void CFWL_ScrollBarTP::DrawThumbBtn(CFX_Graphics* pGraphics, const CFX_RectF* pRect, FX_BOOL bVert, FWLTHEME_STATE eState, FX_BOOL bPawButton, CFX_Matrix* pMatrix) { if (eState < FWLTHEME_STATE_Normal || eState > FWLTHEME_STATE_Disabale) { return; } CFX_Path path; path.Create(); CFX_RectF rect(*pRect); if (bVert) { rect.Deflate(1, 0); if (rect.IsEmpty(0.1f)) { return; } path.AddRectangle(rect.left, rect.top, rect.width, rect.height); DrawAxialShading(pGraphics, rect.left, rect.top, rect.right(), rect.top, m_pThemeData->clrBtnBK[eState - 1][0], m_pThemeData->clrBtnBK[eState - 1][1], &path, FXFILL_WINDING, pMatrix); CFX_Color rcStroke; rcStroke.Set(m_pThemeData->clrBtnBorder[eState - 1]); pGraphics->SaveGraphState(); pGraphics->SetStrokeColor(&rcStroke); pGraphics->StrokePath(&path, pMatrix); pGraphics->RestoreGraphState(); } else { rect.Deflate(0, 1); if (rect.IsEmpty(0.1f)) { return; } path.AddRectangle(rect.left, rect.top, rect.width, rect.height); DrawAxialShading(pGraphics, rect.left, rect.top, rect.left, rect.bottom(), m_pThemeData->clrBtnBK[eState - 1][0], m_pThemeData->clrBtnBK[eState - 1][1], &path, FXFILL_WINDING, pMatrix); CFX_Color rcStroke; rcStroke.Set(m_pThemeData->clrBtnBorder[eState - 1]); pGraphics->SaveGraphState(); pGraphics->SetStrokeColor(&rcStroke); pGraphics->StrokePath(&path, pMatrix); pGraphics->RestoreGraphState(); } }
void CFWL_WidgetTP::DrawBtn(CFX_Graphics* pGraphics, const CFX_RectF* pRect, FWLTHEME_STATE eState, CFX_Matrix* pMatrix) { CFX_Path path; InitializeArrowColorData(); FX_FLOAT fRight = pRect->right(); FX_FLOAT fBottom = pRect->bottom(); path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height); DrawAxialShading(pGraphics, pRect->left, pRect->top, fRight, fBottom, m_pColorData->clrStart[eState - 1], m_pColorData->clrEnd[eState - 1], &path, FXFILL_WINDING, pMatrix); CFX_Color rcStroke; rcStroke.Set(m_pColorData->clrBorder[eState - 1]); pGraphics->SetStrokeColor(&rcStroke); pGraphics->StrokePath(&path, pMatrix); }
void CFWL_WidgetTP::DrawBtn(CFX_Graphics* pGraphics, const CFX_RectF* pRect, FWLTHEME_STATE eState, CFX_Matrix* pMatrix) { CFX_Path path; path.Create(); if (!CFWL_ArrowData::IsInstance()) { CFWL_ArrowData::GetInstance()->SetColorData(FWL_GetThemeColor(m_dwThemeID)); } CFWL_ArrowData::CColorData* pColorData = CFWL_ArrowData::GetInstance()->m_pColorData; FX_FLOAT fRight = pRect->right(); FX_FLOAT fBottom = pRect->bottom(); path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height); DrawAxialShading(pGraphics, pRect->left, pRect->top, fRight, fBottom, pColorData->clrStart[eState - 1], pColorData->clrEnd[eState - 1], &path, FXFILL_WINDING, pMatrix); CFX_Color rcStroke; rcStroke.Set(pColorData->clrBorder[eState - 1]); pGraphics->SetStrokeColor(&rcStroke); pGraphics->StrokePath(&path, pMatrix); }