Exemple #1
0
/* Unpack some actions from a bit stream. Set transmitTimestamp=true for server-->client,
 * false for client-->server. If true, set the current gamecycle.
 */
void CActionFactory::unpack (NLMISC::CBitMemStream &message, std::vector <CAction *>& actions, NLMISC::TGameCycle /* currentCycle */ )
{
	actions.clear ();

	static int n = 0;
	n++;
	while ((sint32)message.length() * 8 - message.getPosInBit () >= 8)
	{
		TActionCode code;

		bool shortcode;
		message.serial (shortcode);

		if (shortcode)
		{
			code = 0;
			uint32 val;
			message.serial (val, 2);
			code = (TActionCode) val;
		}
		else
		{
			message.serial (code);
		}

		CAction *action = create (INVALID_SLOT, code);

		//nlinfo ("m%d size: p:%d s:%d c:%d (actionsize: %d) slot:%hu", n, message.getPosInBit (), message.length() * 8, code, action->size(), (uint16)action->CLEntityId);

		if (action == NULL)
		{
			nlwarning ("Unpacking an action with unknown code, skip it (%u)", code);
		}
		else
		{
			action->unpack (message);
			actions.push_back (action);
		}
	}
}
Exemple #2
0
/* Unpack an action from a bit stream.
 */
CAction *CActionFactory::unpack (NLMISC::CBitMemStream &message, NLMISC::TGameCycle /* currentCycle */ )
{
	CAction	*action = NULL;

	if ((sint32)message.length() * 8 - message.getPosInBit () >= 8)
	{
		TActionCode code;

		bool shortcode;
		message.serial (shortcode);

		if (shortcode)
		{
			code = 0;
			uint32 val;
			message.serial (val, 2);
			code = (TActionCode) val;
		}
		else
		{
			message.serial (code);
		}

		action = create (INVALID_SLOT, (TActionCode)code);

		if (action == NULL)
		{
			nlwarning ("Unpacking an action with unknown code, skip it (%u)", code);
		}
		else
		{
			action->unpack (message);
		}
	}

	return action;
}