int main( ){ ofSetupOpenGL(1024, 768, OF_WINDOW); // <-------- setup the GL context myApp = new testApp; ofRunApp(myApp); }
int main(){ ofSetupOpenGL(1024,768, OF_WINDOW); ofRunApp(new ofApp()); }
//-------------------------------------------------------------- int main(){ ofAppGlutWindow window; // create a window // set width, height, mode (OF_WINDOW or OF_FULLSCREEN) ofSetupOpenGL(&window, 1280, 800, OF_FULLSCREEN); ofRunApp(new testApp()); // start the app }
void ofxFensterManager::setup(int w, int h, ofWindowMode screenMode) { ofxFensterManager* manager = get(); ofSetupOpenGL(manager->getMainWindow(), w, h,OF_WINDOW); // <-------- setup the GL context ofGLReadyCallback(); }
int main() { ofAppGlutWindow window; ofSetupOpenGL(&window, 640, 480, OF_WINDOW); ofRunApp(new ofApp()); }
// --------------------------------------------------------------------------------------- // int main(int argc, const char** argv) { ofSetupOpenGL(1280, 720, OF_WINDOW); ofRunApp(new ofApp); return 0; }
int main() { ofSetupOpenGL(320, 240, OF_WINDOW); ofRunApp(std::make_shared<ofApp>()); }
int main() { ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE); ofSetupOpenGL(1280, 720, OF_WINDOW); ofRunApp( new testApp()); }
//-------------------------------------------------------------- int main(){ // set width, height, mode (OF_WINDOW or OF_FULLSCREEN) ofSetupOpenGL(1024, 768, OF_WINDOW); ofRunApp(new testApp()); // start the app }
int main( ) { ofSetupOpenGL(1000,400,OF_WINDOW); ofRunApp(new ofApp()); }
int main() { ofAppGlutWindow window; ofSetupOpenGL(&window, 1024, 480 * 2, OF_WINDOW); ofRunApp(new testApp()); }
int main( ) { ofSetupOpenGL(900,900, OF_WINDOW); ofRunApp(new testApp()); }
//======================================================================== int main() { ofAppGLFWWindow window; ofSetupOpenGL(&window, 1400, 850, OF_WINDOW); ofRunApp( new ofApp()); }
int main() { ofAppGlutWindow window; ofSetupOpenGL(&window, testApp::tw * 2, testApp::th, OF_FULLSCREEN); ofRunApp(new testApp()); }
int main() { ofSetupOpenGL(1280,960, OF_WINDOW); ofRunApp(new ofApp()); }
int main() { ofSetupOpenGL(640, 480, OF_WINDOW); ofRunApp(new testApp()); }
//======================================================================== int main( ){ //ofSetupOpenGL(1920, 1080, OF_FULLSCREEN); ofSetupOpenGL(1920, 1080, OF_WINDOW); ofRunApp(new ofApp()); }
int main() { ofSetupOpenGL(1920/2, 1080/2, OF_WINDOW); ofRunApp(new ofApp()); }
int main() { ofSetupOpenGL(1280, 720, OF_WINDOW); ofRunApp(new testApp()); }
int main() { ofAppGLFWWindow window; ofSetupOpenGL(&window, 1024, 768, OF_WINDOW); ofRunApp(new testApp()); }
int main() { ofSetupOpenGL(32 * 9, 32 * 9, OF_WINDOW); ofRunApp(new testApp()); }
void ofSetupOpenGL(ofAppBaseWindow * windowPtr, int w, int h, int screenMode){ ofSetupOpenGL(ofPtr<ofAppBaseWindow>(windowPtr,std::ptr_fun(noopDeleter)),w,h,screenMode); }
int main() { ofAppGlutWindow window; ofSetupOpenGL(&window, 1280,720, OF_WINDOW); //ofRunApp( new testApp()); ofRunApp(new GameCore()); }
int main() { ofSetupOpenGL(640, 480, OF_WINDOW); return ofRunApp(std::make_shared<ofApp>()); }
//======================================================================== int main( ){ ofSetupOpenGL(600,400, OF_WINDOW); // <-------- setup the GL context ofRunApp(new testApp); }
int main() { ofSetupOpenGL(340, 510, OF_WINDOW); ofRunApp(new ofApp()); }
int main() { ofAppGlutWindow window; ofSetupOpenGL(&window, 1280, 800, OF_WINDOW); ofRunApp( new testApp()); }
//======================================================================== int main( ) { // OF_FULLSCREEN ofSetupOpenGL(1024, 768, OF_WINDOW); ofRunApp( new DrawingApp()); }
int main() { ofSetupOpenGL(512, 512, OF_WINDOW); ofRunApp(new ofApp()); }
//======================================================================== int main( ){ ofAppGlutWindow window; window.setGlutDisplayString("rgba double samples>=4"); ofSetupOpenGL(&window, 1024,768, OF_WINDOW); ofRunApp( new ofApp()); }