// add full fill and subtract them from normal fill polys void Layer::addFullPolygons(const vector<Poly> &newpolys, bool decor) { if (newpolys.size()==0) return; Clipping clipp; clipp.clear(); // full fill only where already normal fill clipp.addPolys(fillPolygons,subject); if (decor) clipp.addPolys(fullFillPolygons,subject); clipp.addPolys(newpolys,clip); clipp.setZ(Z); vector<Poly> inter = clipp.intersect(); vector<Poly> normals = clipp.subtractMerged(thickness/2.); if (decor) {// && LayerNo != 0) // no decor on base layers decorPolygons.insert(decorPolygons.end(), inter.begin(), inter.end()); Clipping clipp; clipp.addPolys(fullFillPolygons,subject); clipp.addPolys(inter,clip); clipp.setZ(Z); setFullFillPolygons(clipp.subtract()); } else { fullFillPolygons.insert(fullFillPolygons.end(),inter.begin(),inter.end()); } setNormalFillPolygons(normals); // mergeFullPolygons(false); // done separately }
void Model::MakeSupportPolygons(Layer * layer, // lower -> will change const Layer * layerabove, // upper double widen) { const double distance = settings.GetExtrudedMaterialWidth(layer->thickness); // vector<Poly> tosupport = Clipping::getOffset(layerabove->GetToSupportPolygons(), // distance/2.); //vector<Poly> tosupport = Clipping::getMerged(layerabove->GetToSupportPolygons(), // distance); vector<Poly> tosupport = layerabove->GetToSupportPolygons(); Clipping clipp; clipp.addPolys(layerabove->GetSupportPolygons(), subject); clipp.addPolys(tosupport, subject); clipp.addPolys(layer->GetPolygons(), clip); clipp.setZ(layer->getZ()); vector<Poly> spolys = clipp.subtract(CL::pftNonZero,CL::pftEvenOdd); if (widen != 0) // widen from layer to layer spolys = clipp.getOffset(spolys, widen * layer->thickness); spolys = clipp.getMerged(spolys,distance); layer->setSupportPolygons(spolys); }
vector<Poly> Clipping::getPolys(const ExPoly &expoly) { Clipping clipp; clipp.addPoly(expoly.outer, subject); clipp.addPolys(expoly.holes, clip); vector<Poly> polys = clipp.subtract(); return polys; }
vector<Poly> Layer::getOverhangs() const { vector<Poly> overhangs; if (previous!=NULL) { Clipping clipp; clipp.addPolys(polygons, subject); vector<Poly> prevoffset = Clipping::getOffset(previous->polygons, thickness/2); clipp.addPolys(prevoffset, clip); clipp.setZ(Z); overhangs = clipp.subtract();//CL::pftNonZero,CL::pftNonZero); } return overhangs; }
// add bridge polys and subtract them from normal and full fill polys // each given ExPoly is a single bridge with its holes void Layer::addBridgePolygons(const vector<ExPoly> &newexpolys) { // clip against normal fill and make these areas into bridges: Clipping clipp; uint num_bridges = newexpolys.size(); if (num_bridges==0) return; clipp.clear(); bridgePolygons.clear(); for (uint i=0; i < num_bridges; i++){ vector<Poly> newpolys = Clipping::getPolys(newexpolys[i]); clipp.clear(); clipp.addPolys(fillPolygons,subject); clipp.addPolys(newpolys, clip); vector<ExPoly> exbridges = clipp.ext_intersect(); bridgePolygons.insert(bridgePolygons.end(),exbridges.begin(),exbridges.end()); } // subtract from normal fill clipp.clear(); clipp.addPolys(fillPolygons,subject); clipp.addPolys(newexpolys, clip); setNormalFillPolygons(clipp.subtract()); }
void Layer::FindThinpolys(const vector<Poly> &polys, double extrwidth, vector<Poly> &thickpolys, vector<Poly> &thinpolys) { #define THINPOLYS 1 #if THINPOLYS // go in thickpolys = Clipping::getOffset(polys, -0.5*extrwidth); // go out again, now thin polys are gone thickpolys = Clipping::getOffset(thickpolys, 0.55*extrwidth); // (need overlap to really clip) // use bigger (longer) polys for clip to avoid overlap of thin and thick extrusion lines vector <Poly> bigthick = Clipping::getOffset(thickpolys, extrwidth); // difference to original are thin polys Clipping clipp; clipp.addPolys(polys, subject); clipp.addPolys(bigthick, clip); thinpolys = clipp.subtract(); // remove overlap thickpolys = Clipping::getOffset(thickpolys, -0.05*extrwidth); #else thickpolys = polys; #endif }
void Layer::CalcInfill (const Settings &settings) { // inFill distances in real mm: // for full polys/layers: double fullInfillDistance=0; double infillDistance=0; // normal fill double altInfillDistance=0; double altInfillPercent=settings.get_double("Slicing","InfillPercent"); double normalInfilldist=0; bool shellOnly = !settings.get_boolean("Slicing","DoInfill"); fullInfillDistance = settings.GetInfillDistance(thickness, 100); if (settings.get_double("Slicing","InfillPercent") == 0) shellOnly = true; else infillDistance = settings.GetInfillDistance(thickness,altInfillPercent); int altinfill = settings.get_integer("Slicing","AltInfillLayers"); normalInfilldist = infillDistance; if ( altinfill != 0 && LayerNo % altinfill == 0 && altInfillPercent != 0) { altInfillDistance = settings.GetInfillDistance(thickness, settings.get_double("Slicing","AltInfillPercent")); normalInfilldist = altInfillDistance; } // first layers: if (LayerNo < (int)settings.get_integer("Slicing","FirstLayersNum")) { double first_infdist = fullInfillDistance * (1.+settings.get_double("Slicing","FirstLayersInfillDist")); normalInfilldist = max(normalInfilldist, first_infdist); fullInfillDistance = max(fullInfillDistance, first_infdist); } // relative extrusion for skins: double skinfillextrf = settings.get_double("Slicing","FullFillExtrusion")/skins/skins; normalInfill = new Infill(this,settings.get_double("Slicing","NormalFillExtrusion")); normalInfill->setName("normal"); fullInfill = new Infill(this,settings.get_double("Slicing","FullFillExtrusion")); fullInfill->setName("full"); skirtInfill = new Infill(this,settings.get_double("Slicing","FullFillExtrusion")); skirtInfill->setName("skirt"); skinFullInfills.clear(); supportInfill = new Infill(this,settings.get_double("Slicing","SupportExtrusion")); supportInfill->setName("support"); decorInfill = new Infill(this,1.); decorInfill->setName("decor"); thinInfill = new Infill(this, 1.); thinInfill->setName("thin"); double rot = (settings.get_double("Slicing","InfillRotation"), + (double)LayerNo*settings.get_double("Slicing","InfillRotationPrLayer"))/180.0*M_PI; if (!shellOnly) normalInfill->addPolys(Z, fillPolygons, (InfillType)settings.get_integer("Slicing","NormalFilltype"), normalInfilldist, fullInfillDistance, rot); if (settings.get_boolean("Slicing","FillSkirt")) { vector<Poly> skirtFill; Clipping clipp; clipp.addPolys(skirtPolygons, subject); clipp.addPolys(*GetOuterShell(), clip); clipp.addPolys(supportPolygons, clip); skirtFill = clipp.subtract(); skirtFill = Clipping::getOffset(skirtFill, -fullInfillDistance); skirtInfill->addPolys(Z, skirtFill, (InfillType)settings.get_integer("Slicing","FullFilltype"), fullInfillDistance, fullInfillDistance, rot); } fullInfill->addPolys(Z, fullFillPolygons, (InfillType)settings.get_integer("Slicing","FullFilltype"), fullInfillDistance, fullInfillDistance, rot); decorInfill->addPolys(Z, decorPolygons, (InfillType)settings.get_integer("Slicing","DecorFilltype"), settings.get_double("Slicing","DecorInfillDistance"), settings.get_double("Slicing","DecorInfillDistance"), settings.get_double("Slicing","DecorInfillRotation")/180.0*M_PI); assert(bridge_angles.size() >= bridgePolygons.size()); bridgeInfills.resize(bridgePolygons.size()); for (uint b=0; b < bridgePolygons.size(); b++){ bridgeInfills[b] = new Infill(this, settings.get_double("Slicing","BridgeExtrusion")); bridgeInfills[b]->addPoly(Z, bridgePolygons[b], BridgeInfill, fullInfillDistance, fullInfillDistance, bridge_angles[b]+M_PI/2); } if (skins>1) { double skindistance = fullInfillDistance/skins; for (uint s = 0; s<skins; s++){ double drot = rot + settings.get_double("Slicing","InfillRotationPrLayer")/180.0*M_PI*s; double sz = Z-thickness + (s+1)*thickness/skins; Infill *inf = new Infill(this, skinfillextrf); inf->setName("skin"); inf->addPolys(sz, skinFullFillPolygons, (InfillType)settings.get_integer("Slicing","FullFilltype"), skindistance, skindistance, drot); skinFullInfills.push_back(inf); } } supportInfill->addPolys(Z, supportPolygons, (InfillType)settings.get_integer("Slicing","SupportFilltype"), settings.get_double("Slicing","SupportInfillDistance"), settings.get_double("Slicing","SupportInfillDistance"), 0); thinInfill->addPolys(Z, thinPolygons, ThinInfill, fullInfillDistance, fullInfillDistance, 0); }