CCTransitionCrossFade* CCTransitionCrossFade::transitionWithDuration(ccTime d, CCScene* s) { CCTransitionCrossFade* Transition = new CCTransitionCrossFade(); Transition->initWithDuration(d, s); Transition->autorelease(); return Transition; }
CCTransitionCrossFade* CCTransitionCrossFade::create(float t, CAWindow* scene) { CCTransitionCrossFade* pScene = new CCTransitionCrossFade(); if(pScene && pScene->initWithDuration(t, scene)) { pScene->autorelease(); return pScene; } CC_SAFE_DELETE(pScene); return NULL; }