edict_t *CPluginBotManager::CreateBot( const char *botname )
{	
	edict_t *pEdict = engine->CreateFakeClient( botname );
	if (!pEdict)
	{
		Msg( "Failed to create Bot.\n");
		return NULL;
	}

	// Allocate a player entity for the bot, and call spawn
	CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict ));

	pPlayer->ClearFlags();
	pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT );
	pPlayer->ChangeTeam( TEAM_UNASSIGNED );
	pPlayer->AddEFlags( EFL_PLUGIN_BASED_BOT );		// Mark it as a plugin based bot
	pPlayer->RemoveAllItems( true );
	pPlayer->Spawn();

	return pEdict;
}