void ImageThread::download(bool b) { if (b) { QString imgURI; _downloading = true; while (getNextImage(&imgURI) != 0) createSupervisedDownload(QUrl(imgURI)); } else { _downloading = false; } }
void Enemy::Draw(bool nextImg, SDL_Surface *screen) { SDL_Rect *pos = new SDL_Rect; //If the enemy is visible, draw it. if (visible) { pos->x = posX; pos->y = posY; SDL_BlitSurface( getNextImage(nextImg), NULL, screen, pos); } delete pos; }