/* ------------------------ * メイン関数 ------------------------ */ int main(int argc, char *argv[]) { /* txtデータ読み込み */ LoadTxt("route.txt", routeX, routeY, routeZ, &lineRoute); LoadTxt("obstacle.txt", obstX, obstY, obstZ, &lineObst); /* ODEの初期化 */ dInitODE(); /* 描画関数の設定 */ setDrawStuff(); /* ワールド, スペース, 接触点グループの生成 */ world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); /* 地面, 重力の生成 */ ground = dCreatePlane(space,0,0,1,0); dWorldSetGravity(world, 0.0, 0.0, -9.8); /* CFM, ERPの設定 */ dWorldSetCFM(world,1e-3); dWorldSetERP(world,0.8); /* 全方向移動ロボットの生成 */ t1 = clock(); MakeBox(); MakeOmni(); /* シミュレーションループ */ dsSimulationLoop(argc,argv,640,480,&fn); /* 接触点グループ, スペース, ワールドの破壊, ODEの終了 */ dJointGroupDestroy(contactgroup); dSpaceDestroy(space); dWorldDestroy(world); dCloseODE(); return 0; }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; // create world world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dWorldSetAutoDisableFlag (world,1); dWorldSetContactMaxCorrectingVel (world,0.1); dWorldSetContactSurfaceLayer (world,0.001); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); return 0; }
int main( int argc, char **argv ) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; // create world dInitODE2( 0 ); world = dWorldCreate(); space = dSimpleSpaceCreate( 0 ); contactgroup = dJointGroupCreate( 0 ); dWorldSetGravity( world,0,0,-0.5 ); dWorldSetCFM( world,1e-5 ); dCreatePlane( space,0,0,1,0 ); memset( obj,0,sizeof( obj ) ); // run simulation dsSimulationLoop( argc,argv,352,288,&fn ); dJointGroupDestroy( contactgroup ); dSpaceDestroy( space ); dWorldDestroy( world ); dCloseODE(); return 0; }
void constructWorldForTest (dReal gravity, int bodycount, /* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z, /* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z, /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z, /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z, /* rotation angles */ dReal a1, dReal a2) { // create world world = dWorldCreate(); dWorldSetERP (world,0.2); dWorldSetCFM (world,1e-6); dWorldSetGravity (world,0,0,gravity); dMass m; dMassSetBox (&m,1,SIDE,SIDE,SIDE); dMassAdjust (&m,MASS); body[0] = dBodyCreate (world); dBodySetMass (body[0],&m); dBodySetPosition (body[0], pos1x, pos1y, pos1z); dQuaternion q; dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1); dBodySetQuaternion (body[0],q); if (bodycount==2) { body[1] = dBodyCreate (world); dBodySetMass (body[1],&m); dBodySetPosition (body[1], pos2x, pos2y, pos2z); dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2); dBodySetQuaternion (body[1],q); } else body[1] = 0; }
CPhysicManager::CPhysicManager(IEngine* _Engine):CBaseObject(_Engine){ SetParam("BaseClass","PhysicManager"); SetParam("Type","CPhysicManager"); SetParam("Name","-"); dSetErrorHandler (SilenceMessage); //затыкаем рот идиотским ошибкам dSetDebugHandler (SilenceMessage); //затыкаем рот идиотским ошибкам dSetMessageHandler (SilenceMessage); //затыкаем рот идиотским ошибкам calc_time= 0.0f; world = dWorldCreate(); dWorldSetGravity(world, 0, 0, -0.01 ); space=dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); LOGGER->LogMsg("+CPhysicManager"); ptr_world = world; ptr_contactgroup = contactgroup; dWorldSetCFM(world, 1e-5); dWorldSetERP(world, 0.2); dWorldSetContactMaxCorrectingVel(world, 0.9); dWorldSetContactSurfaceLayer(world, 0.001); dWorldSetAutoDisableFlag(world, 1); // ground = #define SHIRINA 1000 //dGeomID tmp = dCreateBox( space, SHIRINA, SHIRINA, 1); //dGeomSetPosition(tmp, SHIRINA/2, SHIRINA/2, 0); // двигаем центр координат //tmp = dCreateBox( space, 1, SHIRINA, SHIRINA); //dGeomSetPosition(tmp, 0, SHIRINA/2, SHIRINA/2); // двигаем центр координат //tmp = dCreateBox( space, SHIRINA, 1, SHIRINA); //dGeomSetPosition(tmp, SHIRINA/2, 0, SHIRINA/2); // двигаем центр координат dCreatePlane (space,0,0,1,0); //dCreatePlane (space,1,1,0,0); //dCreatePlane (space,0,1,0,0); //dCreatePlane (space,1,0,0,0); //dCreatePlane (space,0,0,20,0); //dCreatePlane (space,0,10,0,0); //dCreatePlane (space,10,0,0,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); };
void Scene::step( void ) { //Our internal units are pixels, and at 160dpi there are 6300 pixels per meter float gravity[3]; gravity[0] = (m_motion_lopass[0]*1 + m_motion_hipass[0]*10) * 6300; gravity[1] = (m_motion_lopass[1]*1 + m_motion_hipass[1]*10) * 6300; gravity[2] = (m_motion_lopass[2]*1 + m_motion_hipass[2]*10) * 6300; float hisq = m_motion_hipass[0]*m_motion_hipass[0] + m_motion_hipass[1]*m_motion_hipass[1] + m_motion_hipass[2]*m_motion_hipass[2]; if( hisq > 1.0f ) { int num_woken = 0; for( SceneObj *obj_p=m_obj_p; obj_p; obj_p=obj_p->m_next_p ) { if( !dBodyIsEnabled(obj_p->m_dbody) ) { dBodyEnable( obj_p->m_dbody ); num_woken++; if( num_woken == 3 ) break; } } } dWorldSetGravity( m_dworld, gravity[0], gravity[1], gravity[2] ); do_collision(); dWorldQuickStep( m_dworld, 1.0f/60.0f ); dJointGroupEmpty( m_colljoints ); }
int main(int argc, char** argv) { init_gfx(); init_2d(); // create world and set gravity world = dWorldCreate(); dWorldSetGravity(world, 0, -5, 0); // create a body for our ball dBodyID body = dBodyCreate(world); dBodySetPosition(body, 0, 0, 0); for (;;) { // infinite loop // get the position and move there in OpenGL const dReal* pos = dBodyGetPosition(body); glTranslatef(pos[0], pos[1], pos[2]); draw_circle(); // integrate all bodies dWorldQuickStep(world, 0.01); // redraw screen step(); } }
// initialize server (supply world dimensions) bool PhysicsServer::init(int groundSizeX, int groundSizeY) { if (groundSizeX <= 20 || groundSizeY <= 20) return false; // create global ODE world _world = dWorldCreate(); // create global space _space = dHashSpaceCreate(0); // create group for handling collisions _contactgroup = dJointGroupCreate (0); // make ground a bit slippery :) _envData.slip = 0.15; // TODO: let user specify ground surface properties // set world properties dWorldSetGravity (_world,0,0,-(PHYS_GRAVITY*PHYS_MASS_SCALE)); dWorldSetERP (_world, 0.6); // create ground and walls (0,0,0 is the ground's center) // and put them in their own space _envSpace = dSimpleSpaceCreate(_space); _ground = dCreatePlane (_envSpace,0, 0, 1, 0); dGeomSetData(_ground, (void*)&_envData); _wall[0] = dCreatePlane(_envSpace, 1, 0, 0, -(groundSizeX/2.0) ); // a,b,c,d _wall[1] = dCreatePlane(_envSpace, -1, 0, 0, -(groundSizeX/2.0) ); // a,b,c,d _wall[2] = dCreatePlane(_envSpace, 0, 1, 0, -(groundSizeY/2.0) ); // a,b,c,d _wall[3] = dCreatePlane(_envSpace, 0, -1, 0, -(groundSizeY/2.0) ); // a,b,c,d return true; }
// Called by Physics::Server when the Level is attached to the server. void CLevel::Activate() { TimeToSim = 0.0; // Initialize ODE //???per-Level? dInitODE(); ODEWorldID = dWorldCreate(); dWorldSetQuickStepNumIterations(ODEWorldID, 20); // FIXME(enno): is a quadtree significantly faster? -- can't count geoms with quadtree ODECommonSpaceID = dSimpleSpaceCreate(NULL); ODEDynamicSpaceID = dSimpleSpaceCreate(ODECommonSpaceID); ODEStaticSpaceID = dSimpleSpaceCreate(ODECommonSpaceID); dWorldSetGravity(ODEWorldID, Gravity.x, Gravity.y, Gravity.z); dWorldSetContactSurfaceLayer(ODEWorldID, 0.001f); dWorldSetContactMaxCorrectingVel(ODEWorldID, 100.0f); dWorldSetERP(ODEWorldID, 0.2f); // ODE's default value dWorldSetCFM(ODEWorldID, 0.001f); // the default is 10^-5 // setup autodisabling dWorldSetAutoDisableFlag(ODEWorldID, 1); dWorldSetAutoDisableSteps(ODEWorldID, 5); //dWorldSetAutoDisableTime(ODEWorldID, 1.f); dWorldSetAutoDisableLinearThreshold(ODEWorldID, 0.05f); // default is 0.01 dWorldSetAutoDisableAngularThreshold(ODEWorldID, 0.1f); // default is 0.01 // create a Contact group for joints ContactJointGroup = dJointGroupCreate(0); }
void PhysicsServer::SetGravity( Vec3 g ) { m_Gravity = g; Vec3 gr( g ); gr *= m_WorldScale; if (m_WorldID) dWorldSetGravity( m_WorldID, gr.x, gr.y, gr.z ); } // PhysicsServer::SetGravity
void RigidBodyEnvironment::createWorld(void) { // BEGIN SETTING UP AN OPENDE ENVIRONMENT // *********************************** bodyWorld = dWorldCreate(); space = dHashSpaceCreate(0); dWorldSetGravity(bodyWorld, 0, 0, -0.981); double lx = 0.2; double ly = 0.2; double lz = 0.1; dMassSetBox(&m, 1, lx, ly, lz); boxGeom = dCreateBox(space, lx, ly, lz); boxBody = dBodyCreate(bodyWorld); dBodySetMass(boxBody, &m); dGeomSetBody(boxGeom, boxBody); // ********************************* // END SETTING UP AN OPENDE ENVIRONMENT setPlanningParameters(); }
void CPHWorld::SetGravity(float g) { m_gravity =g; dWorldID phWorld =0; dWorldSetGravity (phWorld, 0,-m_gravity, 0);//-2.f*9.81f }
void CDynamics3DEngine::Init(TConfigurationNode& t_tree) { /* Init parent */ CPhysicsEngine::Init(t_tree); /* Parse the XML */ GetNodeAttributeOrDefault(t_tree, "gravity", m_cGravity, CVector3(0.0f, 0.0f, -9.81f)); GetNodeAttributeOrDefault<Real>(t_tree, "erp", m_fERP, 0.8); GetNodeAttributeOrDefault<Real>(t_tree, "cfm", m_fCFM, 0.01); GetNodeAttributeOrDefault<UInt32>(t_tree, "iterations", m_unIterations, 20); GetNodeAttributeOrDefault<size_t>(t_tree, "max_contacts", m_unMaxContacts, 32); /* Init ODE stuff */ m_tWorldID = dWorldCreate(); m_tSpaceID = dHashSpaceCreate(0); dSpaceSetSublevel(m_tSpaceID, 0); m_tContactJointGroupID = dJointGroupCreate(0); dWorldSetGravity(m_tWorldID, 0.0f, 0.0f, -9.81f); dWorldSetERP(m_tWorldID, m_fERP); dWorldSetCFM(m_tWorldID, m_fCFM); dWorldSetQuickStepNumIterations(m_tWorldID, m_unIterations); dInitODE(); /* Initialize contact information */ m_ptContacts = new dContact[m_unMaxContacts]; for(UInt32 i = 0; i < m_unMaxContacts; ++i) { ::memset(&(m_ptContacts[i].surface), 0, sizeof(dSurfaceParameters)); m_ptContacts[i].surface.mode = dContactMu2; m_ptContacts[i].surface.mu = dInfinity; m_ptContacts[i].surface.mu2 = dInfinity; } /* Add a planar floor */ m_tFloor = dCreatePlane(m_tSpaceID, 0, 0, 1.0f, 0.0f); /* Set the random seed from a random number taken from ARGoS RNG */ m_pcRNG = CARGoSRandom::CreateRNG("argos"); dRandSetSeed(m_pcRNG->Uniform(CRange<UInt32>(1,65535))); }
void HarrierSim::start2() { // setDrawStuff(); world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); ground = dCreatePlane(space, 0, 0, 1, 0); dWorldSetGravity(world,0,0,-0.5); dWorldSetCFM (world,1e-6); dWorldSetERP (world,1); //dWorldSetAutoDisableFlag (world,1); dWorldSetContactMaxCorrectingVel (world,0.1); //set the contact penetration dWorldSetContactSurfaceLayer(world, 0.001); makeHarrier(); itsHarrierObject = vp->load3DSObject("./etc/spaceship.3ds", "./etc/textures/spaceshiptexture.ppm"); itsHarrierObject.scale = 0.1; //set the viewpoint double xyz[3] = {0 , 25.0, 20}; double hpr[3] = {-90.0,-35,0.0}; vp->dsSetViewpoint (xyz,hpr); vp->setZoom(1.5); }
/** * \brief This function initializes the ode world. * * pre: * - world_init = false * * post: * - world, space and contactgroup should be created * - the ODE world parameters should be set * - at the end world_init have to become true */ void WorldPhysics::initTheWorld(void) { MutexLocker locker(&iMutex); // if world_init = true debug something if (!world_init) { //LOG_DEBUG("init physics world"); world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); old_gravity = world_gravity; old_cfm = world_cfm; old_erp = world_erp; dWorldSetGravity(world, world_gravity.x(), world_gravity.y(), world_gravity.z()); dWorldSetCFM(world, (dReal)world_cfm); dWorldSetERP (world, (dReal)world_erp); dWorldSetAutoDisableFlag (world,0); // if usefull for some tests a ground can be created here plane = 0; //dCreatePlane (space,0,0,1,0); world_init = 1; drawStruct draw; draw.ptr_draw = (DrawInterface*)this; if(control->graphics) control->graphics->addDrawItems(&draw); } //printf("initTheWorld..\n"); }
void Simulator_Initialize(void) { dInitODE2(0); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); ground = dCreatePlane (space,0,0,1,0); }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; // create world dInitODE(); world = dWorldCreate(); #if 1 space = dHashSpaceCreate (0); #elif 0 dVector3 center = {0,0,0}, extents = { 100, 100, 100}; space = dQuadTreeSpaceCreate(0, center, extents, 5); #elif 0 space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); #else space = dSimpleSpaceCreate(0); #endif contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dWorldSetLinearDamping(world, 0.00001); dWorldSetAngularDamping(world, 0.005); dWorldSetMaxAngularSpeed(world, 200); dWorldSetContactSurfaceLayer (world,0.001); ground = dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // create lift platform platform = dCreateBox(space, 4, 4, 1); dGeomSetCategoryBits(ground, 1ul); dGeomSetCategoryBits(platform, 2ul); dGeomSetCollideBits(ground, ~2ul); dGeomSetCollideBits(platform, ~1ul); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; if(argc==2) { fn.path_to_textures = argv[1]; } // create world dInitODE2(0); world = dWorldCreate(); space = dSimpleSpaceCreate(0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // note: can't share tridata if intending to trimesh-trimesh collide TriData1 = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); TriData2 = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0); TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0); dGeomSetData(TriMesh1, TriData1); dGeomSetData(TriMesh2, TriData2); {dGeomSetPosition(TriMesh1, 0, 0, 0.9); dMatrix3 Rotation; dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); dGeomSetRotation(TriMesh1, Rotation);} {dGeomSetPosition(TriMesh2, 1, 0, 0.9); dMatrix3 Rotation; dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); dGeomSetRotation(TriMesh2, Rotation);} // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
void ODEDomain::setGravity(double x, double y, double z) { /*gravity_vector[0]=x; gravity_vector[1]=y; gravity_vector[2]=z;*/ BaseDomain::setGravity(x,y,z); dWorldSetGravity(world,x,y,z); }
WorldManagerServer::WorldManagerServer() { dInitODE(); mWorld = dWorldCreate(); mGlobalSpace = dHashSpaceCreate(0); mContactGroup = dJointGroupCreate(0); dWorldSetGravity(mWorld, 0, -100, 0); mStaticSpace = dSimpleSpaceCreate(mGlobalSpace); }
int main(int argc, char *argv[]) { dsFunctions fn; double x[4] = {0.00}, y[4] = {0.00}; // Center of gravity double z[4] = { 0.05, 0.50, 1.50, 2.55}; double m[4] = {10.00, 2.00, 2.00, 2.00}; // mass double anchor_x[4] = {0.00}, anchor_y[4] = {0.00};// anchors of joints double anchor_z[4] = { 0.00, 0.10, 1.00, 2.00}; double axis_x[4] = { 0.00, 0.00, 0.00, 0.00}; // axises of joints double axis_y[4] = { 0.00, 0.00, 1.00, 1.00}; double axis_z[4] = { 1.00, 1.00, 0.00, 0.00}; fn.version = DS_VERSION; fn.start = &init; fn.step = &simLoop; fn.command = &command; fn.path_to_textures = "drawstuff_texture"; dInitODE(); // Initialize ODE world = dWorldCreate(); // Create a world dWorldSetGravity(world, 0, 0, -9.8); bool isDrawingEnabled = true; Leg leg(world); LegDraw legDraw(&leg); /* for (int i = 0; i < NUM; i++) { dMass mass; link[i] = dBodyCreate(world); dBodySetPosition(link[i], x[i], y[i], z[i]); // Set a position dMassSetZero(&mass); // Set mass parameter to zero dMassSetCapsuleTotal(&mass,m[i],3,r[i],l[i]); // Calculate mass parameter dBodySetMass(link[i], &mass); // Set mass } joint[0] = dJointCreateFixed(world, 0); // A fixed joint dJointAttach(joint[0], link[0], 0); // Attach the joint between the ground and the base dJointSetFixed(joint[0]); // Set the fixed joint for (int j = 1; j < NUM; j++) { joint[j] = dJointCreateHinge(world, 0); // Create a hinge joint dJointAttach(joint[j], link[j-1], link[j]); // Attach the joint dJointSetHingeAnchor(joint[j], anchor_x[j], anchor_y[j],anchor_z[j]); dJointSetHingeAxis(joint[j], axis_x[j], axis_y[j], axis_z[j]); }*/ dsSimulationLoop(argc, argv, 640, 480, &fn); // Simulation loop dCloseODE(); return 0; }
/*** シミュレーションの初期化 ***/ void dmInit() { dInitODE(); // ODEの初期化 world = dWorldCreate(); // 世界の創造 dWorldSetGravity(world, 0.0,0.0,-9.8); // 重力設定 space = dHashSpaceCreate(0); // 衝突用空間の創造 contactgroup = dJointGroupCreate(0); // ジョイントグループの生成 ground = dCreatePlane(space,0,0,1,0); // 地面(平面ジオメトリ)の生成 dsSetSphereQuality(3); }
int main (int argc, char **argv) { int i; dReal k; dMass m; /* setup pointers to drawstuff callback functions */ dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = 0; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; if(argc==2) { fn.path_to_textures = argv[1]; } /* create world */ dInitODE(); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (1000000); dWorldSetGravity (world,0,0,-0.5); dCreatePlane (space,0,0,1,0); for (i=0; i<NUM; i++) { body[i] = dBodyCreate (world); k = i*SIDE; dBodySetPosition (body[i],k,k,k+0.4); dMassSetBox (&m,1,SIDE,SIDE,SIDE); dMassAdjust (&m,MASS); dBodySetMass (body[i],&m); sphere[i] = dCreateSphere (space,RADIUS); dGeomSetBody (sphere[i],body[i]); } for (i=0; i<(NUM-1); i++) { joint[i] = dJointCreateBall (world,0); dJointAttach (joint[i],body[i],body[i+1]); k = (i+0.5)*SIDE; dJointSetBallAnchor (joint[i],k,k,k+0.4); } /* run simulation */ dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
int main (int argc, char **argv) { // set for drawing dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = NULL; fn.stop = NULL; fn.path_to_textures = "../textures"; dInitODE(); // init ODE world = dWorldCreate(); // create a dynamic world dWorldSetGravity(world,0,0,-0.1); dMass m; // a parameter for mass dMassSetZero (&m); // initialize the parameter //@a sphere sphere.body = dBodyCreate (world); // create a rigid body dReal radius = 0.5; // radius [m] dMassSetSphere (&m,DENSITY,radius); // calculate a mass parameter for a sphere dBodySetMass (sphere.body,&m); // set the mass parameter to the body dBodySetPosition (sphere.body,0,1, 1); // set the position of the body //@a box box.body = dBodyCreate (world); dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); dBodySetMass (box.body,&m); dBodySetPosition (box.body,0,2,1); // a capsule capsule.body = dBodyCreate (world); dMassSetCapsule(&m,DENSITY,3,radius,length); dBodySetMass (capsule.body,&m); dBodySetPosition (capsule.body,0,4,1); // a cylinder cylinder.body = dBodyCreate (world); dMassSetCylinder(&m,DENSITY,3,radius,length); dBodySetMass (cylinder.body,&m); dBodySetPosition (cylinder.body,0,3,1); // do the simulation dsSimulationLoop (argc,argv,960,480,&fn); dWorldDestroy (world); // destroy the world dCloseODE(); // close ODE return 0; }
void ode::reset() { world = dWorldCreate(); space = dSweepAndPruneSpaceCreate(0, dSAP_AXES_XYZ ); dWorldSetGravity (world,0,300,0); dWorldSetCFM (world, 1e-5); dWorldSetERP (world, 0.8); //dWorldSetQuickStepNumIterations (world,ITERS); ground = dCreatePlane (space,0,0,100,0); }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.stop = 0; fn.command = 0; fn.path_to_textures = "../../drawstuff/textures"; dInitODE (); // create world world = dWorldCreate (); space = dHashSpaceCreate (0); dWorldSetGravity (world,0,0,0); //Original Gravity = -0.2 dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); contactgroup = dJointGroupCreate (0); // create object sphere0 = dBodyCreate (world); sphere0_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere0,&m); dGeomSetBody (sphere0_geom,sphere0); sphere1 = dBodyCreate (world); sphere1_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere1,&m); dGeomSetBody (sphere1_geom,sphere1); sphere2 = dBodyCreate (world); sphere2_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere2,&m); dGeomSetBody (sphere2_geom,sphere2); // set initial position dBodySetPosition (sphere0,0,0,4); dBodySetPosition (sphere1,5,0,4); dBodySetPosition (sphere2,-2,0,4); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); // clean up dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
int startup_physics(void) { dInitODE(); world = dWorldCreate(); space = dHashSpaceCreate(0); group = dJointGroupCreate(0); dWorldSetGravity(world, 0, (dReal) -9.8, 0); // dWorldSetAutoDisableFlag(world, 1); return 1; }
void initWorldModelling(int testcase) { /* create world */ dRandSetSeed(1); dInitODE(); //dInitODE2(dInitFlagManualThreadCleanup); //dAllocateODEDataForThread(dAllocateMaskAll); world = dWorldCreate(); space = dHashSpaceCreate (0); //dWorldSetAutoDisableFlag(World, 1); // The parameter needs to be zero. contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,-9.81f,0); dWorldSetCFM (world,1e-2f); //1e-5f was the originally value used. dWorldSetERP(world,1.0f); // 1 is Error Correction is applied. // Set Damping dWorldSetLinearDamping(world, 0.01f); // 0.00001 dWorldSetAngularDamping(world, 0.005f); // 0.005 dWorldSetMaxAngularSpeed(world, 200); // Set and get the depth of the surface layer around all geometry objects. Contacts are allowed to sink into the surface layer up to the given depth before coming to rest. The default value is zero. Increasing this to some small value (e.g. 0.001) can help prevent jittering problems due to contacts being repeatedly made and broken. dWorldSetContactSurfaceLayer (world,0.001f); ground = dCreatePlane (space,0,1,0,0); switch(testcase) { case 1:initIslands();test1();break;// Carrier stability case 2:initIslands();test1();test2();break;// Manta landing on island. case 3:initIslands();test1();test2();test3();break;// Manta crashing on structure case 4:initIslands();test1();test2();test3();test4();break;// Manta landing on runway case 5:initIslands();test1();test2();break;// Manta landing on aircraft case 6:initIslands();test1();test6();break;// Carrier stranded on island case 7:test1();test2();test7();break; //Manta crashing on water. case 8:initIslands();test1();test8();break; // Walrus reaching island. case 9:test1();test9();break; // Walrus stability. case 10:initIslands();test1();test10();break; // Walrus arrive to island and build the command center. case 11:initIslands();test11();break; // Carrier stability far away. case 12:initIslands();test1();test12();break; // Bullets case 13:initIslands();test13();break; default:initIslands();test1();break; } testing = testcase; }
int main (int argc, char **argv) { static dMass m; dReal mass = 1.0; // set for drawing dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = NULL; fn.stop = NULL; fn.path_to_textures = "../textures"; dInitODE(); // init ODE world = dWorldCreate(); // create a dynamic world space = dSimpleSpaceCreate (0); //@a box capsule = dBodyCreate (world); geom = dCreateCapsule (space,radius,length); //create geometry. dMassSetCapsule(&m,DENSITY,3,radius,length); dBodySetMass (capsule,&m); dGeomSetBody(geom,capsule); dBodySetPosition (capsule,0,4,1); //Gravedad y cosas de simulacion dWorldSetGravity(world,0,0,-9.81); dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); contactgroup = dJointGroupCreate (0); // the simulation dsSimulationLoop (argc,argv,960,480,&fn); //-- Destroy the world!!! dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
/*********************************************************** init function ***********************************************************/ void ODEPhysicHandler::Init() { dInitODE2(0); dAllocateODEDataForThread(dAllocateFlagCollisionData); _world = dWorldCreate(); _space = dHashSpaceCreate(0); // Set up gravity force dWorldSetGravity(_world, 0, -9.81f, 0); // Create contact group _contactgroup = dJointGroupCreate(0); }