void testdrawbitmap(const uint8_t *bitmap, uint8_t w, uint8_t h) { uint8_t icons[NUMFLAKES][3]; // initialize for (uint8_t f=0; f< NUMFLAKES; f++) { icons[f][XPOS] = rand()%display.width(); icons[f][YPOS] = 0; icons[f][DELTAY] = rand()%(5) + 1; } while (1) { // draw each icon for (uint8_t f=0; f< NUMFLAKES; f++) { display.drawBitmap(icons[f][XPOS], icons[f][YPOS], logo16_glcd_bmp, w, h, WHITE); } display.display(); delay(20); // then erase it + move it for (uint8_t f=0; f< NUMFLAKES; f++) { display.drawBitmap(icons[f][XPOS], icons[f][YPOS], logo16_glcd_bmp, w, h, BLACK); // move it icons[f][YPOS] += icons[f][DELTAY]; // if its gone, reinit if (icons[f][YPOS] > display.height()) { icons[f][XPOS] = rand()%(display.width()); icons[f][YPOS] = 0; icons[f][DELTAY] = rand()%(5) + 1; } } } }
void test_task(void*) { while(1){ display.begin(); //display.setContrast(50); display.display(); delay(2000); display.clearDisplay(); // clears the screen and buffer // draw a single pixel display.drawPixel(10, 10, WHITE); display.display(); delay(2000); display.clearDisplay(); // draw many lines testdrawline(); display.display(); delay(2000); display.clearDisplay(); // draw rectangles testdrawrect(); display.display(); delay(2000); display.clearDisplay(); // draw multiple rectangles testfillrect(); display.display(); delay(2000); display.clearDisplay(); // draw mulitple circles testdrawcircle(); display.display(); delay(2000); display.clearDisplay(); // draw a circle, 10 pixel radius display.fillCircle(display.width()/2, display.height()/2, 10, WHITE); display.display(); delay(2000); display.clearDisplay(); testdrawroundrect(); delay(2000); display.clearDisplay(); testfillroundrect(); delay(2000); display.clearDisplay(); testdrawtriangle(); delay(2000); display.clearDisplay(); testfilltriangle(); delay(2000); display.clearDisplay(); // draw the first ~12 characters in the font testdrawchar(); display.display(); delay(2000); display.clearDisplay(); // draw scrolling text testscrolltext(); delay(2000); display.clearDisplay(); // text display tests display.setTextSize(2); display.setTextColor(WHITE); display.setCursor(0,0); display.println((char*)"Hello, world!"); display.setTextColor(WHITE, BLACK); // 'inverted' text display.println((char*)"3.141592"); display.setTextSize(1); display.setTextColor(WHITE); display.print((char*)"0x"); display.println((char*)"DEADBEEF"); display.display(); delay(2000); // rotation example display.clearDisplay(); display.setRotation(1); // rotate 90 degrees counter clockwise, can also use values of 2 and 3 to go further. display.setTextSize(1); display.setTextColor(WHITE); display.setCursor(0,0); display.println((char*)"Rotation"); display.setTextSize(1); display.println((char*)"Example!"); display.display(); delay(2000); // revert back to no rotation display.setRotation(0); // miniature bitmap display display.clearDisplay(); display.drawBitmap(30, 16, logo16_glcd_bmp, 16, 16, WHITE); display.display(); // invert the display display.invertDisplay(true); delay(1000); display.invertDisplay(false); delay(1000); // draw a bitmap icon and 'animate' movement testdrawbitmap(logo16_glcd_bmp, LOGO16_GLCD_WIDTH, LOGO16_GLCD_HEIGHT); } }