Exemple #1
0
void testdrawbitmap(const uint8_t *bitmap, uint8_t w, uint8_t h) {
  uint8_t icons[NUMFLAKES][3];

  // initialize
  for (uint8_t f=0; f< NUMFLAKES; f++) {
    icons[f][XPOS] = rand()%display.width();
    icons[f][YPOS] = 0;
    icons[f][DELTAY] = rand()%(5) + 1;
  }

  while (1) {
    // draw each icon
    for (uint8_t f=0; f< NUMFLAKES; f++) {
      display.drawBitmap(icons[f][XPOS], icons[f][YPOS], logo16_glcd_bmp, w, h, WHITE);
    }
    display.display();
    delay(20);

    // then erase it + move it
    for (uint8_t f=0; f< NUMFLAKES; f++) {
      display.drawBitmap(icons[f][XPOS], icons[f][YPOS],  logo16_glcd_bmp, w, h, BLACK);
      // move it
      icons[f][YPOS] += icons[f][DELTAY];
      // if its gone, reinit
      if (icons[f][YPOS] > display.height()) {
	icons[f][XPOS] = rand()%(display.width());
	icons[f][YPOS] = 0;
	icons[f][DELTAY] = rand()%(5) + 1;
      }
    }
   }
}
Exemple #2
0
void test_task(void*)   {
	while(1){
		display.begin();
		//display.setContrast(50);
		display.display();

		delay(2000);
		display.clearDisplay();   // clears the screen and buffer

		// draw a single pixel
		display.drawPixel(10, 10, WHITE);
		display.display();
		delay(2000);
		display.clearDisplay();

		// draw many lines
		testdrawline();
		display.display();
		delay(2000);
		display.clearDisplay();

		// draw rectangles
		testdrawrect();
		display.display();
		delay(2000);
		display.clearDisplay();

		// draw multiple rectangles
		testfillrect();
		display.display();
		delay(2000);
		display.clearDisplay();

		// draw mulitple circles
		testdrawcircle();
		display.display();
		delay(2000);
		display.clearDisplay();

		// draw a circle, 10 pixel radius
		display.fillCircle(display.width()/2, display.height()/2, 10, WHITE);
		display.display();
		delay(2000);
		display.clearDisplay();

		testdrawroundrect();
		delay(2000);
		display.clearDisplay();

		testfillroundrect();
		delay(2000);
		display.clearDisplay();

		testdrawtriangle();
		delay(2000);
		display.clearDisplay();

		testfilltriangle();
		delay(2000);
		display.clearDisplay();

		// draw the first ~12 characters in the font
		testdrawchar();
		display.display();
		delay(2000);
		display.clearDisplay();

		// draw scrolling text
		testscrolltext();
		delay(2000);
		display.clearDisplay();

		// text display tests
		display.setTextSize(2);
		display.setTextColor(WHITE);
		display.setCursor(0,0);
		display.println((char*)"Hello, world!");
		display.setTextColor(WHITE, BLACK); // 'inverted' text
		display.println((char*)"3.141592");
		display.setTextSize(1);
		display.setTextColor(WHITE);
		display.print((char*)"0x");
		display.println((char*)"DEADBEEF");
		display.display();
		delay(2000);

		// rotation example
		display.clearDisplay();
		display.setRotation(1);  // rotate 90 degrees counter clockwise, can also use values of 2 and 3 to go further.
		display.setTextSize(1);
		display.setTextColor(WHITE);
		display.setCursor(0,0);
		display.println((char*)"Rotation");
		display.setTextSize(1);
		display.println((char*)"Example!");
		display.display();
		delay(2000);

		// revert back to no rotation
		display.setRotation(0);

		// miniature bitmap display
		display.clearDisplay();
		display.drawBitmap(30, 16,  logo16_glcd_bmp, 16, 16, WHITE);
		display.display();

		// invert the display
		display.invertDisplay(true);
		delay(1000);
		display.invertDisplay(false);
		delay(1000);

		// draw a bitmap icon and 'animate' movement
		testdrawbitmap(logo16_glcd_bmp, LOGO16_GLCD_WIDTH, LOGO16_GLCD_HEIGHT);
	}
}