Exemple #1
0
void drawGrid(sf::RenderWindow &window, bool change) {
	sf::View view = window.getView();
	static std::vector<sf::Vertex> Line;
	if(change) {
		xSep = getSep(view.getSize().x, window.getSize().x);
		ySep = getSep(view.getSize().y, window.getSize().y);
//		change = false;
//		val(xSep);
//		val(ySep);
		Line.clear();
		gridLine(view, xSep * 0.25, ySep * 0.25, sf::Color(0, 0, 0, 63), Line);
		gridLine(view, xSep, ySep, sf::Color(0, 0, 0, 100), Line);
	}
	window.draw(&Line[0], Line.size(), sf::Lines);
	//gridLable(window, xSep, ySep, sf::Color::Black);
	xyAxis(window);
}
Exemple #2
0
void TicTacToe::draw(sf::RenderTarget& renderTarget)
{
    sf::RectangleShape gridLine(sf::Vector2f(3*CASE_SIZE, 4));
    gridLine.setTexture(&Texture().GetRessource("Data/Image/border.png"));
    Texture().GetRessource("Data/Image/border.png").setRepeated(true);
    gridLine.setTextureRect(sf::IntRect(0,0,0,4));

    gridLine.setRotation(90);

    //draw verticales lines
    for(unsigned int i =0; i< GRID_SIZE+1; i++)
    {
        gridLine.setPosition(i*CASE_SIZE + OFFSET_X, OFFSET_Y);
        renderTarget.draw(gridLine);
    }

    gridLine.setRotation(0);

    //draw horizontal lines
    for(unsigned int i =0; i< GRID_SIZE+1; i++)
    {
        gridLine.setPosition(OFFSET_X, i*CASE_SIZE + OFFSET_Y);
        renderTarget.draw(gridLine);
    }

    sf::Sprite spriteX, spriteO;
    spriteX.setTexture(Texture().GetRessource("Data/Image/x.png"));
    spriteO.setTexture(Texture().GetRessource("Data/Image/o.png"));

    for(unsigned int i = 0; i< GRID_SIZE; i++)
    {
        for(unsigned int j =0; j< GRID_SIZE; j++)
        {
            //x_and_o.setPosition(OFFSET_X*2 + j*CASE_SIZE, OFFSET_Y*2 + i*CASE_SIZE);
            switch(m_grid[i][j])
            {
                case TicTacToe::PLAYERX :
                    spriteX.setPosition(OFFSET_X*2 + j*CASE_SIZE, OFFSET_Y*2 + i*CASE_SIZE);
                    renderTarget.draw(spriteX);
                    break;
                case TicTacToe::PLAYERO :
                    spriteO.setPosition(OFFSET_X*2 + j*CASE_SIZE, OFFSET_Y*2 + i*CASE_SIZE);
                    renderTarget.draw(spriteO);
                    break;
                default:
                    break;
            }
        }
    }

    if(m_turn == TicTacToe::PLAYERX)
    {
        spriteX.setPosition(m_lastPointerLoc);
        spriteX.setScale(0.3, 0.3);
        renderTarget.draw(spriteX);
    }
    else
    {
        spriteO.setPosition(m_lastPointerLoc);
        spriteO.setScale(0.3, 0.3);
        renderTarget.draw(spriteO);
    }
}