static void render_nv12(struct obs_core_video *video, gs_texture_t *target, int cur_texture, int prev_texture, const char *tech_name, uint32_t width, uint32_t height) { gs_texture_t *texture = video->output_textures[prev_texture]; gs_effect_t *effect = video->conversion_effect; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_technique_t *tech = gs_effect_get_technique(effect, tech_name); size_t passes, i; gs_effect_set_texture(image, texture); gs_set_render_target(target, NULL); set_render_size(width, height); gs_enable_blending(false); passes = gs_technique_begin(tech); for (i = 0; i < passes; i++) { gs_technique_begin_pass(tech, i); gs_draw_sprite(texture, 0, width, height); gs_technique_end_pass(tech); } gs_technique_end(tech); gs_enable_blending(true); }
static inline void render_output_texture(struct obs_core_video *video, int cur_texture, int prev_texture) { profile_start(render_output_texture_name); gs_texture_t *texture = video->render_textures[prev_texture]; gs_texture_t *target = video->output_textures[cur_texture]; uint32_t width = gs_texture_get_width(target); uint32_t height = gs_texture_get_height(target); struct vec2 base_i; vec2_set(&base_i, 1.0f / (float)video->base_width, 1.0f / (float)video->base_height); gs_effect_t *effect = get_scale_effect(video, width, height); gs_technique_t *tech; if (video->ovi.output_format == VIDEO_FORMAT_RGBA) { tech = gs_effect_get_technique(effect, "Draw"); } else { tech = gs_effect_get_technique(effect, "DrawMatrix"); } gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_eparam_t *matrix = gs_effect_get_param_by_name(effect, "color_matrix"); gs_eparam_t *bres_i = gs_effect_get_param_by_name(effect, "base_dimension_i"); size_t passes, i; if (!video->textures_rendered[prev_texture]) goto end; gs_set_render_target(target, NULL); set_render_size(width, height); if (bres_i) gs_effect_set_vec2(bres_i, &base_i); gs_effect_set_val(matrix, video->color_matrix, sizeof(float) * 16); gs_effect_set_texture(image, texture); gs_enable_blending(false); passes = gs_technique_begin(tech); for (i = 0; i < passes; i++) { gs_technique_begin_pass(tech, i); gs_draw_sprite(texture, 0, width, height); gs_technique_end_pass(tech); } gs_technique_end(tech); gs_enable_blending(true); video->textures_output[cur_texture] = true; end: profile_end(render_output_texture_name); }
static void render_convert_texture(struct obs_core_video *video, int cur_texture, int prev_texture) { profile_start(render_convert_texture_name); gs_texture_t *texture = video->output_textures[prev_texture]; gs_texture_t *target = video->convert_textures[cur_texture]; float fwidth = (float)video->output_width; float fheight = (float)video->output_height; size_t passes, i; gs_effect_t *effect = video->conversion_effect; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_technique_t *tech = gs_effect_get_technique(effect, video->conversion_tech); if (!video->textures_output[prev_texture]) goto end; set_eparam(effect, "u_plane_offset", (float)video->plane_offsets[1]); set_eparam(effect, "v_plane_offset", (float)video->plane_offsets[2]); set_eparam(effect, "width", fwidth); set_eparam(effect, "height", fheight); set_eparam(effect, "width_i", 1.0f / fwidth); set_eparam(effect, "height_i", 1.0f / fheight); set_eparam(effect, "width_d2", fwidth * 0.5f); set_eparam(effect, "height_d2", fheight * 0.5f); set_eparam(effect, "width_d2_i", 1.0f / (fwidth * 0.5f)); set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f)); set_eparam(effect, "input_height", (float)video->conversion_height); gs_effect_set_texture(image, texture); gs_set_render_target(target, NULL); set_render_size(video->output_width, video->conversion_height); gs_enable_blending(false); passes = gs_technique_begin(tech); for (i = 0; i < passes; i++) { gs_technique_begin_pass(tech, i); gs_draw_sprite(texture, 0, video->output_width, video->conversion_height); gs_technique_end_pass(tech); } gs_technique_end(tech); gs_enable_blending(true); video->textures_converted[cur_texture] = true; end: profile_end(render_convert_texture_name); }
void xcursor_render(xcursor_t *data) { /* TODO: why do i need effects ? */ effect_t effect = gs_geteffect(); eparam_t image = effect_getparambyname(effect, "image"); effect_settexture(effect, image, data->tex); gs_matrix_push(); gs_matrix_translate3f(-data->pos_x, -data->pos_y, 0); gs_enable_blending(True); gs_blendfunction(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA); gs_draw_sprite(data->tex, 0, 0, 0); gs_enable_blending(False); gs_matrix_pop(); }
static inline void set_render_size(uint32_t width, uint32_t height) { gs_enable_depthtest(false); gs_enable_blending(false); gs_setcullmode(GS_NEITHER); gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f); gs_setviewport(0, 0, width, height); }
void xcursor_render(xcursor_t *data) { gs_effect_t *effect = gs_get_effect(); gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, data->tex); gs_matrix_push(); gs_matrix_translate3f(data->render_x, data->render_y, 0.0f); gs_enable_blending(True); gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA); gs_draw_sprite(data->tex, 0, 0, 0); gs_matrix_pop(); }
void XCompcapMain::render(effect_t effect) { PLock lock(&p->lock, true); if (!lock.isLocked() || !p->tex) return; eparam_t image = effect_getparambyname(effect, "image"); effect_settexture(image, p->tex); gs_enable_blending(false); gs_draw_sprite(p->tex, 0, 0, 0); gs_reset_blend_state(); }
static inline void render_video(struct obs_core_video *video, bool raw_active, const bool gpu_active, int cur_texture, int prev_texture) { gs_begin_scene(); gs_enable_depth_test(false); gs_set_cull_mode(GS_NEITHER); render_main_texture(video, cur_texture); if (raw_active || gpu_active) { render_output_texture(video, cur_texture, prev_texture); #ifdef _WIN32 if (gpu_active) { gs_flush(); } #endif } if (raw_active || gpu_active) { if (video->gpu_conversion) { if (video->using_nv12_tex) render_convert_texture_nv12(video, cur_texture, prev_texture); else render_convert_texture(video, cur_texture, prev_texture); } #ifdef _WIN32 if (gpu_active) { gs_flush(); output_gpu_encoders(video, raw_active, prev_texture); } #endif if (raw_active) stage_output_texture(video, cur_texture, prev_texture); } gs_set_render_target(NULL, NULL); gs_enable_blending(true); gs_end_scene(); }
/** * Render the capture data */ static void xshm_video_render(void *vptr, gs_effect_t effect) { XSHM_DATA(vptr); if (!data->xshm) return; gs_eparam_t image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, data->texture); gs_enable_blending(false); gs_draw_sprite(data->texture, 0, 0, 0); if (data->show_cursor) xcursor_render(data->cursor); gs_reset_blend_state(); }
void XCompcapMain::render(gs_effect_t *effect) { PLock lock(&p->lock, true); if (!lock.isLocked() || !p->tex) return; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, p->tex); gs_enable_blending(false); gs_draw_sprite(p->tex, 0, 0, 0); if (p->cursor && p->gltex && p->show_cursor && !p->cursor_outside) xcursor_render(p->cursor); gs_reset_blend_state(); }
static inline void render_video(struct obs_core_video *video, int cur_texture, int prev_texture) { gs_begin_scene(); gs_enable_depth_test(false); gs_set_cull_mode(GS_NEITHER); render_main_texture(video, cur_texture); render_output_texture(video, cur_texture, prev_texture); if (video->gpu_conversion) render_convert_texture(video, cur_texture, prev_texture); stage_output_texture(video, cur_texture, prev_texture); gs_set_render_target(NULL, NULL); gs_enable_blending(true); gs_end_scene(); }