int main( int argc, char **argv ) { #ifdef __PSP__ callbacks_setup(); #endif // **************************************************************** printf ("\n----------- Extreme Tux Racer " VERSION " ----------------"); printf ("\n----------- (C) 2010 Extreme Tuxracer Team --------\n\n "); srand (time (NULL)); InitConfig (argv[0]); InitGame (argc, argv); Winsys.Init (); InitOpenglExtensions (); // for checking the joystick and the OpgenGL version (the info is // written on the console): // Winsys.PrintJoystickInfo (); // PrintGLInfo (); // register loop functions splash_screen_register(); regist_register (); intro_register(); racing_register(); game_over_register(); paused_register(); reset_register(); game_type_select_register(); RegisterGameConfig (); event_select_register(); event_register (); RaceSelectRegister(); credits_register(); loading_register(); RegisterKeyInfo (); RegisterToolFuncs (); NewPlayerRegister (); RegisterScoreFunctions (); RegisterTestFuncs (); // theses resources must or should be loaded before splashscreen starts Course.MakeStandardPolyhedrons (); Tex.LoadTextureList (); FT.LoadFontlist (); Winsys.SetFonttype (); Audio.Open (); Sound.LoadSoundList (); Music.LoadMusicList (); Music.SetVolume (param.music_volume); g_game.mode = NO_MODE; switch (g_game.argument) { case 0: Winsys.SetMode (SPLASH); break; case 4: g_game.toolmode = TUXSHAPE; Winsys.SetMode (TOOLS); break; case 9: Winsys.SetMode (OGLTEST); break; } Winsys.EventLoop (); return 0; }
int main( int argc, char **argv ) { /* Print copyright notice */ fprintf( stderr, "Tux Rider World Challenge -- http://www.barlow-server.com\n" "a fork from:\n" "Tux Racer " VERSION " -- a Sunspire Studios Production " "(http://www.sunspirestudios.com)\n" "(c) 1999-2000 Jasmin F. Patry " "<*****@*****.**>\n" "\"Tux Racer\" is a trademark of Jasmin F. Patry\n" "Tux Rider World Challenge comes with ABSOLUTELY NO WARRANTY. " "This is free software,\nand you are welcome to redistribute " "it under certain conditions.\n" "See http://www.gnu.org/copyleft/gpl.html for details.\n\n" ); /* Init the game clock */ g_game.secs_since_start = 0; /* Seed the random number generator */ srand( time(NULL) ); /* * Set up the game configuration */ /* Don't support multiplayer, yet... */ g_game.num_players = 2; /* Create a Tcl interpreter */ g_game.tcl_interp = Tcl_CreateInterp(); if ( g_game.tcl_interp == NULL ) { handle_error( 1, "cannot create Tcl interpreter" ); } /* Setup the configuration variables and read the ~/.tuxracer/options file */ init_game_configuration(); read_config_file(); /* Set up the debugging modes */ init_debug(); /* Setup diagnostic log if requested */ if ( getparam_write_diagnostic_log() ) { setup_diagnostic_log(); } /* * Setup Tcl stdout and stderr channels to point to C stdout and stderr * streams */ setup_tcl_std_channels(); /* * Initialize rendering context, create window */ winsys_init( &argc, argv, WINDOW_TITLE, WINDOW_TITLE ); /* Ingore key-repeat messages */ winsys_enable_key_repeat(0); /* Set up a function to clean up when program exits */ winsys_atexit( cleanup ); /* * Initial OpenGL settings */ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); init_opengl_extensions(); /* Print OpenGL debugging information if requested */ if ( debug_mode_is_active( DEBUG_GL_INFO ) ) { print_debug( DEBUG_GL_INFO, "OpenGL information:" ); print_gl_info(); } /* * Load the game data and initialize game state */ register_game_config_callbacks( g_game.tcl_interp ); register_course_load_tcl_callbacks( g_game.tcl_interp ); register_key_frame_callbacks( g_game.tcl_interp ); register_fog_callbacks( g_game.tcl_interp ); register_course_light_callbacks( g_game.tcl_interp ); register_particle_callbacks( g_game.tcl_interp ); register_texture_callbacks( g_game.tcl_interp ); register_font_callbacks( g_game.tcl_interp ); register_sound_tcl_callbacks( g_game.tcl_interp ); register_sound_data_tcl_callbacks( g_game.tcl_interp ); register_course_manager_callbacks( g_game.tcl_interp ); init_saved_games(); load_tux(); init_textures(); init_fonts(); init_audio_data(); init_audio(); init_ui_manager(); init_course_manager(); init_joystick(); /* Read the tuxracer_init.tcl file */ read_game_init_script(); /* Need to set up an initial view position for select_course (quadtree simplification) */ //Player 0 = classic mode player ; Player 1 = Speed Only Mode Player g_game.player[0].view.pos = make_point( 0., 0., 0. ); g_game.player[1].view.pos = make_point( 0., 0., 0. ); /* Placeholder name until we give players way to enter name */ g_game.player[0].name = "noname"; g_game.player[1].name = "nonameSpeedOnly"; init_preview(); splash_screen_register(); intro_register(); racing_register(); game_over_register(); paused_register(); reset_register(); game_type_select_register(); racing_mode_select_register(); event_select_register(); race_select_register(); credits_register(); loading_register(); g_game.mode = NO_MODE; set_game_mode( SPLASH ); g_game.difficulty = DIFFICULTY_LEVEL_NORMAL; init_keyboard(); winsys_show_cursor( False ); /* We use this to "prime" the GLUT loop */ winsys_set_idle_func( main_loop ); /* * ...and off we go! */ winsys_process_events(); return 0; }