void piglit_init(int argc, char **argv) { bool piglit_pass = true; GLuint vs, fs, prog; GLint loc; float vf[] = { 1.0, 2.0, 3.0 }; double vd[] = { 1.0, 2.0, 3.0, 4.0, 5.0}; piglit_require_extension("GL_ARB_gpu_shader_fp64"); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); // Setting different type should fail loc = glGetUniformLocation(prog, "d"); glUniform1i(loc, 3); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform1f(loc, 3.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform1d(loc, 3.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); loc = glGetUniformLocation(prog, "v"); glUniform3fv(loc, 1, vf); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform3d(loc, vd[0], vd[1], vd[2]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); // Setting different size should fail loc = glGetUniformLocation(prog, "v"); glUniform2d(loc, vd[0], vd[1]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform4d(loc, vd[0], vd[1], vd[2], vd[3]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform3d(loc, vd[0], vd[1], vd[2]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); // Special case for booleans loc = glGetUniformLocation(prog, "b"); glUniform1d(loc, 1.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform1f(loc, 1.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); piglit_report_result(piglit_pass ? PIGLIT_PASS : PIGLIT_FAIL); }
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL40_nglUniform4d(JNIEnv *__env, jclass clazz, jint location, jdouble x, jdouble y, jdouble z, jdouble w, jlong __functionAddress) { glUniform4dPROC glUniform4d = (glUniform4dPROC)(intptr_t)__functionAddress; UNUSED_PARAMS(__env, clazz) glUniform4d(location, x, y, z, w); }