGravity( m_WorldID, gr.x, gr.y, gr.z );
} // PhysicsServer::SetGravity
void RigidBodyEnvironment::createWorld(void)
{
    // BEGIN SETTING UP AN OPENDE ENVIRONMENT
    // ***********************************

    bodyWorld = dWorldCreate();
    space = dHashSpaceCreate(0);

    dWorldSetGravity(bodyWorld, 0, 0, -0.981);

    double lx = 0.2;
    double ly = 0.2;
    double lz = 0.1;

    dMassSetBox(&m, 1, lx, ly, lz);

    boxGeom = dCreateBox(space, lx, ly, lz);
    boxBody = dBodyCreate(bodyWorld);
    dBodySetMass(boxBody, &m);
    dGeomSetBody(boxGeom, boxBody);

    // *********************************
    // END SETTING UP AN OPENDE ENVIRONMENT

    setPlanningParameters();
}
Exemple #12
0
void CPHWorld::SetGravity(float g)
{
	m_gravity				=g;
	dWorldID phWorld		=0;
	dWorldSetGravity		(phWorld, 0,-m_gravity, 0);//-2.f*9.81f

}
Exemple #13
0
 void CDynamics3DEngine::Init(TConfigurationNode& t_tree) {
    /* Init parent */
    CPhysicsEngine::Init(t_tree);
    /* Parse the XML */
    GetNodeAttributeOrDefault(t_tree, "gravity", m_cGravity, CVector3(0.0f, 0.0f, -9.81f));
    GetNodeAttributeOrDefault<Real>(t_tree, "erp", m_fERP, 0.8);
    GetNodeAttributeOrDefault<Real>(t_tree, "cfm", m_fCFM, 0.01);
    GetNodeAttributeOrDefault<UInt32>(t_tree, "iterations", m_unIterations, 20);
    GetNodeAttributeOrDefault<size_t>(t_tree, "max_contacts", m_unMaxContacts, 32);
    /* Init ODE stuff */
    m_tWorldID = dWorldCreate();
    m_tSpaceID = dHashSpaceCreate(0);
    dSpaceSetSublevel(m_tSpaceID, 0);
    m_tContactJointGroupID = dJointGroupCreate(0);
    dWorldSetGravity(m_tWorldID, 0.0f, 0.0f, -9.81f);
    dWorldSetERP(m_tWorldID, m_fERP);
    dWorldSetCFM(m_tWorldID, m_fCFM);
    dWorldSetQuickStepNumIterations(m_tWorldID, m_unIterations);
    dInitODE();
    /* Initialize contact information */
    m_ptContacts = new dContact[m_unMaxContacts];
    for(UInt32 i  = 0; i < m_unMaxContacts; ++i) {
       ::memset(&(m_ptContacts[i].surface), 0, sizeof(dSurfaceParameters));
       m_ptContacts[i].surface.mode = dContactMu2;
       m_ptContacts[i].surface.mu = dInfinity;
       m_ptContacts[i].surface.mu2 = dInfinity;
    }
    /* Add a planar floor */
    m_tFloor = dCreatePlane(m_tSpaceID, 0, 0, 1.0f, 0.0f);
    /* Set the random seed from a random number taken from ARGoS RNG */
    m_pcRNG = CARGoSRandom::CreateRNG("argos");
    dRandSetSeed(m_pcRNG->Uniform(CRange<UInt32>(1,65535)));
 }
Exemple #14
0
void HarrierSim::start2()
{
  //        setDrawStuff();
  world = dWorldCreate();
  space = dHashSpaceCreate(0);
  contactgroup = dJointGroupCreate(0);
  ground = dCreatePlane(space, 0, 0, 1, 0);
  dWorldSetGravity(world,0,0,-0.5);

  dWorldSetCFM (world,1e-6);
  dWorldSetERP (world,1);
  //dWorldSetAutoDisableFlag (world,1);
  dWorldSetContactMaxCorrectingVel (world,0.1);
  //set the contact penetration
  dWorldSetContactSurfaceLayer(world, 0.001);


  makeHarrier();

  itsHarrierObject = vp->load3DSObject("./etc/spaceship.3ds", "./etc/textures/spaceshiptexture.ppm");
  itsHarrierObject.scale = 0.1;


  //set the viewpoint
  double xyz[3] = {0 , 25.0, 20};
  double hpr[3] = {-90.0,-35,0.0};
  vp->dsSetViewpoint (xyz,hpr);
  vp->setZoom(1.5);

}
    /**
     *  \brief This function initializes the ode world.
     *
     * pre:
     *     - world_init = false
     *
     * post:
     *     - world, space and contactgroup should be created
     *     - the ODE world parameters should be set
     *     - at the end world_init have to become true
     */
    void WorldPhysics::initTheWorld(void) {
      MutexLocker locker(&iMutex);
  
      // if world_init = true debug something
      if (!world_init) {
        //LOG_DEBUG("init physics world");
        world = dWorldCreate();
        space = dHashSpaceCreate(0);
        contactgroup = dJointGroupCreate(0);

        old_gravity = world_gravity;
        old_cfm = world_cfm;
        old_erp = world_erp;

        dWorldSetGravity(world, world_gravity.x(), world_gravity.y(), world_gravity.z()); 
        dWorldSetCFM(world, (dReal)world_cfm);
        dWorldSetERP (world, (dReal)world_erp);

        dWorldSetAutoDisableFlag (world,0);
        // if usefull for some tests a ground can be created here
        plane = 0; //dCreatePlane (space,0,0,1,0);
        world_init = 1;
        drawStruct draw;
        draw.ptr_draw = (DrawInterface*)this;
        if(control->graphics)
          control->graphics->addDrawItems(&draw);
      }
      //printf("initTheWorld..\n");
    }
Exemple #16
0
void Simulator_Initialize(void) {

	dInitODE2(0);
	world = dWorldCreate();
	space = dHashSpaceCreate (0);
	contactgroup = dJointGroupCreate (0);
	dWorldSetGravity (world,0,0,-0.5);
	ground = dCreatePlane (space,0,0,1,0);
}
Exemple #17
0
int main (int argc, char **argv)
{
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.command = &command;
    fn.stop = 0;
    fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

    // create world
    dInitODE();
    world = dWorldCreate();

#if 1
    space = dHashSpaceCreate (0);
#elif 0
    dVector3 center = {0,0,0}, extents = { 100, 100, 100};
    space = dQuadTreeSpaceCreate(0, center, extents, 5);
#elif 0
    space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
#else
    space = dSimpleSpaceCreate(0);
#endif

    contactgroup = dJointGroupCreate (0);
    dWorldSetGravity (world,0,0,-0.5);
    dWorldSetCFM (world,1e-5);
    
    dWorldSetLinearDamping(world, 0.00001);
    dWorldSetAngularDamping(world, 0.005);
    dWorldSetMaxAngularSpeed(world, 200);

    dWorldSetContactSurfaceLayer (world,0.001);
    ground = dCreatePlane (space,0,0,1,0);
    
    memset (obj,0,sizeof(obj));

    // create lift platform
    platform = dCreateBox(space, 4, 4, 1);

    dGeomSetCategoryBits(ground, 1ul);
    dGeomSetCategoryBits(platform, 2ul);
    dGeomSetCollideBits(ground, ~2ul);
    dGeomSetCollideBits(platform, ~1ul);

    // run simulation
    dsSimulationLoop (argc,argv,352,288,&fn);

    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}
int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
  if(argc==2)
    {
        fn.path_to_textures = argv[1];
    }

  // create world
  dInitODE2(0);
  world = dWorldCreate();
 
  space = dSimpleSpaceCreate(0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));

  // note: can't share tridata if intending to trimesh-trimesh collide
  TriData1 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  TriData2 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  
  TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0);
  TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0);
  dGeomSetData(TriMesh1, TriData1);
  dGeomSetData(TriMesh2, TriData2);
  
  {dGeomSetPosition(TriMesh1, 0, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh1, Rotation);}

  {dGeomSetPosition(TriMesh2, 1, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh2, Rotation);}
  
  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
Exemple #19
0
void ODEDomain::setGravity(double x, double y, double z)
{
    /*gravity_vector[0]=x;
    gravity_vector[1]=y;
    gravity_vector[2]=z;*/
    
    BaseDomain::setGravity(x,y,z);
 
    dWorldSetGravity(world,x,y,z);
}
WorldManagerServer::WorldManagerServer()
{
	dInitODE();
	mWorld = dWorldCreate();
	mGlobalSpace = dHashSpaceCreate(0);
	mContactGroup = dJointGroupCreate(0);
	dWorldSetGravity(mWorld, 0, -100, 0);

	mStaticSpace = dSimpleSpaceCreate(mGlobalSpace);
}
Exemple #21
0
int main(int argc, char *argv[]) {
    dsFunctions fn;
    double x[4] = {0.00}, y[4] = {0.00};  // Center of gravity
    double z[4] = { 0.05, 0.50, 1.50, 2.55};

    double m[4] = {10.00, 2.00, 2.00, 2.00};       // mass

    double anchor_x[4]  = {0.00}, anchor_y[4] = {0.00};// anchors of joints
    double anchor_z[4] = { 0.00, 0.10, 1.00, 2.00};

    double axis_x[4]  = { 0.00, 0.00, 0.00, 0.00};  // axises of joints
    double axis_y[4]  = { 0.00, 0.00, 1.00, 1.00};
    double axis_z[4]  = { 1.00, 1.00, 0.00, 0.00};

    fn.version = DS_VERSION;
    fn.start   = &init;
    fn.step    = &simLoop;
    fn.command = &command;
    fn.path_to_textures = "drawstuff_texture";

    dInitODE();  // Initialize ODE
    world = dWorldCreate();  // Create a world
    dWorldSetGravity(world, 0, 0, -9.8);

    bool isDrawingEnabled = true;

    Leg leg(world);
    LegDraw legDraw(&leg);
    
    /*
    for (int i = 0; i < NUM; i++) {
    dMass mass;
    link[i] = dBodyCreate(world);
    dBodySetPosition(link[i], x[i], y[i], z[i]); // Set a position
    dMassSetZero(&mass);      // Set mass parameter to zero
    dMassSetCapsuleTotal(&mass,m[i],3,r[i],l[i]);  // Calculate mass parameter
    dBodySetMass(link[i], &mass);  // Set mass
    }

    joint[0] = dJointCreateFixed(world, 0); // A fixed joint
    dJointAttach(joint[0], link[0], 0);     // Attach the joint between the ground and the base
    dJointSetFixed(joint[0]);               // Set the fixed joint

    for (int j = 1; j < NUM; j++) {
    joint[j] = dJointCreateHinge(world, 0); // Create a hinge joint
    dJointAttach(joint[j], link[j-1], link[j]); // Attach the joint
    dJointSetHingeAnchor(joint[j], anchor_x[j], anchor_y[j],anchor_z[j]);
    dJointSetHingeAxis(joint[j], axis_x[j], axis_y[j], axis_z[j]);
    }*/

    dsSimulationLoop(argc, argv, 640, 480, &fn); // Simulation loop

    dCloseODE();
    return 0;
}
Exemple #22
0
Fichier : dm6.cpp Projet : Ry0/ODE
/*** シミュレーションの初期化 ***/
void dmInit()
{
	dInitODE();                              // ODEの初期化
	world = dWorldCreate();                  // 世界の創造
	dWorldSetGravity(world, 0.0,0.0,-9.8);        // 重力設定

	space        = dHashSpaceCreate(0);   // 衝突用空間の創造
	contactgroup = dJointGroupCreate(0);  // ジョイントグループの生成
	ground = dCreatePlane(space,0,0,1,0); // 地面(平面ジオメトリ)の生成
	dsSetSphereQuality(3);
}
Exemple #23
0
int main (int argc, char **argv)
{
  int i;
  dReal k;
  dMass m;

  /* setup pointers to drawstuff callback functions */
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = 0;
  fn.stop = 0;
  fn.path_to_textures = "../../drawstuff/textures";
  if(argc==2)
    {
        fn.path_to_textures = argv[1];
    }

  /* create world */
  dInitODE();
  world = dWorldCreate();
  space = dHashSpaceCreate (0);
  contactgroup = dJointGroupCreate (1000000);
  dWorldSetGravity (world,0,0,-0.5);
  dCreatePlane (space,0,0,1,0);

  for (i=0; i<NUM; i++) {
    body[i] = dBodyCreate (world);
    k = i*SIDE;
    dBodySetPosition (body[i],k,k,k+0.4);
    dMassSetBox (&m,1,SIDE,SIDE,SIDE);
    dMassAdjust (&m,MASS);
    dBodySetMass (body[i],&m);
    sphere[i] = dCreateSphere (space,RADIUS);
    dGeomSetBody (sphere[i],body[i]);
  }
  for (i=0; i<(NUM-1); i++) {
    joint[i] = dJointCreateBall (world,0);
    dJointAttach (joint[i],body[i],body[i+1]);
    k = (i+0.5)*SIDE;
    dJointSetBallAnchor (joint[i],k,k,k+0.4);
  }

  /* run simulation */
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
Exemple #24
0
int main (int argc, char **argv)
{
    // set for drawing
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start   = &start;
    fn.step    = &simLoop;
    fn.command = NULL;
    fn.stop    = NULL;
    fn.path_to_textures = "../textures";


    dInitODE();              // init ODE
    world = dWorldCreate();  // create a dynamic world
    dWorldSetGravity(world,0,0,-0.1);

    dMass m;                 // a parameter for mass
    dMassSetZero (&m);       // initialize the parameter

    //@a sphere
    sphere.body = dBodyCreate (world);     // create a rigid body
    dReal radius = 0.5;                    // radius [m]
    dMassSetSphere (&m,DENSITY,radius);    // calculate a mass parameter for a sphere
    dBodySetMass (sphere.body,&m);         // set the mass parameter to the body
    dBodySetPosition (sphere.body,0,1, 1); // set the position of the body


    //@a box
    box.body = dBodyCreate (world);
    dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
    dBodySetMass (box.body,&m);
    dBodySetPosition (box.body,0,2,1);

    // a capsule
    capsule.body = dBodyCreate (world);
    dMassSetCapsule(&m,DENSITY,3,radius,length);
    dBodySetMass (capsule.body,&m);
    dBodySetPosition (capsule.body,0,4,1);

    // a cylinder
    cylinder.body = dBodyCreate (world);
    dMassSetCylinder(&m,DENSITY,3,radius,length);
    dBodySetMass (cylinder.body,&m);
    dBodySetPosition (cylinder.body,0,3,1);

    // do the simulation
    dsSimulationLoop (argc,argv,960,480,&fn);

    dWorldDestroy (world); // destroy the world
    dCloseODE();           // close ODE

    return 0;
}
Exemple #25
0
void ode::reset()
{	
		world = dWorldCreate();
		space = dSweepAndPruneSpaceCreate(0, dSAP_AXES_XYZ );
		
		dWorldSetGravity (world,0,300,0);
		dWorldSetCFM (world, 1e-5);
		dWorldSetERP (world, 0.8);
		//dWorldSetQuickStepNumIterations (world,ITERS);
		ground = dCreatePlane (space,0,0,100,0);

}
int main (int argc, char **argv)
{
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.stop = 0;
    fn.command = 0;
    fn.path_to_textures = "../../drawstuff/textures";
 
    dInitODE ();
    // create world
    world = dWorldCreate ();
    space = dHashSpaceCreate (0);
    dWorldSetGravity (world,0,0,0); //Original Gravity = -0.2
    dWorldSetCFM (world,1e-5);
    dCreatePlane (space,0,0,1,0);
    contactgroup = dJointGroupCreate (0);

    // create object
    sphere0 = dBodyCreate (world);
    sphere0_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere0,&m);
    dGeomSetBody (sphere0_geom,sphere0);
 
    sphere1 = dBodyCreate (world);
    sphere1_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere1,&m);
    dGeomSetBody (sphere1_geom,sphere1);
 
    sphere2 = dBodyCreate (world);
    sphere2_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere2,&m);
    dGeomSetBody (sphere2_geom,sphere2);
  
    // set initial position
    dBodySetPosition (sphere0,0,0,4);
    dBodySetPosition (sphere1,5,0,4);
    dBodySetPosition (sphere2,-2,0,4);

// run simulation
    dsSimulationLoop (argc,argv,352,288,&fn);
    // clean up
    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}
Exemple #27
0
int startup_physics(void)
{
    dInitODE();

    world = dWorldCreate();
    space = dHashSpaceCreate(0);
    group = dJointGroupCreate(0);

    dWorldSetGravity(world, 0, (dReal) -9.8, 0);
    // dWorldSetAutoDisableFlag(world, 1);

    return 1;
}
Exemple #28
0
void initWorldModelling(int testcase)
{
    /* create world */
    dRandSetSeed(1);
    dInitODE();
    //dInitODE2(dInitFlagManualThreadCleanup);
    //dAllocateODEDataForThread(dAllocateMaskAll);
    world = dWorldCreate();
    space = dHashSpaceCreate (0);

    //dWorldSetAutoDisableFlag(World, 1);

    // The parameter needs to be zero.
    contactgroup = dJointGroupCreate (0);
    dWorldSetGravity (world,0,-9.81f,0);
    dWorldSetCFM (world,1e-2f);   //1e-5f was the originally value used.
    dWorldSetERP(world,1.0f);   // 1 is Error Correction is applied.

    // Set Damping
    dWorldSetLinearDamping(world, 0.01f);  // 0.00001
    dWorldSetAngularDamping(world, 0.005f);     // 0.005
    dWorldSetMaxAngularSpeed(world, 200);

    // Set and get the depth of the surface layer around all geometry objects. Contacts are allowed to sink into the surface layer up to the given depth before coming to rest. The default value is zero. Increasing this to some small value (e.g. 0.001) can help prevent jittering problems due to contacts being repeatedly made and broken.
    dWorldSetContactSurfaceLayer (world,0.001f);

    ground = dCreatePlane (space,0,1,0,0);



    switch(testcase)
    {
    case 1:initIslands();test1();break;// Carrier stability
    case 2:initIslands();test1();test2();break;// Manta landing on island.
    case 3:initIslands();test1();test2();test3();break;// Manta crashing on structure
    case 4:initIslands();test1();test2();test3();test4();break;// Manta landing on runway
    case 5:initIslands();test1();test2();break;// Manta landing on aircraft
    case 6:initIslands();test1();test6();break;// Carrier stranded on island
    case 7:test1();test2();test7();break; //Manta crashing on water.
    case 8:initIslands();test1();test8();break; // Walrus reaching island.
    case 9:test1();test9();break; // Walrus stability.
    case 10:initIslands();test1();test10();break; // Walrus arrive to island and build the command center.
    case 11:initIslands();test11();break; // Carrier stability far away.
    case 12:initIslands();test1();test12();break; // Bullets
    case 13:initIslands();test13();break;
    default:initIslands();test1();break;
    }

    testing = testcase;

}
Exemple #29
0
int main (int argc, char **argv)
{
     
    static dMass m;
    
    dReal mass = 1.0;
    // set for drawing
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start   = &start;
    fn.step    = &simLoop;
    fn.command = NULL;
    fn.stop    = NULL;
    fn.path_to_textures = "../textures";


    dInitODE();              // init ODE
    world = dWorldCreate();  // create a dynamic world
    space = dSimpleSpaceCreate  (0);
    

    

    //@a box
    capsule = dBodyCreate (world);
    geom =  dCreateCapsule (space,radius,length);    //create geometry.
    dMassSetCapsule(&m,DENSITY,3,radius,length);
    dBodySetMass (capsule,&m);
    dGeomSetBody(geom,capsule);
    dBodySetPosition (capsule,0,4,1);


    //Gravedad y cosas de simulacion
    dWorldSetGravity(world,0,0,-9.81);
    dWorldSetCFM (world,1e-5);
    dCreatePlane (space,0,0,1,0);
    contactgroup = dJointGroupCreate (0);

    //  the simulation
    dsSimulationLoop (argc,argv,960,480,&fn);

  
  //-- Destroy the world!!! 
    
    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();

    return 0;
}
/***********************************************************
	init function
***********************************************************/
void ODEPhysicHandler::Init()
{
	dInitODE2(0);
	dAllocateODEDataForThread(dAllocateFlagCollisionData);

	_world = dWorldCreate();
	_space = dHashSpaceCreate(0);

	// Set up gravity force
	dWorldSetGravity(_world, 0, -9.81f, 0);

	// Create contact group
	_contactgroup = dJointGroupCreate(0);
}