plCollisionWorldHandle plCreateCollisionWorld(plCollisionSdkHandle collisionSdkHandle, int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity)
{
	CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
	return sdk->createCollisionWorld(maxNumObjsCapacity, maxNumShapesCapacity, maxNumPairsCapacity);
}
plCollisionWorldHandle plCreateCollisionWorld(plCollisionSdkHandle collisionSdkHandle)
{
	CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
	return sdk->createCollisionWorld();
}