Exemple #1
0
long D3DWrapper::EndRender( CRect& SrcRect, CRect& DestRect )
{
	// End the scene
	m_pD3dDevice->EndScene();

	RECT src;
	RECT dest;
	// Present the backbuffer contents to the display
	if( SrcRect.IsValid() && DestRect.IsValid() )
	{
		src = SrcRect.GetRect();
		dest = DestRect.GetRect();		
		m_pD3dDevice->Present( &src, &dest, NULL, NULL );
	}
	else if( false == SrcRect.IsValid() && DestRect.IsValid() )
	{
		dest = DestRect.GetRect();
		m_pD3dDevice->Present( NULL, &dest, NULL, NULL );
	}
	else if( SrcRect.IsValid() && false == DestRect.IsValid() )
	{
		src = SrcRect.GetRect();
		m_pD3dDevice->Present( &src, NULL, NULL, NULL );
	}
	else
	{
		m_pD3dDevice->Present( NULL, NULL, NULL, NULL );
	}

    

	return TRUE;
}