int main () { int i, j, k, m; int total_pitch = 320 * 2; /*2 bpp*/ uint16_t *pixels = malloc (320 * 200 * sizeof(uint16_t)); init_egl(); gles2_init(320, 200, 16, false); clear_screen (320, 200, pixels); for (m = 0; m < 2; m++) { for (j = 0; j < 320 - 50; j++) { clear_screen (320, 200, pixels); for (i = 0; i < 200; i++) { for (k = 0; k < 50; k++) pixels[i * 320 + j + k] = 0x0FF0; } gles2_draw(pixels); eglSwapBuffers(eglInfo.display, eglInfo.surface); } } free (pixels); return 0; }
void DisplayScreen(struct osd_bitmap *bitmap) { extern int throttle; static int save_throttle=0; if (throttle != save_throttle) { if(throttle) eglSwapInterval(display, 1); else eglSwapInterval(display, 0); save_throttle=throttle; } //Draw to the screen if (bitmap->depth == 8) gles2_draw(gp2x_screen8, surface_width, surface_height, bitmap->depth); else gles2_draw(gp2x_screen15, surface_width, surface_height, bitmap->depth); eglSwapBuffers(display, surface); }
void pi_video_flip() { // extern int throttle; static int throttle = 1; static int save_throttle = 0; if (throttle != save_throttle) { if (throttle) eglSwapInterval(display, 1); else eglSwapInterval(display, 0); save_throttle = throttle; } //Draw to the screen gles2_draw(VideoBuffer, surface_width, surface_height, 16); eglSwapBuffers(display, surface); }