void save_cross_table (IWriter &stream) { stream.w_u32 (m_cross_table.size() + sizeof(u32)); m_cross_table.seek (0); stream.w (m_cross_table.pointer(),m_cross_table.size()); m_cross_table.clear (); }
bool manager::save_current_blend(char* buffer, u32 const& buffer_size) { CInifile temp(0, FALSE, FALSE, FALSE); using editor::environment::weathers::time; time* frame = static_cast<time*>(m_manager.CurrentEnv); frame->save(temp); CMemoryWriter writer; temp.save_as(writer); if (writer.size() > buffer_size) return (false); writer.w_u8(0); writer.seek(0); Memory.mem_copy(buffer, writer.pointer(), writer.size()); return (true); }
void CBuild::SaveTREE (IWriter &fs) { CMemoryWriter MFS; Status ("Geometry buffers..."); xr_vector<u32> remap; remap.reserve (g_tree.size()); for (u32 rid=0; rid<g_tree.size(); rid++) { OGF* o = dynamic_cast<OGF*> (g_tree[rid]); if (o) remap.push_back(rid); } std::stable_sort (remap.begin(),remap.end(),remap_order); clMsg ("remap-size: %d / %d",remap.size(),g_tree.size()); for (u32 sid=0; sid<remap.size(); sid++) { u32 id = remap[sid]; //clMsg ("%3d: subdiv: %d",sid,id); g_tree[id]->PreSave (id); } Status ("Visuals..."); fs.open_chunk (fsL_VISUALS); for (xr_vector<OGF_Base*>::iterator it = g_tree.begin(); it!=g_tree.end(); it++) { u32 idx = u32(it-g_tree.begin()); MFS.open_chunk (idx); (*it)->Save (MFS); MFS.close_chunk (); Progress (float(idx)/float(g_tree.size())); } fs.w (MFS.pointer(),MFS.size()); fs.close_chunk (); clMsg ("Average: %d verts/%d faces, 50(%2.1f), 100(%2.1f), 500(%2.1f), 1000(%2.1f), 5000(%2.1f)", g_batch_verts/g_batch_count, g_batch_faces/g_batch_count, 100.f * float(g_batch_50)/float(g_batch_count), 100.f * float(g_batch_100)/float(g_batch_count), 100.f * float(g_batch_500)/float(g_batch_count), 100.f * float(g_batch_1000)/float(g_batch_count), 100.f * float(g_batch_5000)/float(g_batch_count) ); mem_Compact (); SaveGEOMs ("level.geom", g_VB,g_IB,g_SWI); // Normal SaveGEOMs ("level.geomx", x_VB,x_IB,x_SWI); // Fast-Path Status ("Shader table..."); fs.open_chunk (fsL_SHADERS); fs.w_u32 (g_Shaders.size()); for (xr_vector<LPCSTR>::iterator T=g_Shaders.begin(); T!=g_Shaders.end(); T++) fs.w_stringZ (*T); fs.close_chunk (); //mem_Compact (); }
bool weather::save_time_frame (shared_str const& frame_id, char* buffer, u32 const& buffer_size) { container_type::iterator i = m_times.begin(); container_type::iterator e = m_times.end(); for ( ; i != e; ++i) { if (frame_id._get() != (*i)->id()._get()) continue; CInifile temp(0, FALSE, FALSE, FALSE); (*i)->save (temp); CMemoryWriter writer; temp.save_as (writer); if (writer.size() > buffer_size) return (false); writer.seek (0); Memory.mem_copy (buffer, writer.pointer(), writer.size()); return (true); } return (false); }
void ClosePack () { fs->close_chunk (); // save list bytesDST = fs->tell (); Log ("...Writing pack desc"); #ifdef MOD_COMPRESS DUMMY_STUFF* _dummy_stuff_tmp; _dummy_stuff_tmp = g_dummy_stuff; g_dummy_stuff = NULL; #endif fs->w_chunk (1|CFS_CompressMark, fs_desc.pointer(),fs_desc.size()); #ifdef MOD_COMPRESS g_dummy_stuff = _dummy_stuff_tmp; #endif Msg ("Data size: %d. Desc size: %d.",bytesDST,fs_desc.size()); FS.w_close (fs); Log ("Pack saved."); u32 dwTimeEnd = timeGetTime(); printf ("\n\nFiles total/skipped/VFS/aliased: %d/%d/%d/%d\nOveral: %dK/%dK, %3.1f%%\nElapsed time: %d:%d\nCompression speed: %3.1f Mb/s", filesTOTAL,filesSKIP,filesVFS,filesALIAS, bytesDST/1024,bytesSRC/1024, 100.f*float(bytesDST)/float(bytesSRC), ((dwTimeEnd-dwTimeStart)/1000)/60, ((dwTimeEnd-dwTimeStart)/1000)%60, float((float(bytesDST)/float(1024*1024))/(t_compress.GetElapsed_sec())) ); Msg ("\n\nFiles total/skipped/VFS/aliased: %d/%d/%d/%d\nOveral: %dK/%dK, %3.1f%%\nElapsed time: %d:%d\nCompression speed: %3.1f Mb/s\n\n", filesTOTAL,filesSKIP,filesVFS,filesALIAS, bytesDST/1024,bytesSRC/1024, 100.f*float(bytesDST)/float(bytesSRC), ((dwTimeEnd-dwTimeStart)/1000)/60, ((dwTimeEnd-dwTimeStart)/1000)%60, float((float(bytesDST)/float(1024*1024))/(t_compress.GetElapsed_sec())) ); }
void CSoundManager::MakeGameSound(ESoundThumbnail* THM, LPCSTR src_name, LPCSTR game_name) { VerifyPath(game_name); CMemoryWriter F; F.w_u32 (OGG_COMMENT_VERSION); F.w_float (THM->m_fMinDist); F.w_float (THM->m_fMaxDist); F.w_float (THM->m_fBaseVolume); F.w_u32 (THM->m_uGameType); F.w_float (THM->m_fMaxAIDist); if (!ogg_enc(src_name,game_name, THM->m_fQuality,F.pointer(),F.size())){ FS.file_delete(game_name); ELog.DlgMsg(mtError,"Can't make game sound '%s'.",game_name); } }
void CBuild::SaveSectors(IWriter& fs) { CMemoryWriter MFS; Status("Processing..."); // validate & save for (u32 I=0; I<g_sectors.size(); I++) { MFS.open_chunk(I); g_sectors[I]->Validate(); g_sectors[I]->Save(MFS); MFS.close_chunk(); Progress(float(I)/float(g_sectors.size())); } fs.w_chunk(fsL_SECTORS,MFS.pointer(),MFS.size()); }
void xrCompressor::OpenPack(LPCSTR tgt_folder, int num) { VERIFY (0==fs_pack_writer); string_path fname; string128 s_num; #ifdef MOD_COMPRESS strconcat (sizeof(fname),fname,tgt_folder,".xdb",itoa(num,s_num,10)); #else strconcat (sizeof(fname),fname,tgt_folder,".pack_#",itoa(num,s_num,10)); #endif unlink (fname); fs_pack_writer = FS.w_open (fname); fs_desc.clear (); aliases.clear (); bytesSRC = 0; bytesDST = 0; filesTOTAL = 0; filesSKIP = 0; filesVFS = 0; filesALIAS = 0; dwTimeStart = timeGetTime(); //write pack header without compression // DUMMY_STUFF* _dummy_stuff_subst = NULL; // _dummy_stuff_subst = g_dummy_stuff; // g_dummy_stuff = NULL; if(config_ltx && config_ltx->section_exist("header")) { CMemoryWriter W; CInifile::Sect& S = config_ltx->r_section("header"); CInifile::SectCIt it = S.Data.begin(); CInifile::SectCIt it_e = S.Data.end(); string4096 buff; xr_sprintf (buff,"[%s]",S.Name.c_str()); W.w_string (buff); for(;it!=it_e;++it) { const CInifile::Item& I = *it; xr_sprintf (buff, "%s = %s", I.first.c_str(), I.second.c_str()); W.w_string (buff); } W.seek (0); IReader R(W.pointer(), W.size()); printf ("...Writing pack header\n"); fs_pack_writer->open_chunk (CFS_HeaderChunkID); fs_pack_writer->w (R.pointer(), R.length()); fs_pack_writer->close_chunk (); }else if(pPackHeader) { printf ("...Writing pack header\n"); fs_pack_writer->open_chunk (CFS_HeaderChunkID); fs_pack_writer->w (pPackHeader->pointer(), pPackHeader->length()); fs_pack_writer->close_chunk (); }else printf ("...Pack header not found\n"); // g_dummy_stuff = _dummy_stuff_subst; fs_pack_writer->open_chunk (0); }
CGraphMerger::CGraphMerger( LPCSTR game_graph_id, LPCSTR name, bool rebuild ) { // load all the graphs Phase("Processing level graphs"); CInifile *Ini = new CInifile(INI_FILE); if (!Ini->section_exist("levels")) THROW(false); R_ASSERT (Ini->section_exist("levels")); tGraphHeader.m_guid = generate_guid(); GRAPH_P_MAP tpGraphs; string4096 S1, S2; CGameGraph::SLevel tLevel; u32 dwOffset = 0; u32 l_dwPointOffset = 0; LEVEL_POINT_STORAGE l_tpLevelPoints; l_tpLevelPoints.clear (); xr_set<CLevelInfo> levels; xr_vector<LPCSTR> needed_levels; string4096 levels_string; strcpy_s (levels_string,name); strlwr (levels_string); fill_needed_levels (levels_string,needed_levels); read_levels ( Ini, levels, rebuild, &needed_levels ); xr_set<CLevelInfo>::const_iterator I = levels.begin(); xr_set<CLevelInfo>::const_iterator E = levels.end(); for ( ; I != E; ++I) { tLevel.m_offset = (*I).m_offset; tLevel.m_name = (*I).m_name; strcpy_s (S1,sizeof(S1),*(*I).m_name); strconcat (sizeof(S2),S2,name,S1); strconcat (sizeof(S1),S1,S2,"\\"); tLevel.m_id = (*I).m_id; tLevel.m_section = (*I).m_section; Msg ("%9s %2d %s","level",tLevel.id(),*tLevel.m_name); string_path _0, _1; generate_temp_file_name ("local_graph_",*tLevel.m_name,_0); generate_temp_file_name ("raw_cross_table_",*tLevel.m_name,_1); string_path level_folder; FS.update_path (level_folder,"$game_levels$",*tLevel.m_name); strcat (level_folder,"\\"); CGameGraphBuilder().build_graph (_0,_1,level_folder); ::CLevelGameGraph *tpLevelGraph = new ::CLevelGameGraph( _0, _1, &tLevel, level_folder, dwOffset, tLevel.id(), Ini ); dwOffset += tpLevelGraph->m_tpGraph->header().vertex_count(); R_ASSERT2 (tpGraphs.find(tLevel.id()) == tpGraphs.end(),"Level ids _MUST_ be different!"); tpGraphs.insert (mk_pair(tLevel.id(),tpLevelGraph)); tGraphHeader.m_levels.insert(std::make_pair(tLevel.id(),tLevel)); } R_ASSERT(tpGraphs.size()); Phase("Adding interconnection points"); { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { VERTEX_PAIR_IT i = (*I).second->m_tVertexMap.begin(); VERTEX_PAIR_IT e = (*I).second->m_tVertexMap.end(); for ( ; i != e; i++) if ((*i).second.caConnectName[0]) { GRAPH_P_PAIR_IT K; VERTEX_PAIR_IT M; CGameGraph::CEdge tGraphEdge; SConnectionVertex &tConnectionVertex = (*i).second; K = tpGraphs.find(tConnectionVertex.dwLevelID); if (K == tpGraphs.end()) { Msg ("Cannot find level with level_id %d. Connection point will not be generated!",tConnectionVertex.dwLevelID); continue; } R_ASSERT (K != tpGraphs.end()); M = (*K).second->m_tVertexMap.find(tConnectionVertex.caConnectName); if (M == (*K).second->m_tVertexMap.end()) { Msg ("Level %s with id %d has an INVALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id()); R_ASSERT (M != (*K).second->m_tVertexMap.end()); } // if (!stricmp("l06_rostok",*(*I).second->m_tLevel.name())) { // __asm int 3; // } Msg ("Level %s with id %d has VALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id()); VERIFY (((*M).second.tGraphID + (*K).second->m_dwOffset) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); tGraphEdge.m_vertex_id = (GameGraph::_GRAPH_ID)((*M).second.tGraphID + (*K).second->m_dwOffset); VERIFY3 (tConnectionVertex.tGraphID < (*I).second->m_tpVertices.size(),"Rebuild graph for the level",*(*I).second->m_tLevel.name()); VERIFY3 ((*M).second.tGraphID < (*K).second->m_tpVertices.size(),"Rebuild graph for the level",*(*K).second->m_tLevel.name()); tGraphEdge.m_path_distance = (*I).second->m_tpVertices[tConnectionVertex.tGraphID].tGlobalPoint.distance_to((*K).second->m_tpVertices[(*M).second.tGraphID].tGlobalPoint); (*I).second->vfAddEdge ((*i).second.tGraphID,tGraphEdge); // tGraphEdge.dwVertexNumber = (*i).second.tGraphID + (*I).second->m_dwOffset; // (*K).second->vfAddEdge ((*M).second.tGraphID,tGraphEdge); } } } // counting edges { tGraphHeader.m_edge_count = 0; tGraphHeader.m_death_point_count = 0; GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { VERIFY ((u32(tGraphHeader.m_edge_count) + (*I).second->dwfGetEdgeCount()) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); tGraphHeader.m_edge_count += (GameGraph::_GRAPH_ID)(*I).second->dwfGetEdgeCount(); tGraphHeader.m_death_point_count+= (*I).second->dwfGetDeathPointCount(); } } /////////////////////////////////////////////////// // save all the graphs Phase("Saving graph being merged"); CMemoryWriter F; tGraphHeader.m_version = XRAI_CURRENT_VERSION; VERIFY (dwOffset < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); tGraphHeader.m_vertex_count = (GameGraph::_GRAPH_ID)dwOffset; tGraphHeader.save (&F); u32 vertex_count = 0; dwOffset *= sizeof(CGameGraph::CVertex); u32 l_dwOffset = F.size(); l_dwPointOffset = dwOffset + tGraphHeader.edge_count()*sizeof(CGameGraph::CEdge); u32 l_dwStartPointOffset = l_dwPointOffset; { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { (*I).second->vfSaveVertices (F,dwOffset,l_dwPointOffset,&l_tpLevelPoints); vertex_count += (*I).second->m_tpGraph->header().vertex_count(); } } { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) (*I).second->vfSaveEdges(F); } { l_tpLevelPoints.clear (); GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) l_tpLevelPoints.insert(l_tpLevelPoints.end(),(*I).second->m_tpLevelPoints.begin(),(*I).second->m_tpLevelPoints.end()); } R_ASSERT2 (l_dwStartPointOffset == F.size() - l_dwOffset,"Graph file format is corrupted"); { LEVEL_POINT_STORAGE::const_iterator I = l_tpLevelPoints.begin(); LEVEL_POINT_STORAGE::const_iterator E = l_tpLevelPoints.end(); for ( ; I != E; ++I) save_data (*I,F); } { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { Msg ("cross_table offset: %d",F.size()); (*I).second->save_cross_table (F); } } string256 l_caFileName; strcpy_s (l_caFileName,game_graph_id); F.save_to (l_caFileName); // free all the graphs Phase("Freeing resources being allocated"); { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) xr_free((*I).second); } xr_delete (Ini); }
void CGameGraphBuilder::save_graph (const float &start, const float &amount) { Progress (start); Msg ("Saving graph"); // header CMemoryWriter writer; CGameGraph::CHeader header; header.m_version = XRAI_CURRENT_VERSION; VERIFY (graph().vertices().size() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); header.m_vertex_count = (GameGraph::_GRAPH_ID)graph().vertices().size(); VERIFY (graph().edge_count() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); header.m_edge_count = (GameGraph::_GRAPH_ID)graph().edge_count(); header.m_death_point_count = 0; header.m_guid = m_graph_guid; // levels CGameGraph::SLevel level; level.m_offset.set (0,0,0); level.m_id = 0; level.m_name = m_level_name; level.m_section = ""; level.m_guid = level_graph().header().guid(); header.m_levels.insert (std::make_pair(level.m_id,level)); header.save (&writer); { u32 edge_offset = graph().vertices().size()*sizeof(CGameGraph::CVertex); graph_type::const_vertex_iterator I = graph().vertices().begin(); graph_type::const_vertex_iterator E = graph().vertices().end(); for ( ; I != E; ++I) { CGameGraph::CVertex &vertex = (*I).second->data(); VERIFY ((*I).second->edges().size() < 256); vertex.tNeighbourCount = (u8)(*I).second->edges().size(); vertex.dwEdgeOffset = edge_offset; edge_offset += vertex.tNeighbourCount*sizeof(CGameGraph::CEdge); writer.w (&vertex,sizeof(CGameGraph::CVertex)); } } { graph_type::const_vertex_iterator I = graph().vertices().begin(); graph_type::const_vertex_iterator E = graph().vertices().end(); for ( ; I != E; ++I) { graph_type::const_iterator i = (*I).second->edges().begin(); graph_type::const_iterator e = (*I).second->edges().end(); for ( ; i != e; ++i) { GameGraph::CEdge edge; VERIFY ((*i).vertex_id() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); edge.m_vertex_id = (GameGraph::_GRAPH_ID)(*i).vertex_id(); edge.m_path_distance = (*i).weight(); writer.w (&edge.m_vertex_id,sizeof(edge.m_vertex_id)); writer.w_float (edge.m_path_distance); } } } #ifdef PRIQUEL writer.save_to (m_graph_name); #else // PRIQUEL string_path file_name; strconcat (sizeof(file_name),file_name,*m_level_name,GAME_LEVEL_GRAPH); writer.save_to (file_name); #endif // PRIQUEL Msg ("%d bytes saved",int(writer.size())); Progress (start + amount); }
BOOL SceneBuilder::BuildGame() { SExportStreams F; F.envmodif.stream.open_chunk (F.envmodif.chunk++); F.envmodif.stream.w_u32 (u32(SPAWNPOINT_VERSION)); F.envmodif.stream.close_chunk (); if (!Scene->ExportGame(&F)) return FALSE; BOOL bRes = TRUE; // save spawn { xr_string lev_spawn = MakeLevelPath("level.spawn"); EFS.MarkFile (lev_spawn.c_str(),true); if (F.spawn.chunk) if (!F.spawn.stream.save_to (lev_spawn.c_str())) bRes = FALSE; lev_spawn = MakeLevelPath("level_rs.spawn"); EFS.MarkFile (lev_spawn.c_str(),true); if (F.spawn_rs.chunk) if (!F.spawn_rs.stream.save_to (lev_spawn.c_str())) bRes = FALSE; } // save game { CMemoryWriter GAME; GAME.w_chunk(WAY_PATROLPATH_CHUNK, F.patrolpath.stream.pointer(), F.patrolpath.stream.size()); GAME.w_chunk(RPOINT_CHUNK, F.rpoint.stream.pointer(), F.rpoint.stream.size()); xr_string lev_game = MakeLevelPath("level.game"); EFS.MarkFile (lev_game.c_str(),true); if (GAME.size()) if (!GAME.save_to (lev_game.c_str())) bRes = FALSE; } // save weather env modificator { xr_string lev_env_mod = MakeLevelPath("level.env_mod"); EFS.MarkFile (lev_env_mod.c_str(),true); if (F.envmodif.chunk) if (!F.envmodif.stream.save_to (lev_env_mod.c_str())) bRes = FALSE; } // save static sounds { xr_string lev_sound_static = MakeLevelPath("level.snd_static"); EFS.MarkFile (lev_sound_static.c_str(),true); if (F.sound_static.chunk) if (!F.sound_static.stream.save_to (lev_sound_static.c_str())) bRes = FALSE; } /* // save sound envs { xr_string lev_sound_env = MakeLevelPath("level.snd_env"); EFS.MarkFile (lev_sound_env.c_str(),true); if (LSndLib->MakeEnvGeometry (F.sound_env_geom.stream,false)) if (!F.sound_env_geom.stream.save_to(lev_sound_env.c_str())) bRes = FALSE; } */ // save static PG { xr_string lev_pe_static = MakeLevelPath("level.ps_static"); EFS.MarkFile (lev_pe_static.c_str(),true); if (F.pe_static.chunk) if (!F.pe_static.stream.save_to (lev_pe_static.c_str())) bRes = FALSE; } // save fog volumes if(1) { xr_string lev_fog_vol = MakeLevelPath("level.fog_vol"); EFS.MarkFile (lev_fog_vol.c_str(),true); F.fog_vol.stream.w_u16 (3); //version ObjectList& fogs = Scene->ListObj(OBJCLASS_FOG_VOL); typedef xr_vector<EFogVolume*> tfog_group; typedef xr_map<u32, tfog_group> tfog_groups; tfog_groups fog_groups; for (ObjectIt oit=fogs.begin(); oit!=fogs.end(); ++oit) { EFogVolume* E = dynamic_cast<EFogVolume*>(*oit); R_ASSERT (E); u32 grp_id = E->m_group_id; fog_groups[grp_id].push_back(E); } F.fog_vol.stream.w_u32 (fog_groups.size()); tfog_groups::iterator git = fog_groups.begin(); tfog_groups::iterator git_e = fog_groups.end(); for(; git!=git_e; ++git) { tfog_group& one_group = git->second; std::sort(one_group.begin(), one_group.end(), sort_fog_vol); tfog_group::iterator fgit = one_group.begin(); tfog_group::iterator fgit_e = one_group.end(); for(; fgit!=fgit_e; ++fgit) { EFogVolume* E = *fgit; if(fgit==one_group.begin()) { if(E->m_volumeType!=fvEmitter) { bRes = FALSE; Msg("! incorrect fog volumes grouping"); break; } F.fog_vol.stream.w_string (E->m_volume_profile.c_str()); } Fmatrix M = E->_Transform(); F.fog_vol.stream.w (&M, sizeof(M)); if(fgit==one_group.begin()) { if(E->m_volumeType!=fvEmitter) { bRes = FALSE; Msg("! incorrect fog volumes grouping"); break; } F.fog_vol.stream.w_u32 (one_group.size()-1); }else { if(E->m_volumeType!=fvOcclusion) { bRes = FALSE; Msg("! incorrect fog volumes grouping"); break; } } if(!bRes) break; } if(!bRes) break; } if (!F.fog_vol.stream.save_to(lev_fog_vol.c_str())) bRes = FALSE; } return bRes; }